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This commit is contained in:
n64
2020-09-20 11:15:47 -04:00
parent 9214dddabc
commit 8b872a71e8
137 changed files with 2102 additions and 1582 deletions
+4 -4
View File
@@ -333,11 +333,11 @@ s16 gEuUnknownWave7[256] = {
0x0000, 0x8d2e, 0x4e20, 0xe14e, 0x0000, 0x1eb2, 0xb1e0, 0x72d2, 0x0000, 0x8d2e, 0x4e20, 0xe14e,
0x0000, 0x1eb2, 0xb1e0, 0x72d2,
};
// u8 buffer_remove2[764] = { 0 };
s16 *gWaveSamples[6] = { sSawtoothWaves, sTriangleWaves, sSineWaves, sSquareWaves, sEuUnknownWave6, gEuUnknownWave7 };
#endif
#ifndef VERSION_EU
#else
// !VERSION_EU
s16 sSineWave[0x40] = {
0, 3211, 6392, 9511, 12539, 15446, 18204, 20787, 23169, 25329, 27244,
28897, 30272, 31356, 32137, 32609, 0x7FFF, 32609, 32137, 31356, 30272, 28897,
@@ -584,7 +584,7 @@ f32 gVolRampingRhs128[128] = {
s16 gTatumsPerBeat = TATUMS_PER_BEAT;
s8 gUnusedCount80333EE8 = UNUSED_COUNT_80333EE8;
s32 gAudioHeapSize = DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE);
s32 D_80333EF0 = DOUBLE_SIZE_ON_64_BIT(D_80333EF0_VAL);
s32 gAudioInitPoolSize = DOUBLE_SIZE_ON_64_BIT(AUDIO_INIT_POOL_SIZE);
volatile s32 gAudioLoadLock = AUDIO_LOCK_UNINITIALIZED;
#ifdef VERSION_EU
+4 -5
View File
@@ -62,8 +62,8 @@ extern f32 gVolRampingRhs128[128];
// non-constant .data
extern s16 gTatumsPerBeat;
extern s8 gUnusedCount80333EE8;
extern s32 gAudioHeapSize;
extern s32 D_80333EF0; // amount of heap designated to gAudioInitPool, 0x2500
extern s32 gAudioHeapSize; // AUDIO_HEAP_SIZE
extern s32 gAudioInitPoolSize; // AUDIO_INIT_POOL_SIZE
extern volatile s32 gAudioLoadLock;
// .bss
@@ -103,15 +103,14 @@ extern u16 gUnused80226E98[0x10];
extern u32 gAudioRandom;
//make my life easier
#ifdef VERSION_EU
#define UNUSED_COUNT_80333EE8 24
#define AUDIO_HEAP_SIZE 0x2c500
#define D_80333EF0_VAL 0x2c00
#define AUDIO_INIT_POOL_SIZE 0x2c00
#else
#define UNUSED_COUNT_80333EE8 16
#define AUDIO_HEAP_SIZE 0x31150
#define D_80333EF0_VAL 0x2500
#define AUDIO_INIT_POOL_SIZE 0x2500
#endif
+1
View File
@@ -502,6 +502,7 @@ s32 adsr_update(struct AdsrState *adsr) {
return 0.0f;
}
if (adsr->current > 1.0f) {
eu_stubbed_printf_1("Audio:Envp: overflow %f\n", adsr->current);
return 1.0f;
}
return adsr->current;
-139
View File
@@ -19,136 +19,6 @@
#define EU_FLOAT(x) x
#endif
#ifdef VERSION_EU
u8 audioString1[] = "pitch %x: delaybytes %d : olddelay %d\n";
u8 audioString2[] = "cont %x: delaybytes %d : olddelay %d\n";
u8 audioString3[] = "Warning:Kill Note %x \n";
u8 audioString4[] = "Kill Voice %d (ID %d) %d\n";
u8 audioString5[] = "Warning: Running Sequence's data disappear!\n";
u8 audioString6[] = "Heap OverFlow : Not Allocate %d!\n";
u8 audioString7[] = "DataHeap Not Allocate \n";
u8 audioString8[] = "StayHeap Not Allocate %d\n";
u8 audioString9[] = "AutoHeap Not Allocate %d\n";
u8 audioString10[] = "WARNING: NO FREE AUTOSEQ AREA.\n";
u8 audioString11[] = "WARNING: NO STOP AUTO AREA.\n";
u8 audioString12[] = " AND TRY FORCE TO STOP SIDE \n";
u8 audioString13[] = "TWO SIDES ARE LOADING... ALLOC CANCELED.\n";
u8 audioString14[] = "WARNING: Before Area Overlaid After.";
u8 audioString15[] = "WARNING: After Area Overlaid Before.";
u8 audioString16[] = "MEMORY:SzHeapAlloc ERROR: sza->side %d\n";
u8 audioString17[] = "MEMORY:StayHeap OVERFLOW.";
u8 audioString18[] = "MEMORY:StayHeap OVERFLOW (REQ:%d)";
u8 audioString19[] = "Auto Heap Unhit for ID %d\n";
u8 audioString20[] = "Cache hit %d at stay %d\n";
u8 audioString20_[] = "%d ";
u8 audioString20__[] = "\n";
u8 audioString20___[] = "%d ";
u8 audioString20____[] = "\n";
u8 audioString21[] = "Heap Reconstruct Start %x\n";
u8 audioString22[] = "SFrame Sample %d %d %d\n";
u8 audioString23[] = "AHPBASE %x\n";
u8 audioString24[] = "AHPCUR %x\n";
u8 audioString25[] = "HeapTop %x\n";
u8 audioString26[] = "SynoutRate %d / %d \n";
u8 audioString27[] = "FXSIZE %d\n";
u8 audioString28[] = "FXCOMP %d\n";
u8 audioString29[] = "FXDOWN %d\n";
u8 audioString30[] = "WaveCacheLen: %d\n";
u8 audioString31[] = "SpecChange Finished\n";
u8 audioString31_[] = "";
u8 audioString32[] = "Romcopy %x -> %x ,size %x\n";
u8 audioString33[] = "Romcopyend\n";
u8 audioString34[] = "CAUTION:WAVE CACHE FULL %d";
u8 audioString35[] = "BASE %x %x\n";
u8 audioString36[] = "LOAD %x %x %x\n";
u8 audioString37[] = "INSTTOP %x\n";
u8 audioString38[] = "INSTMAP[0] %x\n";
u8 audioString39[] = "already flags %d\n";
u8 audioString40[] = "already flags %d\n";
u8 audioString41[] = "ERR:SLOW BANK DMA BUSY\n";
u8 audioString42[] = "ERR:SLOW DMA BUSY\n";
u8 audioString43[] = "Check %d bank %d\n";
u8 audioString44[] = "Cache Check\n";
u8 audioString45[] = "NO BANK ERROR\n";
u8 audioString46[] = "BANK %d LOADING START\n";
u8 audioString47[] = "BANK %d LOAD MISS (NO MEMORY)!\n";
u8 audioString48[] = "BANK %d ALREADY CACHED\n";
u8 audioString49[] = "BANK LOAD MISS! FOR %d\n";
u8 audioString50[] = "Seq %d Loading Start\n";
u8 audioString51[] = "Heap Overflow Error\n";
u8 audioString52[] = "SEQ %d ALREADY CACHED\n";
u8 audioString53[] = "Ok,one bank slow load Start \n";
u8 audioString54[] = "Sorry,too many %d bank is none.fast load Start \n";
u8 audioString55[] = "Seq %d:Default Load Id is %d\n";
u8 audioString56[] = "Seq Loading Start\n";
u8 audioString57[] = "Error:Before Sequence-SlowDma remain.\n";
u8 audioString58[] = " Cancel Seq Start.\n";
u8 audioString59[] = "SEQ %d ALREADY CACHED\n";
u8 audioString60[] = "Clear Workarea %x -%x size %x \n";
u8 audioString61[] = "AudioHeap is %x\n";
u8 audioString62[] = "Heap reset.Synth Change %x \n";
u8 audioString63[] = "Heap %x %x %x\n";
u8 audioString64[] = "Main Heap Initialize.\n";
u8 audioString65[] = "---------- Init Completed. ------------\n";
u8 audioString66[] = " Syndrv :[%6d]\n";
u8 audioString67[] = " Seqdrv :[%6d]\n";
u8 audioString68[] = " audiodata :[%6d]\n";
u8 audioString69[] = "---------------------------------------\n";
u8 audioString69_[] = "";
u8 audioString70[] = "Audio: setvol: volume minus %f\n";
u8 audioString71[] = "Audio: setvol: volume overflow %f\n";
u8 audioString72[] = "Audio: setpitch: pitch minus %f\n";
u8 audioString73[] = "Audio: voiceman: No bank error %d\n";
u8 audioString74[] = "Audio: voiceman: progNo. overflow %d,%d\n";
u8 audioString75[] = "Audio: voiceman: progNo. undefined %d,%d\n";
u8 audioString76[] = "Audio: voiceman: BAD Voicepointer %x,%d,%d\n";
u8 audioString77[] = "Audio: voiceman: Percussion Overflow %d,%d\n";
u8 audioString78[] = "Percussion Pointer Error\n";
u8 audioString79[] = "Audio: voiceman: Percpointer NULL %d,%d\n";
u8 audioString80[] = "CAUTION:SUB IS SEPARATED FROM GROUP";
u8 audioString81[] = "Error:Wait Track disappear\n";
u8 audioString82[] = "Slow Release Batting\n";
u8 audioString83[] = "Audio:Wavemem: Bad voiceno (%d)\n";
u8 audioString84[] = "Audio: C-Alloc : Dealloc voice is NULL\n";
u8 audioString85[] = "Alloc Error:Dim voice-Alloc %d";
u8 audioString86[] = "Error:Same List Add\n";
u8 audioString87[] = "Already Cut\n";
u8 audioString88[] = "Audio: C-Alloc : lowerPrio is NULL\n";
u8 audioString89[] = "Sub Limited Warning: Drop Voice";
u8 audioString90[] = "Warning: Drop Voice";
u8 audioString91[] = "Warning: Drop Voice";
u8 audioString92[] = "Warning: Drop Voice";
u8 audioString93[] = "Audio:Envp: overflow %f\n";
u8 audioString93_[] = "";
u8 audioString94[] = "Audio:Track:Warning: No Free Notetrack\n";
u8 audioString95[] = "SUBTRACK DIM\n";
u8 audioString96[] = "Audio:Track: Warning SUBTRACK PARENT CHANGED\n";
u8 audioString97[] = "GROUP 0:";
u8 audioString98[] = "GROUP 1:";
u8 audioString99[] = "SEQID %d,BANKID %d\n";
u8 audioString100[] = "ERR:SUBTRACK %d NOT ALLOCATED\n";
u8 audioString101[] = "Error:Same List Add\n";
u8 audioString102[] = "Macro Level Over Error!\n";
u8 audioString103[] = "Macro Level Over Error!\n";
u8 audioString104[] = "WARNING: NPRG: cannot change %d\n";
u8 audioString105[] = "Audio:Track:NOTE:UNDEFINED NOTE COM. %x\n";
u8 audioString106[] = "Audio: Note:Velocity Error %d\n";
u8 audioString107[] = "Error: Your assignchannel is stolen.\n";
u8 audioString108[] = "Audio:Track :Call Macro Level Over Error!\n";
u8 audioString109[] = "Audio:Track :Loops Macro Level Over Error!\n";
u8 audioString110[] = "SUB:ERR:BANK %d NOT CACHED.\n";
u8 audioString111[] = "SUB:ERR:BANK %d NOT CACHED.\n";
u8 audioString112[] = "Audio:Track: CTBLCALL Macro Level Over Error!\n";
u8 audioString113[] = "Err :Sub %x ,address %x:Undefined SubTrack Function %x";
u8 audioString114[] = "Disappear Sequence or Bank %d\n";
u8 audioString115[] = "Macro Level Over Error!\n";
u8 audioString116[] = "Macro Level Over Error!\n";
u8 audioString117[] = "Group:Undefine upper C0h command (%x)\n";
u8 audioString118[] = "Group:Undefined Command\n";
u8 audioString118_[] = "";
u8 audioString118__[] = "";
#endif
// N.B. sound banks are different from the audio banks referred to in other
// files. We should really fix our naming to be less ambiguous...
#define MAX_BG_MUSIC_QUEUE_SIZE 6
@@ -160,15 +30,6 @@ u8 audioString118__[] = "";
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x40
// No-op printf macro which leaves string literals in rodata in IDO. (IDO
// doesn't support variadic macros, so instead they let the parameter list
// expand to a no-op comma expression.) See also goddard/gd_main.h.
#ifdef __sgi
#define stubbed_printf
#else
#define stubbed_printf(...)
#endif
struct Sound {
s32 soundBits;
f32 *position;
+3
View File
@@ -21,6 +21,9 @@
extern s32 gAudioErrorFlags;
extern f32 gDefaultSoundArgs[3];
// defined in data.c, used by the game
extern u32 gAudioRandom;
extern u8 gAudioSPTaskYieldBuffer[]; // ucode yield data ptr; only used in JP
struct SPTask *create_next_audio_frame_task(void);
+75 -29
View File
@@ -167,11 +167,17 @@ void discard_bank(s32 bankId) {
struct Note *note = &gNotes[i];
#ifdef VERSION_EU
if (note->noteSubEu.bankId == bankId) {
if (note->noteSubEu.bankId == bankId)
#else
if (note->bankId == bankId) {
if (note->bankId == bankId)
#endif
{
// (These prints are unclear. Arguments are picked semi-randomly.)
eu_stubbed_printf_1("Warning:Kill Note %x \n", i);
if (note->priority >= NOTE_PRIORITY_MIN) {
eu_stubbed_printf_3("Kill Voice %d (ID %d) %d\n", note->waveId,
bankId, note->priority);
eu_stubbed_printf_0("Warning: Running Sequence's data disappear!\n");
note->parentLayer->enabled = FALSE;
note->parentLayer->finished = TRUE;
}
@@ -209,6 +215,7 @@ void *soundAlloc(struct SoundAllocPool *pool, u32 size) {
*pos = 0;
}
} else {
eu_stubbed_printf_1("Heap OverFlow : Not Allocate %d!\n", size);
return NULL;
}
return start;
@@ -309,7 +316,7 @@ static void unused_803163D4(void) {
void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg3, s32 id) {
// arg3 = 0, 1 or 2?
struct TemporaryPool *tp; // sp30
struct TemporaryPool *tp;
struct PersistentPool *persistent = &arg0->persistent;
struct SoundAllocPool *pool;
void *ret;
@@ -342,17 +349,17 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
isSound = TRUE;
}
firstVal = (tp->entries[0].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[0].id]); // a3, a2
secondVal = (tp->entries[1].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[1].id]); // a1
firstVal = (tp->entries[0].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[0].id]);
secondVal = (tp->entries[1].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[1].id]);
#ifndef VERSION_EU
leftNotLoaded = (firstVal == SOUND_LOAD_STATUS_NOT_LOADED);
leftDiscardable = (firstVal == SOUND_LOAD_STATUS_DISCARDABLE); // t0
leftDiscardable = (firstVal == SOUND_LOAD_STATUS_DISCARDABLE);
leftAvail = (firstVal != SOUND_LOAD_STATUS_IN_PROGRESS);
rightNotLoaded = (secondVal == SOUND_LOAD_STATUS_NOT_LOADED);
rightDiscardable = (secondVal == SOUND_LOAD_STATUS_DISCARDABLE);
rightAvail = (secondVal != SOUND_LOAD_STATUS_IN_PROGRESS);
bothDiscardable = (leftDiscardable && rightDiscardable); // a0
bothDiscardable = (leftDiscardable && rightDiscardable);
if (leftNotLoaded) {
tp->nextSide = 0;
@@ -360,7 +367,7 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
tp->nextSide = 1;
} else if (bothDiscardable) {
// Use the opposite side from last time.
} else if (firstVal == SOUND_LOAD_STATUS_DISCARDABLE) { //??!
} else if (firstVal == SOUND_LOAD_STATUS_DISCARDABLE) { // ??! (I blame copt)
tp->nextSide = 0;
} else if (rightDiscardable) {
tp->nextSide = 1;
@@ -373,27 +380,42 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
return NULL;
}
#else
if (0) {
// It's unclear where these string literals go.
eu_stubbed_printf_0("DataHeap Not Allocate \n");
eu_stubbed_printf_1("StayHeap Not Allocate %d\n", 0);
eu_stubbed_printf_1("AutoHeap Not Allocate %d\n", 0);
}
if (firstVal == SOUND_LOAD_STATUS_NOT_LOADED) {
tp->nextSide = 0;
} else if (secondVal == SOUND_LOAD_STATUS_NOT_LOADED) {
tp->nextSide = 1;
} else if ((firstVal == SOUND_LOAD_STATUS_DISCARDABLE) && (secondVal == SOUND_LOAD_STATUS_DISCARDABLE)) {
// Use the opposite side from last time.
} else if (firstVal == SOUND_LOAD_STATUS_DISCARDABLE) {
tp->nextSide = 0;
} else if (secondVal == SOUND_LOAD_STATUS_DISCARDABLE) {
tp->nextSide = 1;
} else if (firstVal != SOUND_LOAD_STATUS_IN_PROGRESS) {
tp->nextSide = 0;
} else if (secondVal != SOUND_LOAD_STATUS_IN_PROGRESS) {
tp->nextSide = 1;
} else {
// Both left and right sides are being loaded into.
return NULL;
eu_stubbed_printf_0("WARNING: NO FREE AUTOSEQ AREA.\n");
if ((firstVal == SOUND_LOAD_STATUS_DISCARDABLE) && (secondVal == SOUND_LOAD_STATUS_DISCARDABLE)) {
// Use the opposite side from last time.
} else if (firstVal == SOUND_LOAD_STATUS_DISCARDABLE) {
tp->nextSide = 0;
} else if (secondVal == SOUND_LOAD_STATUS_DISCARDABLE) {
tp->nextSide = 1;
} else {
eu_stubbed_printf_0("WARNING: NO STOP AUTO AREA.\n");
eu_stubbed_printf_0(" AND TRY FORCE TO STOP SIDE \n");
if (firstVal != SOUND_LOAD_STATUS_IN_PROGRESS) {
tp->nextSide = 0;
} else if (secondVal != SOUND_LOAD_STATUS_IN_PROGRESS) {
tp->nextSide = 1;
} else {
// Both left and right sides are being loaded into.
eu_stubbed_printf_0("TWO SIDES ARE LOADING... ALLOC CANCELED.\n");
return NULL;
}
}
}
#endif
pool = &arg0->temporary.pool; // a1
pool = &arg0->temporary.pool;
if (tp->entries[tp->nextSide].id != (s8)nullID) {
table[tp->entries[tp->nextSide].id] = SOUND_LOAD_STATUS_NOT_LOADED;
if (isSound == TRUE) {
@@ -410,6 +432,8 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
pool->cur = pool->start + size;
if (tp->entries[1].ptr < pool->cur) {
eu_stubbed_printf_0("WARNING: Before Area Overlaid After.");
// Throw out the entry on the other side if it doesn't fit.
// (possible @bug: what if it's currently being loaded?)
table[tp->entries[1].id] = SOUND_LOAD_STATUS_NOT_LOADED;
@@ -444,6 +468,8 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
tp->entries[1].size = size;
if (tp->entries[1].ptr < pool->cur) {
eu_stubbed_printf_0("WARNING: After Area Overlaid Before.");
table[tp->entries[0].id] = SOUND_LOAD_STATUS_NOT_LOADED;
switch (isSound) {
@@ -463,6 +489,7 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
break;
default:
eu_stubbed_printf_1("MEMORY:SzHeapAlloc ERROR: sza->side %d\n", tp->nextSide);
return NULL;
}
@@ -486,6 +513,7 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
{
switch (arg3) {
case 2:
eu_stubbed_printf_0("MEMORY:StayHeap OVERFLOW.");
#ifdef VERSION_EU
return alloc_bank_or_seq(arg0, arg1, size, 0, id);
#else
@@ -494,6 +522,7 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
return ret;
#endif
case 1:
eu_stubbed_printf_1("MEMORY:StayHeap OVERFLOW (REQ:%d)", arg1 * size);
return NULL;
}
}
@@ -523,11 +552,13 @@ void *get_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 id) {
temporary->nextSide = 0;
return temporary->entries[1].ptr;
}
eu_stubbed_printf_1("Auto Heap Unhit for ID %d\n", id);
return NULL;
} else {
struct PersistentPool *persistent = &arg0->persistent;
for (i = 0; i < persistent->numEntries; i++) {
if (id == persistent->entries[i].id) {
eu_stubbed_printf_2("Cache hit %d at stay %d\n", id, i);
return persistent->entries[i].ptr;
}
}
@@ -537,7 +568,7 @@ void *get_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 id) {
return get_bank_or_seq(arg0, 0, id);
#else
// Prevent tail call optimization by using a temporary.
// (Did they compile with -Wo,-notail?)
// Either copt or -Wo,-notail.
ret = get_bank_or_seq(arg0, 0, id);
return ret;
#endif
@@ -567,25 +598,27 @@ void func_eu_802e27e4_unused(f32 arg0, f32 arg1, u16 *arg2) {
}
for (i = 0; i < 8; i++) {
eu_stubbed_printf_1("%d ", arg2[i]);
}
eu_stubbed_printf_0("\n");
for (i = 8; i < 16; i += 4) {
for (i = 8; i < 16; i++) {
eu_stubbed_printf_1("%d ", arg2[i]);
}
eu_stubbed_printf_0("\n");
}
#endif
#ifdef VERSION_EU
void decrease_reverb_gain(void) {
#ifdef VERSION_EU
s32 i;
for (i = 0; i < gNumSynthesisReverbs; i++) {
gSynthesisReverbs[i].reverbGain -= gSynthesisReverbs[i].reverbGain / 8;
}
}
#else
void decrease_reverb_gain(void) {
gSynthesisReverb.reverbGain -= gSynthesisReverb.reverbGain / 4;
}
#endif
}
#ifdef VERSION_EU
s32 audio_shut_down_and_reset_step(void) {
@@ -679,10 +712,10 @@ void audio_reset_session(void) {
#ifndef VERSION_EU
s32 frames;
s32 remainingDmas;
#endif
#ifdef VERSION_EU
#else
struct SynthesisReverb *reverb;
#endif
eu_stubbed_printf_1("Heap Reconstruct Start %x\n", gAudioResetPresetIdToLoad);
#ifndef VERSION_EU
if (gAudioLoadLock != AUDIO_LOCK_UNINITIALIZED) {
@@ -936,3 +969,16 @@ void audio_reset_session(void) {
}
#endif
}
#ifdef VERSION_EU
u8 audioString22[] = "SFrame Sample %d %d %d\n";
u8 audioString23[] = "AHPBASE %x\n";
u8 audioString24[] = "AHPCUR %x\n";
u8 audioString25[] = "HeapTop %x\n";
u8 audioString26[] = "SynoutRate %d / %d \n";
u8 audioString27[] = "FXSIZE %d\n";
u8 audioString28[] = "FXCOMP %d\n";
u8 audioString29[] = "FXDOWN %d\n";
u8 audioString30[] = "WaveCacheLen: %d\n";
u8 audioString31[] = "SpecChange Finished\n";
#endif
+34 -1
View File
@@ -63,6 +63,29 @@
#define FLOAT_CAST(x) (f32) (s32) (x)
#endif
// No-op printf macro which leaves string literals in rodata in IDO. IDO
// doesn't support variadic macros, so instead we let the parameter list
// expand to a no-op comma expression. Another possibility is that it might
// have expanded to something with "if (0)". See also goddard/gd_main.h.
// On US/JP, -sopt optimizes away these except for external.c.
#ifdef __sgi
#define stubbed_printf
#else
#define stubbed_printf(...)
