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https://github.com/RetroPortingToolKit/psxrecomp
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1010c58c41
The overlay cache keys DLLs by guest-bytes CRC, which is flavor-blind — the same guest overlay yields the same filename whether compiled by the base recompiler or a variant (e.g. widescreen, which emits psx_ws_*/GTE-adjust symbols). Two flavors sharing a cache dir would collide: a base runtime could pick up a widescreen DLL (or vice versa) with no guard, since both report ABI v2. Fold a codegen-flavor id into overlay_abi() (high 16 bits) and check the combined tag in the loader's existing ABI gate. Base/master flavor is 0, so the tag stays == PSX_OVERLAY_ABI_VERSION — fully backward compatible with every existing base DLL (verified: an 8-DLL base cache loads with zero rejections). A variant build sets PSX_OVERLAY_FLAVOR (e.g. widescreen: -DPSX_OVERLAY_FLAVOR=1 for the runtime, --flavor 1 for compile_overlays.py); its overlays then report a distinct tag, so the base runtime rejects+regenerates them and vice versa. The caches stay separate automatically, even in a shared directory — no new paths. overlay_api.h: PSX_OVERLAY_FLAVOR (default 0) + PSX_OVERLAY_ABI_TAG. overlay_loader.c: both ABI gates check the tag. compile_overlays.py: --flavor arg -> -DPSX_OVERLAY_FLAVOR, baked into overlay_abi(). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
88 lines
3.6 KiB
C
88 lines
3.6 KiB
C
#ifndef OVERLAY_API_H
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#define OVERLAY_API_H
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/* Shared ABI between psx-runtime.exe and overlay DLLs.
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*
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* After LoadLibrary, the runtime calls overlay_init() with this struct.
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* The DLL stores the pointers and routes all cross-module calls through them.
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*/
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#include "cpu_state.h"
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#include <stdint.h>
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/* ABI version exported by every overlay DLL as `overlay_abi()`. The loader
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* rejects (and deletes, so autocompile regenerates) any DLL whose version
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* doesn't match — including all pre-versioning DLLs, which lack the export.
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*
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* v2: dispatch call-contract (Bug D family) — DLL call sites carry (ra, sp)
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* contract checks and share the runtime's bail state via the appended
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* callback pointers below. */
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#define PSX_OVERLAY_ABI_VERSION 2
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/* Codegen flavor of the recompiled output the overlays + runtime were built
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* against. Overlays are keyed in the cache by guest-bytes CRC, which is
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* flavor-BLIND — the same guest overlay yields the same filename whether it was
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* compiled by the base recompiler or a variant (e.g. widescreen, which emits
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* extra runtime symbols + GTE adjustments). Without a flavor tag a widescreen
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* DLL and a base DLL for the same overlay collide. The flavor is folded into
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* overlay_abi() (high 16 bits) so the loader's existing ABI gate rejects (and
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* regenerates) any DLL whose flavor differs from the running build's, keeping
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* caches separate even in a shared directory.
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*
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* Base/master MUST stay 0 so the tag == PSX_OVERLAY_ABI_VERSION (backward
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* compatible with all existing base-flavor DLLs). A variant build overrides it
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* (e.g. -DPSX_OVERLAY_FLAVOR=1 for widescreen) for BOTH the runtime and
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* compile_overlays.py (its --flavor arg). */
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#ifndef PSX_OVERLAY_FLAVOR
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#define PSX_OVERLAY_FLAVOR 0
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#endif
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/* Combined tag exported by overlay_abi() and checked by the loader. */
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#define PSX_OVERLAY_ABI_TAG \
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((int)((PSX_OVERLAY_ABI_VERSION & 0xFFFF) | ((PSX_OVERLAY_FLAVOR & 0xFFFF) << 16)))
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typedef struct {
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/* Core dispatch: routes call_by_address() and out-of-overlay jal */
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void (*dispatch_call)(CPUState *cpu, uint32_t addr, uint32_t ra);
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/* Interrupt check: called after every function return in overlay */
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void (*check_interrupts)(CPUState *cpu);
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/* GTE coprocessor 2 execution */
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void (*gte_execute)(CPUState *cpu, uint32_t cmd);
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/* MIPS syscall (break/syscall instructions) */
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void (*psx_syscall)(CPUState *cpu, uint32_t code);
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/* Unresolved dispatch target */
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void (*psx_unknown_dispatch)(CPUState *cpu, uint32_t addr, uint32_t phys);
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/* Debug instrumentation: called at every function entry (may be NULL) */
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void (*log_call_entry)(uint32_t func_addr);
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/* RestoreState/ReturnFromException longjmp escape (interrupts.c). The
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* recompiler emits this at longjmp-return sites in exception-context
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* kernel code (the install-slot / kernel-window class). Appended LAST:
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* overlay_init copies the struct by value, so older DLLs built against
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* the shorter struct simply never read this member. */
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void (*psx_restore_state_escape)(void);
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/* Call-contract state shared with the runtime (ABI v2; see the contract
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* model in cpu_state.h). DLL code reads the bail flag and bumps the
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* counters through these pointers. */
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int *call_bail_flag;
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uint64_t *bail_first;
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uint64_t *bail_resolved;
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} OverlayCallbacks;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Exported by every overlay DLL. Call once after LoadLibrary. */
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#ifdef _WIN32
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__declspec(dllexport)
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#else
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__attribute__((visibility("default")))
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#endif
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void overlay_init(const OverlayCallbacks *cbs);
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#ifdef __cplusplus
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}
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#endif
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#endif /* OVERLAY_API_H */
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