Files
psxrecomp/runtime
Shokunin e2b3dce09d Dynamic resolution: shrink the copy/stencil scratch after a step
A step grows the scratch to hold the old level's displayed rect and draw
area, and it stayed that size: every tiled stencil rebuild renders into it,
so on GL-on-Metal its size cost bandwidth on each one. Return it to the size
a surface allocated at the new level starts with.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:24:51 -07:00
..
2026-07-29 03:18:10 -04:00