#endif
#ifdef VERSION_EU
#define eu_stubbed_printf_0(msg) stubbed_printf(msg)
#define eu_stubbed_printf_1(msg, a) stubbed_printf(msg, a)
#define eu_stubbed_printf_2(msg, a, b) stubbed_printf(msg, a, b)
#define eu_stubbed_printf_3(msg, a, b, c) stubbed_printf(msg, a, b, c)
#else
#define eu_stubbed_printf_0(msg)
#define eu_stubbed_printf_1(msg, a)
#define eu_stubbed_printf_2(msg, a, b)
#define eu_stubbed_printf_3(msg, a, b, c)
#endif
struct NotePool;
struct AudioListItem
@@ -202,6 +225,7 @@ struct M64ScriptState {
u8 depth;
}; // size = 0x1C
// Also known as a Group, according to debug strings.
struct SequencePlayer
{
/*US/JP, EU */
@@ -326,6 +350,8 @@ struct NoteAttributes
#endif
}; // size = 0x10
// Also known as a SubTrack, according to debug strings.
// Confusingly, a SubTrack is a container of Tracks.
struct SequenceChannel
{
/* U/J, EU */
@@ -394,7 +420,8 @@ struct SequenceChannel
/*0x80, 0x84*/ struct NotePool notePool;
}; // size = 0xC0, 0xC4 in EU
struct SequenceChannelLayer // Maybe SequenceTrack?
// Also known as a Track, according to debug strings.
struct SequenceChannelLayer
{
/* U/J, EU */
/*0x00, 0x00*/ u8 enabled : 1;
@@ -507,6 +534,11 @@ struct Note
/* U/J, EU */
/*0xA4, 0x00*/ struct AudioListItem listItem;
/* 0x10*/ struct NoteSynthesisState synthesisState;
// The next members are actually part of a struct (NotePlaybackState), but
// that results in messy US/EU ifdefs. Instead we cast to a struct pointer
// when needed... This breaks alignment on non-N64 platforms, which we hack
// around by skipping the padding in that case.
// TODO: use macros or something instead.
#ifdef TARGET_N64
u8 pad0[12];
#endif
@@ -527,6 +559,7 @@ struct Note
/* , 0xB0*/ struct NoteSubEu noteSubEu;
}; // size = 0xC0
#else
// volatile Note, needed in synthesis_process_notes
struct vNote
{
/* U/J, EU */
+63 -7
View File
@@ -107,12 +107,33 @@ extern u8 gBankSetsData[]; // bank_sets.s
* Performs an immediate DMA copy
*/
void audio_dma_copy_immediate(uintptr_t devAddr, void *vAddr, size_t nbytes) {
eu_stubbed_printf_3("Romcopy %x -> %x ,size %x\n", devAddr, vAddr, nbytes);
osInvalDCache(vAddr, nbytes);
osPiStartDma(&gAudioDmaIoMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, vAddr, nbytes,
&gAudioDmaMesgQueue);
osRecvMesg(&gAudioDmaMesgQueue, NULL, OS_MESG_BLOCK);
eu_stubbed_printf_0("Romcopyend\n");
}
#ifdef VERSION_EU
u8 audioString34[] = "CAUTION:WAVE CACHE FULL %d";
u8 audioString35[] = "BASE %x %x\n";
u8 audioString36[] = "LOAD %x %x %x\n";
u8 audioString37[] = "INSTTOP %x\n";
u8 audioString38[] = "INSTMAP[0] %x\n";
u8 audioString39[] = "already flags %d\n";
u8 audioString40[] = "already flags %d\n";
u8 audioString41[] = "ERR:SLOW BANK DMA BUSY\n";
u8 audioString42[] = "ERR:SLOW DMA BUSY\n";
u8 audioString43[] = "Check %d bank %d\n";
u8 audioString44[] = "Cache Check\n";
u8 audioString45[] = "NO BANK ERROR\n";
u8 audioString46[] = "BANK %d LOADING START\n";
u8 audioString47[] = "BANK %d LOAD MISS (NO MEMORY)!\n";
u8 audioString48[] = "BANK %d ALREADY CACHED\n";
u8 audioString49[] = "BANK LOAD MISS! FOR %d\n";
#endif
/**
* Performs an asynchronus (normal priority) DMA copy
*/
@@ -666,11 +687,13 @@ void *sequence_dma_async(s32 seqId, s32 arg1, struct SequencePlayer *seqPlayer)
u8 *seqData;
OSMesgQueue *mesgQueue;
eu_stubbed_printf_1("Seq %d Loading Start\n", seqId);
seqLength = gSeqFileHeader->seqArray[seqId].len + 0xf;
seqLength = ALIGN16(seqLength);
seqData = gSeqFileHeader->seqArray[seqId].offset;
ptr = alloc_bank_or_seq(&gSeqLoadedPool, 1, seqLength, arg1, seqId);
if (ptr == NULL) {
eu_stubbed_printf_0("Heap Overflow Error\n");
return NULL;
}
@@ -678,8 +701,8 @@ void *sequence_dma_async(s32 seqId, s32 arg1, struct SequencePlayer *seqPlayer)
// Immediately load short sequenece
audio_dma_copy_immediate((uintptr_t) seqData, ptr, seqLength);
if (1) {
gSeqLoadStatus[seqId] = SOUND_LOAD_STATUS_COMPLETE;
}
gSeqLoadStatus[seqId] = SOUND_LOAD_STATUS_COMPLETE;
} else {
audio_dma_copy_immediate((uintptr_t) seqData, ptr, 0x40);
mesgQueue = &seqPlayer->seqDmaMesgQueue;
@@ -742,12 +765,12 @@ struct AudioBank *load_banks_immediate(s32 seqId, u8 *arg1) {
u16 offset;
u8 i;
#ifdef VERSION_EU
offset = ((u16 *) gAlBankSets)[seqId];
#ifdef VERSION_EU
for (i = gAlBankSets[offset++]; i != 0; i--) {
bankId = gAlBankSets[offset++];
#else
offset = ((u16 *) gAlBankSets)[seqId] + 1;
offset++;
for (i = gAlBankSets[offset - 1]; i != 0; i--) {
offset++;
bankId = gAlBankSets[offset - 1];
@@ -787,6 +810,7 @@ void preload_sequence(u32 seqId, u8 preloadMask) {
if (preloadMask & PRELOAD_SEQUENCE) {
// @bug should be IS_SEQ_LOAD_COMPLETE
if (IS_BANK_LOAD_COMPLETE(seqId) == TRUE) {
eu_stubbed_printf_1("SEQ %d ALREADY CACHED\n", seqId);
sequenceData = get_bank_or_seq(&gSeqLoadedPool, 2, seqId);
} else {
sequenceData = NULL;
@@ -828,6 +852,7 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
s32 dummy = 0;
s32 bankId = get_missing_bank(seqId, &dummy, &numMissingBanks);
if (numMissingBanks == 1) {
eu_stubbed_printf_0("Ok,one bank slow load Start \n");
if (bank_load_async(bankId, 2, seqPlayer) == NULL) {
return;
}
@@ -835,17 +860,25 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
// as default, not the missing one. This code path never gets
// taken, though -- all sequence loading is synchronous.
seqPlayer->defaultBank[0] = bankId;
} else if (load_banks_immediate(seqId, &seqPlayer->defaultBank[0]) == NULL) {
return;
} else {
eu_stubbed_printf_1("Sorry,too many %d bank is none.fast load Start \n", numMissingBanks);
if (load_banks_immediate(seqId, &seqPlayer->defaultBank[0]) == NULL) {
return;
}
}
} else if (load_banks_immediate(seqId, &seqPlayer->defaultBank[0]) == NULL) {
return;
}
eu_stubbed_printf_2("Seq %d:Default Load Id is %d\n", seqId, seqPlayer->defaultBank[0]);
eu_stubbed_printf_0("Seq Loading Start\n");
seqPlayer->seqId = seqId;
sequenceData = get_bank_or_seq(&gSeqLoadedPool, 2, seqId);
if (sequenceData == NULL) {
if (seqPlayer->seqDmaInProgress) {
eu_stubbed_printf_0("Error:Before Sequence-SlowDma remain.\n");
eu_stubbed_printf_0(" Cancel Seq Start.\n");
return;
}
@@ -860,6 +893,7 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
}
}
eu_stubbed_printf_1("SEQ %d ALREADY CACHED\n", seqId);
init_sequence_player(player);
seqPlayer->scriptState.depth = 0;
seqPlayer->delay = 0;
@@ -935,6 +969,16 @@ void audio_init() {
}
#endif
#ifdef TARGET_N64
eu_stubbed_printf_3("Clear Workarea %x -%x size %x \n",
(uintptr_t) &gAudioGlobalsStartMarker,
(uintptr_t) &gAudioGlobalsEndMarker,
(uintptr_t) &gAudioGlobalsEndMarker - (uintptr_t) &gAudioGlobalsStartMarker
);
#endif
eu_stubbed_printf_1("AudioHeap is %x\n", gAudioHeapSize);
for (i = 0; i < NUMAIBUFFERS; i++) {
gAiBufferLengths[i] = 0xa0;
}
@@ -952,7 +996,7 @@ void audio_init() {
gCurrAudioFrameDmaCount = 0;
gSampleDmaNumListItems = 0;
sound_init_main_pools(D_80333EF0);
sound_init_main_pools(gAudioInitPoolSize);
for (i = 0; i < NUMAIBUFFERS; i++) {
gAiBuffers[i] = soundAlloc(&gAudioInitPool, AIBUFFER_LEN);
@@ -970,6 +1014,11 @@ void audio_init() {
audio_reset_session(&gAudioSessionPresets[0]);
#endif
// Not sure about these prints
eu_stubbed_printf_1("Heap reset.Synth Change %x \n", 0);
eu_stubbed_printf_3("Heap %x %x %x\n", 0, 0, 0);
eu_stubbed_printf_0("Main Heap Initialize.\n");
// Load header for sequence data (assets/music_data.sbk.s)
gSeqFileHeader = (ALSeqFile *) buf;
data = gMusicData;
@@ -1011,5 +1060,12 @@ void audio_init() {
init_sequence_players();
gAudioLoadLock = AUDIO_LOCK_NOT_LOADING;
}
// Should probably contain the sizes of the data banks, but those aren't
// easily accessible from here.
eu_stubbed_printf_0("---------- Init Completed. ------------\n");
eu_stubbed_printf_1(" Syndrv :[%6d]\n", 0); // gSoundDataADSR
eu_stubbed_printf_1(" Seqdrv :[%6d]\n", 0); // gMusicData
eu_stubbed_printf_1(" audiodata :[%6d]\n", 0); // gSoundDataRaw
eu_stubbed_printf_0("---------------------------------------\n");
}
+1
View File
@@ -31,6 +31,7 @@ extern struct NotePool gNoteFreeLists;
extern OSMesgQueue gCurrAudioFrameDmaQueue;
extern u32 gSampleDmaNumListItems;
extern ALSeqFile *gAlTbl;
extern ALSeqFile *gSeqFileHeader;
extern u8 *gAlBankSets;
extern struct CtlEntry *gCtlEntries;
+51 -14
View File
@@ -55,8 +55,14 @@ void note_set_vel_pan_reverb(struct Note *note, f32 velocity, u8 pan, u8 reverb)
volRight = gDefaultPanVolume[127 - pan];
}
velocity = MAX(0.0f, velocity);
velocity = MIN(32767.f, velocity);
if (velocity < 0.0f) {
stubbed_printf("Audio: setvol: volume minus %f\n", velocity);
velocity = 0.0f;
}
if (velocity > 32767.f) {
stubbed_printf("Audio: setvol: volume overflow %f\n", velocity);
velocity = 32767.f;
}
sub->targetVolLeft = ((s32) (velocity * volLeft) & 0xffff) >> 5;
sub->targetVolRight = ((s32) (velocity * volRight) & 0xffff) >> 5;
@@ -79,6 +85,7 @@ void note_set_resampling_rate(struct Note *note, f32 resamplingRateInput) {
struct NoteSubEu *tempSub = &note->noteSubEu;
if (resamplingRateInput < 0.0f) {
stubbed_printf("Audio: setpitch: pitch minus %f\n", resamplingRateInput);
resamplingRateInput = 0.0f;
}
if (resamplingRateInput < 2.0f) {
@@ -117,17 +124,21 @@ struct Instrument *get_instrument_inner(s32 bankId, s32 instId) {
struct Instrument *inst;
if (IS_BANK_LOAD_COMPLETE(bankId) == FALSE) {
stubbed_printf("Audio: voiceman: No bank error %d\n", bankId);
gAudioErrorFlags = bankId + 0x10000000;
return NULL;
}
if (instId >= gCtlEntries[bankId].numInstruments) {
stubbed_printf("Audio: voiceman: progNo. overflow %d,%d\n",
instId, gCtlEntries[bankId].numInstruments);
gAudioErrorFlags = ((bankId << 8) + instId) + 0x3000000;
return NULL;
}
inst = gCtlEntries[bankId].instruments[instId];
if (inst == NULL) {
stubbed_printf("Audio: voiceman: progNo. undefined %d,%d\n", bankId, instId);
gAudioErrorFlags = ((bankId << 8) + instId) + 0x1000000;
return inst;
}
@@ -141,6 +152,7 @@ struct Instrument *get_instrument_inner(s32 bankId, s32 instId) {
return inst;
}
stubbed_printf("Audio: voiceman: BAD Voicepointer %x,%d,%d\n", inst, bankId, instId);
gAudioErrorFlags = ((bankId << 8) + instId) + 0x2000000;
return NULL;
}
@@ -148,16 +160,20 @@ struct Instrument *get_instrument_inner(s32 bankId, s32 instId) {
struct Drum *get_drum(s32 bankId, s32 drumId) {
struct Drum *drum;
if (drumId >= gCtlEntries[bankId].numDrums) {
stubbed_printf("Audio: voiceman: Percussion Overflow %d,%d\n",
drumId, gCtlEntries[bankId].numDrums);
gAudioErrorFlags = ((bankId << 8) + drumId) + 0x4000000;
return 0;
return NULL;
}
#ifndef NO_SEGMENTED_MEMORY
if ((uintptr_t) gCtlEntries[bankId].drums < 0x80000000U) {
return 0;
stubbed_printf("Percussion Pointer Error\n");
return NULL;
}
#endif
drum = gCtlEntries[bankId].drums[drumId];
if (drum == NULL) {
stubbed_printf("Audio: voiceman: Percpointer NULL %d,%d\n", bankId, drumId);
gAudioErrorFlags = ((bankId << 8) + drumId) + 0x5000000;
}
return drum;
@@ -232,8 +248,8 @@ void process_notes(void) {
#endif
s32 i;
// Macro versions of audio_list_push_front and audio_list_remove
// (PREPEND does not actually need to be a macro, but it seems likely.)
// Macro versions of audio_list_push_front and audio_list_remove.
// Should ideally be changed to use copt.
#define PREPEND(item, head_arg) \
((it = (item), it->prev != NULL) \
? it \
@@ -257,6 +273,7 @@ void process_notes(void) {
if (!playbackState->parentLayer->enabled && playbackState->priority >= NOTE_PRIORITY_MIN) {
goto c;
} else if (playbackState->parentLayer->seqChannel->seqPlayer == NULL) {
eu_stubbed_printf_0("CAUTION:SUB IS SEPARATED FROM GROUP");
sequence_channel_disable(playbackState->parentLayer->seqChannel);
playbackState->priority = NOTE_PRIORITY_STOPPING;
continue;
@@ -292,6 +309,7 @@ void process_notes(void) {
playbackState->wantedParentLayer = NO_LAYER;
// don't skip
} else {
eu_stubbed_printf_0("Error:Wait Track disappear\n");
note_disable(note);
audio_list_remove(&note->listItem);
audio_list_push_back(&note->listItem.pool->disabled, &note->listItem);
@@ -435,7 +453,10 @@ void seq_channel_layer_decay_release_internal(struct SequenceChannelLayer *seqLa
if (note->parentLayer != seqLayer) {
#ifdef VERSION_EU
if (note->parentLayer == NO_LAYER && note->wantedParentLayer == NO_LAYER && note->prevParentLayer == seqLayer && target != ADSR_STATE_DECAY) {
if (note->parentLayer == NO_LAYER && note->wantedParentLayer == NO_LAYER &&
note->prevParentLayer == seqLayer && target != ADSR_STATE_DECAY) {
// Just guessing that this printf goes here... it's hard to parse.
eu_stubbed_printf_0("Slow Release Batting\n");
note->adsr.fadeOutVel = gAudioBufferParameters.updatesPerFrameInv;
note->adsr.action |= ADSR_ACTION_RELEASE;
}
@@ -503,6 +524,7 @@ s32 build_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLaye
u8 sampleCountIndex;
if (waveId < 128) {
stubbed_printf("Audio:Wavemem: Bad voiceno (%d)\n", waveId);
waveId = 128;
}
@@ -531,6 +553,7 @@ s32 build_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLaye
return sampleCountIndex;
}
#else
void build_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLayer) {
s32 i;
@@ -671,7 +694,11 @@ void note_pool_clear(struct NotePool *pool) {
#ifdef VERSION_EU
for (;;) {
cur = source->next;
if (cur == source || cur == NULL) {
if (cur == source) {
break;
}
if (cur == NULL) {
eu_stubbed_printf_0("Audio: C-Alloc : Dealloc voice is NULL\n");
break;
}
audio_list_remove(cur);
@@ -703,6 +730,7 @@ void note_pool_fill(struct NotePool *pool, s32 count) {
for (i = 0, j = 0; j < count; i++) {
if (i == 4) {
eu_stubbed_printf_1("Alloc Error:Dim voice-Alloc %d", count);
return;
}
@@ -741,7 +769,9 @@ void note_pool_fill(struct NotePool *pool, s32 count) {
void audio_list_push_front(struct AudioListItem *list, struct AudioListItem *item) {
// add 'item' to the front of the list given by 'list', if it's not in any list
if (item->prev == NULL) {
if (item->prev != NULL) {
eu_stubbed_printf_0("Error:Same List Add\n");
} else {
item->prev = list;
item->next = list->next;
list->next->prev = item;
@@ -753,14 +783,16 @@ void audio_list_push_front(struct AudioListItem *list, struct AudioListItem *ite
void audio_list_remove(struct AudioListItem *item) {
// remove 'item' from the list it's in, if any
if (item->prev != NULL) {
if (item->prev == NULL) {
eu_stubbed_printf_0("Already Cut\n");
} else {
item->prev->next = item->next;
item->next->prev = item->prev;
item->prev = NULL;
}
}
struct Note *pop_node_with_value_less_equal(struct AudioListItem *list, s32 limit) {
struct Note *pop_node_with_lower_prio(struct AudioListItem *list, s32 limit) {
struct AudioListItem *cur = list->next;
struct AudioListItem *best;
@@ -894,8 +926,10 @@ struct Note *alloc_note_from_decaying(struct NotePool *pool, struct SequenceChan
struct Note *alloc_note_from_active(struct NotePool *pool, struct SequenceChannelLayer *seqLayer) {
struct Note *note =
pop_node_with_value_less_equal(&pool->active, seqLayer->seqChannel->notePriority);
if (note != NULL) {
pop_node_with_lower_prio(&pool->active, seqLayer->seqChannel->notePriority);
if (note == NULL) {
eu_stubbed_printf_0("Audio: C-Alloc : lowerPrio is NULL\n");
} else {
func_80319728(note, seqLayer);
audio_list_push_back(&pool->releasing, &note->listItem);
}
@@ -928,6 +962,7 @@ struct Note *alloc_note(struct SequenceChannelLayer *seqLayer) {
if (!(ret = alloc_note_from_disabled(&seqLayer->seqChannel->notePool, seqLayer))
&& !(ret = alloc_note_from_decaying(&seqLayer->seqChannel->notePool, seqLayer))
&& !(ret = alloc_note_from_active(&seqLayer->seqChannel->notePool, seqLayer))) {
eu_stubbed_printf_0("Sub Limited Warning: Drop Voice");
seqLayer->status = SOUND_LOAD_STATUS_NOT_LOADED;
return NULL;
}
@@ -941,6 +976,7 @@ struct Note *alloc_note(struct SequenceChannelLayer *seqLayer) {
&& !(ret = alloc_note_from_decaying(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer))
&& !(ret = alloc_note_from_active(&seqLayer->seqChannel->notePool, seqLayer))
&& !(ret = alloc_note_from_active(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer))) {
eu_stubbed_printf_0("Warning: Drop Voice");
seqLayer->status = SOUND_LOAD_STATUS_NOT_LOADED;
return NULL;
}
@@ -951,6 +987,7 @@ struct Note *alloc_note(struct SequenceChannelLayer *seqLayer) {
if (!(ret = alloc_note_from_disabled(&gNoteFreeLists, seqLayer))
&& !(ret = alloc_note_from_decaying(&gNoteFreeLists, seqLayer))
&& !(ret = alloc_note_from_active(&gNoteFreeLists, seqLayer))) {
eu_stubbed_printf_0("Warning: Drop Voice");
seqLayer->status = SOUND_LOAD_STATUS_NOT_LOADED;
return NULL;
}
@@ -966,6 +1003,7 @@ struct Note *alloc_note(struct SequenceChannelLayer *seqLayer) {
&& !(ret = alloc_note_from_active(&seqLayer->seqChannel->notePool, seqLayer))
&& !(ret = alloc_note_from_active(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer))
&& !(ret = alloc_note_from_active(&gNoteFreeLists, seqLayer))) {
eu_stubbed_printf_0("Warning: Drop Voice");
seqLayer->status = SOUND_LOAD_STATUS_NOT_LOADED;
return NULL;
}
@@ -1011,7 +1049,6 @@ void reclaim_notes(void) {
}
#endif
void note_init_all(void) {
struct Note *note;
s32 i;
-1
View File
@@ -141,7 +141,6 @@ void eu_process_audio_cmd(struct EuAudioCmd *cmd) {
case 0x82:
case 0x88:
// load_sequence(arg1, arg2, 0);
load_sequence(cmd->u.s.arg1, cmd->u.s.arg2, cmd->u.s.arg3);
func_8031D690(cmd->u.s.arg1, cmd->u2.as_s32);
break;
+69 -18
View File
@@ -198,6 +198,7 @@ void sequence_player_init_channels(struct SequencePlayer *seqPlayer, u16 channel
}
seqChannel = allocate_sequence_channel();
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == FALSE) {
eu_stubbed_printf_0("Audio:Track:Warning: No Free Notetrack\n");
gAudioErrorFlags = i + 0x10000;
seqPlayer->channels[i] = seqChannel;
} else {
@@ -221,6 +222,7 @@ void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 chan
struct SequenceChannel *seqChannel;
s32 i;
eu_stubbed_printf_0("SUBTRACK DIM\n");
for (i = 0; i < CHANNELS_MAX; i++) {
if (channelBits & 1) {
seqChannel = seqPlayer->channels[i];
@@ -230,7 +232,9 @@ void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 chan
seqChannel->seqPlayer = NULL;
}
#ifdef VERSION_EU
if (0) {}
else {
stubbed_printf("Audio:Track: Warning SUBTRACK PARENT CHANGED\n");
}
#endif
seqPlayer->channels[i] = &gSequenceChannelNone;
}
@@ -243,27 +247,30 @@ void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 chan
}
}
void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex, void *arg2) {
void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex, void *script) {
struct SequenceChannel *seqChannel = seqPlayer->channels[channelIndex];
s32 i;
#ifdef VERSION_EU
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == FALSE) {
#ifdef VERSION_EU
struct SequencePlayer *bgMusic = &gSequencePlayers[0];
struct SequencePlayer *miscMusic = &gSequencePlayers[1];
if (seqPlayer == bgMusic) {
stubbed_printf("GROUP 0:");
} else if (seqPlayer == miscMusic) {
stubbed_printf("GROUP 1:");
} else {
stubbed_printf("SEQID %d,BANKID %d\n",
seqPlayer->seqId, seqPlayer->defaultBank[0]);
}
} else {
#else
if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) != FALSE) {
stubbed_printf("ERR:SUBTRACK %d NOT ALLOCATED\n", channelIndex);
#endif
} else {
seqChannel->enabled = TRUE;
seqChannel->finished = FALSE;
seqChannel->scriptState.depth = 0;
seqChannel->scriptState.pc = arg2;
seqChannel->scriptState.pc = script;
seqChannel->delay = 0;
for (i = 0; i < LAYERS_MAX; i++) {
if (seqChannel->layers[i] != NULL) {
@@ -309,7 +316,9 @@ void sequence_player_disable(struct SequencePlayer *seqPlayer) {
* Add an item to the end of a list, if it's not already in any list.
*/
void audio_list_push_back(struct AudioListItem *list, struct AudioListItem *item) {
if (item->prev == NULL) {
if (item->prev != NULL) {
eu_stubbed_printf_0("Error:Same List Add\n");
} else {
list->prev->next = item;
item->prev = list->prev;
item->next = list;
@@ -479,12 +488,18 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer *layer) {
break;
case 0xfc: // layer_call
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Macro Level Over Error!\n");
}
sp3A = m64_read_s16(state);
state->stack[state->depth++] = state->pc;
state->pc = seqPlayer->seqData + sp3A;
break;
case 0xf8: // layer_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Macro Level Over Error!\n");
}
state->remLoopIters[state->depth] = m64_read_u8(state);
state->stack[state->depth++] = state->pc;
break;
@@ -571,9 +586,8 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer *layer) {
break;
}
cmd = get_instrument(seqChannel, cmd, &layer->instrument, &layer->adsr);
layer->instOrWave = cmd;
if (cmd == 0) {
if ((layer->instOrWave = get_instrument(seqChannel, cmd, &layer->instrument, &layer->adsr)) == 0) {
eu_stubbed_printf_1("WARNING: NPRG: cannot change %d\n", cmd);
layer->instOrWave = 0xff;
}
#endif
@@ -627,6 +641,9 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer *layer) {
case 0xe0: // layer_setshortnotedurationfromtable
layer->noteDuration = seqPlayer->shortNoteDurationTable[cmd & 0xf];
break;
default:
eu_stubbed_printf_1("Audio:Track:NOTE:UNDEFINED NOTE COM. %x\n", cmd);
break;
}
}
}
@@ -891,6 +908,10 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer *layer) {
}
#endif
}
u8 audioString106[] = "Audio: Note:Velocity Error %d\n";
u8 audioString107[] = "Error: Your assignchannel is stolen.\n";
#elif defined(NON_MATCHING)
// US/JP version with macros to simulate inlining by copt. Edit if you dare.
#include "seq_channel_layer_process_script.h"
@@ -986,7 +1007,6 @@ void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume)
}
#ifdef NON_MATCHING
//rodata: 0xf3e30
void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
struct M64ScriptState *state;
struct SequencePlayer *seqPlayer;
@@ -1086,6 +1106,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
goto out;
#endif
case 0xfc: // chan_call
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Audio:Track :Call Macro Level Over Error!\n");
}
sp5A = m64_read_s16(state);
#ifdef VERSION_EU
state->stack[state->depth++] = state->pc;
@@ -1096,6 +1119,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
break;
case 0xf8: // chan_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Audio:Track :Loops Macro Level Over Error!\n");
}
state->remLoopIters[state->depth] = m64_read_u8(state);
#ifdef VERSION_EU
state->stack[state->depth++] = state->pc;
@@ -1132,9 +1158,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
break;
#ifdef VERSION_EU
case 0xf4:
case 0xf3:
case 0xf2:
case 0xf4: // chan_jump_rel
case 0xf3: // chan_beqz_rel
case 0xf2: // chan_bltz_rel
tempSigned = m64_read_u8(state);
if (cmd == 0xf3 && value != 0)
break;
@@ -1177,7 +1203,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
break;
#ifdef VERSION_EU
case 0xeb:
case 0xeb: // chan_setbankandinstr
temp = m64_read_u8(state);
// Switch to the temp's (0-indexed) bank in this sequence's
// bank set. Note that in the binary format (not in the JSON!)
@@ -1188,6 +1214,8 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
// temp should be in a saved register across this call
if (get_bank_or_seq(&gBankLoadedPool, 2, temp) != NULL) {
seqChannel->bankId = temp;
} else {
eu_stubbed_printf_1("SUB:ERR:BANK %d NOT CACHED.\n", temp);
}
// fallthrough
#endif
@@ -1322,6 +1350,8 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
// temp should be in a saved register across this call
if (get_bank_or_seq(&gBankLoadedPool, 2, temp) != NULL) {
seqChannel->bankId = temp;
} else {
eu_stubbed_printf_1("SUB:ERR:BANK %d NOT CACHED.\n", temp);
}
}
break;
@@ -1381,6 +1411,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
#endif
case 0xe4: // chan_dyncall
if (value != -1) {
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Audio:Track: CTBLCALL Macro Level Over Error!\n");
}
u8(*thingy)[2] = *seqChannel->dynTable;
#ifdef VERSION_EU
state->stack[state->depth++] = state->pc;
@@ -1389,6 +1422,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
#endif
sp5A = thingy[value][1] + (thingy[value][0] << 8);
state->pc = seqPlayer->seqData + sp5A;
if (0 && sp5A >= gSeqFileHeader->seqArray[seqPlayer->seqId].len) {
eu_stubbed_printf_3("Err :Sub %x ,address %x:Undefined SubTrack Function %x", seqChannel, state->pc, sp5A);
}
}
break;
@@ -1433,7 +1469,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
seqChannel->freqScale = 1.0f;
break;
case 0xe9:
case 0xe9: // chan_setnotepriority
seqChannel->notePriority = m64_read_u8(state);
break;
#endif
@@ -1470,7 +1506,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
break;
#ifdef VERSION_EU
case 0x60:
case 0x60: // chan_delayshort
seqChannel->delay = loBits;
goto out;
#endif
@@ -1621,6 +1657,7 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
// If discarded, bail out.
if (IS_SEQ_LOAD_COMPLETE(seqPlayer->seqId) == FALSE
|| IS_BANK_LOAD_COMPLETE(seqPlayer->defaultBank[0]) == FALSE) {
eu_stubbed_printf_1("Disappear Sequence or Bank %d\n", seqPlayer->seqId);
sequence_player_disable(seqPlayer);
return;
}
@@ -1685,6 +1722,9 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
case 0xfc: // seq_call
u16v = m64_read_s16(state);
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Macro Level Over Error!\n");
}
#ifdef VERSION_EU
state->stack[state->depth++] = state->pc;
#else
@@ -1694,6 +1734,9 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
break;
case 0xf8: // seq_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {
eu_stubbed_printf_0("Macro Level Over Error!\n");
}
state->remLoopIters[state->depth] = m64_read_u8(state);
#ifdef VERSION_EU
state->stack[state->depth++] = state->pc;
@@ -1913,6 +1956,10 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
case 0xc8: // seq_subtract
value = value - m64_read_u8(state);
break;
default:
eu_stubbed_printf_1("Group:Undefine upper C0h command (%x)\n", cmd);
break;
}
} else {
loBits = cmd & 0xf;
@@ -1967,6 +2014,10 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
case 0xd9:
break;
#endif
default:
eu_stubbed_printf_0("Group:Undefined Command\n");
break;
}
}
}
+4 -5
View File
@@ -71,11 +71,12 @@ f32 gLeftVolRampings[3][1024];
f32 gRightVolRampings[3][1024];
f32 *gCurrentLeftVolRamping; // Points to any of the three left buffers above
f32 *gCurrentRightVolRamping; // Points to any of the three right buffers above
u8 audioString1[] = "pitch %x: delaybytes %d : olddelay %d\n";
u8 audioString2[] = "cont %x: delaybytes %d : olddelay %d\n";
#else
struct SynthesisReverb gSynthesisReverb;
#endif
#ifndef VERSION_EU
u8 sAudioSynthesisPad[0x20];
#endif
@@ -614,8 +615,6 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd) {
u8 *sampleAddr; // sp120, spF4
#endif
// sp6c is a temporary!
#ifdef VERSION_EU
s32 samplesLenAdjusted; // 108, spEC
// Might have been used to store (samplesLenFixedPoint >> 0x10), but doing so causes strange
+31 -31
View File
@@ -314,12 +314,12 @@ struct GraphNodeObject *init_graph_node_object(struct AllocOnlyPool *pool,
vec3s_copy(graphNode->angle, angle);
graphNode->sharedChild = sharedChild;
graphNode->throwMatrix = NULL;
graphNode->unk38.animID = 0;
graphNode->unk38.curAnim = NULL;
graphNode->unk38.animFrame = 0;
graphNode->unk38.animFrameAccelAssist = 0;
graphNode->unk38.animAccel = 0x10000;
graphNode->unk38.animTimer = 0;
graphNode->animInfo.animID = 0;
graphNode->animInfo.curAnim = NULL;
graphNode->animInfo.animFrame = 0;
graphNode->animInfo.animFrameAccelAssist = 0;
graphNode->animInfo.animAccel = 0x10000;
graphNode->animInfo.animTimer = 0;
graphNode->node.flags |= GRAPH_RENDER_HAS_ANIMATION;
}
@@ -698,7 +698,7 @@ void geo_obj_init(struct GraphNodeObject *graphNode, void *sharedChild, Vec3f po
graphNode->sharedChild = sharedChild;
graphNode->unk4C = 0;
graphNode->throwMatrix = NULL;
graphNode->unk38.curAnim = NULL;
graphNode->animInfo.curAnim = NULL;
graphNode->node.flags |= GRAPH_RENDER_ACTIVE;
graphNode->node.flags &= ~GRAPH_RENDER_INVISIBLE;
@@ -717,12 +717,12 @@ void geo_obj_init_spawninfo(struct GraphNodeObject *graphNode, struct SpawnInfo
graphNode->pos[1] = (f32) spawn->startPos[1];
graphNode->pos[2] = (f32) spawn->startPos[2];
graphNode->unk18 = spawn->areaIndex;
graphNode->unk19 = spawn->activeAreaIndex;
graphNode->areaIndex = spawn->areaIndex;
graphNode->activeAreaIndex = spawn->activeAreaIndex;
graphNode->sharedChild = spawn->unk18;
graphNode->unk4C = spawn;
graphNode->throwMatrix = NULL;
graphNode->unk38.curAnim = 0;
graphNode->animInfo.curAnim = 0;
graphNode->node.flags |= GRAPH_RENDER_ACTIVE;
graphNode->node.flags &= ~GRAPH_RENDER_INVISIBLE;
@@ -737,11 +737,11 @@ void geo_obj_init_animation(struct GraphNodeObject *graphNode, struct Animation
struct Animation **animSegmented = segmented_to_virtual(animPtrAddr);
struct Animation *anim = segmented_to_virtual(*animSegmented);
if (graphNode->unk38.curAnim != anim) {
graphNode->unk38.curAnim = anim;
graphNode->unk38.animFrame = anim->unk04 + ((anim->flags & ANIM_FLAG_FORWARD) ? 1 : -1);
graphNode->unk38.animAccel = 0;
graphNode->unk38.animYTrans = 0;
if (graphNode->animInfo.curAnim != anim) {
graphNode->animInfo.curAnim = anim;
graphNode->animInfo.animFrame = anim->startFrame + ((anim->flags & ANIM_FLAG_FORWARD) ? 1 : -1);
graphNode->animInfo.animAccel = 0;
graphNode->animInfo.animYTrans = 0;
}
}
@@ -752,15 +752,15 @@ void geo_obj_init_animation_accel(struct GraphNodeObject *graphNode, struct Anim
struct Animation **animSegmented = segmented_to_virtual(animPtrAddr);
struct Animation *anim = segmented_to_virtual(*animSegmented);
if (graphNode->unk38.curAnim != anim) {
graphNode->unk38.curAnim = anim;
graphNode->unk38.animYTrans = 0;
graphNode->unk38.animFrameAccelAssist =
(anim->unk04 << 16) + ((anim->flags & ANIM_FLAG_FORWARD) ? animAccel : -animAccel);
graphNode->unk38.animFrame = graphNode->unk38.animFrameAccelAssist >> 16;
if (graphNode->animInfo.curAnim != anim) {
graphNode->animInfo.curAnim = anim;
graphNode->animInfo.animYTrans = 0;
graphNode->animInfo.animFrameAccelAssist =
(anim->startFrame << 16) + ((anim->flags & ANIM_FLAG_FORWARD) ? animAccel : -animAccel);
graphNode->animInfo.animFrame = graphNode->animInfo.animFrameAccelAssist >> 16;
}
graphNode->unk38.animAccel = animAccel;
graphNode->animInfo.animAccel = animAccel;
}
/**
@@ -789,7 +789,7 @@ s32 retrieve_animation_index(s32 frame, u16 **attributes) {
* whether it plays forwards or backwards, and whether it stops or loops at
* the end etc.
*/
s16 geo_update_animation_frame(struct GraphNodeObject_sub *obj, s32 *accelAssist) {
s16 geo_update_animation_frame(struct AnimInfo *obj, s32 *accelAssist) {
s32 result;
struct Animation *anim;
@@ -810,11 +810,11 @@ s16 geo_update_animation_frame(struct GraphNodeObject_sub *obj, s32 *accelAssist
result = (obj->animFrame - 1) << 16;
}
if (GET_HIGH_S16_OF_32(result) < anim->unk06) {
if (GET_HIGH_S16_OF_32(result) < anim->loopStart) {
if (anim->flags & ANIM_FLAG_NOLOOP) {
SET_HIGH_S16_OF_32(result, anim->unk06);
SET_HIGH_S16_OF_32(result, anim->loopStart);
} else {
SET_HIGH_S16_OF_32(result, anim->unk08 - 1);
SET_HIGH_S16_OF_32(result, anim->loopEnd - 1);
}
}
} else {
@@ -824,11 +824,11 @@ s16 geo_update_animation_frame(struct GraphNodeObject_sub *obj, s32 *accelAssist
result = (obj->animFrame + 1) << 16;
}
if (GET_HIGH_S16_OF_32(result) >= anim->unk08) {
if (GET_HIGH_S16_OF_32(result) >= anim->loopEnd) {
if (anim->flags & ANIM_FLAG_NOLOOP) {
SET_HIGH_S16_OF_32(result, anim->unk08 - 1);
SET_HIGH_S16_OF_32(result, anim->loopEnd - 1);
} else {
SET_HIGH_S16_OF_32(result, anim->unk06);
SET_HIGH_S16_OF_32(result, anim->loopStart);
}
}
}
@@ -849,7 +849,7 @@ s16 geo_update_animation_frame(struct GraphNodeObject_sub *obj, s32 *accelAssist
* animations without lateral translation.
*/
void geo_retreive_animation_translation(struct GraphNodeObject *obj, Vec3f position) {
struct Animation *animation = obj->unk38.curAnim;
struct Animation *animation = obj->animInfo.curAnim;
u16 *attribute;
s16 *values;
s16 frame;
@@ -858,7 +858,7 @@ void geo_retreive_animation_translation(struct GraphNodeObject *obj, Vec3f posit
attribute = segmented_to_virtual((void *) animation->index);
values = segmented_to_virtual((void *) animation->values);
frame = obj->unk38.animFrame;
frame = obj->animInfo.animFrame;
if (frame < 0) {
frame = 0;
+1 -1
View File
@@ -420,7 +420,7 @@ void geo_obj_init_animation_accel(struct GraphNodeObject *graphNode, struct Anim
s32 retrieve_animation_index(s32 frame, u16 **attributes);
s16 geo_update_animation_frame(struct GraphNodeObject_sub *obj, s32 *accelAssist);
s16 geo_update_animation_frame(struct AnimInfo *obj, s32 *accelAssist);
void geo_retreive_animation_translation(struct GraphNodeObject *obj, Vec3f position);
struct GraphNodeRoot *geo_find_root(struct GraphNode *graphNode);
+2 -1
View File
@@ -159,7 +159,8 @@ void mtxf_copy(Mat4 dest, Mat4 src) {
void mtxf_identity(Mat4 mtx) {
register s32 i;
register f32 *dest;
// Note: These loops need to be on one line to match on PAL
// These loops must be one line to match on -O2
// initialize everything except the first and last cells to 0
for (dest = (f32 *) mtx + 1, i = 0; i < 14; dest++, i++) *dest = 0;
+22 -22
View File
@@ -199,8 +199,8 @@ s32 find_wall_collisions(struct WallCollisionData *colData) {
// World (level) consists of a 16x16 grid. Find where the collision is on
// the grid (round toward -inf)
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0x0F;
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0x0F;
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
// Check for surfaces belonging to objects.
node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next;
@@ -307,8 +307,8 @@ f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil) {
s16 cellZ, cellX;
struct Surface *ceil, *dynamicCeil;
struct SurfaceNode *surfaceList;
f32 height = 20000.0f;
f32 dynamicHeight = 20000.0f;
f32 height = CELL_HEIGHT_LIMIT;
f32 dynamicHeight = CELL_HEIGHT_LIMIT;
s16 x, y, z;
//! (Parallel Universes) Because position is casted to an s16, reaching higher
@@ -327,8 +327,8 @@ f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil) {
}
// Each level is split into cells to limit load, find the appropriate cell.
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0xF;
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0xF;
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
// Check for surfaces belonging to objects.
surfaceList = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS].next;
@@ -486,7 +486,7 @@ f32 find_floor_height(f32 x, f32 y, f32 z) {
f32 unused_find_dynamic_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) {
struct SurfaceNode *surfaceList;
struct Surface *floor;
f32 floorHeight = -11000.0f;
f32 floorHeight = FLOOR_LOWER_LIMIT;
// Would normally cause PUs, but dynamic floors unload at that range.
s16 x = (s16) xPos;
@@ -494,8 +494,8 @@ f32 unused_find_dynamic_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfl
s16 z = (s16) zPos;
// Each level is split into cells to limit load, find the appropriate cell.
s16 cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0x0F;
s16 cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0x0F;
s16 cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
s16 cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
surfaceList = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next;
floor = find_floor_from_list(surfaceList, x, y, z, &floorHeight);
@@ -514,8 +514,8 @@ f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) {
struct Surface *floor, *dynamicFloor;
struct SurfaceNode *surfaceList;
f32 height = -11000.0f;
f32 dynamicHeight = -11000.0f;
f32 height = FLOOR_LOWER_LIMIT;
f32 dynamicHeight = FLOOR_LOWER_LIMIT;
//! (Parallel Universes) Because position is casted to an s16, reaching higher
// float locations can return floors despite them not existing there.
@@ -534,8 +534,8 @@ f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) {
}
// Each level is split into cells to limit load, find the appropriate cell.
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0xF;
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & 0xF;
cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & (NUM_CELLS - 1);
// Check for surfaces belonging to objects.
surfaceList = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next;
@@ -591,7 +591,7 @@ f32 find_water_level(f32 x, f32 z) {
s32 numRegions;
s16 val;
f32 loX, hiX, loZ, hiZ;
f32 waterLevel = -11000.0f;
f32 waterLevel = FLOOR_LOWER_LIMIT;
s16 *p = gEnvironmentRegions;
if (p != NULL) {
@@ -627,7 +627,7 @@ f32 find_poison_gas_level(f32 x, f32 z) {
UNUSED s32 unused;
s16 val;
f32 loX, hiX, loZ, hiZ;
f32 gasLevel = -11000.0f;
f32 gasLevel = FLOOR_LOWER_LIMIT;
s16 *p = gEnvironmentRegions;
if (p != NULL) {
@@ -689,25 +689,25 @@ void debug_surface_list_info(f32 xPos, f32 zPos) {
s32 cellX = (xPos + LEVEL_BOUNDARY_MAX) / CELL_SIZE;
s32 cellZ = (zPos + LEVEL_BOUNDARY_MAX) / CELL_SIZE;
list = gStaticSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_FLOORS].next;
list = gStaticSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_FLOORS].next;
numFloors += surface_list_length(list);
list = gDynamicSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_FLOORS].next;
list = gDynamicSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_FLOORS].next;
numFloors += surface_list_length(list);
list = gStaticSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_WALLS].next;
list = gStaticSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_WALLS].next;
numWalls += surface_list_length(list);
list = gDynamicSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_WALLS].next;
list = gDynamicSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_WALLS].next;
numWalls += surface_list_length(list);
list = gStaticSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_CEILS].next;
list = gStaticSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_CEILS].next;
numCeils += surface_list_length(list);
list = gDynamicSurfacePartition[cellZ & 0x0F][cellX & 0x0F][SPATIAL_PARTITION_CEILS].next;
list = gDynamicSurfacePartition[cellZ & (NUM_CELLS - 1)][cellX & (NUM_CELLS - 1)][SPATIAL_PARTITION_CEILS].next;
numCeils += surface_list_length(list);
print_debug_top_down_mapinfo("area %x", cellZ * 16 + cellX);
print_debug_top_down_mapinfo("area %x", cellZ * NUM_CELLS + cellX);
// Names represent ground, walls, and roofs as found in SMS.
print_debug_top_down_mapinfo("dg %d", numFloors);
+5 -2
View File
@@ -5,8 +5,11 @@
#include "types.h"
#define LEVEL_BOUNDARY_MAX 0x2000
#define CELL_SIZE 0x400
#define LEVEL_BOUNDARY_MAX 0x2000
#define CELL_SIZE 0x400
#define CELL_HEIGHT_LIMIT 20000.f
#define FLOOR_LOWER_LIMIT -11000.f
struct WallCollisionData
{
+11 -11
View File
@@ -21,8 +21,8 @@ s32 unused8038BE90;
* Partitions for course and object surfaces. The arrays represent
* the 16x16 cells that each level is split into.
*/
SpatialPartitionCell gStaticSurfacePartition[16][16];
SpatialPartitionCell gDynamicSurfacePartition[16][16];
SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
/**
* Pools of data to contain either surface nodes or surfaces.
@@ -83,7 +83,7 @@ static struct Surface *alloc_surface(void) {
* Iterates through the entire partition, clearing the surfaces.
