Files
psxrecomp/runtime/include/gpu_gl_renderer.h
T
Matthew Stanley e9b4ed5bbf gl: frame_perf CPU-side attribution - flush/wide wall time + plumbing counters
Tomba2 16:9 GL reproduced the reported collapse (12-14fps) and the GPU-side
split EXONERATED the GPU: scene_gpu ~10ms, mirror ~0.2ms, while emu_cpu is
~82ms (vs ~15ms in squash). gl_ws_ablate=1 (mirror passes fully off) leaves
it at ~75ms, so the wedge is CPU work outside the mirror draws. The GL
submission paths run INSIDE guest emulation (GP0/DMA processing), so driver
CPU cost lands in emu_cpu where no GPU timer sees it.

frame_perf now reports, per wide/4:3 frame class: CPU wall inside
flush_tex_batch (cpu_flush_ms_avg), CPU wall inside the glb_wide_* entry
points (cpu_wide_ms_avg), batches/frame, wide target sets/frame, and wide
FBO creations/frame (a nonzero steady value = surface recreation churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 20:23:06 -07:00

151 lines
7.5 KiB
C

#ifndef PSX_GPU_GL_RENDERER_H
#define PSX_GPU_GL_RENDERER_H
/* GL backend context + present entry points, called from main.cpp's window
* setup and present path when [video] renderer = "opengl". The backend's
* rasterization vtable is obtained separately via gl_backend_get()
* (gpu_render.h). SDL_Window is forward-declared (SDL typedefs it from this
* same struct tag) so this header needs no SDL include. */
#include <stdint.h>
struct SDL_Window;
#ifdef __cplusplus
extern "C" {
#endif
/* Create the GL context on a window made with SDL_WINDOW_OPENGL.
* Returns 1 on success, 0 to fall back to the SDL_Renderer present path. */
int gl_renderer_init_context(struct SDL_Window *win);
/* Set the GL swap interval / vsync mode (1=vsync, 0=immediate, -1=adaptive).
* Safe before or after context creation; applies live when a context exists. */
void gl_renderer_set_swap_interval(int interval);
/* Present an ARGB8888 image (BGRA byte order) as a letterboxed quad + swap.
* Used for 24-bit (FMV) frames and the PSX_GL_FORCE_CPU_PRESENT diagnostic.
* force_4_3 = pillarbox at native 4:3 even on a wide display aspect (FMVs
* are authored 4:3 and get no GTE squash to compensate the stretch). */
void gl_renderer_present(const uint32_t *pixels, int src_w, int src_h, int linear,
int force_4_3);
/* Clear to black + swap (display-disabled frame). */
void gl_renderer_present_blank(void);
/* Sync the authoritative FBO down to CPU VRAM if the GPU side is ahead (else
* a no-op). The 24-bit (FMV) present path, screenshots, and the debug server
* call this before reading CPU VRAM. */
void gl_renderer_sync_cpu(void);
/* THE present path for 15-bit frames: blit the display region straight from
* the authoritative VRAM FBO into a letterboxed rect (no readback).
* Deterministic — used for every 15-bit frame. linear = filter on scale.
* force_4_3 pins to native 4:3 (15-bit MDEC FMV frames on a wide aspect). */
void gl_renderer_present_vram(int disp_x, int disp_y, int w, int h, int linear,
int force_4_3);
/* GPU-direct native-wide present: blit the displayed buffer's wide FBO (key =
* disp_x) straight to the window, no CPU readback. Returns 0 if no wide surface
* exists for disp_x (caller falls back to the CPU readout path). */
int gl_renderer_present_wide_fbo(int disp_x, int disp_y, int disp_h, int linear);
/* Display aspect for the present letterbox (default 4:3). A wide aspect
* stretches the 4:3 frame; pair with gte_set_display_aspect (cpu_state.h)
* for the widescreen field-of-view hack. */
void gl_renderer_set_display_aspect(int num, int den);
void gl_renderer_shutdown(void);
/* Diagnostics (debug server): read GPU-side VRAM without touching the CPU
* array; report coherency flags + dirty rects. fbo_peek returns 0 when the
* GL pipeline is inactive. */
int gl_renderer_fbo_peek(int x, int y, int w, int h, uint16_t *out);
void gl_renderer_diag(int *gpu_dirty, int pending[5], int pack[5]);
/* Always-on coherency event ring (debug server "gl_coh_ring"): every upload
* flush, fill, copy, draw bbox, pack, full readback, present, and probe
