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cb17f2f2d4
Narrow host_driver_vsync_unreliable() on Windows to the configuration the stall was measured on: GL active, render thread running, GL_VENDOR NVIDIA, not exclusive fullscreen. Other driver families and the unthreaded path keep driver vsync; PSX_TRUST_DRIVER_VSYNC=1 still forces it everywhere. Evaluated per call, so runtime renderer/fullscreen changes apply. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>