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e21226feb7
psx_host_set_input_sink: an overlay provider sees host SDL events first, in the event drain and the host pause loop, and may consume them. psx_host_set_ui_capture: while on, local game input reads released and centred (netplay included, so peers receive "nothing pressed") and the external-input gate stays closed. Debug builds gain host_key, which pushes a real SDL key event for scripted runs. Inert without a provider. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>