OV-1 resolved by mechanism: invalidations=1 on the BIOS overlay-load write into 0xE7000, 88 funcs unregistered, stale_blocked into the tens of millions (every one a prevented stale native call). Correctness only so far — native~122 vs interp~31M — so Inc2 reload-on-return is flagged as the next/biggest benefit lever. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
6.4 KiB
Overlay DLL Cache — Status (features + issues)
Living status for the overlay capture/compile/cache feature on
feat/overlay-jit-cache. Design rationale lives in
overlay-recompilation-design.md; this file tracks what works and what's
broken, with evidence.
Working (verified on Tomba)
- Capture — on CD-DMA into game RAM, the runtime records the overlay bytes
(full, data-inclusive) + executed PCs + dispatch-entry PCs, written to
overlay_captures.jsonat clean shutdown. One region captured for Tomba village:0x800E7000, 356 KB, 15358 executed PCs, 66 dispatch seeds. - Evidence-scoped recompile (
--overlay) —compile_overlays.pyruns the recompiler in entry-scoped mode (no whole-byte sweep). Set unconditionally for every overlay; not a human toggle. - Boundary-gated entry promotion — a bare
DISPATCH_ENTRYis promoted to a registered function only with boundary evidence (jr $ra-preceded, prologue, or region start). Dropped the data-as-code false entries: 122 → 88 functions, 42 → 0 unsupported, 8 → 0 bad targets. - DLL cache — clean 274 KB DLL emitted (
000E7000_B476006F.dll). Loader lazilyLoadLibrarys it on first dispatch into the dirty region, registers the 88func_XXXXexports, dispatches them before the interpreter. - Config gate —
[runtime] overlay_cache(default off). - In-village behavior — with the cache on, the village scene renders and plays correctly: the 88 registered functions execute natively, the deferred 34 fall back to the interpreter, 0 dispatch misses, 0 exceptions.
Issues
OV-1 — Blue screen on village → overworld transition (FIXED 2026-06-07, Inc1-D)
Resolution verified by mechanism, not just symptom. With Inc1-D write-
invalidation, the village→overworld transition no longer softlocks. Counters at
the overworld: invalidations=1 (last_msg: invalidated region 0x000E7000 (+16384) on write 0x000E7388 -> 88 funcs, the write from BIOS pc 0xBFC12210),
unregistered_funcs=88, and stale_blocked climbing into the tens of
millions — i.e. the game dispatches into the reused region constantly, and
every one of those (which pre-fix executed stale village native code = the blue
screen) is now blocked and routed to the interpreter. A/B confirmed earlier:
overlay_cache=false transitions cleanly. Verified one transition + free
roaming; broader scenes/games still untested.
Note on benefit: correctness only, so far. dispatch_native≈122 vs
interpreter ≈31M — near-0% native, because (a) only one overlay is compiled and
(b) an invalidated region is not re-registered this session. Speed payoff needs
broad overlay coverage + Inc2 reload-on-return (CRC-matched re-registration).
Original root-cause analysis below, retained for the record.
OV-1 (original analysis) — stale registration
Symptom: leaving the village to the overworld lands on a solid blue screen.
Not a crash: frame counter still advancing (8358→8364), dispatch_miss_total=0,
in_exception=0, GPU enabled and drawing. Execution cycles low BIOS/kernel
(current_func≈0x650, last_store_pc=0xBFC11BF0) — i.e. running but down a
wrong path / stuck in a BIOS wait.
Root cause — stale registration. The 0x800E7000 region is reused after
the village. Direct RAM-vs-captured comparison at the blue screen:
| offset | captured (what we compiled) | live RAM | verdict |
|---|---|---|---|
0xE73C0 (compiled func) |
27bdffb8 (addiu sp,sp,-0x48 prologue) |
0x800E92C4 ×4 (pointer table) |
DIFFER |
0xE7000 (region start) |
zero-fill | 0x11111111 ×4 |
DIFFER |
0xE8120 (compiled func) |
real code | 0x801013F4 ×4 (pointers) |
DIFFER |
0x100000 |
— | — | MATCH |
0x13B000 |
— | — | MATCH |
The front of the region was overwritten (now pointer tables, not our code)
while the tail still matches — and the loader kept all 88 functions
registered (regions_checked=1, loaded once, never re-evaluated; the
already_checked guard plus the absence of write-invalidation mean the
registration persists). The game then dispatches into 0xE7000 addresses whose
content has changed, hits our stale village function pointers, and runs
the wrong native code → wrong logic → blue.
It is NOT: a mid-function split (boundary-gated out; village renders fine), nor a recompiler opcode gap (0 unsupported after the gate).
It IS adjacent to the DMA-time-vs-execution-time capture question (design §2.2): the bytes changed after capture. But the correct fix is not "capture different bytes" — it is "detect that the source bytes changed and invalidate the registration."
Fixes (in priority order):
- Inc1-D — write-invalidation (primary). Watch registered overlay pages; on any write into them, invalidate (unregister) the affected functions so the new content falls back to the interpreter / a re-evaluation. The RAM-write-path audit confirms a single store chokepoint with no bypasses, so this is sound; it needs the watched-page extension (current tracking is kernel-only). This directly prevents OV-1.
- Inc2 — registration-time + manifest CRC guard. Before registering, verify the live region bytes still match the DLL's source CRC; refuse if not.
- Design §2.2 — execution-time capture. Compile from the bytes that actually executed, not DMA-time bytes (defense in depth).
- Design §2.6 — segmentation. The 356 KB region almost certainly merges the village overlay with other content; finer per-overlay segmentation + per-overlay cache keying reduces the blast radius of a partial overwrite.
Confirming A/B (cheap, do next): set overlay_cache=false, repeat the exact
village→overworld navigation. If it transitions cleanly with the cache off,
OV-1 is confirmed as cache stale-registration. If it still blue-screens, the
cause is upstream (interpreter or game-level) and this diagnosis is wrong.
Implementation increments (see design doc §7)
- Inc1-A ✅ evidence-scoped
--overlay - Inc1-B ◐ boundary gate done; per-function audit + manifest pending
- Inc1-C ☐ loader registers only manifest entries
- Inc1-D ✅ write-invalidation — fixes OV-1 (verified)
- Inc2 (next, biggest benefit lever): reload-on-return — re-register a cached overlay when its region is reused and the bytes match, so a revisited overlay runs native again instead of staying interpreted after first exit.