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PsxLobbyChatMsg gains the server's `mid` for a line, taken off `chat` and `server_chat`, and psx_lobby_report_chat hands a list of them to rnet_chat_report_build. The frame carries ids and never the text, so a report cannot fabricate what somebody said. Same eight lines as the SNES copy; what a report contains lives in recomp-net. lib/recomp-net -> 859ba28 (support chat reporting), which is also where rnet_account_set_secret_path comes from. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF