docs/SEGMENT_AWARE_CODE.md: - §5.7 gains "Implemented in PR E": capture's per-segment bitmaps and schema v3; compile_overlays.py's segment views (including dispatch-less records and declared demands); the static fragment images; overlay_codegen_config() for config code sites; the cache layout and the S record; the loader's per-segment lookups and counters (unmapped segments included) and the overlay_candidates fields; the full-VA compares; tests. - §3.4, §5.3 and §5.4 point at it. - §7.1 describes the overlay acceptance cases and the overlay-segment-shards guard; the ledger stays at zero gaps. - §7.2 records the probe's new overlay phase against Beetle (both BIOSes, cold, warm and interpreter), the LLE boot after E, and R4's KUSEG and KSEG1 kernel shards with segment_alias_interp at 0 on a warm cache. - §8 E is recorded. AOT_OVERLAY_PLAN (the manifest contract and capture schema), AOT_SHARDING, OVERLAY_CACHE_V2, COMPILING_OVERLAYS (the cache layout) and OVERLAY_XREF (schema v3) follow the design, and MOD_PACKAGES notes that function-entry hooks reach overlay shards of every segment. FAITHFUL_TIMING_PLAN and ACCURACY_BURNDOWN get dated entries: overlay segments are closed, the last masked return compares (the overlay shadow run's) are now exact, mod hooks reach KUSEG/KSEG1 shards, and axis 5 records the probe's BIOS file read taking about half Beetle's cycles (found here, not caused here). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8.2 KiB
Overlay cross-reference tooling — tools/overlay_xref.py
Static analysis of an overlay-heavy PS1 title has a hole in it: the code you
care about does not exist in the boot EXE. Titles like Tomba 2 ship a ~165 KB
loader and stream the entire game in as code overlays, so a Ghidra import of
SCUS_944.54 covers 0x80010000–0x80038800 and nothing else. Every
[widescreen.cull] site this project has ever needed lives outside that range.
tools/overlay_xref.py closes the hole by reading the runtime's overlay capture
set. It is game-agnostic — point it at any title's capture directory.
Why the capture set is a legitimate source of truth
The runtime writes one JSON per distinct overlay body it has ever mapped to
<exe_dir>/overlay_captures.json.d/<contenthash>.json
(schema psxrecomp overlay capture v3; v3 adds the segments each dispatch
entry entered through, which this tool does not need):
| field | meaning |
|---|---|
load_addr |
virtual base the body was mapped at |
size |
body length in bytes |
bytes_b64 |
the actual bytes that were in guest RAM |
executed_pcs |
PCs observed executing inside this body |
The set is content-hashed and additive across every run, so it is an always-on ring buffer that needs no arming — it already contains everything the game has ever loaded, including bodies from sessions that ended months ago. This satisfies the project's ring-buffer rule: you query it for the window of interest rather than arming a trace and hoping to catch the event.
For scale, Tomba 2's probe capture dir holds 30 769 captures across 116 distinct load bases, with ~34 M executed-PC records.
The problem it exists to solve
bias_sites, range_sites, screen_x_sites and depth_sites are matched by
address plus opcode class only. Overlays genuinely map different code to
the same virtual address, so an address-only record can silently rewrite an
unrelated instruction.
This is not theoretical. Measured on Tomba 2's shipped config:
| address | finding |
|---|---|
0x80110A08 (committed bias_site) |
3 distinct words: lw $s1,20($sp) / addiu $a1,$v1,0x80 / addu $v1,$zr,$zr. The opcode guard saves this one. |
0x8013F138 (committed bias_site) |
5 variants, all addiu $v0,$zr,imm, immediates 0x155 / 0x124 / 0x208 / 0x320 / 0x224. Same opcode, so one address-only record widens all five. |
0x8010E2FC |
two entirely different overlay bodies at the same VA (bases 0x8010C000 and 0x8010A000). |
Run word <VA> on every candidate site before committing it. If more than
one word appears, use a full expected-word guarded record rather than a bare
address.
Commands
overlay_xref.py -d <captures.json.d> <command> [args]
| command | purpose |
|---|---|
index |
per-base summary: variant count, sizes, how many captures executed |
word VA... |
every distinct word at each VA, with capture ids and exec counts |
dis VA -n N |
disassemble N instructions, one listing per distinct variant |
func VA |
walk back to the prologue, forward past jr $ra, then list |
cover VA... |
which load bases/sizes cover each VA |
scan --op OP [--imm-min/--imm-max] |
every site matching an opcode, optionally by immediate range |
imm VALUE |
every site whose 16-bit immediate equals VALUE (ALU and load/store displacements) |
callers VA |
every jal/j site targeting VA — a call graph without Ghidra analysis |
window [--signed] [--gap N] |
find the centered-window gate idiom (below) |
ramimage OUT |
composite the captures into a flat guest-RAM image for Ghidra |
A parse of the full Tomba 2 set takes ~85 s cold; results are cached to
<captures.json.d>/.overlay_xref.cache (~10 s warm). --no-cache forces a
re-parse.
