mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 02:11:36 -04:00
0ac63b655c
Vulkan backend alongside software + OpenGL: geometry/textured-prim pipelines, GPU-authoritative VRAM image, deferred-submit + drain-at-present perf model, GPU-direct present (vk_renderer_present_vram), and a full-VRAM-pack readback path (ensure_cpu rect_adds the whole VRAM rect before pack_flush so screenshots/guest VRAM reads reflect live content, not just the incremental pack-dirty rect — readback-only, no per-frame cost). Runtime plumbing: --debug-port / --renderer / --window-title CLI overrides (multi-instance fleet), latency_ring, SPIR-V shaders + embed_spirv.py, config_loader renderer selection, debug_server screenshot wiring. All on feat/vulkan-renderer; snapshot in backup/vulkan-wip-20260617. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
70 lines
2.4 KiB
Python
70 lines
2.4 KiB
Python
#!/usr/bin/env python3
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"""embed_spirv.py — compile GLSL shaders to SPIR-V (glslc) and emit one C header.
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Each input shader (*.vert / *.frag) is compiled to SPIR-V and written into the
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output header as a `static const uint32_t spv_<name>_<stage>[]` array plus its
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byte length, so the Vulkan backend can create shader modules with zero runtime
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file dependencies (keeps the self-contained exe). Stage is inferred from the
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file extension.
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Usage:
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embed_spirv.py --glslc <glslc> --out <header.h> shader1.vert shader2.frag ...
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"""
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import argparse, os, subprocess, sys, struct
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STAGE = {".vert": "vert", ".frag": "frag", ".comp": "comp"}
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def ident(path):
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base = os.path.basename(path)
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name, ext = os.path.splitext(base)
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return "%s_%s" % (name.replace("-", "_"), STAGE[ext]), STAGE[ext]
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("--glslc", required=True)
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ap.add_argument("--out", required=True)
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ap.add_argument("shaders", nargs="+")
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a = ap.parse_args()
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os.makedirs(os.path.dirname(a.out), exist_ok=True)
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out = ["/* Auto-generated by embed_spirv.py — do not edit. */",
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"#ifndef PSX_VK_SHADERS_SPV_H",
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"#define PSX_VK_SHADERS_SPV_H",
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"#include <stdint.h>", ""]
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for sh in a.shaders:
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name, stage = ident(sh)
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spv = sh + ".spv"
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cmd = [a.glslc, "--target-env=vulkan1.1", "-O", sh, "-o", spv]
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r = subprocess.run(cmd, capture_output=True, text=True)
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if r.returncode != 0:
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sys.stderr.write("glslc failed for %s:\n%s\n" % (sh, r.stderr))
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return 1
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with open(spv, "rb") as f:
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data = f.read()
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os.remove(spv)
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if len(data) % 4 != 0:
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sys.stderr.write("SPIR-V for %s not 4-byte aligned\n" % sh)
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return 1
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words = struct.unpack("<%dI" % (len(data) // 4), data)
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out.append("static const uint32_t spv_%s[] = {" % name)
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line = " "
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for w in words:
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tok = "0x%08x," % w
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if len(line) + len(tok) > 96:
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out.append(line); line = " "
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line += tok
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if line.strip():
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out.append(line)
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out.append("};")
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out.append("static const uint32_t spv_%s_size = sizeof(spv_%s);" % (name, name))
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out.append("")
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out.append("#endif")
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with open(a.out, "w") as f:
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f.write("\n".join(out))
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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