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Interactive isolation on Ape Escape (in-game, live TCP toggles): OFF = baseline jiggle; geometry ON unclamped = sparse hairline background-bleed seams along corrected/uncorrected shared edges (both user-reported artifacts vanished with the toggle off - the THPS2 line class, not wild vertices); ON with tolerance 0.5 = seams gone, only sub-half-pixel misalignment remains. Ship 0.5 as the default; negative still disables. Also documents the screenshot_hires scale-2 windowed readback defect (tiled/black PNG - row pitch) found during the session. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>