*/
static void clear_spatial_partition(SpatialPartitionCell *cells) {
register s32 i = 16 * 16;
register s32 i = NUM_CELLS * NUM_CELLS;
while (i--) {
(*cells)[SPATIAL_PARTITION_FLOORS].next = NULL;
@@ -201,18 +201,18 @@ static s16 lower_cell_index(s16 coord) {
s16 index;
// Move from range [-0x2000, 0x2000) to [0, 0x4000)
coord += 0x2000;
coord += LEVEL_BOUNDARY_MAX;
if (coord < 0) {
coord = 0;
}
// [0, 16)
index = coord / 0x400;
index = coord / CELL_SIZE;
// Include extra cell if close to boundary
//! Some wall checks are larger than the buffer, meaning wall checks can
// miss walls that are near a cell border.
if (coord % 0x400 < 50) {
if (coord % CELL_SIZE < 50) {
index -= 1;
}
@@ -233,23 +233,23 @@ static s16 upper_cell_index(s16 coord) {
s16 index;
// Move from range [-0x2000, 0x2000) to [0, 0x4000)
coord += 0x2000;
coord += LEVEL_BOUNDARY_MAX;
if (coord < 0) {
coord = 0;
}
// [0, 16)
index = coord / 0x400;
index = coord / CELL_SIZE;
// Include extra cell if close to boundary
//! Some wall checks are larger than the buffer, meaning wall checks can
// miss walls that are near a cell border.
if (coord % 0x400 > 0x400 - 50) {
if (coord % CELL_SIZE > CELL_SIZE - 50) {
index += 1;
}
if (index > 15) {
index = 15;
if (index > (NUM_CELLS - 1)) {
index = (NUM_CELLS - 1);
}
// Potentially < 0, but since lower index is >= 0, not exploitable
+6 -2
View File
@@ -5,6 +5,10 @@
#include "types.h"
// NUM_CELLS needs to be a power of 2 so that the bitwise
// in surface_collision.c functions can work properly
#define NUM_CELLS 16
struct SurfaceNode
{
struct SurfaceNode *next;
@@ -23,8 +27,8 @@ typedef struct SurfaceNode SpatialPartitionCell[3];
// Needed for bs bss reordering memes.
extern s32 unused8038BE90;
extern SpatialPartitionCell gStaticSurfacePartition[16][16];
extern SpatialPartitionCell gDynamicSurfacePartition[16][16];
extern SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
extern SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
extern struct SurfaceNode *sSurfaceNodePool;
extern struct Surface *sSurfacePool;
extern s16 sSurfacePoolSize;
+5 -7
View File
@@ -58,7 +58,6 @@ s16 gCurrLevelNum = LEVEL_MIN;
* the spawn behavior executed, the index of that behavior is used with sSpawnTypeFromWarpBhv
*/
// D_8032CE9C
const BehaviorScript *sWarpBhvSpawnTable[] = {
bhvDoorWarp, bhvStar, bhvExitPodiumWarp, bhvWarp,
bhvWarpPipe, bhvFadingWarp, bhvInstantActiveWarp, bhvAirborneWarp,
@@ -67,7 +66,6 @@ const BehaviorScript *sWarpBhvSpawnTable[] = {
bhvAirborneStarCollectWarp, bhvAirborneDeathWarp, bhvLaunchStarCollectWarp, bhvLaunchDeathWarp,
};
// D_8032CEEC
u8 sSpawnTypeFromWarpBhv[] = {
MARIO_SPAWN_DOOR_WARP, MARIO_SPAWN_UNKNOWN_02, MARIO_SPAWN_UNKNOWN_03, MARIO_SPAWN_UNKNOWN_03,
MARIO_SPAWN_UNKNOWN_03, MARIO_SPAWN_TELEPORT, MARIO_SPAWN_INSTANT_ACTIVE, MARIO_SPAWN_AIRBORNE,
@@ -108,7 +106,7 @@ void set_warp_transition_rgb(u8 red, u8 green, u8 blue) {
void print_intro_text(void) {
#ifdef VERSION_EU
int language = eu_get_language();
s32 language = eu_get_language();
#endif
if ((gGlobalTimer & 0x1F) < 20) {
if (gControllerBits == 0) {
@@ -285,7 +283,7 @@ void change_area(s32 index) {
}
if (areaFlags & 0x01) {
gMarioObject->header.gfx.unk18 = index, gMarioSpawnInfo->areaIndex = index;
gMarioObject->header.gfx.areaIndex = index, gMarioSpawnInfo->areaIndex = index;
}
}
@@ -392,7 +390,7 @@ void render_game(void) {
if (gWarpTransition.isActive) {
if (gWarpTransDelay == 0) {
gWarpTransition.isActive = !render_screen_transition(0, gWarpTransition.type, gWarpTransition.time,
&gWarpTransition.data);
&gWarpTransition.data);
if (!gWarpTransition.isActive) {
if (gWarpTransition.type & 1) {
gWarpTransition.pauseRendering = TRUE;
@@ -406,7 +404,7 @@ void render_game(void) {
}
} else {
render_text_labels();
if (D_8032CE78 != 0) {
if (D_8032CE78 != NULL) {
clear_viewport(D_8032CE78, gWarpTransFBSetColor);
} else {
clear_frame_buffer(gWarpTransFBSetColor);
@@ -414,5 +412,5 @@ void render_game(void) {
}
D_8032CE74 = NULL;
D_8032CE78 = 0;
D_8032CE78 = NULL;
}
+1 -1
View File
@@ -244,7 +244,7 @@ void vec3f_copy_2(Vec3f dest, Vec3f src) {
s32 set_obj_anim_with_accel_and_sound(s16 a0, s16 a1, s32 a2) {
f32 sp1C;
if ((sp1C = o->header.gfx.unk38.animAccel / (f32) 0x10000) == 0)
if ((sp1C = o->header.gfx.animInfo.animAccel / (f32) 0x10000) == 0)
sp1C = 1.0f;
if (cur_obj_check_anim_frame_in_range(a0, sp1C) || cur_obj_check_anim_frame_in_range(a1, sp1C)) {
cur_obj_play_sound_2(a2);
+2 -2
View File
@@ -146,7 +146,7 @@ static void homing_amp_chase_loop(void) {
check_amp_attack();
// Give up if Mario goes further than 1500 units from the amp's original position
if (is_point_within_radius_of_mario(o->oHomeX, o->oHomeY, o->oHomeZ, 1500) == FALSE) {
if (!is_point_within_radius_of_mario(o->oHomeX, o->oHomeY, o->oHomeZ, 1500)) {
o->oAction = HOMING_AMP_ACT_GIVE_UP;
}
}
@@ -178,7 +178,7 @@ static void homing_amp_give_up_loop(void) {
*/
static void amp_attack_cooldown_loop(void) {
// Turn intangible and wait for 90 frames before chasing Mario again after hitting him.
o->header.gfx.unk38.animFrame += 2;
o->header.gfx.animInfo.animFrame += 2;
o->oForwardVel = 0;
cur_obj_become_intangible();
+1 -1
View File
@@ -88,7 +88,7 @@ void bhv_merry_go_round_loop(void) {
}
// Rotate the merry-go-round and play appropriate music if it's not stopped.
if (o->oMerryGoRoundStopped == FALSE) {
if (!o->oMerryGoRoundStopped) {
o->oAngleVelYaw = 0x80;
o->oMoveAngleYaw += o->oAngleVelYaw;
o->oFaceAngleYaw += o->oAngleVelYaw;
+1 -1
View File
@@ -68,7 +68,7 @@ void bhv_blue_coin_switch_loop(void) {
// If Mario is on the switch and has ground-pounded,
// recede and get ready to start ticking.
if (gMarioObject->platform == o) {
if (gMarioStates->action == ACT_GROUND_POUND_LAND) {
if (gMarioStates[0].action == ACT_GROUND_POUND_LAND) {
// Set to BLUE_COIN_SWITCH_ACT_RECEDING
o->oAction++;
+5 -5
View File
@@ -69,12 +69,12 @@ void bobomb_act_patrol(void) {
UNUSED s16 sp22;
s16 collisionFlags;
sp22 = o->header.gfx.unk38.animFrame;
sp22 = o->header.gfx.animInfo.animFrame;
o->oForwardVel = 5.0;
collisionFlags = object_step();
if ((obj_return_home_if_safe(o, o->oHomeX, o->oHomeY, o->oHomeZ, 400) == 1)
&& (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == 1)) {
&& (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == TRUE)) {
o->oBobombFuseLit = 1;
o->oAction = BOBOMB_ACT_CHASE_MARIO;
}
@@ -85,7 +85,7 @@ void bobomb_act_chase_mario(void) {
UNUSED u8 filler[4];
s16 sp1a, collisionFlags;
sp1a = ++o->header.gfx.unk38.animFrame;
sp1a = ++o->header.gfx.animInfo.animFrame;
o->oForwardVel = 20.0;
collisionFlags = object_step();
@@ -286,7 +286,7 @@ void bhv_bobomb_buddy_init(void) {
void bobomb_buddy_act_idle(void) {
UNUSED u8 filler[4];
s16 sp1a = o->header.gfx.unk38.animFrame;
s16 sp1a = o->header.gfx.animInfo.animFrame;
UNUSED s16 collisionFlags = 0;
o->oBobombBuddyPosXCopy = o->oPosX;
@@ -383,7 +383,7 @@ void bobomb_buddy_act_talk(void) {
}
void bobomb_buddy_act_turn_to_talk(void) {
s16 sp1e = o->header.gfx.unk38.animFrame;
s16 sp1e = o->header.gfx.animInfo.animFrame;
if ((sp1e == 5) || (sp1e == 16))
cur_obj_play_sound_2(SOUND_OBJ_BOBOMB_WALK);
+3 -3
View File
@@ -31,7 +31,7 @@ void bhv_boo_init(void) {
static s32 boo_should_be_stopped(void) {
if (cur_obj_has_behavior(bhvMerryGoRoundBigBoo) || cur_obj_has_behavior(bhvMerryGoRoundBoo)) {
if (gMarioOnMerryGoRound == FALSE) {
if (!gMarioOnMerryGoRound) {
return TRUE;
} else {
return FALSE;
@@ -312,7 +312,7 @@ static s32 boo_get_attack_status(void) {
s32 attackStatus = BOO_NOT_ATTACKED;
if (o->oInteractStatus & INT_STATUS_INTERACTED) {
if ((o->oInteractStatus & INT_STATUS_WAS_ATTACKED) && obj_has_attack_type(ATTACK_FROM_ABOVE) == FALSE) {
if ((o->oInteractStatus & INT_STATUS_WAS_ATTACKED) && !obj_has_attack_type(ATTACK_FROM_ABOVE)) {
cur_obj_become_intangible();
o->oInteractStatus = 0;
@@ -554,7 +554,7 @@ static void big_boo_act_1(void) {
// redundant; this check is in boo_should_be_stopped
if (cur_obj_has_behavior(bhvMerryGoRoundBigBoo)) {
if (gMarioOnMerryGoRound == FALSE) {
if (!gMarioOnMerryGoRound) {
o->oAction = 0;
}
} else if (boo_should_be_stopped()) {
+5 -5
View File
@@ -54,8 +54,8 @@ void bhv_bowser_flame_spawn_loop(void) {
f32 sp20 = sins(bowser->oMoveAngleYaw);
s16 *sp1C = segmented_to_virtual(bowser_seg6_unkmoveshorts_060576FC);
if (bowser->oSoundStateID == 6) {
sp30 = bowser->header.gfx.unk38.animFrame + 1.0f;
if (bowser->header.gfx.unk38.curAnim->unk08 == sp30)
sp30 = bowser->header.gfx.animInfo.animFrame + 1.0f;
if (bowser->header.gfx.animInfo.curAnim->loopEnd == sp30)
sp30 = 0;
if (sp30 > 45 && sp30 < 85) {
cur_obj_play_sound_1(SOUND_AIR_BOWSER_SPIT_FIRE);
@@ -398,7 +398,7 @@ void bowser_act_spit_fire_into_sky(void) // only in sky
{
s32 frame;
cur_obj_init_animation_with_sound(11);
frame = o->header.gfx.unk38.animFrame;
frame = o->header.gfx.animInfo.animFrame;
if (frame > 24 && frame < 36) {
cur_obj_play_sound_1(SOUND_AIR_BOWSER_SPIT_FIRE);
if (frame == 35)
@@ -458,7 +458,7 @@ s32 bowser_land(void) {
o->oVelY = 0;
spawn_mist_particles_variable(0, 0, 60.0f);
cur_obj_init_animation_with_sound(8);
o->header.gfx.unk38.animFrame = 0;
o->header.gfx.animInfo.animFrame = 0;
cur_obj_start_cam_event(o, CAM_EVENT_BOWSER_JUMP);
if (BITDW) {
if (o->oDistanceToMario < 850.0f)
@@ -1033,7 +1033,7 @@ void bowser_free_update(void) {
struct Object *platform;
UNUSED f32 floorHeight;
if ((platform = o->platform) != NULL)
apply_platform_displacement(0, platform);
apply_platform_displacement(FALSE, platform);
o->oBowserUnk10E = 0;
cur_obj_update_floor_and_walls();
cur_obj_call_action_function(sBowserActions);
+2 -2
View File
@@ -11,7 +11,7 @@ Gfx *geo_scale_bowser_key(s32 run, struct GraphNode *node, UNUSED f32 mtx[4][4])
void bhv_bowser_key_unlock_door_loop(void) {
s32 animTimer;
animTimer = o->header.gfx.unk38.animFrame;
animTimer = o->header.gfx.animInfo.animFrame;
cur_obj_init_animation_with_sound(0);
if (animTimer < 38)
o->oBowserKeyScale = 0.0f;
@@ -30,7 +30,7 @@ void bhv_bowser_key_unlock_door_loop(void) {
}
void bhv_bowser_key_course_exit_loop(void) {
s32 animTimer = o->header.gfx.unk38.animFrame;
s32 animTimer = o->header.gfx.animInfo.animFrame;
cur_obj_init_animation_with_sound(1);
if (animTimer < 38)
o->oBowserKeyScale = 0.2f;
+1 -1
View File
@@ -1,7 +1,7 @@
// breakable_wall.c.inc
void bhv_wf_breakable_wall_loop(void) {
if (gMarioStates->action == ACT_SHOT_FROM_CANNON) {
if (gMarioStates[0].action == ACT_SHOT_FROM_CANNON) {
cur_obj_become_tangible();
if (obj_check_if_collided_with_object(o, gMarioObject)) {
if (cur_obj_has_behavior(bhvWfBreakableWallRight))
+2 -2
View File
@@ -98,7 +98,7 @@ void bully_act_knockback(void) {
o->oMoveAngleYaw = o->oFaceAngleYaw;
obj_turn_toward_object(o, gMarioObject, 16, 1280);
} else
o->header.gfx.unk38.animFrame = 0;
o->header.gfx.animInfo.animFrame = 0;
if (o->oBullyKBTimerAndMinionKOCounter == 18) {
o->oAction = BULLY_ACT_CHASE_MARIO;
@@ -139,7 +139,7 @@ void bully_backup_check(s16 collisionFlags) {
}
void bully_play_stomping_sound(void) {
s16 sp26 = o->header.gfx.unk38.animFrame;
s16 sp26 = o->header.gfx.animInfo.animFrame;
switch (o->oAction) {
case BULLY_ACT_PATROL:
if (sp26 == 0 || sp26 == 12) {
+1 -1
View File
@@ -4,7 +4,7 @@ void bhv_butterfly_init(void) {
cur_obj_init_animation(1);
o->oButterflyYPhase = random_float() * 100.0f;
o->header.gfx.unk38.animFrame = random_float() * 7.0f;
o->header.gfx.animInfo.animFrame = random_float() * 7.0f;
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY;
o->oHomeZ = o->oPosZ;
+1 -1
View File
@@ -13,7 +13,7 @@
void bhv_camera_lakitu_init(void) {
if (o->oBehParams2ndByte != CAMERA_LAKITU_BP_FOLLOW_CAMERA) {
// Despawn unless this is the very beginning of the game
if (gShouldNotPlayCastleMusic != TRUE) {
if (gNeverEnteredCastle != TRUE) {
obj_mark_for_deletion(o);
}
} else {
+2 -1
View File
@@ -1,6 +1,7 @@
// castle_cannon_grate.inc.c
void bhv_castle_cannon_grate_init(void) {
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24) >= 120)
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) >= 120) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
}
+1 -1
View File
@@ -1,5 +1,5 @@
// castle_flag.inc.c
void bhv_castle_flag_init(void) {
o->header.gfx.unk38.animFrame = random_float() * 28.0f;
o->header.gfx.animInfo.animFrame = random_float() * 28.0f;
}
+2 -2
View File
@@ -14,8 +14,8 @@ void bhv_castle_floor_trap_init(void) {
}
void bhv_castle_floor_trap_open_detect(void) {
if (gMarioStates->action == ACT_SPECIAL_EXIT_AIRBORNE
|| gMarioStates->action == ACT_SPECIAL_DEATH_EXIT)
if (gMarioStates[0].action == ACT_SPECIAL_EXIT_AIRBORNE
|| gMarioStates[0].action == ACT_SPECIAL_DEATH_EXIT)
o->oAction = 4; // rotates trapdoor so it looks always open
else {
o->oAngleVelRoll = 0x400;
+4 -4
View File
@@ -9,15 +9,15 @@ void common_anchor_mario_behavior(f32 sp28, f32 sp2C, s32 sp30) {
break;
case 2:
gMarioObject->oInteractStatus |= (sp30 + INT_STATUS_MARIO_UNK2);
gMarioStates->forwardVel = sp28;
gMarioStates->vel[1] = sp2C;
gMarioStates[0].forwardVel = sp28;
gMarioStates[0].vel[1] = sp2C;
o->parentObj->oChuckyaUnk88 = 0;
break;
case 3:
gMarioObject->oInteractStatus |=
(INT_STATUS_MARIO_UNK2 + INT_STATUS_MARIO_UNK6); // loads 2 interactions at once?
gMarioStates->forwardVel = 10.0f;
gMarioStates->vel[1] = 10.0f;
gMarioStates[0].forwardVel = 10.0f;
gMarioStates[0].vel[1] = 10.0f;
o->parentObj->oChuckyaUnk88 = 0;
break;
}
+1 -3
View File
@@ -138,9 +138,7 @@ void spawn_coin_in_formation(s32 sp50, s32 sp54) {
Vec3i sp40;
s32 sp3C = 1;
s32 sp38 = 1;
UNUSED s32 unused;
sp40[2] = 0;
sp40[0] = (sp40[1] = sp40[2]);
sp40[0] = sp40[1] = sp40[2] = 0;
switch (sp54 & 7) {
case 0:
sp40[2] = 160 * (sp50 - 2);
+1 -1
View File
@@ -96,7 +96,7 @@ void dorrie_act_raise_head(void) {
o->collisionData = segmented_to_virtual(dorrie_seg6_collision_0600F644);
if (cur_obj_check_if_near_animation_end()) {
o->oAction = DORRIE_ACT_MOVE;
} else if (o->oDorrieLiftingMario && o->header.gfx.unk38.animFrame < 74) {
} else if (o->oDorrieLiftingMario && o->header.gfx.animInfo.animFrame < 74) {
if (set_mario_npc_dialog(2) == 2) {
o->oDorrieHeadRaiseSpeed += 0x1CC;
if (cur_obj_check_anim_frame(73)) {
+1 -1
View File
@@ -226,7 +226,7 @@ void fish_group_act_move(void) {
*/
void fish_group_act_animate(void) {
cur_obj_init_animation_with_accel_and_sound(0, 1.0f);
o->header.gfx.unk38.animFrame = (s16)(random_float() * 28.0f);
o->header.gfx.animInfo.animFrame = (s16)(random_float() * 28.0f);
o->oFishDepthDistance = random_float() * 300.0f;
cur_obj_scale(random_float() * 0.4 + 0.8);
o->oAction = FISH_ACT_ACTIVE;
+5 -5
View File
@@ -15,24 +15,24 @@ void bhv_small_piranha_flame_loop(void) {
}
} else {
cur_obj_update_floor_and_walls();
if (approach_f32_ptr(&o->oSmallPiranhaFlameUnkF4, o->oSmallPiranhaFlameUnkF8, 0.6f)) {
if (approach_f32_ptr(&o->oSmallPiranhaFlameStartSpeed, o->oSmallPiranhaFlameEndSpeed, 0.6f)) {
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x200);
}
obj_compute_vel_from_move_pitch(o->oSmallPiranhaFlameUnkF4);
obj_compute_vel_from_move_pitch(o->oSmallPiranhaFlameStartSpeed);
cur_obj_move_standard(-78);
spawn_object_with_scale(o, o->oSmallPiranhaFlameUnkFC, bhvSmallPiranhaFlame,
spawn_object_with_scale(o, o->oSmallPiranhaFlameModel, bhvSmallPiranhaFlame,
0.4f * o->header.gfx.scale[0]);
if (o->oTimer > o->oSmallPiranhaFlameUnk100) {
spawn_object_relative_with_scale(1, 0, o->oGraphYOffset, 0, o->header.gfx.scale[0], o,
o->oSmallPiranhaFlameUnkFC, bhvFlyguyFlame);
o->oSmallPiranhaFlameModel, bhvFlyguyFlame);
o->oSmallPiranhaFlameUnk100 = random_linear_offset(8, 15);
o->oTimer = 0;
}
obj_check_attacks(&sPiranhaPlantFireHitbox, o->oAction);
o->oSmallPiranhaFlameUnk104 += o->oSmallPiranhaFlameUnkF4;
o->oSmallPiranhaFlameUnk104 += o->oSmallPiranhaFlameStartSpeed;
if (o->oSmallPiranhaFlameUnk104 > 1500.0f || (o->oMoveFlags & (OBJ_MOVE_HIT_WALL | OBJ_MOVE_MASK_IN_WATER))) {
obj_die_if_health_non_positive();
+1 -1
View File
@@ -40,7 +40,7 @@ void bhv_flamethrower_loop(void) {
s32 model;
UNUSED u8 pad[8];
if (o->oAction == 0) {
if (gCurrLevelNum != LEVEL_BBH || gMarioOnMerryGoRound == 1)
if (gCurrLevelNum != LEVEL_BBH || gMarioOnMerryGoRound == TRUE)
if (o->oDistanceToMario < 2000.0f)
o->oAction++;
} else if (o->oAction == 1) {
+3 -3
View File
@@ -16,8 +16,8 @@ void bhv_heave_ho_throw_mario_loop(void) {
case 2:
cur_obj_play_sound_2(SOUND_OBJ_HEAVEHO_TOSSED);
gMarioObject->oInteractStatus |= INT_STATUS_MARIO_UNK2;
gMarioStates->forwardVel = -45.0f;
gMarioStates->vel[1] = 95.0f;
gMarioStates[0].forwardVel = -45.0f;
gMarioStates[0].vel[1] = 95.0f;
o->parentObj->oHeaveHoUnk88 = 0;
break;
}
@@ -27,7 +27,7 @@ void heave_ho_act_1(void) {
s32 sp1C = 0;
o->oForwardVel = 0.0f;
cur_obj_reverse_animation();
while (1) {
while (TRUE) {
if (D_8032F460[sp1C][0] == -1) {
o->oAction = 2;
break;
+3 -3
View File
@@ -49,7 +49,7 @@ void hoot_free_step(s16 fastOscY, s32 speed) {
struct FloorGeometry *sp2c;
s16 yaw = o->oMoveAngleYaw;
s16 pitch = o->oMoveAnglePitch;
s16 sp26 = o->header.gfx.unk38.animFrame;
s16 sp26 = o->header.gfx.animInfo.animFrame;
f32 xPrev = o->oPosX;
f32 zPrev = o->oPosZ;
f32 hSpeed;
@@ -95,7 +95,7 @@ void hoot_player_set_yaw(void) {
void hoot_carry_step(s32 speed, UNUSED f32 xPrev, UNUSED f32 zPrev) {
s16 yaw = o->oMoveAngleYaw;
s16 pitch = o->oMoveAnglePitch;
s16 sp22 = o->header.gfx.unk38.animFrame;
s16 sp22 = o->header.gfx.animInfo.animFrame;
f32 hSpeed;
o->oVelY = sins(pitch) * speed;
@@ -161,7 +161,7 @@ void hoot_act_ascent(f32 xPrev, f32 zPrev) {
if (o->oTimer >= 29) {
cur_obj_play_sound_1(SOUND_ENV_WIND2);
o->header.gfx.unk38.animFrame = 1;
o->header.gfx.animInfo.animFrame = 1;
}
if (o->oPosY > 6500.0f)
+1 -1
View File
@@ -29,7 +29,7 @@ void bhv_intro_peach_loop(void) {
gCurrentObject->oIntroPeachPitchFromFocus = -9984.f;
gCurrentObject->oIntroPeachYawFromFocus = -768.f;
gCurrentObject->oOpacity = 255;
gCurrentObject->header.gfx.unk38.animFrame = 100;
gCurrentObject->header.gfx.animInfo.animFrame = 100;
break;
case 1:
intro_peach_set_pos_and_opacity(gCurrentObject, 0.f, 0.f);
+1 -1
View File
@@ -5,7 +5,7 @@ void spawn_child_obj_relative(struct Object *parent, s16 xOffset, s16 yOffset, s
s32 model, const BehaviorScript *behavior) {
struct Object *sp1C = spawn_object(parent, model, behavior);
sp1C->header.gfx.unk38.animFrame = random_float() * 6.f;
sp1C->header.gfx.animInfo.animFrame = random_float() * 6.f;
sp1C->oEndBirdUnk104 = sCutsceneVars[9].point[0];
sCutsceneVars[9].point[0] += 1.f;
sp1C->oPosX += xOffset;
+6 -6
View File
@@ -3,17 +3,17 @@
s32 check_mario_attacking(UNUSED s32 sp18) {
if (obj_check_if_collided_with_object(o, gMarioObject)) {
if (abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oMoveAngleYaw) > 0x6000) {
if (gMarioStates->action == ACT_SLIDE_KICK)
if (gMarioStates[0].action == ACT_SLIDE_KICK)
return 1;
if (gMarioStates->action == ACT_PUNCHING)
if (gMarioStates[0].action == ACT_PUNCHING)
return 1;
if (gMarioStates->action == ACT_MOVE_PUNCHING)
if (gMarioStates[0].action == ACT_MOVE_PUNCHING)
return 1;
if (gMarioStates->action == ACT_SLIDE_KICK_SLIDE)
if (gMarioStates[0].action == ACT_SLIDE_KICK_SLIDE)
return 1;
if (gMarioStates->action == ACT_JUMP_KICK)
if (gMarioStates[0].action == ACT_JUMP_KICK)
return 2;
if (gMarioStates->action == ACT_WALL_KICK_AIR)
if (gMarioStates[0].action == ACT_WALL_KICK_AIR)
return 2;
}
}
+8 -7
View File
@@ -22,8 +22,8 @@ void bhv_bobomb_anchor_mario_loop(void) {
void king_bobomb_act_0(void) {
#ifndef VERSION_JP
o->oForwardVel = 0;
o->oVelY = 0;
o->oForwardVel = 0.0f;
o->oVelY = 0.0f;
#endif
if (o->oSubAction == 0) {
cur_obj_become_intangible();
@@ -41,11 +41,12 @@ void king_bobomb_act_0(void) {
}
}
int mario_is_far_below_object(f32 arg0) {
if (arg0 < o->oPosY - gMarioObject->oPosY)
return 1;
else
return 0;
s32 mario_is_far_below_object(f32 arg0) {
if (arg0 < o->oPosY - gMarioObject->oPosY) {
return TRUE;
} else {
return FALSE;
}
}
void king_bobomb_act_2(void) {
+1 -1
View File
@@ -31,7 +31,7 @@ static s32 klepto_set_and_check_if_anim_at_end(void) {
} else if (o->oSoundStateID == 5) {
if (cur_obj_set_anim_if_at_end(0)) {
cur_obj_play_sound_2(SOUND_GENERAL_SWISH_WATER);
o->header.gfx.unk38.animFrame = 9;
o->header.gfx.animInfo.animFrame = 9;
}
} else {
if (cur_obj_check_anim_frame(9)) {
+1 -1
View File
@@ -16,7 +16,7 @@ void koopa_shell_spawn_water_drop(void) {
UNUSED s32 unused;
struct Object *drop;
spawn_object(o, MODEL_WAVE_TRAIL, bhvObjectWaveTrail);
if (gMarioStates->forwardVel > 10.0f) {
if (gMarioStates[0].forwardVel > 10.0f) {
drop = spawn_object_with_scale(o, MODEL_WHITE_PARTICLE_SMALL, bhvWaterDroplet, 1.5f);
drop->oVelY = random_float() * 30.0f;
obj_translate_xz_random(drop, 110.0f);
+1 -1
View File
@@ -36,7 +36,7 @@ void manta_ray_move(void) {
s16 sp1E;
s32 sp18;
sp1E = o->header.gfx.unk38.animFrame;
sp1E = o->header.gfx.animInfo.animFrame;
gCurrentObject->oPathedStartWaypoint = (struct Waypoint *) sMantaRayTraj;
sp18 = cur_obj_follow_path(sp18);
o->oMantaUnkF8 = o->oPathedTargetYaw;
+1 -1
View File
@@ -29,7 +29,7 @@ void bhv_pushable_loop(void) {
s16 sp1C;
obj_set_hitbox(o, &sMetalBoxHitbox);
o->oForwardVel = 0.0f;
if (obj_check_if_collided_with_object(o, gMarioObject) && gMarioStates->flags & 0x80000000) {
if (obj_check_if_collided_with_object(o, gMarioObject) && gMarioStates[0].flags & MARIO_UNKNOWN_31) {
sp1C = obj_angle_to_object(o, gMarioObject);
if (abs_angle_diff(sp1C, gMarioObject->oMoveAngleYaw) > 0x4000) {
o->oMoveAngleYaw = (s16)((gMarioObject->oMoveAngleYaw + 0x2000) & 0xc000);
+6 -6
View File
@@ -8,19 +8,19 @@
*/
void bhv_mips_init(void) {
// Retrieve star flags for Castle Secret Stars on current save file.
