Files
psxrecomp/runtime/include
Alex Vanderveen c445f75ce4 main/mod_plugins: backport psx_mod_set_bezel activation API
The title's bezel activation plugin (src/mods/wipeout3_bezel_plugin.c) calls
psx_mod_set_bezel(), which does not exist on this branch, so any build of the
game repo against it dies with 'call to undeclared function psx_mod_set_bezel'.

The renderer-side bezel plumbing and g_bezel_path already exist here; only the
mod-facing setter was missing. Straight backport of the setter and its header
declaration — no renderer changes, and the bounds checks are kept so a plugin
cannot hand an unbounded path to the loader.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UoSNLFj7kvarYHEV9PCZpV
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ok
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