The centered-window gate idiom
Almost every PS1 visibility or proximity gate is written as one unsigned compare against a recentred delta:
subu rT, rRef, rObj # signed coordinate delta
addiu rT, rT, BIAS # recentre <-- bias site
andi rT, rT, 0xFFFF # truncate back to 16-bit (optional)
sltiu rD, rT, SPAN # |delta| < SPAN/2 <-- range site
window finds these pairs. Instructions between the bias and the compare are
allowed only when they carry the value (a same-register andi/addiu/
sll/sra/or); a genuine redefinition breaks the pair.
The
anditruncation is part of the idiom, not a clobber. A naive "destination was rewritten, so this isn't a pair" heuristic breaks on it and silently reports zero real gates while still finding plenty of false ones. That failure is quiet and costs a whole analysis pass.
Reading the constants
SPAN == 2*BIAS + 1 is a symmetric window (|delta| < BIAS). Anything else is
one-sided or asymmetric and deserves a second look:
| bias / span | shape |
|---|---|
0xE6 / 0x1CD (230 / 461) |
symmetric, ` |
0x258 / 0x259 (600 / 601) |
one-sided, delta ∈ [-600, 0] |
0x320 / 0x44D (800 / 1101) |
asymmetric, delta ∈ [-800, 300] |
A trap worth naming
Most window pairs in a 3D action title are 12-bit ANGLE windows inside collision tests, not distance gates. On Tomba 2, 43 pairs were found and the strongest-looking candidates turned out to be attack/hit cones:
sqrt(dx² + dz²) (jal 0x80084080)
compare against summed radii at actor+0x80
atan2 (jal 0x80085690)
angle window (andi 0xFFF, bias/span)
sb 1, 43(actor) # set the hit flag
Confirmed for 0x8001FBBC (bias 0x580 / span 0x301) and 0x8010E2FC
(682 / 1365). Widening one of these changes combat reach, not what is drawn.
Always read the surrounding function before classifying a pair.
Feeding Ghidra: ramimage
Overlay code only exists in RAM at runtime, so the decompiler cannot reach it
from a static EXE import. ramimage flattens the capture set into a raw guest
RAM image that Ghidra can analyse:
python tools/overlay_xref.py -d <captures.json.d> \
ramimage <game>/ghidra/<title>_ram.bin \
--manifest <game>/ghidra/<title>_ram_conflicts.txt
Import it with language = MIPS:LE:32:default, base_address = 0x80000000,
compiler default, then let auto-analysis run.
Where several overlays mapped different bodies to one address, the winner is the variant seen executing in the most captures (ties broken by capture count). Every disagreement is written to the conflict manifest.
The image is a composite fiction in the conflicting regions
Tomba 2's image covers 74.4 % of the 2 MB address space and has 44 576 conflicting addresses (~11 % of covered words). Inside those regions the listing is a blend of overlays that never coexisted.
Treat Ghidra output from this image as a lead, not a fact. Confirm every instruction you intend to patch with
word <VA>/dis <VA>against the real per-overlay variants. See the worked example below for why this is not optional.
Worked example — the decompiler will invent addressing
Ghidra decompiled an actor state machine as reading the player through a global:
uVar2 = FUN_800782b0(param_1 + 0x2c, (int)*(short *)(DAT_800e7f5c + 0x2c), ...);
The actual instructions are:
0x8006A560: 8E0200DC lw $v0,220($s0) # player via <context>+0xDC
0x8006A568: 8445002C lh $a1,44($v0)
There is exactly one real reference to 0x800E7F5C in the entire capture set
(0x80069B70) — confirmed independently by imm 0x7F5C and by Ghidra's own
xrefs. The DAT_800e7f5c in that function body is decompiler inference from
constant propagation, not a load. A site list built from the decompiler's view of
addressing here would have been wrong.
Recommended split of labour:
| task | use |
|---|---|
| call graph / xrefs | overlay_xref.py callers, imm, scan — exact, needs no analysis pass |
| readable control flow | Ghidra create_function + get_code decompiler |
| anything you will patch | word / dis on the real variants — always |
Related
docs/config_schema.md—[widescreen.cull]schemadocs/WIDESCREEN.md— native-wide / adaptive view designdocs/COMPILING_OVERLAYS.md— how captures become compiled overlay DLLs