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- Restart bits: a group waits only when the edit touches it (next differs from the live value) and the result differs from boot. Dynamic resolution moves the live internal resolution off boot, so an in-game texture filter change relaunched the game. test_menu_video_snapshot covers both cases. - Return to the frontend from a local game opens the launcher as at boot; only a lobby match start (the runtime's pending-launch exit, or the provider's lobby view asking once its match started) keeps the launch and resumes the room. - Default provider: with no title choice, the UI library's provider is used when it ships one (recomp_ui_psx_menu.h), so recomp-ui stays the default; PsxMenuHost.default_selection tells it to keep the title's default presentation. - Debug: menu_host reports provider, open, pause, capture and snapshot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>