Files
psxrecomp/runtime/include/code_provider.h
T
Matthew Stanley ea98402322 sljit §7 step 2: CodeProvider abstraction around the gcc path
Introduce one backend-agnostic code-production seam the overlay
capture/dispatch spine talks to, and make the validated gcc spawn->DLL
path its first implementation. Pure refactor; gcc stays the default and
its behavior is byte-identical.

- New code_provider.h/.c: a CodeProvider struct exposing BOTH production
  lifecycles so the interface isn't gcc-shaped -- batch/async
  (request/busy/poll_main, the gcc model) and sync-on-miss
  (compile_fragment, the sljit model). compile_fragment is defined and
  implemented per-provider but not yet called from dispatch (step 5).
  gcc provider = direct pass-throughs to autocompile_* (compile_fragment
  NULL: a compiler spawn is too slow for the dispatch path); sljit
  provider wraps overlay_sljit_* (still declines every fragment).
- Wire up overlay_backend_resolve, which was previously dead code:
  code_provider_init() resolves the backend at overlay-cache init and
  caches the active provider; code_provider_active() is the accessor.
- Add [runtime] overlay_backend config (auto|gcc|sljit; empty=auto) so
  resolution has a config source alongside PSX_OVERLAY_BACKEND.
- Route the 3 direct autocompile_* call sites through the active
  provider: overlay_capture.c autocapture tick, main.cpp per-frame poll
  + the init call, debug_server.c autocompile_run (now reports backend).
- runtime.cmake += code_provider.c.

Builds + links clean (TombaRecomp/build-dev, MinGW gcc 15.2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 12:52:29 -07:00

76 lines
3.6 KiB
C

/* code_provider.h — the backend-agnostic code-production seam (SLJIT.md §3).
*
* One interface the overlay capture/dispatch spine talks to instead of calling
* a specific backend directly. The validated gcc spawn->DLL path becomes its
* first implementation; the in-process sljit JIT (SLJIT.md §7 step 4) becomes
* the second. Everything that makes overlays correct — content-keyed multi-
* candidate dispatch, per-call live-byte validation, the self-mod blacklist,
* the coverage manifest — is unchanged and backend-blind (SLJIT.md §2).
*
* Two production lifecycles, BOTH expressed here because the two backends model
* production differently and a provider implements whichever it supports:
*
* - BATCH / ASYNC (request / busy / poll_main): the gcc model. Kicked by the
* autocapture tick, spawns a compiler off-thread, applied later via a cache
* rescan on the emu thread. Seconds of latency; many fragments per run.
* - SYNC / ON-MISS (compile_fragment): the sljit model. JIT a single fragment
* in-process at a dispatch miss, sub-ms, return a native fn the caller
* registers immediately. (Wired into the dispatch path in SLJIT.md step 5;
* defined here so the abstraction is honest about both modes, not gcc-only.)
*
* A provider sets the hooks it supports and leaves the rest NULL; callers
* null-check before invoking. The gcc provider's batch hooks are thin pass-
* throughs to autocompile_* — behavior is byte-for-byte what it was before the
* abstraction (this is a pure refactor; selection defaults to gcc).
*/
#ifndef PSXRECOMP_CODE_PROVIDER_H
#define PSXRECOMP_CODE_PROVIDER_H
#include "cpu_state.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Native shard ABI — identical to overlay_loader's OverlayFn / OverlaySljitFn. */
typedef void (*CodeProviderFn)(CPUState *);
typedef struct CodeProvider {
const char *name; /* "gcc" | "sljit" */
int (*available)(void); /* gcc: a compile cmd is configured;
sljit: always (no external toolchain) */
/* Batch/async production (autocapture-driven). request() returns 1 if a
* compile was started. busy() is 1 while one is in flight. poll_main() runs
* on the emu thread to apply a finished compile (cache rescan). Any may be
* NULL on a provider that does not do batch production. */
int (*request)(void);
int (*busy)(void);
void (*poll_main)(void);
/* Synchronous on-miss production of one fragment. Returns a native fn, or
* NULL to decline (caller falls through to the interpreter — the always-safe
* precision-over-recall floor). gcc leaves this NULL (a compiler spawn is
* far too slow for the dispatch path); sljit JITs in-process. A NULL hook is
* treated by callers as "always declines". */
CodeProviderFn (*compile_fragment)(uint32_t entry, const uint8_t *bytes,
uint32_t size, uint32_t image_base_vram);
} CodeProvider;
/* Resolve the active backend (overlay_backend_resolve) and cache the matching
* provider. cfg_backend = [runtime] overlay_backend ("auto"|"gcc"|"sljit", may
* be NULL/empty for auto); gcc_configured = autocompile_configured(). Call once
* at overlay-cache init, on the emu thread, before the run loop starts. */
void code_provider_init(const char *cfg_backend, int gcc_configured);
/* The active provider. Never NULL — defaults to the gcc provider before
* code_provider_init() runs, so any early caller is safe. */
const CodeProvider *code_provider_active(void);
#ifdef __cplusplus
}
#endif
#endif /* PSXRECOMP_CODE_PROVIDER_H */