u8 starFlags;
starFlags = save_file_get_star_flags(gCurrSaveFileNum - 1, -1);
u8 starFlags = save_file_get_star_flags(gCurrSaveFileNum - 1, -1);
// If the player has >= 15 stars and hasn't collected first MIPS star...
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24) >= 15 && (starFlags & 0x08) == 0) {
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) >= 15
&& !(starFlags & SAVE_FLAG_TO_STAR_FLAG(SAVE_FLAG_COLLECTED_MIPS_STAR_1))) {
o->oBehParams2ndByte = 0;
#ifndef VERSION_JP
o->oMipsForwardVelocity = 40.0f;
#endif
}
// If the player has >= 50 stars and hasn't collected second MIPS star...
else if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24) >= 50
&& (starFlags & 0x10) == 0) {
else if (save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) >= 50
&& !(starFlags & SAVE_FLAG_TO_STAR_FLAG(SAVE_FLAG_COLLECTED_MIPS_STAR_2))) {
o->oBehParams2ndByte = 1;
#ifndef VERSION_JP
o->oMipsForwardVelocity = 45.0f;
@@ -164,7 +164,7 @@ void bhv_mips_act_fall_down(void) {
s16 collisionFlags = 0;
collisionFlags = object_step();
o->header.gfx.unk38.animFrame = 0;
o->header.gfx.animInfo.animFrame = 0;
if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) == 1) {
o->oAction = MIPS_ACT_WAIT_FOR_ANIMATION_DONE;
+2 -2
View File
@@ -55,7 +55,7 @@ void moneybag_check_mario_collision(void) {
// sp20 = collisionFlags
void moneybag_jump(s8 collisionFlags) {
s16 animFrame = o->header.gfx.unk38.animFrame;
s16 animFrame = o->header.gfx.animInfo.animFrame;
switch (o->oMoneybagJumpState) {
case MONEYBAG_JUMP_PREPARE:
@@ -96,7 +96,7 @@ void moneybag_jump(s8 collisionFlags) {
if (o->oTimer >= 61) {
o->oMoneybagJumpState = MONEYBAG_JUMP_LANDING;
o->oForwardVel = 0;
o->header.gfx.unk38.animFrame = 0;
o->header.gfx.animInfo.animFrame = 0;
}
break;
+4 -2
View File
@@ -20,11 +20,13 @@ void bhv_1up_common_init(void) {
void bhv_1up_init(void) {
bhv_1up_common_init();
if (o->oBehParams2ndByte == 1) {
if ((save_file_get_flags() & 0x50) == 0)
if (!(save_file_get_flags() & (SAVE_FLAG_HAVE_KEY_1 | SAVE_FLAG_UNLOCKED_BASEMENT_DOOR))) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
} else if (o->oBehParams2ndByte == 2) {
if ((save_file_get_flags() & 0xa0) == 0)
if (!(save_file_get_flags() & (SAVE_FLAG_HAVE_KEY_2 | SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR))) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
}
}
+2 -2
View File
@@ -30,9 +30,9 @@ void bhv_piranha_plant_bubble_loop(void) {
struct Object *parent = o->parentObj; // the Piranha Plant
f32 scale = 0;
s32 i;
s32 frame = parent->header.gfx.unk38.animFrame;
s32 frame = parent->header.gfx.animInfo.animFrame;
// TODO: rename lastFrame if it is inaccurate
s32 lastFrame = parent->header.gfx.unk38.curAnim->unk08 - 2;
s32 lastFrame = parent->header.gfx.animInfo.curAnim->loopEnd - 2;
s32 UNUSED unused;
f32 doneShrinkingFrame; // the first frame after shrinking is done
f32 beginGrowingFrame; // the frame just before growing begins
+3 -3
View File
@@ -240,7 +240,7 @@ static s8 sPiranhaPlantBiteSoundFrames[] = { 12, 28, 50, 64, -1 };
* Piranha Plant will move to the attacked state.
*/
void piranha_plant_act_biting(void) {
s32 frame = o->header.gfx.unk38.animFrame;
s32 frame = o->header.gfx.animInfo.animFrame;
cur_obj_become_tangible();
@@ -277,9 +277,9 @@ void piranha_plant_act_biting(void) {
* This is called from both the "stopped biting" state and the "sleeping" state.
*/
s32 mario_moving_fast_enough_to_make_piranha_plant_bite(void) {
if (gMarioStates->vel[1] > 10.0f)
if (gMarioStates[0].vel[1] > 10.0f)
return 1;
if (gMarioStates->forwardVel > 10.0f)
if (gMarioStates[0].forwardVel > 10.0f)
return 1;
return 0;
}
+1 -1
View File
@@ -4,6 +4,6 @@ void bhv_pole_base_loop(void) {
if (o->oPosY - 10.0f < gMarioObject->oPosY
&& gMarioObject->oPosY < o->oPosY + o->hitboxHeight + 30.0f)
if (o->oTimer > 10)
if (!(gMarioStates->action & MARIO_PUNCHING))
if (!(gMarioStates[0].action & MARIO_PUNCHING))
cur_obj_push_mario_away(70.0f);
}
+1 -1
View File
@@ -16,7 +16,7 @@ void bhv_purple_switch_loop(void) {
case PURPLE_SWITCH_IDLE:
cur_obj_set_model(MODEL_PURPLE_SWITCH);
cur_obj_scale(1.5f);
if (gMarioObject->platform == o && !(gMarioStates->action & MARIO_UNKNOWN_13)) {
if (gMarioObject->platform == o && !(gMarioStates[0].action & MARIO_UNKNOWN_13)) {
if (lateral_dist_between_objects(o, gMarioObject) < 127.5) {
o->oAction = PURPLE_SWITCH_PRESSED;
}
+4 -4
View File
@@ -1,7 +1,7 @@
// seaweed.c.inc
void bhv_seaweed_init(void) {
o->header.gfx.unk38.animFrame = random_float() * 80.0f;
o->header.gfx.animInfo.animFrame = random_float() * 80.0f;
}
void bhv_seaweed_bundle_init(void) {
@@ -23,7 +23,7 @@ void bhv_seaweed_bundle_init(void) {
seaweed->header.gfx.scale[0] = 0.8;
seaweed->header.gfx.scale[1] = 0.9;
seaweed->header.gfx.scale[2] = 0.8;
seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
seaweed->header.gfx.animInfo.animFrame = random_float() * 80.0f;
seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
seaweed->oFaceAngleYaw = 40500;
@@ -32,7 +32,7 @@ void bhv_seaweed_bundle_init(void) {
seaweed->header.gfx.scale[0] = 0.8;
seaweed->header.gfx.scale[1] = 0.8;
seaweed->header.gfx.scale[2] = 0.8;
seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
seaweed->header.gfx.animInfo.animFrame = random_float() * 80.0f;
seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
seaweed->oFaceAngleYaw = 57236;
@@ -41,5 +41,5 @@ void bhv_seaweed_bundle_init(void) {
seaweed->header.gfx.scale[0] = 1.2;
seaweed->header.gfx.scale[1] = 1.2;
seaweed->header.gfx.scale[2] = 1.2;
seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
seaweed->header.gfx.animInfo.animFrame = random_float() * 80.0f;
}
+1 -2
View File
@@ -20,7 +20,6 @@ void bhv_bowser_shock_wave_loop(void) {
sp20 = o->oBowserShockWaveUnkF4 * D_8032F420[3];
if ((sp2C < o->oDistanceToMario && o->oDistanceToMario < sp28)
|| (sp24 < o->oDistanceToMario && o->oDistanceToMario < sp20))
gMarioObject->oInteractStatus |=
0x10; // This is interact_coin, but the name sounds wrong in this behiavor
gMarioObject->oInteractStatus |= INT_STATUS_HIT_BY_SHOCKWAVE;
}
}
+2 -1
View File
@@ -66,7 +66,8 @@ void snowmans_bottom_act_1(void) {
if (sp20 == -1) {
sp1E = (u16) o->oAngleToMario - (u16) o->oMoveAngleYaw;
if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == 1 && o->oSnowmansBottomUnk1AC == 1) {
if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == TRUE
&& o->oSnowmansBottomUnk1AC == 1) {
o->oSnowmansBottomUnkF8 = o->oAngleToMario;
} else {
o->oSnowmansBottomUnkF8 = o->oMoveAngleYaw;
+1 -1
View File
@@ -19,7 +19,7 @@ void bhv_thi_tiny_island_top_loop(void) {
if (!(gTHIWaterDrained & 1)) {
if (o->oAction == 0) {
if (o->oDistanceToMario < 500.0f)
if (gMarioStates->action == ACT_GROUND_POUND_LAND) {
if (gMarioStates[0].action == ACT_GROUND_POUND_LAND) {
o->oAction++;
cur_obj_spawn_particles(&D_8032F134);
spawn_triangle_break_particles(20, 138, 0.3f, 3);
+1 -1
View File
@@ -81,7 +81,7 @@ void tweester_act_chase(void) {
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x200);
print_debug_top_down_objectinfo("off ", 0);
if (gMarioStates->action == ACT_TWIRLING)
if (gMarioStates[0].action == ACT_TWIRLING)
o->oSubAction++;
} else {
o->oForwardVel = 20.0f;
+39 -39
View File
@@ -3,16 +3,16 @@
/**
* @file Contains behavior for the ukiki objects.
*
* Hat ukiki is the ukiki that steals Mario's hat.
* Cap ukiki is the ukiki that steals Mario's cap.
* Cage ukiki is the ukiki that triggers the cage star.
*/
/**
* Sets the hat ukiki to its home if Mario is far away
* Sets the cap ukiki to its home if Mario is far away
* or makes him wait to respawn if in water.
*/
void handle_hat_ukiki_reset(void) {
if (o->oBehParams2ndByte == UKIKI_HAT) {
void handle_cap_ukiki_reset(void) {
if (o->oBehParams2ndByte == UKIKI_CAP) {
if (cur_obj_mario_far_away()) {
cur_obj_set_pos_to_home_and_stop();
o->oAction = UKIKI_ACT_IDLE;
@@ -23,12 +23,12 @@ void handle_hat_ukiki_reset(void) {
}
/**
* Returns TRUE if Mario has his hat and ukiki is
* the hat ukiki.
* Returns TRUE if Mario has his cap and ukiki is
* the cap ukiki.
*/
s32 is_hat_ukiki_and_mario_has_hat(void) {
if (o->oBehParams2ndByte == UKIKI_HAT) {
if (does_mario_have_hat(gMarioState)) {
s32 is_cap_ukiki_and_mario_has_normal_cap_on_head(void) {
if (o->oBehParams2ndByte == UKIKI_CAP) {
if (does_mario_have_normal_cap_on_head(gMarioState)) {
return TRUE;
}
}
@@ -124,7 +124,7 @@ void idle_ukiki_taunt(void) {
void ukiki_act_idle(void) {
idle_ukiki_taunt();
if (is_hat_ukiki_and_mario_has_hat()) {
if (is_cap_ukiki_and_mario_has_normal_cap_on_head()) {
if (o->oDistanceToMario > 700.0f && o->oDistanceToMario < 1000.0f) {
o->oAction = UKIKI_ACT_RUN;
} else if (o->oDistanceToMario <= 700.0f && 200.0f < o->oDistanceToMario) {
@@ -140,8 +140,8 @@ void ukiki_act_idle(void) {
o->oAction = UKIKI_ACT_GO_TO_CAGE;
}
// Jump away from Mario after stealing his hat.
if (o->oUkikiTextState == UKIKI_TEXT_STOLE_HAT) {
// Jump away from Mario after stealing his cap.
if (o->oUkikiTextState == UKIKI_TEXT_STOLE_CAP) {
o->oMoveAngleYaw = gMarioObject->oMoveAngleYaw + 0x8000;
if (check_if_moving_over_floor(50.0f, 150.0f)) {
@@ -159,10 +159,10 @@ void ukiki_act_idle(void) {
}
}
o->oUkikiTextState = UKIKI_TEXT_HAS_HAT;
o->oUkikiTextState = UKIKI_TEXT_HAS_CAP;
}
if (o->oBehParams2ndByte == UKIKI_HAT) {
if (o->oBehParams2ndByte == UKIKI_CAP) {
if (o->oPosY < -1550.0f) {
o->oAction = UKIKI_ACT_RETURN_HOME;
}
@@ -171,7 +171,7 @@ void ukiki_act_idle(void) {
/**
* Ukiki attempts to run home, which is often impossible depending on terrain.
* Only used for the hat ukiki.
* Only used for the cap ukiki.
*/
void ukiki_act_return_home(void) {
UNUSED s32 unused;
@@ -232,7 +232,7 @@ void ukiki_act_turn_to_mario(void) {
o->oAction = UKIKI_ACT_IDLE;
}
if (is_hat_ukiki_and_mario_has_hat()){
if (is_cap_ukiki_and_mario_has_normal_cap_on_head()){
if (o->oDistanceToMario > 500.0f) {
o->oAction = UKIKI_ACT_RUN;
}
@@ -248,7 +248,7 @@ void ukiki_act_run(void) {
s32 fleeMario = TRUE;
s16 goalYaw = o->oAngleToMario + 0x8000;
if (is_hat_ukiki_and_mario_has_hat()) {
if (is_cap_ukiki_and_mario_has_normal_cap_on_head()) {
fleeMario = FALSE;
goalYaw = o->oAngleToMario;
}
@@ -488,7 +488,7 @@ void ukiki_free_loop(void) {
}
cur_obj_move_standard(steepSlopeAngleDegrees);
handle_hat_ukiki_reset();
handle_cap_ukiki_reset();
if(!(o->oMoveFlags & OBJ_MOVE_MASK_IN_WATER)) {
exec_anim_sound_state(sUkikiSoundStates);
@@ -499,7 +499,7 @@ void ukiki_free_loop(void) {
* Unused function for timing ukiki's blinking.
* Image still present in Ukiki's actor graphics.
*
* Possibly unused so AnimState could be used for wearing a hat?
* Possibly unused so AnimState could be used for wearing a cap?
*/
static void ukiki_blink_timer(void) {
if (gGlobalTimer % 50 < 7) {
@@ -555,37 +555,37 @@ void cage_ukiki_held_loop(void) {
}
/**
* Called by the main behavior function for the hat ukiki whenever it is held.
* Called by the main behavior function for the cap ukiki whenever it is held.
*/
void hat_ukiki_held_loop(void) {
void cap_ukiki_held_loop(void) {
switch(o->oUkikiTextState) {
case UKIKI_TEXT_DEFAULT:
if (mario_lose_cap_to_enemy(2)) {
o->oUkikiTextState = UKIKI_TEXT_STEAL_HAT;
o->oUkikiHasHat |= UKIKI_HAT_ON;
o->oUkikiTextState = UKIKI_TEXT_STEAL_CAP;
o->oUkikiHasCap |= UKIKI_CAP_ON;
} else {}
break;
case UKIKI_TEXT_STEAL_HAT:
case UKIKI_TEXT_STEAL_CAP:
if (cur_obj_update_dialog(2, 2, DIALOG_100, 0)) {
o->oInteractionSubtype |= INT_SUBTYPE_DROP_IMMEDIATELY;
o->oUkikiTextState = UKIKI_TEXT_STOLE_HAT;
o->oUkikiTextState = UKIKI_TEXT_STOLE_CAP;
}
break;
case UKIKI_TEXT_STOLE_HAT:
case UKIKI_TEXT_STOLE_CAP:
break;
case UKIKI_TEXT_HAS_HAT:
case UKIKI_TEXT_HAS_CAP:
if (cur_obj_update_dialog(2, 18, DIALOG_101, 0)) {
mario_retrieve_cap();
set_mario_npc_dialog(0);
o->oUkikiHasHat &= ~UKIKI_HAT_ON;
o->oUkikiTextState = UKIKI_TEXT_GAVE_HAT_BACK;
o->oUkikiHasCap &= ~UKIKI_CAP_ON;
o->oUkikiTextState = UKIKI_TEXT_GAVE_CAP_BACK;
}
break;
case UKIKI_TEXT_GAVE_HAT_BACK:
case UKIKI_TEXT_GAVE_CAP_BACK:
o->oUkikiTextState = UKIKI_TEXT_DEFAULT;
o->oAction = UKIKI_ACT_IDLE;
break;
@@ -593,20 +593,20 @@ void hat_ukiki_held_loop(void) {
}
/**
* Initializatation for ukiki, determines if it has Mario's hat.
* Initializatation for ukiki, determines if it has Mario's cap.
*/
void bhv_ukiki_init(void) {
if (o->oBehParams2ndByte == UKIKI_HAT) {
if (o->oBehParams2ndByte == UKIKI_CAP) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_UKIKI) {
o->oUkikiTextState = UKIKI_TEXT_HAS_HAT;
o->oUkikiHasHat |= UKIKI_HAT_ON;
o->oUkikiTextState = UKIKI_TEXT_HAS_CAP;
o->oUkikiHasCap |= UKIKI_CAP_ON;
}
}
}
/**
* The main behavior function for ukiki. Chooses which behavior to use
* dependent on the held state and whick ukiki it is (cage or hat).
* dependent on the held state and whick ukiki it is (cage or cap).
