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This commit is contained in:
n64
2021-10-14 15:25:30 -04:00
parent f9982e0ef5
commit 1372ae1bb7
383 changed files with 7001 additions and 5730 deletions
+38 -38
View File
@@ -186,8 +186,8 @@
#define /*0x0FC*/ oHomingAmpAvgY OBJECT_FIELD_F32(0x1D)
/* Arrow Lift */
#define /*0x0F4*/ oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B)
#define /*0x100*/ oArrowLiftUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x0F4*/ oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B)
#define /*0x100*/ oArrowLiftUnk100 OBJECT_FIELD_S32(0x1E)
/* Back-and-Forth Platform */
#define /*0x0F4*/ oBackAndForthPlatformDirection OBJECT_FIELD_F32(0x1B)
@@ -277,14 +277,14 @@
#define /*0x088*/ oBowserCamAct OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oBowserStatus OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBowserTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBowserDistToCentre OBJECT_FIELD_F32(0x1D)
#define /*0x0FC*/ oBowserDistToCenter OBJECT_FIELD_F32(0x1D)
#define /*0x106*/ oBowserBitsJustJump OBJECT_FIELD_S16(0x1F, 1)
#define /*0x108*/ oBowserRandSplitFloor OBJECT_FIELD_S16(0x20, 0)
#define /*0x10A*/ oBowserHeldAnglePitch OBJECT_FIELD_S16(0x20, 1)
#define /*0x10D*/ oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0)
#define /*0x10E*/ oBowserGrabbedStatus OBJECT_FIELD_S16(0x21, 1)
#define /*0x110*/ oBowserIsReacting OBJECT_FIELD_S16(0x22, 0)
#define /*0x112*/ oBowserAngleToCentre OBJECT_FIELD_S16(0x22, 1)
#define /*0x112*/ oBowserAngleToCenter OBJECT_FIELD_S16(0x22, 1)
#define /*0x1AC*/ oBowserTargetOpacity OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBowserEyesTimer OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oBowserEyesShut OBJECT_FIELD_S16(0x4A, 0)
@@ -319,9 +319,9 @@
#define /*0x108*/ oBubbaUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oBubbaUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x1AC*/ oBubbaUnk1AC OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBubbaUnk1AE OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oBubbaUnk1AE OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oBubbaUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, 1)
/* Bullet Bill */
#define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C)
@@ -406,7 +406,7 @@
#endif
/* Collision Particle */
#define /*0x0F4*/ oCollisionParticleUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F4*/ oCollisionParticleUnkF4 OBJECT_FIELD_F32(0x1B)
/* Controllable Platform */
#define /*0x0F8*/ oControllablePlatformUnkF8 OBJECT_FIELD_S32(0x1C)
@@ -442,9 +442,9 @@
#define /*0x104*/ oDorrieYawVel OBJECT_FIELD_S32(0x1F)
#define /*0x10C*/ oDorrieLiftingMario OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oDorrieGroundPounded OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oDorrieAngleToHome OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oDorrieAngleToHome OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oDorrieNeckAngle OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, 1)
/* Elevator */
#define /*0x0F4*/ oElevatorUnkF4 OBJECT_FIELD_F32(0x1B)
@@ -523,7 +523,7 @@
#define /*0x0F4*/ oFloatingPlatformUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFloatingPlatformUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oFloatingPlatformUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFloatingPlatformUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x100*/ oFloatingPlatformUnk100 OBJECT_FIELD_S32(0x1E)
/* Floor Switch Press Animation */
#define /*0x0F4*/ oFloorSwitchPressAnimationUnkF4 OBJECT_FIELD_S32(0x1B)
@@ -604,9 +604,9 @@
#define /*0x10C*/ oKleptoStartPosZ OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oKleptoTargetNumber OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oKleptoUnk1AE OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oKleptoUnk1AE OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oKleptoUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, 1)
/* Koopa */
#define /*0x0F4*/ oKoopaAgility OBJECT_FIELD_F32(0x1B)
@@ -631,7 +631,7 @@
/* Koopa Shell Flame */
#define /*0x0F4*/ oKoopaShellFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKoopaShellFlameUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0F8*/ oKoopaShellFlameScale OBJECT_FIELD_F32(0x1C)
/* Camera Lakitu */
#define /*0x0F4*/ oCameraLakituBlinkTimer OBJECT_FIELD_S32(0x1B)
@@ -642,7 +642,7 @@
#define /*0x104*/ oCameraLakituUnk104 OBJECT_FIELD_S32(0x1F)
#endif
#define /*0x1AC*/ oCameraLakituPitchVel OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oCameraLakituYawVel OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oCameraLakituYawVel OBJECT_FIELD_S16(0x49, 1)
/* Evil Lakitu */
#define /*0x0F4*/ oEnemyLakituNumSpinies OBJECT_FIELD_S32(0x1B)
@@ -651,14 +651,14 @@
#define /*0x100*/ oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E)
/* Intro Cutscene Lakitu */
#define /*0x0F8*/ oIntroLakituSplineSegmentProgress OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oIntroLakituSplineSegment OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oIntroLakituUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oIntroLakituUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oIntroLakituUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroLakituUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroLakituUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oIntroLakituCloud OBJECT_FIELD_OBJ(0x49)
