Files
psxrecomp/runtime/include
Matthew Stanley c78eeb72cc overlay ABI v9: route faithful-timing runtime fns through OverlayCallbacks
The cycle-accuracy emitter emits calls to 12 timing runtime functions
(psx_cyc_load_*, psx_icache_fetch, psx_muldiv_*, psx_gte_*, psx_slice_block,
...) + debug_server_cyc_observe + g_debug_last_store_pc. Overlay DLLs never
got these symbols, so every overlay failed to link -> 0 native shards ->
100% interpreter (unplayable). Fix (option A): expose the 12 via the overlay
callback ABI.

- overlay_api.h: +12 timing callbacks in OverlayCallbacks, ABI 8 -> 9.
- overlay_loader.c: populate the 12; add warn_on_cgtag_mismatch() (loud
  warning when shards exist under the wrong cg-hash).
- compile_overlays.py: 12 preamble forwarders + local g_debug_last_store_pc
  + -DPSX_NO_DEBUG_TOOLS.
- cosim.c/main.cpp: input-cosim setpad + held pad (deterministic input).
- cosim.py: env-overridable COSIM_EXE/CWD/GAME.

KNOWN REGRESSION (patched on a follow-up branch): Tomba pause menu (triangle)
wedges. Root-caused: an IRQ taken mid-block resumes at the function entry
leader instead of the interrupted PC, re-zeroing the menu's VSync wait
counter (scratchpad 0x1F8001E8) every frame so it never reaches its target.
Not the scheduler (LLE reproduces) and not timing math -- interrupt-resume
re-entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:31:59 -07:00
..
2026-05-17 21:58:55 -07:00