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https://github.com/RetroPortingToolKit/psxrecomp
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f34f91cc25
Add a player-facing internal resolution on top of the raised GL ceiling. A preset is a target height; the runtime renders at the integer scale S = ceil(target / reference_lines), reference 240 by default: 720p 3x, 1080p 5x (area-resolved to 1080), 1440p 6x, 4K 9x, 5K 12x, 8K 18x. The backend then clamps S to what it can allocate. - runtime/include/internal_resolution.h: the preset table, stable ids, the value encoding shared with recomp-ui (0 unset, 1 native, -1 match display, N target lines) and the pure resolver. - config: [video] internal_resolution (a preset id or a number of lines) and resolution_reference_lines in game.toml; internal_resolution in settings.toml, written as a stable id beside supersampling = min(S, 4) for older runtimes. Precedence: game default < player's legacy factor < player's preset. settings.toml window_width now accepts up to 7680. - main.cpp: resolve the preset before gpu_init; Match display re-resolves from the game window's monitor (SDL3 mode height x pixel density) before the GL context allocates. The launcher gets the vocabulary (with a synthesized "Nx (L lines)" entry for a legacy factor no preset matches) behind RECOMP_LAUNCHER_HAS_INTERNAL_RESOLUTION, on first boot and on the netplay soft-return. - The OpenGL game window gets SDL_WINDOW_HIGH_PIXEL_DENSITY (SDL2: ALLOW_HIGHDPI) only when the player chose more than native, so the drawable is in pixels on Retina; native keeps the window as it was. - debug server: video_info (preset, requested and effective scale, GL limit and clamp, hr surface, window points vs pixels), screenshot_hires reads the GL hr FBO at full size, screenshot_wide_hires captures the native-wide band at internal resolution. - docs: config_schema (keys, precedence), NETPLAY (a per-peer presentation setting), TCP_COMMANDS (index regenerated), ENHANCEMENTS IR1. Default-off: with no internal_resolution anywhere the scale, the window flags and the present path are unchanged. Tests: internal_resolution_test (presets x reference 240/480 x backend maxima, legacy mapping round trip), video_enhancement_settings_test (game and settings keys, stable-id round trip, legacy key still written), gl_internal_scale_guards (HiDPI only when opted in, launcher fields behind the capability macro). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>