*/
void bhv_ukiki_loop(void) {
switch(o->oHeldState) {
@@ -620,8 +620,8 @@ void bhv_ukiki_loop(void) {
cur_obj_unrender_and_reset_state(UKIKI_ANIM_HELD, 0);
obj_copy_pos(o, gMarioObject);
if (o->oBehParams2ndByte == UKIKI_HAT) {
hat_ukiki_held_loop();
if (o->oBehParams2ndByte == UKIKI_CAP) {
cap_ukiki_held_loop();
} else {
cage_ukiki_held_loop();
}
@@ -633,8 +633,8 @@ void bhv_ukiki_loop(void) {
break;
}
if (o->oUkikiHasHat & UKIKI_HAT_ON) {
o->oAnimState = UKIKI_ANIM_STATE_HAT_ON;
if (o->oUkikiHasCap & UKIKI_CAP_ON) {
o->oAnimState = UKIKI_ANIM_STATE_CAP_ON;
} else {
o->oAnimState = UKIKI_ANIM_STATE_DEFAULT;
}
+2 -2
View File
@@ -61,11 +61,11 @@ void water_level_pillar_drained(void) {
void bhv_water_level_pillar_init(void) {
if (save_file_get_flags() & SAVE_FLAG_MOAT_DRAINED)
o->oWaterLevelPillarUnkF8 = 1;
o->oWaterLevelPillarDrained = 1;
}
void bhv_water_level_pillar_loop(void) {
if (o->oWaterLevelPillarUnkF8)
if (o->oWaterLevelPillarDrained)
water_level_pillar_drained();
else
water_level_pillar_undrained();
@@ -85,7 +85,7 @@ void bhv_water_droplet_loop(void) {
void bhv_idle_water_wave_loop(void) {
obj_copy_pos(o, gMarioObject);
o->oPosY = gMarioStates->waterLevel + 5;
o->oPosY = gMarioStates[0].waterLevel + 5;
if (!(gMarioObject->oMarioParticleFlags & ACTIVE_PARTICLE_IDLE_WATER_WAVE)) {
gMarioObject->oActiveParticleFlags &= (u16)~ACTIVE_PARTICLE_IDLE_WATER_WAVE;
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
+1 -1
View File
@@ -1,7 +1,7 @@
// whomp.c.inc
void whomp_play_sfx_from_pound_animation(void) {
UNUSED s32 sp2C = o->header.gfx.unk38.animFrame;
UNUSED s32 sp2C = o->header.gfx.animInfo.animFrame;
s32 sp28 = 0;
if (o->oForwardVel < 5.0f) {
sp28 = cur_obj_check_anim_frame(0);
+2 -2
View File
@@ -137,7 +137,7 @@ void wiggler_init_segments(void) {
(segments + i)->yaw = o->oFaceAngleYaw;
}
o->header.gfx.unk38.animFrame = -1;
o->header.gfx.animInfo.animFrame = -1;
// Spawn each body part
for (i = 1; i <= 3; i++) {
@@ -145,7 +145,7 @@ void wiggler_init_segments(void) {
spawn_object_relative(i, 0, 0, 0, o, MODEL_WIGGLER_BODY, bhvWigglerBody);
if (bodyPart != NULL) {
obj_init_animation_with_sound(bodyPart, wiggler_seg5_anims_0500C874, 0);
bodyPart->header.gfx.unk38.animFrame = (23 * i) % 26 - 1;
bodyPart->header.gfx.animInfo.animFrame = (23 * i) % 26 - 1;
}
}
+7 -6
View File
@@ -11,14 +11,15 @@ void bhv_yoshi_init(void) {
o->oBuoyancy = 1.3f;
o->oInteractionSubtype = INT_SUBTYPE_NPC;
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24) < 120 || sYoshiDead == TRUE) {
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) < 120
|| sYoshiDead == TRUE) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
}
void yoshi_walk_loop(void) {
UNUSED s16 sp26;
s16 sp24 = o->header.gfx.unk38.animFrame;
s16 sp24 = o->header.gfx.animInfo.animFrame;
o->oForwardVel = 10.0f;
sp26 = object_step();
@@ -41,7 +42,7 @@ void yoshi_walk_loop(void) {
void yoshi_idle_loop(void) {
s16 chosenHome;
UNUSED s16 sp1C = o->header.gfx.unk38.animFrame;
UNUSED s16 sp1C = o->header.gfx.animInfo.animFrame;
if (o->oTimer > 90) {
chosenHome = random_float() * 3.99;
@@ -94,7 +95,7 @@ void yoshi_talk_loop(void) {
}
void yoshi_walk_and_jump_off_roof_loop(void) {
s16 sp26 = o->header.gfx.unk38.animFrame;
s16 sp26 = o->header.gfx.animInfo.animFrame;
o->oForwardVel = 10.0f;
object_step();
@@ -124,7 +125,7 @@ void yoshi_finish_jumping_and_despawn_loop(void) {
if (o->oPosY < 2100.0f) {
set_mario_npc_dialog(0);
gObjCutsceneDone = TRUE;
sYoshiDead = 1;
sYoshiDead = TRUE;
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
}
@@ -134,7 +135,7 @@ void yoshi_give_present_loop(void) {
if (gHudDisplay.lives == 100) {
play_sound(SOUND_GENERAL_COLLECT_1UP, gDefaultSoundArgs);
gSpecialTripleJump = 1;
gSpecialTripleJump = TRUE;
o->oAction = YOSHI_ACT_WALK_JUMP_OFF_ROOF;
return;
}
+26 -26
View File
@@ -659,9 +659,9 @@ void unused_set_camera_pitch_shake_env(s16 shake) {
* both ranges are always 200.f
* Since focMul is 0.9, `focOff` is closer to the floor than `posOff`
* posOff and focOff are sometimes the same address, which just ignores the pos calculation
*! Doesn't return anything, but required to match EU
*! Doesn't return anything, but required to match on -O2
*/
f32 calc_y_to_curr_floor(f32 *posOff, f32 posMul, f32 posBound, f32 *focOff, f32 focMul, f32 focBound) {
BAD_RETURN(f32) calc_y_to_curr_floor(f32 *posOff, f32 posMul, f32 posBound, f32 *focOff, f32 focMul, f32 focBound) {
f32 floorHeight = sMarioGeometry.currFloorHeight;
f32 waterHeight;
UNUSED s32 filler;
@@ -786,10 +786,10 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
}
}
approach_camera_height(c, goalHeight, 20.f);
if (camCeilHeight != 20000.f) {
if (camCeilHeight != CELL_HEIGHT_LIMIT) {
camCeilHeight -= baseOff;
if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
|| (sMarioGeometry.currCeilHeight != 20000.f
|| (sMarioGeometry.currCeilHeight != CELL_HEIGHT_LIMIT
&& sMarioGeometry.currCeilHeight > camCeilHeight && c->pos[1] > camCeilHeight)) {
c->pos[1] = camCeilHeight;
}
@@ -1484,7 +1484,7 @@ s32 update_fixed_camera(struct Camera *c, Vec3f focus, UNUSED Vec3f pos) {
vec3f_add(basePos, sCastleEntranceOffset);
if (sMarioGeometry.currFloorType != SURFACE_DEATH_PLANE
&& sMarioGeometry.currFloorHeight != -11000.f) {
&& sMarioGeometry.currFloorHeight != FLOOR_LOWER_LIMIT) {
goalHeight = sMarioGeometry.currFloorHeight + basePos[1] + heightOffset;
} else {
goalHeight = gLakituState.goalPos[1];
@@ -1495,7 +1495,7 @@ s32 update_fixed_camera(struct Camera *c, Vec3f focus, UNUSED Vec3f pos) {
}
ceilHeight = find_ceil(c->pos[0], goalHeight - 100.f, c->pos[2], &ceiling);
if (ceilHeight != 20000.f) {
if (ceilHeight != CELL_HEIGHT_LIMIT) {
if (goalHeight > (ceilHeight -= 125.f)) {
goalHeight = ceilHeight;
}
@@ -1594,7 +1594,7 @@ s32 update_boss_fight_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
// When C-Down is not active, this
vec3f_set_dist_and_angle(focus, pos, focusDistance, 0x1000, yaw);
// Find the floor of the arena
pos[1] = find_floor(c->areaCenX, 20000.f, c->areaCenZ, &floor);
pos[1] = find_floor(c->areaCenX, CELL_HEIGHT_LIMIT, c->areaCenZ, &floor);
if (floor != NULL) {
nx = floor->normal.x;
ny = floor->normal.y;
@@ -1610,7 +1610,7 @@ s32 update_boss_fight_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
}
}
//! Must be same line to match EU
//! Must be same line to match on -O2
// Prevent the camera from going to the ground in the outside boss fight
if (gCurrLevelNum == LEVEL_BBH) { pos[1] = 2047.f; }
@@ -2268,7 +2268,7 @@ s16 update_default_camera(struct Camera *c) {
// If there's water below the camera, decide whether to keep the camera above the water surface
waterHeight = find_water_level(cPos[0], cPos[2]);
if (waterHeight != -11000.f) {
if (waterHeight != FLOOR_LOWER_LIMIT) {
waterHeight += 125.f;
distFromWater = waterHeight - marioFloorHeight;
if (!(gCameraMovementFlags & CAM_MOVE_METAL_BELOW_WATER)) {
@@ -2318,7 +2318,7 @@ s16 update_default_camera(struct Camera *c) {
// Make Lakitu fly above the gas
gasHeight = find_poison_gas_level(cPos[0], cPos[2]);
if (gasHeight != -11000.f) {
if (gasHeight != FLOOR_LOWER_LIMIT) {
if ((gasHeight += 130.f) > c->pos[1]) {
c->pos[1] = gasHeight;
}
@@ -2329,7 +2329,7 @@ s16 update_default_camera(struct Camera *c) {
if (c->mode == CAMERA_MODE_FREE_ROAM) {
camFloorHeight -= 100.f;
}
ceilHeight = 20000.f;
ceilHeight = CELL_HEIGHT_LIMIT;
vec3f_copy(c->focus, sMarioCamState->pos);
}
@@ -2338,10 +2338,10 @@ s16 update_default_camera(struct Camera *c) {
if (sMarioCamState->pos[1] - 100.f > camFloorHeight) {
camFloorHeight = sMarioCamState->pos[1] - 100.f;
}
ceilHeight = 20000.f;
ceilHeight = CELL_HEIGHT_LIMIT;
vec3f_copy(c->focus, sMarioCamState->pos);
}
if (camFloorHeight != -11000.f) {
if (camFloorHeight != FLOOR_LOWER_LIMIT) {
camFloorHeight += posHeight;
approach_camera_height(c, camFloorHeight, 20.f);
}
@@ -2363,7 +2363,7 @@ s16 update_default_camera(struct Camera *c) {
vec3f_set_dist_and_angle(c->focus, c->pos, dist, tempPitch, tempYaw);
}
}
if (ceilHeight != 20000.f) {
if (ceilHeight != CELL_HEIGHT_LIMIT) {
if (c->pos[1] > (ceilHeight -= 150.f)
&& (avoidStatus = is_range_behind_surface(c->pos, sMarioCamState->pos, ceil, 0, -1)) == 1) {
c->pos[1] = ceilHeight;
@@ -2461,7 +2461,7 @@ s32 update_spiral_stairs_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
checkPos[2] = focus[2] + (cPos[2] - focus[2]) * 0.7f;
floorHeight = find_floor(checkPos[0], checkPos[1] + 50.f, checkPos[2], &floor);
if (floorHeight != -11000.f) {
if (floorHeight != FLOOR_LOWER_LIMIT) {
if (floorHeight < sMarioGeometry.currFloorHeight) {
floorHeight = sMarioGeometry.currFloorHeight;
}
@@ -2984,7 +2984,7 @@ void update_lakitu(struct Camera *c) {
distToFloor = find_floor(gLakituState.pos[0],
gLakituState.pos[1] + 20.0f,
gLakituState.pos[2], &floor);
if (distToFloor != -11000.f) {
if (distToFloor != FLOOR_LOWER_LIMIT) {
if (gLakituState.pos[1] < (distToFloor += 100.0f)) {
gLakituState.pos[1] = distToFloor;
} else {
@@ -4277,7 +4277,7 @@ s16 reduce_by_dist_from_camera(s16 value, f32 maxDist, f32 posX, f32 posY, f32 p
vec3f_get_dist_and_angle(gLakituState.goalPos, pos, &dist, &pitch, &yaw);
if (dist < maxDist) {
calculate_angles(gLakituState.goalPos, gLakituState.goalFocus, &goalPitch, &goalYaw);
//! Must be same line to match EU
//! Must be same line to match on -O2
pitch -= goalPitch; yaw -= goalYaw;
dist -= 2000.f;
if (dist < 0.f) {
@@ -5456,7 +5456,7 @@ s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc,
if (gCamera->cutscene != 0 || !(gCameraMovementFlags & CAM_MOVE_C_UP_MODE)) {
floorHeight = find_floor(newPos[0], newPos[1], newPos[2], &floor);
if (floorHeight != -11000.f) {
if (floorHeight != FLOOR_LOWER_LIMIT) {
if ((floorHeight += 125.f) > newPos[1]) {
newPos[1] = floorHeight;
}
@@ -6687,19 +6687,19 @@ void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood) {
floorY = find_floor(pos[0], pos[1] + 50.f, pos[2], &surf);
ceilY = find_ceil(pos[0], pos[1] - 50.f, pos[2], &surf);
if ((-11000.f != floorY) && (20000.f == ceilY)) {
if ((FLOOR_LOWER_LIMIT != floorY) && (CELL_HEIGHT_LIMIT == ceilY)) {
if (pos[1] < (floorY += 125.f)) {
pos[1] = floorY;
}
}
if ((-11000.f == floorY) && (20000.f != ceilY)) {
if ((FLOOR_LOWER_LIMIT == floorY) && (CELL_HEIGHT_LIMIT != ceilY)) {
if (pos[1] > (ceilY -= 125.f)) {
pos[1] = ceilY;
}
}
if ((-11000.f != floorY) && (20000.f != ceilY)) {
if ((FLOOR_LOWER_LIMIT != floorY) && (CELL_HEIGHT_LIMIT != ceilY)) {
floorY += 125.f;
ceilY -= 125.f;
@@ -6826,14 +6826,14 @@ void find_mario_floor_and_ceil(struct PlayerGeometry *pg) {
gCheckingSurfaceCollisionsForCamera = TRUE;
if (find_floor(sMarioCamState->pos[0], sMarioCamState->pos[1] + 10.f,
sMarioCamState->pos[2], &surf) != -11000.f) {
sMarioCamState->pos[2], &surf) != FLOOR_LOWER_LIMIT) {
pg->currFloorType = surf->type;
} else {
pg->currFloorType = 0;
}
if (find_ceil(sMarioCamState->pos[0], sMarioCamState->pos[1] - 10.f,
sMarioCamState->pos[2], &surf) != 20000.f) {
sMarioCamState->pos[2], &surf) != CELL_HEIGHT_LIMIT) {
pg->currCeilType = surf->type;
} else {
pg->currCeilType = 0;
@@ -7352,7 +7352,7 @@ BAD_RETURN(s32) cutscene_ending_peach_descends(struct Camera *c) {
}
/**
* Mario runs across the bridge to peach, and takes off his hat.
* Mario runs across the bridge to peach, and takes off his cap.
* Follow the sEndingMarioToPeach* splines while Mario runs across.
*/
BAD_RETURN(s32) cutscene_ending_mario_to_peach(struct Camera *c) {
@@ -8687,7 +8687,7 @@ BAD_RETURN(s32) cutscene_suffocation_stay_above_gas(struct Camera *c) {
cutscene_goto_cvar_pos(c, 400.f, 0x2800, 0x200, 0);
gasLevel = find_poison_gas_level(sMarioCamState->pos[0], sMarioCamState->pos[2]);
if (gasLevel != -11000.f) {
if (gasLevel != FLOOR_LOWER_LIMIT) {
if ((gasLevel += 130.f) > c->pos[1]) {
c->pos[1] = gasLevel;
}
@@ -10060,7 +10060,7 @@ BAD_RETURN(s32) cutscene_exit_painting_start(struct Camera *c) {
offset_rotated(c->pos, sCutsceneVars[0].point, sCutsceneVars[2].point, sCutsceneVars[0].angle);
floorHeight = find_floor(c->pos[0], c->pos[1] + 10.f, c->pos[2], &floor);
if (floorHeight != -11000.f) {
if (floorHeight != FLOOR_LOWER_LIMIT) {
if (c->pos[1] < (floorHeight += 60.f)) {
c->pos[1] = floorHeight;
}
+2 -2
View File
@@ -256,7 +256,7 @@ void print_stageinfo(void) {
void print_string_array_info(const char **strArr) {
s32 i;
if (sDebugStringArrPrinted == FALSE) {
if (!sDebugStringArrPrinted) {
sDebugStringArrPrinted += 1; // again, why not = TRUE...
for (i = 0; i < 8; i++) {
// sDebugPage is assumed to be 4 or 5 here.
@@ -401,7 +401,7 @@ void try_modify_debug_controls(void) {
if (gPlayer1Controller->buttonPressed & Z_TRIG) {
sNoExtraDebug ^= 1;
}
if (!(gPlayer1Controller->buttonDown & (L_TRIG | R_TRIG)) && sNoExtraDebug == FALSE) {
if (!(gPlayer1Controller->buttonDown & (L_TRIG | R_TRIG)) && !sNoExtraDebug) {
sp4 = 1;
if (gPlayer1Controller->buttonDown & B_BUTTON) {
sp4 = 100;
+3 -3
View File
@@ -45,7 +45,7 @@ struct MarioAnimation D_80339D10;
struct MarioAnimation gDemo;
UNUSED u8 filler80339D30[0x90];
int unused8032C690 = 0;
s32 unused8032C690 = 0;
u32 gGlobalTimer = 0;
static u16 sCurrFBNum = 0;
@@ -278,7 +278,7 @@ void draw_reset_bars(void) {
sp18 += D_8032C648++ * (SCREEN_WIDTH / 4);
for (sp24 = 0; sp24 < ((SCREEN_HEIGHT / 16) + 1); sp24++) {
// Must be on one line to match -O2
// Loop must be one line to match on -O2
for (sp20 = 0; sp20 < (SCREEN_WIDTH / 4); sp20++) *sp18++ = 0;
sp18 += ((SCREEN_WIDTH / 4) * 14);
}
@@ -603,7 +603,7 @@ void thread5_game_loop(UNUSED void *arg) {
set_sound_mode(save_file_get_sound_mode());
rendering_init();
while (1) {
while (TRUE) {
// if the reset timer is active, run the process to reset the game.
if (gResetTimer) {
draw_reset_bars();
+1 -1
View File
@@ -86,7 +86,7 @@ Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, UNUSE
if (callContext == GEO_CONTEXT_RENDER) {
flags = save_file_get_flags();
if (gHudDisplay.stars >= 10 && (flags & SAVE_FLAG_HAVE_WING_CAP) == 0) {
if (gHudDisplay.stars >= 10 && !(flags & SAVE_FLAG_HAVE_WING_CAP)) {
displayList = alloc_display_list(2 * sizeof(*displayList));
if (displayList == NULL) {
-1
View File
@@ -21,7 +21,6 @@ enum CameraHUDLut {
GLYPH_CAM_ARROW_DOWN
};
// Functions
void set_hud_camera_status(s16 status);
void render_hud(void);
+9 -9
View File
@@ -913,7 +913,7 @@ void create_dialog_box_with_response(s16 dialog) {
}
void reset_dialog_render_state(void) {
level_set_transition(0, 0);
level_set_transition(0, NULL);
if (gDialogBoxType == DIALOG_TYPE_ZOOM) {
trigger_cutscene_dialog(2);
@@ -1760,7 +1760,7 @@ void render_dialog_entries(void) {
break;
case DIALOG_STATE_CLOSING:
if (gDialogBoxOpenTimer == 20.0f) {
level_set_transition(0, 0);
level_set_transition(0, NULL);
play_sound(SOUND_MENU_MESSAGE_DISAPPEAR, gDefaultSoundArgs);
if (gDialogBoxType == DIALOG_TYPE_ZOOM) {
@@ -2608,7 +2608,7 @@ s16 render_pause_courses_and_castle(void) {
case DIALOG_STATE_OPENING:
gDialogLineNum = 1;
gDialogTextAlpha = 0;
level_set_transition(-1, 0);
level_set_transition(-1, NULL);
#if defined(VERSION_JP) || defined(VERSION_SH)
play_sound(SOUND_MENU_PAUSE, gDefaultSoundArgs);
#else
@@ -2639,7 +2639,7 @@ s16 render_pause_courses_and_castle(void) {
|| gPlayer3Controller->buttonPressed & START_BUTTON)
#endif
{
level_set_transition(0, 0);
level_set_transition(0, NULL);
play_sound(SOUND_MENU_PAUSE_2, gDefaultSoundArgs);
gDialogBoxState = DIALOG_STATE_OPENING;
gMenuMode = -1;
@@ -2666,7 +2666,7 @@ s16 render_pause_courses_and_castle(void) {
|| gPlayer3Controller->buttonPressed & START_BUTTON)
#endif
{
level_set_transition(0, 0);
level_set_transition(0, NULL);
play_sound(SOUND_MENU_PAUSE_2, gDefaultSoundArgs);
gMenuMode = -1;
gDialogBoxState = DIALOG_STATE_OPENING;
@@ -2757,7 +2757,7 @@ void print_hud_course_complete_coins(s16 x, s16 y) {
gCourseCompleteCoinsEqual = 1;
gCourseCompleteCoins = gHudDisplay.coins;
if (gGotFileCoinHiScore != 0) {
if (gGotFileCoinHiScore) {
print_hud_course_complete_string(HUD_PRINT_HISCORE);
}
} else {
@@ -2771,7 +2771,7 @@ void print_hud_course_complete_coins(s16 x, s16 y) {
}
}
if (gHudDisplay.coins == gCourseCompleteCoins && gGotFileCoinHiScore != 0) {
if (gHudDisplay.coins == gCourseCompleteCoins && gGotFileCoinHiScore) {
play_sound(SOUND_MENU_MARIO_CASTLE_WARP2, gDefaultSoundArgs);
}
}
@@ -2992,7 +2992,7 @@ s16 render_course_complete_screen(void) {
render_course_complete_lvl_info_and_hud_str();
if (gCourseDoneMenuTimer > 100 && gCourseCompleteCoinsEqual == 1) {
gDialogBoxState = DIALOG_STATE_VERTICAL;
level_set_transition(-1, 0);
level_set_transition(-1, NULL);
gDialogTextAlpha = 0;
gDialogLineNum = 1;
}
@@ -3013,7 +3013,7 @@ s16 render_course_complete_screen(void) {
|| gPlayer3Controller->buttonPressed & Z_TRIG
#endif
)) {
level_set_transition(0, 0);
level_set_transition(0, NULL);
play_sound(SOUND_MENU_STAR_SOUND, gDefaultSoundArgs);
gDialogBoxState = DIALOG_STATE_OPENING;
gMenuMode = -1;
+18 -10
View File
@@ -132,10 +132,10 @@ static u8 sJustTeleported = FALSE;
static u8 sPssSlideStarted = FALSE;
/**
* Returns the type of hat Mario is wearing.
* Returns the type of cap Mario is wearing.
*/
u32 get_mario_cap_flag(struct Object *capObject) {
void *script = virtual_to_segmented(0x13, capObject->behavior);
const BehaviorScript *script = virtual_to_segmented(0x13, capObject->behavior);
if (script == bhvNormalCap) {
return MARIO_NORMAL_CAP;
@@ -149,6 +149,7 @@ u32 get_mario_cap_flag(struct Object *capObject) {
return 0;
}
/**
* Returns true if the passed in object has a moving angle yaw
* in the angular range given towards Mario.
