mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 10:19:47 -04:00
d22c9cec42
Purely additive diagnostic instrumentation (0 deletions):
- debug_server.c: always-on BIOS-call ring (psx_bioscall_record) hooked at
the central dispatch chokepoint + unique-call summary table.
- interrupts.{c,h}: psx_check_interrupts_at(cpu, resume_pc) compat shim that
forwards to psx_check_interrupts, so the baseline runtime can link
ape-flavored generated code for instrumented good-vs-bad comparison.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
77 lines
2.8 KiB
C
77 lines
2.8 KiB
C
#ifndef PSXRECOMP_INTERRUPTS_H
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#define PSXRECOMP_INTERRUPTS_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPUState;
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/* IRQ bit positions in I_STAT/I_MASK */
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#define IRQ_VBLANK 0
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#define IRQ_GPU 1
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#define IRQ_CDROM 2
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#define IRQ_DMA 3
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#define IRQ_TIMER0 4
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#define IRQ_TIMER1 5
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#define IRQ_TIMER2 6
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#define IRQ_SIO0 7
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#define IRQ_SIO1 8
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#define IRQ_SPU 9
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#define IRQ_PIO 10
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void interrupts_init(void);
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/* Called from the dispatch loop after each function returns.
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* Fires vblank on schedule, checks (i_stat & i_mask), and if
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* pending + COP0 allows, dispatches the exception handler. */
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void psx_check_interrupts(struct CPUState* cpu);
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/* Compat shim for ape-flavored generated code (forwards to psx_check_interrupts). */
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void psx_check_interrupts_at(struct CPUState* cpu, uint32_t resume_pc);
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/* Accumulate emitted PSX cycles toward the next VBlank trigger.
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* Called from psx_advance_cycles() so the VBlank rate is gated on
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* guest cycles (correct PSX timing) rather than block-dispatch
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* count (which was 5-6x too fast and squeezed game-time to ~60% of
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* real). One real-PSX VBlank = 564480 cycles (33.8688 MHz / 60). */
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void interrupts_advance_cycles(uint32_t cycles);
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/* Query whether we are currently inside an exception handler dispatch. */
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int psx_get_in_exception(void);
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/* Snapshot internal counters for the freeze_check diagnostic. Any out_*
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* pointer may be NULL. All counters are monotonically non-decreasing
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* (dispatch_count resets each VBlank). */
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void psx_get_freeze_diag(uint64_t *out_total_checks,
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uint32_t *out_dispatch_count,
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int *out_in_exception,
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int *out_post_exc_cooldown,
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uint64_t *out_exc_entries,
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uint64_t *out_exc_reentry_blocks);
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/* longjmp back to psx_check_interrupts, unwinding the exception handler.
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* Called by ReturnFromException (B0:0x17 or SYSCALL(3)) when inside
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* the exception handler to model real hardware's RFE+JR $k0 unwind. */
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void psx_exception_longjmp(void);
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/* longjmp back to psx_check_interrupts for RestoreState redirection.
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*
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* On real hardware, RestoreState (A0:0x14) restores all GPRs from a
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* save buffer and does `jr $ra`, which jumps to the restored $ra —
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* abandoning the current call stack. In our model, a plain `return;`
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* would go back to the C caller (the chain walker), not to $ra.
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*
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* This function longjmps with code 2 (vs. 1 for ReturnFromException),
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* so psx_check_interrupts can re-dispatch to cpu->pc while still in
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* exception context. The redirected code (e.g., VSync callback loop)
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* will eventually call ReturnFromException (longjmp code 1) to exit. */
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void psx_restore_state_escape(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSXRECOMP_INTERRUPTS_H */
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