mirror of
https://github.com/RetroPortingToolKit/psxrecomp
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151 lines
7.4 KiB
C
151 lines
7.4 KiB
C
#ifndef OVERLAY_LOADER_H
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#define OVERLAY_LOADER_H
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/* overlay_loader — A-1 runtime overlay DLL cache and dynamic dispatch.
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*
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* On CD DMA completion (overlay_capture_on_dma), the loader checks whether
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* a cached DLL exists for the overlay bytes. If it does, it LoadLibrary's
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* the DLL, calls overlay_init() to wire callbacks, enumerates func_XXXXXXXX
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* exports, and registers each in the dynamic dispatch table.
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*
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* dirty_ram_dispatch calls overlay_loader_dispatch() before the interpreter,
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* so compiled overlay functions get priority over interpretation.
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*/
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#include "cpu_state.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Called at game handoff to set the cache root directory and game ID.
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* cache_dir: absolute path to the cache root (e.g. "build-dev/cache")
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* game_id: product code (e.g. "SCUS-94236") */
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void overlay_loader_init(const char *cache_dir, const char *game_id,
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uint32_t config_hash);
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/* Per-function native-disable for small timing-sensitive overlay routines.
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* Addresses may be KUSEG/KSEG0/KSEG1; the loader keys by physical address. */
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int overlay_loader_native_block_add(uint32_t addr);
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/* (sljit removed 2026-07-15: overlay_loader_apply_live_policy was declared
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* here to resolve the sljit live-execution policy after code_provider_init.) */
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/* Called from overlay_capture_on_dma after the capture-set insert.
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* Computes CRC32 of bytes, checks cache, loads DLL if present.
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* load_addr: physical RAM address, size/bytes: the transferred data. */
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void overlay_loader_check_cache(uint32_t load_addr, uint32_t size,
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const uint8_t *bytes);
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/* Called from dirty_ram_dispatch before the interpreter.
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* Returns 1 and calls the compiled function if addr is registered,
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* 0 if not found (fall through to interpreter). */
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int overlay_loader_dispatch(CPUState *cpu, uint32_t addr);
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/* Freeze new DLL discovery/load (lazy try_load_region, live publish commit,
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* rescan). Already-registered natives keep running. Required for rollback
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* resim / selfcheck: overlay registration is host-only and not in the snap,
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* so a load mid-pass#1 that is visible at the start of pass#2 forks BB-edge
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* IRQ cadence (matched clocks, mismatched GPRs). */
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void overlay_loader_set_load_freeze(int freeze);
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int overlay_loader_load_frozen(void);
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/* Drop the negative lazy-lookup memo (host-only). Call on snap restore so
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* resim#1 and resim#2 take the same dispatch path. */
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void overlay_loader_clear_lazy_miss(void);
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/* After RAM restore: bust overlay candidate gen fast-path + static-match
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* cache so native vs interp is re-decided against restored bytes. */
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void overlay_loader_resync_validation_after_restore(void);
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/* Step 2.8: re-scan the cache dir for DLLs compiled after init and clear the
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* checked-regions memo so the next dispatch reconsiders the cache. Idempotent
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* (loaded DLLs stay loaded); emu thread only. */
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void overlay_loader_rescan(void);
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/* Two-phase live publication: the compile-output watcher maps a freshly
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* published image off the emulation thread, then the emulation thread performs
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* callback wiring, manifest validation, and candidate registration. The opaque
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* object owns exactly one speculative library reference until commit/discard. */
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typedef struct OverlayPreparedImage OverlayPreparedImage;
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OverlayPreparedImage *overlay_loader_prepare_published(const char *dll_path);
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int overlay_loader_commit_published(OverlayPreparedImage *image);
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void overlay_loader_discard_prepared(OverlayPreparedImage *image);
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/* True if the cache holds <region_start8>_<crc8>.{dll,so}. */
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int overlay_loader_has_cached_crc(uint32_t region_start, uint32_t crc);
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/* Returns number of functions currently registered in the dynamic table. */
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int overlay_loader_registered_count(void);
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/* Returns full loader state for TCP diagnostics. */
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void overlay_loader_get_status(int *active, int *registered,
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int *regions_checked,
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char *cache_dir_out, int cache_dir_len,
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char *game_id_out, int game_id_len,
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uint32_t *checked_out, int checked_max,
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int *checked_written,
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uint32_t *last_crc_out, int *last_file_found_out);
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/* Most recent loader event string (DLL load success/failure). Surfaced via
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* the overlay_loader_status TCP command — no stderr logging (Rule 3). */
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const char *overlay_loader_last_msg(void);
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/* Inc3 §8.5: a write into the code range of a currently-executing native
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* overlay entry cannot be recovered lazily — that entry is permanently
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* blacklisted to the interpreter. Called from the psx_write_* store path
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* (memory.c) only when the written page is a watched overlay code page. */
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void overlay_loader_active_write_check(uint32_t phys, uint32_t size);
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/* Invalidate negative lazy-lookups after a write to manifested code pages. */
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void overlay_loader_note_code_write(void);
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/* Inc3 counters, surfaced via overlay_loader_status (field meanings remapped
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* to the per-entry model — see overlay_loader.c getters). */
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void overlay_loader_get_counters(uint32_t *loads, uint32_t *invalidations,
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uint32_t *unregistered,
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uint64_t *disp_native, uint64_t *disp_interp,
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uint64_t *stale_blocked,
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uint32_t *last_write_pc,
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uint32_t *last_write_addr,
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uint32_t *last_write_size,
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int *regions, uint32_t *revalidations);
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void overlay_loader_get_load_timing(uint64_t *total_us, uint64_t *max_us,
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uint64_t *last_us);
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/* Opt-in PSX_RUNTIME_PERF_DIAG sampler: returns and clears the hottest native
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* owner since the preceding call. Disabled runs pay no table update cost. */
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void overlay_loader_take_hot_native(uint32_t *pc, uint64_t *calls);
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/* Exact shadow-differential summary for opt-in perf diagnostics. */
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void overlay_loader_get_shadow_summary(uint64_t *calls, uint64_t *divergences,
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uint32_t *first_divergence_pc);
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void overlay_loader_get_reload_debug(int *r0_valid, uint32_t *r0_writes,
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uint32_t *r0_fn_lo, uint32_t *r0_fn_hi,
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uint32_t *r0_crc_live,
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uint32_t *reval_attempts,
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uint32_t *reval_crc_miss,
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uint32_t *last_reval_crc);
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/* Dispatches that skipped the per-dispatch code-range crc32 via the unchanged
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* page-generation fast path (overlay-cache v2 P2). */
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uint64_t overlay_loader_gen_fastpath(void);
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int overlay_loader_range_link_count(void);
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int overlay_loader_range_index_overflow(void);
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int overlay_loader_lazy_manifest_count(void);
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int overlay_loader_lazy_manifest_overflow(void);
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uint64_t overlay_loader_candidate_overflow(void);
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uint64_t overlay_loader_pair_aliases(void);
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int overlay_loader_dump_lazy_at(uint32_t addr, char *out, int cap);
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/* Overlay CI wrapper early-return attribution (PSX_POST_LOAD_PROBE). */
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void overlay_loader_get_ci_skip_diag(uint64_t *unit, uint64_t *supp,
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uint64_t *none, uint64_t *sr,
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uint64_t *deliv, uint64_t *enter);
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int overlay_loader_call_unit_depth(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* OVERLAY_LOADER_H */
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