@@ -340,14 +341,14 @@ void mario_stop_riding_and_holding(struct MarioState *m) {
}
}
u32 does_mario_have_hat(struct MarioState *m) {
return (m->flags & MARIO_CAP_FLAGS) == (MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
u32 does_mario_have_normal_cap_on_head(struct MarioState *m) {
return (m->flags & (MARIO_CAPS | MARIO_CAP_ON_HEAD)) == (MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
}
void mario_blow_off_cap(struct MarioState *m, f32 capSpeed) {
struct Object *capObject;
if (does_mario_have_hat(m)) {
if (does_mario_have_normal_cap_on_head(m)) {
save_file_set_cap_pos(m->pos[0], m->pos[1], m->pos[2]);
m->flags &= ~(MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
@@ -367,7 +368,7 @@ void mario_blow_off_cap(struct MarioState *m, f32 capSpeed) {
u32 mario_lose_cap_to_enemy(u32 arg) {
u32 wasWearingCap = FALSE;
if (does_mario_have_hat(gMarioState)) {
if (does_mario_have_normal_cap_on_head(gMarioState)) {
save_file_set_flags(arg == 1 ? SAVE_FLAG_CAP_ON_KLEPTO : SAVE_FLAG_CAP_ON_UKIKI);
gMarioState->flags &= ~(MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
wasWearingCap = TRUE;
@@ -416,7 +417,7 @@ struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType)
u32 mario_check_object_grab(struct MarioState *m) {
u32 result = FALSE;
void *script;
const BehaviorScript *script;
if (m->input & INPUT_INTERACT_OBJ_GRABBABLE) {
script = virtual_to_segmented(0x13, m->interactObj->behavior);
@@ -702,6 +703,7 @@ u32 take_damage_from_interact_object(struct MarioState *m) {
queue_rumble_data(5, 80);
#endif
set_camera_shake_from_hit(shake);
return damage;
}
@@ -819,7 +821,6 @@ u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct O
play_sound(SOUND_MENU_STAR_SOUND, m->marioObj->header.gfx.cameraToObject);
#ifndef VERSION_JP
update_mario_sound_and_camera(m);
// func_802521A0
#endif
if (grandStar) {
@@ -1220,6 +1221,7 @@ u32 interact_clam_or_bubba(struct MarioState *m, UNUSED u32 interactType, struct
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return TRUE;
}
@@ -1295,6 +1297,7 @@ u32 interact_shock(struct MarioState *m, UNUSED u32 interactType, struct Object
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return FALSE;
}
@@ -1357,6 +1360,7 @@ u32 interact_hit_from_below(struct MarioState *m, UNUSED u32 interactType, struc
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return FALSE;
}
@@ -1394,6 +1398,7 @@ u32 interact_bounce_top(struct MarioState *m, UNUSED u32 interactType, struct Ob
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return FALSE;
}
@@ -1410,6 +1415,7 @@ u32 interact_unknown_08(struct MarioState *m, UNUSED u32 interactType, struct Ob
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return FALSE;
}
@@ -1421,6 +1427,7 @@ u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object
if (!(o->oInteractionSubtype & INT_SUBTYPE_DELAY_INVINCIBILITY)) {
sDelayInvincTimer = TRUE;
}
return FALSE;
}
@@ -1625,7 +1632,7 @@ u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o
}
u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o) {
void *script = virtual_to_segmented(0x13, o->behavior);
const BehaviorScript *script = virtual_to_segmented(0x13, o->behavior);
if (o->oInteractionSubtype & INT_SUBTYPE_KICKABLE) {
u32 interaction = determine_interaction(m, o);
@@ -1653,6 +1660,7 @@ u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o)
if (script != bhvBowser) {
push_mario_out_of_object(m, o, -5.0f);
}
return FALSE;
}
@@ -1668,7 +1676,7 @@ u32 mario_can_talk(struct MarioState *m, u32 arg) {
return TRUE;
}
val6 = m->marioObj->header.gfx.unk38.animID;
val6 = m->marioObj->header.gfx.animInfo.animID;
if (val6 == 0x0080 || val6 == 0x007F || val6 == 0x006C) {
return TRUE;
+2 -2
View File
@@ -84,7 +84,7 @@
#define INT_STATUS_MARIO_UNK1 (1 << 1) /* 0x00000002 */
#define INT_STATUS_MARIO_UNK2 (1 << 2) /* 0x00000004 */
#define INT_STATUS_MARIO_DROP_OBJECT (1 << 3) /* 0x00000008 */
#define INT_STATUS_MARIO_UNK4 (1 << 4) /* 0x00000010 */
#define INT_STATUS_HIT_BY_SHOCKWAVE (1 << 4) /* 0x00000010 */
#define INT_STATUS_MARIO_UNK5 (1 << 5) /* 0x00000020 */
#define INT_STATUS_MARIO_UNK6 (1 << 6) /* 0x00000040 */
#define INT_STATUS_MARIO_UNK7 (1 << 7) /* 0x00000080 */
@@ -104,7 +104,7 @@ void mario_grab_used_object(struct MarioState *m);
void mario_drop_held_object(struct MarioState *m);
void mario_throw_held_object(struct MarioState *m);
void mario_stop_riding_and_holding(struct MarioState *m);
u32 does_mario_have_hat(struct MarioState *m);
u32 does_mario_have_normal_cap_on_head(struct MarioState *m);
void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);
u32 mario_lose_cap_to_enemy(u32 arg);
void mario_retrieve_cap(void);
+2
View File
@@ -51,6 +51,7 @@ Gfx *geo_envfx_main(s32 callContext, struct GraphNode *node, Mat4 mtxf) {
vec3s_copy(marioPos, gVec3sZero);
envfx_update_particles(ENVFX_MODE_NONE, marioPos, camTo, camFrom);
}
return gfx;
}
@@ -73,5 +74,6 @@ Gfx *geo_skybox_main(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx)
gLakituState.pos[1], gLakituState.pos[2], gLakituState.focus[0],
gLakituState.focus[1], gLakituState.focus[2]);
}
return gfx;
}
+14 -17
View File
@@ -165,11 +165,11 @@ s32 sDelayedWarpArg;
s16 unusedEULevelUpdateBss1;
#endif
s8 sTimerRunning;
s8 gShouldNotPlayCastleMusic;
s8 gNeverEnteredCastle;
struct MarioState *gMarioState = &gMarioStates[0];
u8 unused1[4] = { 0 };
s8 D_8032C9E0 = 0;
s8 sWarpCheckpointActive = FALSE;
u8 unused3[4];
u8 unused4[2];
@@ -432,7 +432,7 @@ void init_mario_after_warp(void) {
#ifndef VERSION_JP
if (gCurrLevelNum == LEVEL_BOB
&& get_current_background_music() != SEQUENCE_ARGS(4, SEQ_LEVEL_SLIDE)
&& sTimerRunning != 0) {
&& sTimerRunning) {
play_music(SEQ_PLAYER_LEVEL, SEQUENCE_ARGS(4, SEQ_LEVEL_SLIDE), 0);
}
#endif
@@ -663,7 +663,7 @@ void initiate_painting_warp(void) {
warpNode = *pWarpNode;
if (!(warpNode.destLevel & 0x80)) {
D_8032C9E0 = check_warp_checkpoint(&warpNode);
sWarpCheckpointActive = check_warp_checkpoint(&warpNode);
}
initiate_warp(warpNode.destLevel & 0x7F, warpNode.destArea, warpNode.destNode, 0);
@@ -702,8 +702,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
switch (warpOp) {
case WARP_OP_DEMO_NEXT:
case WARP_OP_DEMO_END:
do {sDelayedWarpTimer = 20;} while (0);
case WARP_OP_DEMO_END: sDelayedWarpTimer = 20; // Must be one line to match on -O2
sSourceWarpNodeId = WARP_NODE_F0;
gSavedCourseNum = COURSE_NONE;
val04 = FALSE;
@@ -885,7 +884,7 @@ void update_hud_values(void) {
if (gCurrCreditsEntry == NULL) {
s16 numHealthWedges = gMarioState->health > 0 ? gMarioState->health >> 8 : 0;
if (gCurrCourseNum > 0) {
if (gCurrCourseNum >= COURSE_MIN) {
gHudDisplay.flags |= HUD_DISPLAY_FLAG_COIN_COUNT;
} else {
gHudDisplay.flags &= ~HUD_DISPLAY_FLAG_COIN_COUNT;
@@ -1073,7 +1072,6 @@ s32 play_mode_change_area(void) {
sTransitionTimer -= 1;
}
//! If sTransitionTimer is -1, this will miss.
if (sTransitionTimer == 0) {
sTransitionUpdate = NULL;
set_play_mode(PLAY_MODE_NORMAL);
@@ -1090,7 +1088,6 @@ s32 play_mode_change_level(void) {
sTransitionUpdate(&sTransitionTimer);
}
//! If sTransitionTimer is -1, this will miss.
if (--sTransitionTimer == -1) {
gHudDisplay.flags = HUD_DISPLAY_NONE;
sTransitionTimer = 0;
@@ -1167,7 +1164,7 @@ s32 init_level(void) {
gHudDisplay.flags = HUD_DISPLAY_NONE;
}
sTimerRunning = 0;
sTimerRunning = FALSE;
if (sWarpDest.type != WARP_TYPE_NOT_WARPING) {
if (sWarpDest.nodeId >= WARP_NODE_CREDITS_MIN) {
@@ -1186,7 +1183,7 @@ s32 init_level(void) {
if (gCurrDemoInput != NULL) {
set_mario_action(gMarioState, ACT_IDLE, 0);
} else if (gDebugLevelSelect == 0) {
} else if (!gDebugLevelSelect) {
if (gMarioState->action != ACT_UNINITIALIZED) {
if (save_file_exists(gCurrSaveFileNum - 1)) {
set_mario_action(gMarioState, ACT_IDLE, 0);
@@ -1259,13 +1256,13 @@ s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum) {
#endif
sWarpDest.type = WARP_TYPE_NOT_WARPING;
sDelayedWarpOp = WARP_OP_NONE;
gShouldNotPlayCastleMusic = !save_file_exists(gCurrSaveFileNum - 1);
gNeverEnteredCastle = !save_file_exists(gCurrSaveFileNum - 1);
gCurrLevelNum = levelNum;
gCurrCourseNum = COURSE_NONE;
gSavedCourseNum = COURSE_NONE;
gCurrCreditsEntry = NULL;
gSpecialTripleJump = 0;
gSpecialTripleJump = FALSE;
init_mario_from_save_file();
disable_warp_checkpoint();
@@ -1277,9 +1274,9 @@ s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum) {
}
s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum) {
s32 val4 = D_8032C9E0;
s32 warpCheckpointActive = sWarpCheckpointActive;
D_8032C9E0 = 0;
sWarpCheckpointActive = FALSE;
gCurrLevelNum = levelNum;
gCurrCourseNum = gLevelToCourseNumTable[levelNum - 1];
@@ -1300,11 +1297,11 @@ s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum) {
disable_warp_checkpoint();
}
if (gCurrCourseNum > COURSE_STAGES_MAX || val4 != 0) {
if (gCurrCourseNum > COURSE_STAGES_MAX || warpCheckpointActive) {
return 0;
}
if (gDebugLevelSelect != 0 && gShowProfiler == 0) {
if (gDebugLevelSelect && !gShowProfiler) {
return 0;
}
+1 -1
View File
@@ -100,7 +100,7 @@ struct HudDisplay {
};
extern struct HudDisplay gHudDisplay;
extern s8 gShouldNotPlayCastleMusic;
extern s8 gNeverEnteredCastle;
enum HUDDisplayFlag {
HUD_DISPLAY_FLAG_LIVES = 0x0001,
+6 -6
View File
@@ -112,8 +112,8 @@ void spawn_macro_objects(s16 areaIndex, s16 *macroObjList) {
struct Object *newObj;
struct LoadedPreset preset;
gMacroObjectDefaultParent.header.gfx.unk18 = areaIndex;
gMacroObjectDefaultParent.header.gfx.unk19 = areaIndex;
gMacroObjectDefaultParent.header.gfx.areaIndex = areaIndex;
gMacroObjectDefaultParent.header.gfx.activeAreaIndex = areaIndex;
while (TRUE) {
if (*macroObjList == -1) { // An encountered value of -1 means the list has ended.
@@ -184,8 +184,8 @@ void spawn_macro_objects_hardcoded(s16 areaIndex, s16 *macroObjList) {
UNUSED u8 pad2[10];
gMacroObjectDefaultParent.header.gfx.unk18 = areaIndex;
gMacroObjectDefaultParent.header.gfx.unk19 = areaIndex;
gMacroObjectDefaultParent.header.gfx.areaIndex = areaIndex;
gMacroObjectDefaultParent.header.gfx.activeAreaIndex = areaIndex;
while (TRUE) {
macroObjPreset = *macroObjList++;
@@ -258,8 +258,8 @@ void spawn_special_objects(s16 areaIndex, s16 **specialObjList) {
numOfSpecialObjects = **specialObjList;
(*specialObjList)++;
gMacroObjectDefaultParent.header.gfx.unk18 = areaIndex;
gMacroObjectDefaultParent.header.gfx.unk19 = areaIndex;
gMacroObjectDefaultParent.header.gfx.areaIndex = areaIndex;
gMacroObjectDefaultParent.header.gfx.activeAreaIndex = areaIndex;
for (i = 0; i < numOfSpecialObjects; i++) {
presetID = (u8) * *specialObjList;
-1
View File
@@ -5,7 +5,6 @@
#include "types.h"
/* Functions */
s16 convert_rotation(s16 inRotation);
void spawn_macro_abs_yrot_2params(u32 model, const BehaviorScript *behavior, s16 x, s16 y, s16 z, s16 ry, s16 params);
+9 -9
View File
@@ -61,11 +61,11 @@ struct SPTask *sCurrentAudioSPTask = NULL;
struct SPTask *sCurrentDisplaySPTask = NULL;
struct SPTask *sNextAudioSPTask = NULL;
struct SPTask *sNextDisplaySPTask = NULL;
s8 sAudioEnabled = 1;
s8 sAudioEnabled = TRUE;
u32 sNumVblanks = 0;
s8 gResetTimer = 0;
s8 D_8032C648 = 0;
s8 gDebugLevelSelect = 0;
s8 gDebugLevelSelect = FALSE;
s8 D_8032C650 = 0;
s8 gShowProfiler = FALSE;
@@ -254,7 +254,7 @@ void handle_vblank(void) {
interrupt_gfx_sptask();
} else {
profiler_log_vblank_time();
if (sAudioEnabled != 0) {
if (sAudioEnabled) {
start_sptask(M_AUDTASK);
} else {
pretend_audio_sptask_done();
@@ -298,7 +298,7 @@ void handle_sp_complete(void) {
// Start the audio task, as expected by handle_vblank.
profiler_log_vblank_time();
if (sAudioEnabled != 0) {
if (sAudioEnabled) {
start_sptask(M_AUDTASK);
} else {
pretend_audio_sptask_done();
@@ -349,7 +349,7 @@ void thread3_main(UNUSED void *arg) {
create_thread(&gGameLoopThread, 5, thread5_game_loop, NULL, gThread5Stack + 0x2000, 10);
osStartThread(&gGameLoopThread);
while (1) {
while (TRUE) {
OSMesg msg;
osRecvMesg(&gIntrMesgQueue, &msg, OS_MESG_BLOCK);
@@ -394,7 +394,7 @@ void send_sp_task_message(OSMesg *msg) {
}
void dispatch_audio_sptask(struct SPTask *spTask) {
if (sAudioEnabled != 0 && spTask != NULL) {
if (sAudioEnabled && spTask != NULL) {
osWritebackDCacheAll();
osSendMesg(&gSPTaskMesgQueue, spTask, OS_MESG_NOBLOCK);
}
@@ -415,11 +415,11 @@ void send_display_list(struct SPTask *spTask) {
}
void turn_on_audio(void) {
sAudioEnabled = 1;
sAudioEnabled = TRUE;
}
void turn_off_audio(void) {
sAudioEnabled = 0;
sAudioEnabled = FALSE;
while (sCurrentAudioSPTask != NULL) {
;
}
@@ -456,7 +456,7 @@ void thread1_idle(UNUSED void *arg) {
osSetThreadPri(NULL, 0);
// halt
while (1) {
while (TRUE) {
;
}
}
+75 -84
View File
@@ -2,7 +2,6 @@
#include "sm64.h"
#include "area.h"
#include "audio/data.h"
#include "audio/external.h"
#include "behavior_actions.h"
#include "behavior_data.h"
@@ -47,7 +46,7 @@ s8 filler80339F1C[20];
s32 is_anim_at_end(struct MarioState *m) {
struct Object *o = m->marioObj;
return (o->header.gfx.unk38.animFrame + 1) == o->header.gfx.unk38.curAnim->unk08;
return (o->header.gfx.animInfo.animFrame + 1) == o->header.gfx.animInfo.curAnim->loopEnd;
}
/**
@@ -56,7 +55,7 @@ s32 is_anim_at_end(struct MarioState *m) {
s32 is_anim_past_end(struct MarioState *m) {
struct Object *o = m->marioObj;
return o->header.gfx.unk38.animFrame >= (o->header.gfx.unk38.curAnim->unk08 - 2);
return o->header.gfx.animInfo.animFrame >= (o->header.gfx.animInfo.curAnim->loopEnd - 2);
}
/**
@@ -71,24 +70,24 @@ s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
}
if (o->header.gfx.unk38.animID != targetAnimID) {
o->header.gfx.unk38.animID = targetAnimID;
o->header.gfx.unk38.curAnim = targetAnim;
o->header.gfx.unk38.animAccel = 0;
o->header.gfx.unk38.animYTrans = m->unkB0;
if (o->header.gfx.animInfo.animID != targetAnimID) {
o->header.gfx.animInfo.animID = targetAnimID;
o->header.gfx.animInfo.curAnim = targetAnim;
o->header.gfx.animInfo.animAccel = 0;
o->header.gfx.animInfo.animYTrans = m->unkB0;
if (targetAnim->flags & ANIM_FLAG_2) {
o->header.gfx.unk38.animFrame = targetAnim->unk04;
o->header.gfx.animInfo.animFrame = targetAnim->startFrame;
} else {
if (targetAnim->flags & ANIM_FLAG_FORWARD) {
o->header.gfx.unk38.animFrame = targetAnim->unk04 + 1;
o->header.gfx.animInfo.animFrame = targetAnim->startFrame + 1;
} else {
o->header.gfx.unk38.animFrame = targetAnim->unk04 - 1;
o->header.gfx.animInfo.animFrame = targetAnim->startFrame - 1;
}
}
}
return o->header.gfx.unk38.animFrame;
return o->header.gfx.animInfo.animFrame;
}
/**
@@ -104,34 +103,34 @@ s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel)
targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
}
if (o->header.gfx.unk38.animID != targetAnimID) {
o->header.gfx.unk38.animID = targetAnimID;
o->header.gfx.unk38.curAnim = targetAnim;
o->header.gfx.unk38.animYTrans = m->unkB0;
if (o->header.gfx.animInfo.animID != targetAnimID) {
o->header.gfx.animInfo.animID = targetAnimID;
o->header.gfx.animInfo.curAnim = targetAnim;
o->header.gfx.animInfo.animYTrans = m->unkB0;
if (targetAnim->flags & ANIM_FLAG_2) {
o->header.gfx.unk38.animFrameAccelAssist = (targetAnim->unk04 << 0x10);
o->header.gfx.animInfo.animFrameAccelAssist = (targetAnim->startFrame << 0x10);
} else {
if (targetAnim->flags & ANIM_FLAG_FORWARD) {
o->header.gfx.unk38.animFrameAccelAssist = (targetAnim->unk04 << 0x10) + accel;
o->header.gfx.animInfo.animFrameAccelAssist = (targetAnim->startFrame << 0x10) + accel;
} else {
o->header.gfx.unk38.animFrameAccelAssist = (targetAnim->unk04 << 0x10) - accel;
o->header.gfx.animInfo.animFrameAccelAssist = (targetAnim->startFrame << 0x10) - accel;
}
}
o->header.gfx.unk38.animFrame = (o->header.gfx.unk38.animFrameAccelAssist >> 0x10);
o->header.gfx.animInfo.animFrame = (o->header.gfx.animInfo.animFrameAccelAssist >> 0x10);
}
o->header.gfx.unk38.animAccel = accel;
o->header.gfx.animInfo.animAccel = accel;
return o->header.gfx.unk38.animFrame;
return o->header.gfx.animInfo.animFrame;
}
/**
* Sets the animation to a specific "next" frame from the frame given.
*/
void set_anim_to_frame(struct MarioState *m, s16 animFrame) {
struct GraphNodeObject_sub *animInfo = &m->marioObj->header.gfx.unk38;
struct AnimInfo *animInfo = &m->marioObj->header.gfx.animInfo;
struct Animation *curAnim = animInfo->curAnim;
if (animInfo->animAccel) {
@@ -152,7 +151,7 @@ void set_anim_to_frame(struct MarioState *m, s16 animFrame) {
s32 is_anim_past_frame(struct MarioState *m, s16 animFrame) {
s32 isPastFrame;
s32 acceleratedFrame = animFrame << 0x10;
struct GraphNodeObject_sub *animInfo = &m->marioObj->header.gfx.unk38;
struct AnimInfo *animInfo = &m->marioObj->header.gfx.animInfo;
struct Animation *curAnim = animInfo->curAnim;
if (animInfo->animAccel) {
@@ -184,8 +183,8 @@ s16 find_mario_anim_flags_and_translation(struct Object *obj, s32 yaw, Vec3s tra
f32 dx;
f32 dz;
struct Animation *curAnim = (void *) obj->header.gfx.unk38.curAnim;
s16 animFrame = geo_update_animation_frame(&obj->header.gfx.unk38, NULL);
struct Animation *curAnim = (void *) obj->header.gfx.animInfo.curAnim;
s16 animFrame = geo_update_animation_frame(&obj->header.gfx.animInfo, NULL);
u16 *animIndex = segmented_to_virtual((void *) curAnim->index);
s16 *animValues = segmented_to_virtual((void *) curAnim->values);
@@ -239,7 +238,7 @@ s16 return_mario_anim_y_translation(struct MarioState *m) {
* Plays a sound if if Mario doesn't have the flag being checked.
*/
void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags) {
if ((m->flags & flags) == 0) {
if (!(m->flags & flags)) {
play_sound(soundBits, m->marioObj->header.gfx.cameraToObject);
m->flags |= flags;
}
@@ -261,7 +260,6 @@ void play_mario_jump_sound(struct MarioState *m) {
#ifndef VERSION_JP
}
#endif
m->flags |= MARIO_MARIO_SOUND_PLAYED;
}
}
@@ -304,7 +302,7 @@ void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 wav
* Plays an environmental sound if one has not been played since the last action change.
*/
void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType) {
if ((m->flags & MARIO_ACTION_SOUND_PLAYED) == 0) {
if (!(m->flags & MARIO_ACTION_SOUND_PLAYED)) {
play_sound_and_spawn_particles(m, soundBits, waveParticleType);
m->flags |= MARIO_ACTION_SOUND_PLAYED;
}
@@ -324,8 +322,8 @@ void play_mario_landing_sound(struct MarioState *m, u32 soundBits) {
* played once per action.