* perturbation, with rect + frame. An op that flushes internally records its
* own event AFTER the FLUSH it caused (the event after a FLUSH = trigger). */
enum {
GL_COH_FLUSH = 1, /* CPU->FBO upload flush (pending box) */
GL_COH_FILL = 2, /* GP0(02) fill rect */
GL_COH_COPY_SRC = 3, /* GP0(80) copy, source rect */
GL_COH_COPY = 4, /* GP0(80) copy, dest rect */
GL_COH_DRAW = 5, /* drawn prim bbox (clipped to draw area) */
GL_COH_PACK = 6, /* hr FBO -> raw mirror pack (dirty box) */
GL_COH_ENSURE = 7, /* full FBO -> CPU VRAM readback */
GL_COH_PRESENT = 8, /* 15-bit present blit (display rect) */
GL_COH_UPLOAD = 9, /* bulk CPU->VRAM transfer_in dest rect */
GL_COH_PEEK = 10, /* gl_fbo_peek probe (perturbs: flushes) */
GL_COH_DIFF = 11, /* gl_vram_diff probe (perturbs: flushes) */
};
typedef struct {
uint32_t frame;
uint8_t kind;
int16_t x0, y0, x1, y1; /* native VRAM coords, inclusive */
} GlCohEvent;
uint64_t gl_renderer_coh_total(void);
/* Fetch event by absolute sequence number; 0 if evicted or out of range. */
int gl_renderer_coh_get(uint64_t seq, GlCohEvent *out);
/* Always-on present ring (debug server "gl_present_ring"): EVERY SwapWindow —
* including blank (display-disabled) and CPU-quad presents, which the coherency
* ring does not record — with the path taken, source display rect, letterbox
* dest rect, a glGetError sample, wall-clock ms, and a backbuffer pixel sampled
* at the letterbox centre right before the swap (the ground truth for "did this
* swap present black"). */
enum {
GL_PRES_VRAM = 0, /* 15-bit FBO blit present (gl_renderer_present_vram) */
GL_PRES_WIDE = 1, /* native-wide FBO blit present */
GL_PRES_CPU = 2, /* CPU-readout quad present (24-bit FMV / forced) */
GL_PRES_BLANK = 3, /* display-disabled black present */
};
typedef struct {
uint32_t frame; /* s_frame_count at swap */
uint32_t t_ms; /* SDL_GetTicks() at swap */
uint8_t path; /* GL_PRES_* */
uint8_t px_r, px_g, px_b; /* backbuffer sample at letterbox centre */
uint16_t glerr; /* glGetError() drained just before the swap */
int16_t dx, dy, w, h; /* source display rect (native px; 0 for blank) */
int16_t lx, ly, lw, lh; /* letterbox dest rect (window px) */
uint8_t src_r, src_g, src_b, src_valid; /* blit SOURCE (hr FBO) sample
* at the display-rect centre */
} GlPresEvent;
uint64_t gl_renderer_pres_total(void);
int gl_renderer_pres_get(uint64_t seq, GlPresEvent *out);
/* frame_perf: aggregate the per-frame GPU/CPU phase-timing ring (debug server
* "frame_perf"). wide_filter: -1 = all frames, 0 = 4:3 present, 1 = native-wide.
* Fills out[13]: [0]=count, [1]=total_ms avg, [2]=total_ms max, [3]=emu_cpu_ms avg
* (frame minus the present call), [4]=present_wall_ms avg, [5]=scene_gpu_ms avg,
* [6]=scene_gpu_ms max, [7]=present_gpu_ms avg, [8]=present_gpu_ms max,
* [9]=scene primitives/frame avg (pre double-draw), [10]=mirror_gpu_ms avg (of
* scene_gpu, the native-wide mirror passes; GL_TIMESTAMP pairs), [11]=mirror_gpu_ms
* max, [12]=mirror passes/frame avg, [13]=CPU wall in flush_tex_batch avg,
* [14]=CPU wall in glb_wide_* avg, [15]=batches/frame avg, [16]=wide target
* sets/frame avg, [17]=wide FBO creations/frame avg. GPU phases are true
* GL_TIME_ELAPSED times (CPU-overhead independent). Returns the count. */
int gl_renderer_perf_aggregate(int wide_filter, double out[18]);
/* Native-wide mirror ablation (perf attribution, debug cmd gl_ws_ablate):
* 0 = normal, 1 = skip the whole mirror pass (incl. wide_clear), 2 = full mirror
* state churn without the draw calls, 3 = mirror draws stay on the hr FBO (no
* per-pass FBO rebind; diagnostic only — corrupts both surfaces' content). */
void gl_renderer_set_ws_ablate(int mode);
int gl_renderer_get_ws_ablate(void);
/* Cumulative textured fraction of scene primitives since boot (flat vs textured
* batching decision). Sets *out_tex_frac; returns total prim count. */
uint64_t gl_renderer_perf_prim_split(double *out_tex_frac);
#ifdef __cplusplus
}
#endif
#endif /* PSX_GPU_GL_RENDERER_H */