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e2b3dce09d
A step grows the scratch to hold the old level's displayed rect and draw area, and it stayed that size: every tiled stencil rebuild renders into it, so on GL-on-Metal its size cost bandwidth on each one. Return it to the size a surface allocated at the new level starts with. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>