mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 10:19:47 -04:00
b491a3597f
Adapted from the original feature commits, retaining their author credit: [6d44e21d](https://github.com/FractalEngineer/psxrecomp/commit/6d44e21df7ccedd1acbfa31844a53bf8bd8b316e) [35b209d4](https://github.com/FractalEngineer/psxrecomp/commit/35b209d406c168e14f51bb8bbd549742473c7388) Source scope and current-master validation: docs/internal/upstream/render-pass-mod-callback-rollback.md Co-authored-by: Yves <calibratedbeats@gmail.com>
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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#include <filesystem>
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#include <string>
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#if defined(RECOMP_LAUNCHER)
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#include "recomp_launcher.h"
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#endif
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namespace PSXRecompV4 {
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bool mod_runtime_initialize(const std::filesystem::path& root,
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const std::string& game_id,
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uint32_t game_entry_pc,
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const std::filesystem::path& exe_path = {},
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std::string* error = nullptr);
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bool mod_runtime_commit(const std::filesystem::path& disc_path = {},
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std::string* error = nullptr);
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/* Drop the in-session mod plan for a netplay launch without rewriting the
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* user's persisted offline selection on disk. Netplay is always vanilla for
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* now (no synced mod plans). */
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bool mod_runtime_clear_for_netplay(std::string* error = nullptr);
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const std::string& mod_runtime_fingerprint();
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const std::filesystem::path& mod_runtime_effective_disc_path();
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#if defined(RECOMP_LAUNCHER)
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const ::RecompLauncherCModProvider* mod_runtime_launcher_provider();
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/* [runtime] hide_hidden_mod_features: the launcher never presents a hidden
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* feature (recomp-ui RecompLauncherCModProvider::hide_hidden_features). */
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void mod_runtime_set_hide_hidden_features(bool hide);
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#endif
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} // namespace PSXRecompV4
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Called before a guest dispatch. Applies the complete main-EXE plan
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* transactionally on the first dispatch to the configured entry point. */
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void mod_runtime_on_dispatch(uint32_t target);
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/* A full-machine savestate restores guest RAM after the initial entry-point
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* application. Reapply the already-validated main-EXE plan so the current
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* enabled mod selection remains authoritative after the restore. */
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void mod_runtime_on_savestate_loaded(void);
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/* Invokes activation callbacks for the committed plan. Call after the final
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* launcher commit and before renderer/window initialization. */
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void mod_runtime_activate_plugins(void);
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void mod_runtime_on_vblank(void);
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/* Host-only context for a nested render transaction. Restore the interrupted
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* callback's depth/owner after longjmp; never serialize this into guest saves. */
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typedef struct ModFunctionEntryContext {
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uint32_t depth;
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const void *plugin;
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} ModFunctionEntryContext;
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void mod_runtime_function_entry_context_save(ModFunctionEntryContext *out);
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void mod_runtime_function_entry_context_restore(const ModFunctionEntryContext *in);
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void mod_runtime_patch_disc_sector(uint32_t lba, int raw_sector,
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uint8_t* bytes, uint32_t size);
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void mod_runtime_enable_disc_patches(void);
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#ifdef __cplusplus
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}
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#endif
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