Files
psxrecomp/docs/internal
Matthew Stanley da64f44e82 launcher: expose the Vulkan renderer
Cycle the renderer selector through Software, OpenGL, and Vulkan while retaining OpenGL-only option gating.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>
2026-07-21 15:55:16 -07:00
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Internal dev-logs & design notes

These are the working design documents and burn-down logs the project was built from. They are historical/working notes, not contributor onboarding docs — they capture decisions, phased plans, and deep subsystem investigations in the order they happened, and some sections are superseded by later ones.

If you're new here, start with the top-level README.md, then docs/ARCHITECTURE.md, docs/EXECUTION_MODEL.md, docs/BUILDING.md, and CONTRIBUTING.md. Come here when you need the why behind a specific subsystem.

Plans & roadmap

Cycle accuracy & timing

BIOS / scheduler

Renderer / widescreen

Overlay cache internals