#define /*0x0F8*/ oIntroLakituSplineSegmentProgress OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oIntroLakituSplineSegment OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oIntroLakituUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oIntroLakituUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oIntroLakituUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroLakituUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroLakituUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oIntroLakituCloud OBJECT_FIELD_OBJ(0x49)
/* Main Menu Button */
#define /*0x0F4*/ oMenuButtonState OBJECT_FIELD_S32(0x1B)
@@ -715,7 +715,7 @@
#define /*0x100*/ oMrIUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oMrIUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oMrIUnk108 OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oMrISize OBJECT_FIELD_F32(0x21)
#define /*0x10C*/ oMrIScale OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMrIUnk110 OBJECT_FIELD_S32(0x22)
/* Object Respawner */
@@ -737,9 +737,9 @@
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oRacingPenguinFinalTextbox OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oRacingPenguinReachedBottom OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, 1)
/* Small Penguin */
#define /*0x088*/ oSmallPenguinUnk88 OBJECT_FIELD_S32(0x00)
@@ -760,7 +760,7 @@
/* Fire Piranha Plant */
#define /*0x0F4*/ oFirePiranhaPlantNeutralScale OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C) //Shared with above obj? Coincidence?
#define /*0x0F8*/ oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C) // Shared with above obj? Coincidence?
#define /*0x0FC*/ oFirePiranhaPlantActive OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oFirePiranhaPlantDeathSpinVel OBJECT_FIELD_F32(0x1F)
@@ -792,9 +792,9 @@
#define /*0x10C*/ oPlatformOnTrackYaw OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oPlatformOnTrackOffsetY OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oPlatformOnTrackIsNotSkiLift OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oPlatformOnTrackType OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, 1)
/* Platform Spawner */
#define /*0x0F4*/ oPlatformSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)
@@ -857,11 +857,11 @@
#define /*0x108*/ oSinkWhenSteppedOnUnk108 OBJECT_FIELD_F32(0x20)
/* Skeeter */
#define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSkeeterUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSkeeterUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oSkeeterWaitTime OBJECT_FIELD_S32(0x1E)
#define /*0x1AC*/ oSkeeterUnk1AC OBJECT_FIELD_S16(0x49, 0)
#define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSkeeterTurningAwayFromWall OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSkeeterUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oSkeeterWaitTime OBJECT_FIELD_S32(0x1E)
#define /*0x1AC*/ oSkeeterUnk1AC OBJECT_FIELD_S16(0x49, 0)
/* Jrb Sliding Box */
#define /*0x0F4*/ oJrbSlidingBoxUnkF4 OBJECT_FIELD_OBJ(0x1B)
@@ -875,7 +875,7 @@
#define /*0x0F4*/ oSmokeTimer OBJECT_FIELD_S32(0x1B)
/* Snowman's Bottom */
#define /*0x0F4*/ oSnowmansBottomUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F4*/ oSnowmansBottomScale OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSnowmansBottomUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x1AC*/ oSnowmansBottomUnk1AC OBJECT_FIELD_S32(0x49)
// 0x1D-0x21 reserved for pathing
@@ -894,9 +894,9 @@
#define /*0x108*/ oSnufitBodyBaseScale OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oSnufitBullets OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oSnufitXOffset OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oSnufitYOffset OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oSnufitYOffset OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oSnufitZOffset OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oSnufitBodyScale OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oSnufitBodyScale OBJECT_FIELD_S16(0x4A, 1)
/* Spindel */
#define /*0x0F4*/ oSpindelUnkF4 OBJECT_FIELD_S32(0x1B)
@@ -1065,7 +1065,7 @@
#define /*0x110*/ oUnagiUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oUnagiUnk1AC OBJECT_FIELD_F32(0x49)
#define /*0x1B0*/ oUnagiUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
#define /*0x1B2*/ oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, 1)
/* Water Bomb */
#define /*0x0F8*/ oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C)
@@ -1144,7 +1144,7 @@
#define /*0x10C*/ oWigglerTargetYaw OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oWigglerWalkAwayFromWallTimer OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oWigglerUnused OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oWigglerTextStatus OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1AE*/ oWigglerTextStatus OBJECT_FIELD_S16(0x49, 1)
/* Lll Wood Piece */
#define /*0x0F4*/ oLllWoodPieceOscillationTimer OBJECT_FIELD_S32(0x1B)