Files
psxrecomp/runtime/include
Alex Vanderveen fe923c22f0 cd_verify + cdrom_timing_dump: see the failed load as it happens
The flow-control fix did not change the symptom, and the reason is in
game.toml: no disc_speed is configured, so the divisor is 1 and
accelerated_read_active() is never true. The sector is being lost at
AUTHENTIC cadence -- the guest has a full sector period and still misses
-- which makes this a timing divergence, not a pacing-enhancement bug.
The flow-control commit stands (it is correct for accelerated configs);
the theory that it explained THIS failure was wrong.

Also learned by reading: cd_read_log stamps entries with the game's last
SetLoc (s_setloc_lba updates only in the SetLoc handler), so
'125111 -> 125113' means the GAME issued those two requests itself.
Earlier pairs in the log share one LBA across two destinations (one
SetLoc, multi-sector read); the failing pair does not. Either an INT1
loss desynced the game's own sector bookkeeping, or its request stream
diverged for another reason -- the per-sector delivery records decide.

cdrom_timing_dump exposes the existing L1.5 ring per record: LBA, due /
buffer / irq-arm / INTC cycle stamps, data/dma/pended/lost flags,
filterable by LBA. cd_verify.py arms it, waits for the table load,
and reports all three layers from one run: the request stream and its
gaps, delivery records around LBA 125112 (read at all? pended? lost?),
and whether the table ended up correct.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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