*/
void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits) {
play_mario_action_sound(m, (m->flags & MARIO_METAL_CAP) ? SOUND_ACTION_METAL_LANDING : soundBits,
1);
play_mario_action_sound(
m, (m->flags & MARIO_METAL_CAP) ? SOUND_ACTION_METAL_LANDING : soundBits, 1);
}
/**
@@ -351,9 +349,8 @@ void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits) {
*/
void play_mario_sound(struct MarioState *m, s32 actionSound, s32 marioSound) {
if (actionSound == SOUND_ACTION_TERRAIN_JUMP) {
play_mario_action_sound(
m, (m->flags & MARIO_METAL_CAP) ? (s32)SOUND_ACTION_METAL_JUMP
: (s32)SOUND_ACTION_TERRAIN_JUMP, 1);
play_mario_action_sound(m, (m->flags & MARIO_METAL_CAP) ? (s32) SOUND_ACTION_METAL_JUMP
: (s32) SOUND_ACTION_TERRAIN_JUMP, 1);
} else {
play_sound_if_no_flag(m, actionSound, MARIO_ACTION_SOUND_PLAYED);
}
@@ -399,7 +396,7 @@ s32 mario_get_floor_class(struct MarioState *m) {
floorClass = SURFACE_CLASS_DEFAULT;
}
if (m->floor) {
if (m->floor != NULL) {
switch (m->floor->type) {
case SURFACE_NOT_SLIPPERY:
case SURFACE_HARD_NOT_SLIPPERY:
@@ -465,7 +462,7 @@ u32 mario_get_terrain_sound_addend(struct MarioState *m) {
s32 ret = SOUND_TERRAIN_DEFAULT << 16;
s32 floorType;
if (m->floor) {
if (m->floor != NULL) {
floorType = m->floor->type;
if ((gCurrLevelNum != LEVEL_LLL) && (m->floorHeight < (m->waterLevel - 10))) {
@@ -610,26 +607,25 @@ s32 mario_floor_is_slope(struct MarioState *m) {
f32 normY;
if ((m->area->terrainType & TERRAIN_MASK) == TERRAIN_SLIDE
&& m->floor->normal.y < 0.9998477f //~cos(1 deg)
) {
&& m->floor->normal.y < 0.9998477f) { // ~cos(1 deg)
return TRUE;
}
switch (mario_get_floor_class(m)) {
case SURFACE_VERY_SLIPPERY:
normY = 0.9961947f; //~cos(5 deg)
normY = 0.9961947f; // ~cos(5 deg)
break;
case SURFACE_SLIPPERY:
normY = 0.9848077f; //~cos(10 deg)
normY = 0.9848077f; // ~cos(10 deg)
break;
default:
normY = 0.9659258f; //~cos(15 deg)
normY = 0.9659258f; // ~cos(15 deg)
break;
case SURFACE_NOT_SLIPPERY:
normY = 0.9396926f; //~cos(20 deg)
normY = 0.9396926f; // ~cos(20 deg)
break;
}
@@ -650,19 +646,19 @@ s32 mario_floor_is_steep(struct MarioState *m) {
if (!mario_facing_downhill(m, FALSE)) {
switch (mario_get_floor_class(m)) {
case SURFACE_VERY_SLIPPERY:
normY = 0.9659258f; //~cos(15 deg)
normY = 0.9659258f; // ~cos(15 deg)
break;
case SURFACE_SLIPPERY:
normY = 0.9396926f; //~cos(20 deg)
normY = 0.9396926f; // ~cos(20 deg)
break;
default:
normY = 0.8660254f; //~cos(30 deg)
normY = 0.8660254f; // ~cos(30 deg)
break;
case SURFACE_NOT_SLIPPERY:
normY = 0.8660254f; //~cos(30 deg)
normY = 0.8660254f; // ~cos(30 deg)
break;
}
@@ -780,10 +776,9 @@ static void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVel
static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actionArg) {
f32 fowardVel;
if (m->squishTimer != 0 || m->quicksandDepth >= 1.0f) {
if (action == ACT_DOUBLE_JUMP || action == ACT_TWIRLING) {
action = ACT_JUMP;
}
if ((m->squishTimer != 0 || m->quicksandDepth >= 1.0f)
&& (action == ACT_DOUBLE_JUMP || action == ACT_TWIRLING)) {
action = ACT_JUMP;
}
switch (action) {
@@ -793,7 +788,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio
break;
case ACT_BACKFLIP:
m->marioObj->header.gfx.unk38.animID = -1;
m->marioObj->header.gfx.animInfo.animID = -1;
m->forwardVel = -16.0f;
set_mario_y_vel_based_on_fspeed(m, 62.0f, 0.0f);
break;
@@ -825,7 +820,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio
case ACT_JUMP:
case ACT_HOLD_JUMP:
m->marioObj->header.gfx.unk38.animID = -1;
m->marioObj->header.gfx.animInfo.animID = -1;
set_mario_y_vel_based_on_fspeed(m, 42.0f, 0.25f);
m->forwardVel *= 0.8f;
break;
@@ -846,7 +841,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio
break;
case ACT_STEEP_JUMP:
m->marioObj->header.gfx.unk38.animID = -1;
m->marioObj->header.gfx.animInfo.animID = -1;
set_mario_y_vel_based_on_fspeed(m, 42.0f, 0.25f);
m->faceAngle[0] = -0x2000;
break;
@@ -866,7 +861,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio
break;
case ACT_LONG_JUMP:
m->marioObj->header.gfx.unk38.animID = -1;
m->marioObj->header.gfx.animInfo.animID = -1;
set_mario_y_vel_based_on_fspeed(m, 30.0f, 0.0f);
m->marioObj->oMarioLongJumpIsSlow = m->forwardVel > 16.0f ? FALSE : TRUE;
@@ -1186,7 +1181,7 @@ s32 set_water_plunge_action(struct MarioState *m) {
vec3s_set(m->angleVel, 0, 0, 0);
if ((m->action & ACT_FLAG_DIVING) == 0) {
if (!(m->action & ACT_FLAG_DIVING)) {
m->faceAngle[0] = 0;
}
@@ -1287,7 +1282,7 @@ void update_mario_button_inputs(struct MarioState *m) {
if (m->input & INPUT_B_PRESSED) {
m->framesSinceB = 0;
} else if (m->framesSinceB < 0xff) {
} else if (m->framesSinceB < 0xFF) {
m->framesSinceB += 1;
}
}
@@ -1338,7 +1333,7 @@ void update_mario_geometry_inputs(struct MarioState *m) {
gasLevel = find_poison_gas_level(m->pos[0], m->pos[2]);
m->waterLevel = find_water_level(m->pos[0], m->pos[2]);
if (m->floor) {
if (m->floor != NULL) {
m->floorAngle = atan2s(m->floor->normal.z, m->floor->normal.x);
m->terrainSoundAddend = mario_get_terrain_sound_addend(m);
@@ -1400,7 +1395,7 @@ void update_mario_inputs(struct MarioState *m) {
}
if (m->marioObj->oInteractStatus
& (INT_STATUS_HOOT_GRABBED_BY_MARIO | INT_STATUS_MARIO_UNK1 | INT_STATUS_MARIO_UNK4)) {
& (INT_STATUS_HOOT_GRABBED_BY_MARIO | INT_STATUS_MARIO_UNK1 | INT_STATUS_HIT_BY_SHOCKWAVE)) {
m->input |= INPUT_UNKNOWN_10;
}
@@ -1428,7 +1423,7 @@ void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
camPreset = m->area->camera->mode;
if ((m->action & ACT_FLAG_METAL_WATER)) {
if (m->action & ACT_FLAG_METAL_WATER) {
if (camPreset != CAMERA_MODE_CLOSE) {
set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
}
@@ -1443,7 +1438,7 @@ void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
// As long as Mario isn't drowning or at the top
// of the water with his head out, spawn bubbles.
if ((m->action & ACT_FLAG_INTANGIBLE) == 0) {
if (!(m->action & ACT_FLAG_INTANGIBLE)) {
if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
m->particleFlags |= PARTICLE_BUBBLE;
}
@@ -1461,12 +1456,12 @@ void update_mario_health(struct MarioState *m) {
if (m->health >= 0x100) {
// When already healing or hurting Mario, Mario's HP is not changed any more here.
if (((u32) m->healCounter | (u32) m->hurtCounter) == 0) {
if ((m->input & INPUT_IN_POISON_GAS) && ((m->action & ACT_FLAG_INTANGIBLE) == 0)) {
if (((m->flags & MARIO_METAL_CAP) == 0) && (gDebugLevelSelect == 0)) {
if ((m->input & INPUT_IN_POISON_GAS) && !(m->action & ACT_FLAG_INTANGIBLE)) {
if (!(m->flags & MARIO_METAL_CAP) && !gDebugLevelSelect) {
m->health -= 4;
}
} else {
if ((m->action & ACT_FLAG_SWIMMING) && ((m->action & ACT_FLAG_INTANGIBLE) == 0)) {
if ((m->action & ACT_FLAG_SWIMMING) && !(m->action & ACT_FLAG_INTANGIBLE)) {
terrainIsSnow = (m->area->terrainType & TERRAIN_MASK) == TERRAIN_SNOW;
// When Mario is near the water surface, recover health (unless in snow),
@@ -1474,7 +1469,7 @@ void update_mario_health(struct MarioState *m) {
// If using the debug level select, do not lose any HP to water.
if ((m->pos[1] >= (m->waterLevel - 140)) && !terrainIsSnow) {
m->health += 0x1A;
} else if (gDebugLevelSelect == 0) {
} else if (!gDebugLevelSelect) {
m->health -= (terrainIsSnow ? 3 : 1);
}
}
@@ -1490,7 +1485,7 @@ void update_mario_health(struct MarioState *m) {
m->hurtCounter--;
}
if (m->health >= 0x881) {
if (m->health > 0x880) {
m->health = 0x880;
}
if (m->health < 0x100) {
@@ -1523,7 +1518,7 @@ void update_mario_info_for_cam(struct MarioState *m) {
vec3s_copy(m->statusForCamera->faceAngle, m->faceAngle);
if ((m->flags & MARIO_UNKNOWN_25) == 0) {
if (!(m->flags & MARIO_UNKNOWN_25)) {
vec3f_copy(m->statusForCamera->pos, m->pos);
}
}
@@ -1584,23 +1579,21 @@ u32 update_and_return_cap_flags(struct MarioState *m) {
if (m->capTimer == 0) {
stop_cap_music();
m->flags &= ~(MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP);
if ((m->flags & (MARIO_NORMAL_CAP | MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP))
== 0) {
m->flags &= ~MARIO_SPECIAL_CAPS;
if (!(m->flags & MARIO_CAPS)) {
m->flags &= ~MARIO_CAP_ON_HEAD;
}
}
if (m->capTimer == 0x3C) {
if (m->capTimer == 60) {
fadeout_cap_music();
}
// This code flickers the cap through a long binary string, increasing in how
// common it flickers near the end.
if ((m->capTimer < 0x40) && ((1ULL << m->capTimer) & sCapFlickerFrames)) {
flags &= ~(MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP);
if ((flags & (MARIO_NORMAL_CAP | MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP))
== 0) {
if ((m->capTimer < 64) && ((1ULL << m->capTimer) & sCapFlickerFrames)) {
flags &= ~MARIO_SPECIAL_CAPS;
if (!(flags & MARIO_CAPS)) {
flags &= ~MARIO_CAP_ON_HEAD;
}
}
@@ -1628,13 +1621,11 @@ void mario_update_hitbox_and_cap_model(struct MarioState *m) {
bodyState->modelState |= MODEL_STATE_METAL;
}
if (m->invincTimer >= 3) {
//! (Pause buffered hitstun) Since the global timer increments while paused,
// this can be paused through to give continual invisibility. This leads to
// no interaction with objects.
if (gGlobalTimer & 1) {
gMarioState->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
}
//! (Pause buffered hitstun) Since the global timer increments while paused,
// this can be paused through to give continual invisibility. This leads to
// no interaction with objects.
if ((m->invincTimer >= 3) && (gGlobalTimer & 1)) {
gMarioState->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
}
if (flags & MARIO_CAP_IN_HAND) {
@@ -1675,7 +1666,7 @@ static void debug_update_mario_cap(u16 button, s32 flags, u16 capTimer, u16 capM
// (which is also what other debug functions do),
// so likely debug behavior rather than unused behavior.
if ((gPlayer1Controller->buttonDown & Z_TRIG) && (gPlayer1Controller->buttonPressed & button)
&& ((gMarioState->flags & flags) == 0)) {
&& !(gMarioState->flags & flags)) {
gMarioState->flags |= (flags + MARIO_CAP_ON_HEAD);
if (capTimer > gMarioState->capTimer) {
@@ -1810,7 +1801,7 @@ void init_mario(void) {
| SAVE_FLAG_CAP_ON_MR_BLIZZARD)) {
gMarioState->flags = 0;
} else {
gMarioState->flags = (MARIO_CAP_ON_HEAD | MARIO_NORMAL_CAP);
gMarioState->flags = (MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
}
gMarioState->forwardVel = 0.0f;
@@ -1831,7 +1822,7 @@ void init_mario(void) {
gMarioState->area = gCurrentArea;
gMarioState->marioObj = gMarioObject;
gMarioState->marioObj->header.gfx.unk38.animID = -1;
gMarioState->marioObj->header.gfx.animInfo.animID = -1;
vec3s_copy(gMarioState->faceAngle, gMarioSpawnInfo->startAngle);
vec3s_set(gMarioState->angleVel, 0, 0, 0);
vec3s_to_vec3f(gMarioState->pos, gMarioSpawnInfo->startPos);
+16 -18
View File
@@ -2,7 +2,6 @@
#include "sm64.h"
#include "area.h"
#include "audio/data.h"
#include "audio/external.h"
#include "camera.h"
#include "engine/graph_node.h"
@@ -16,7 +15,7 @@
#include "thread6.h"
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) {
s32 animFrame = m->marioObj->header.gfx.unk38.animFrame;
s32 animFrame = m->marioObj->header.gfx.animInfo.animFrame;
if (animFrame == frame1 || animFrame == frame2 || animFrame == frame3) {
play_sound(SOUND_ACTION_SPIN, m->marioObj->header.gfx.cameraToObject);
}
@@ -605,9 +604,9 @@ s32 act_side_flip(struct MarioState *m) {
m->marioObj->header.gfx.angle[1] += 0x8000;
}
// (this need to be on one line to match on PAL)
// This must be one line to match on -O2
// clang-format off
if (m->marioObj->header.gfx.unk38.animFrame == 6) play_sound(SOUND_ACTION_SIDE_FLIP_UNK, m->marioObj->header.gfx.cameraToObject);
if (m->marioObj->header.gfx.animInfo.animFrame == 6) play_sound(SOUND_ACTION_SIDE_FLIP_UNK, m->marioObj->header.gfx.cameraToObject);
// clang-format on
return FALSE;
}
@@ -935,7 +934,7 @@ s32 act_ground_pound(struct MarioState *m) {
}
m->actionTimer++;
if (m->actionTimer >= m->marioObj->header.gfx.unk38.curAnim->unk08 + 4) {
if (m->actionTimer >= m->marioObj->header.gfx.animInfo.curAnim->loopEnd + 4) {
play_sound(SOUND_MARIO_GROUND_POUND_WAH, m->marioObj->header.gfx.cameraToObject);
m->actionState = 1;
}
@@ -1149,7 +1148,7 @@ s32 check_wall_kick(struct MarioState *m) {
s32 act_backward_air_kb(struct MarioState *m) {
if (check_wall_kick(m)) {
return 1;
return TRUE;
}
#ifndef VERSION_JP
@@ -1163,7 +1162,7 @@ s32 act_backward_air_kb(struct MarioState *m) {
s32 act_forward_air_kb(struct MarioState *m) {
if (check_wall_kick(m)) {
return 1;
return TRUE;
}
#ifndef VERSION_JP
@@ -1240,7 +1239,7 @@ s32 act_thrown_forward(struct MarioState *m) {
s32 act_soft_bonk(struct MarioState *m) {
if (check_wall_kick(m)) {
return 1;
return TRUE;
}
#ifndef VERSION_JP
@@ -1339,10 +1338,9 @@ s32 act_air_hit_wall(struct MarioState *m) {
//! Missing return statement. The returned value is the result of the call
// to set_mario_animation. In practice, this value is nonzero.
// This results in this action "cancelling" into itself. It is supposed to
// execute three times, each on a separate frame, but instead it executes
// three times on the same frame.
// execute on two frames, but instead it executes twice on the same frame.
// This results in firsties only being possible for a single frame, instead
// of three.
// of two.
}
s32 act_forward_rollout(struct MarioState *m) {
@@ -1421,7 +1419,7 @@ s32 act_backward_rollout(struct MarioState *m) {
break;
}
if (m->actionState == 1 && m->marioObj->header.gfx.unk38.animFrame == 2) {
if (m->actionState == 1 && m->marioObj->header.gfx.animInfo.animFrame == 2) {
m->actionState = 2;
}
return FALSE;
@@ -1628,12 +1626,12 @@ s32 act_jump_kick(struct MarioState *m) {
if (m->actionState == 0) {
play_sound_if_no_flag(m, SOUND_MARIO_PUNCH_HOO, MARIO_ACTION_SOUND_PLAYED);
m->marioObj->header.gfx.unk38.animID = -1;
m->marioObj->header.gfx.animInfo.animID = -1;
set_mario_animation(m, MARIO_ANIM_AIR_KICK);
m->actionState = 1;
}
animFrame = m->marioObj->header.gfx.unk38.animFrame;
animFrame = m->marioObj->header.gfx.animInfo.animFrame;
if (animFrame == 0) {
m->marioBodyState->punchState = (2 << 6) | 6;
}
@@ -1744,7 +1742,7 @@ s32 act_flying(struct MarioState *m) {
set_mario_animation(m, MARIO_ANIM_FLY_FROM_CANNON);
} else {
set_mario_animation(m, MARIO_ANIM_FORWARD_SPINNING_FLIP);
if (m->marioObj->header.gfx.unk38.animFrame == 1) {
if (m->marioObj->header.gfx.animInfo.animFrame == 1) {
play_sound(SOUND_ACTION_SPIN, m->marioObj->header.gfx.cameraToObject);
}
}
@@ -1900,7 +1898,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
if (m->actionState == 0) {
set_mario_animation(m, MARIO_ANIM_TRIPLE_JUMP_FLY);
if (m->marioObj->header.gfx.unk38.animFrame == 7) {
if (m->marioObj->header.gfx.animInfo.animFrame == 7) {
play_sound(SOUND_ACTION_SPIN, m->marioObj->header.gfx.cameraToObject);
}
@@ -1913,7 +1911,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
}
}
if (m->actionState == 1 && m->marioObj->header.gfx.unk38.animFrame == 1) {
if (m->actionState == 1 && m->marioObj->header.gfx.animInfo.animFrame == 1) {
play_sound(SOUND_ACTION_SPIN, m->marioObj->header.gfx.cameraToObject);
}
@@ -1967,7 +1965,7 @@ s32 act_vertical_wind(struct MarioState *m) {
play_sound_if_no_flag(m, SOUND_MARIO_HERE_WE_GO, MARIO_MARIO_SOUND_PLAYED);
if (m->actionState == 0) {
set_mario_animation(m, MARIO_ANIM_FORWARD_SPINNING_FLIP);
if (m->marioObj->header.gfx.unk38.animFrame == 1) {
if (m->marioObj->header.gfx.animInfo.animFrame == 1) {
play_sound(SOUND_ACTION_SPIN, m->marioObj->header.gfx.cameraToObject);
#ifdef VERSION_SH
queue_rumble_data(8, 80);
+14 -16
View File
@@ -17,13 +17,13 @@
#include "level_table.h"
#include "thread6.h"
#define POLE_NONE 0
#define POLE_NONE 0
#define POLE_TOUCHED_FLOOR 1
#define POLE_FELL_OFF 2
#define POLE_FELL_OFF 2
#define HANG_NONE 0
#define HANG_NONE 0
#define HANG_HIT_CEIL_OR_OOB 1
#define HANG_LEFT_CEIL 2
#define HANG_LEFT_CEIL 2
void add_tree_leaf_particles(struct MarioState *m) {
f32 leafHeight;
@@ -143,7 +143,7 @@ s32 act_holding_pole(struct MarioState *m) {
if (m->controller->stickY > 16.0f) {
f32 poleTop = m->usedObj->hitboxHeight - 100.0f;
void *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
const BehaviorScript *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
if (marioObj->oMarioPolePos < poleTop - 0.4f) {
return set_mario_action(m, ACT_CLIMBING_POLE, 0);
@@ -250,7 +250,7 @@ s32 act_grab_pole_fast(struct MarioState *m) {
set_mario_animation(m, MARIO_ANIM_GRAB_POLE_SWING_PART1);
} else {
set_mario_animation(m, MARIO_ANIM_GRAB_POLE_SWING_PART2);
if (is_anim_at_end(m) != 0) {
if (is_anim_at_end(m)) {
marioObj->oMarioPoleYawVel = 0;
set_mario_action(m, ACT_HOLDING_POLE, 0);
}
@@ -272,7 +272,7 @@ s32 act_top_of_pole_transition(struct MarioState *m) {
}
} else {
set_mario_animation(m, MARIO_ANIM_RETURN_FROM_HANDSTAND);
if (m->marioObj->header.gfx.unk38.animFrame == 0) {
if (m->marioObj->header.gfx.animInfo.animFrame == 0) {
return set_mario_action(m, ACT_HOLDING_POLE, 0);
}
}
@@ -468,7 +468,7 @@ s32 act_hang_moving(struct MarioState *m) {
set_mario_animation(m, MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT);
}
if (m->marioObj->header.gfx.unk38.animFrame == 12) {
if (m->marioObj->header.gfx.animInfo.animFrame == 12) {
play_sound(SOUND_ACTION_HANGING_STEP, m->marioObj->header.gfx.cameraToObject);
#ifdef VERSION_SH
queue_rumble_data(5, 30);
@@ -570,7 +570,7 @@ s32 act_ledge_grab(struct MarioState *m) {
return let_go_of_ledge(m);
}
#ifdef VERSION_EU
// On PAL, you can't slow climb up ledges while holding A.
// On EU, you can't slow climb up ledges while holding A.
if (m->actionTimer == 10 && (m->input & INPUT_NONZERO_ANALOG) && !(m->input & INPUT_A_DOWN))
#else
if (m->actionTimer == 10 && (m->input & INPUT_NONZERO_ANALOG))
@@ -619,7 +619,7 @@ s32 act_ledge_climb_slow(struct MarioState *m) {
update_ledge_climb(m, MARIO_ANIM_SLOW_LEDGE_GRAB, ACT_IDLE);
update_ledge_climb_camera(m);
if (m->marioObj->header.gfx.unk38.animFrame == 17) {
if (m->marioObj->header.gfx.animInfo.animFrame == 17) {
m->action = ACT_LEDGE_CLIMB_SLOW_2;
}
@@ -648,7 +648,7 @@ s32 act_ledge_climb_fast(struct MarioState *m) {
update_ledge_climb(m, MARIO_ANIM_FAST_LEDGE_GRAB, ACT_IDLE);
if (m->marioObj->header.gfx.unk38.animFrame == 8) {
if (m->marioObj->header.gfx.animInfo.animFrame == 8) {
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
}
update_ledge_climb_camera(m);
@@ -749,13 +749,11 @@ s32 act_in_cannon(struct MarioState *m) {
#endif
m->usedObj->oAction = 2;
return FALSE;
} else {
if (m->faceAngle[0] != startFacePitch || m->faceAngle[1] != startFaceYaw) {
play_sound(SOUND_MOVING_AIM_CANNON, m->marioObj->header.gfx.cameraToObject);
} else if (m->faceAngle[0] != startFacePitch || m->faceAngle[1] != startFaceYaw) {
play_sound(SOUND_MOVING_AIM_CANNON, m->marioObj->header.gfx.cameraToObject);
#ifdef VERSION_SH
reset_rumble_timers_2(0);
reset_rumble_timers_2(0);
#endif
}
}
}
+18 -27
View File
@@ -3,7 +3,6 @@
#include "prevent_bss_reordering.h"
#include "sm64.h"
#include "area.h"
#include "audio/data.h"
#include "audio/external.h"
#include "behavior_data.h"
#include "camera.h"
@@ -49,7 +48,7 @@ static s8 D_8032CBE4 = 0;
static s8 D_8032CBE8 = 0;
static s8 D_8032CBEC[7] = { 2, 3, 2, 1, 2, 3, 2 };
static u8 sStarsNeededForDialog[6] = { 1, 3, 8, 30, 50, 70 };
static u8 sStarsNeededForDialog[] = { 1, 3, 8, 30, 50, 70 };
/**
* Data for the jumbo star cutscene. It specifies the flight path after triple
@@ -235,7 +234,7 @@ s32 get_star_collection_dialog(struct MarioState *m) {
s32 dialogID = 0;
s32 numStarsRequired;
for (i = 0; i < 6; i++) {
for (i = 0; i < ARRAY_COUNT(sStarsNeededForDialog); i++) {
numStarsRequired = sStarsNeededForDialog[i];
if (m->prevNumStarsForDialog < numStarsRequired && m->numStars >= numStarsRequired) {
dialogID = i + DIALOG_141;
@@ -422,8 +421,8 @@ s32 act_reading_npc_dialog(struct MarioState *m) {
// puts Mario in a state where he's waiting for (npc) dialog; doesn't do much
s32 act_waiting_for_dialog(struct MarioState *m) {
set_mario_animation(m,
m->heldObj == NULL ? MARIO_ANIM_FIRST_PERSON : MARIO_ANIM_IDLE_WITH_LIGHT_OBJ);
set_mario_animation(m, m->heldObj == NULL ? MARIO_ANIM_FIRST_PERSON
: MARIO_ANIM_IDLE_WITH_LIGHT_OBJ);
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
return FALSE;
@@ -478,8 +477,8 @@ s32 act_reading_automatic_dialog(struct MarioState *m) {
// finished action
else if (m->actionState == 25) {
disable_time_stop();
if (gShouldNotPlayCastleMusic) {
gShouldNotPlayCastleMusic = FALSE;
if (gNeverEnteredCastle) {
gNeverEnteredCastle = FALSE;
play_cutscene_music(SEQUENCE_ARGS(0, SEQ_LEVEL_INSIDE_CASTLE));
}
if (m->prevAction == ACT_STAR_DANCE_WATER) {
@@ -536,7 +535,6 @@ s32 act_reading_sign(struct MarioState *m) {
return FALSE;
}
// debug free move action
s32 act_debug_free_move(struct MarioState *m) {
struct Surface *surf;
f32 floorHeight;
@@ -591,7 +589,6 @@ s32 act_debug_free_move(struct MarioState *m) {
return FALSE;
}
// star dance handler
void general_star_dance_handler(struct MarioState *m, s32 isInWater) {
s32 dialogID;
if (m->actionState == 0) {
@@ -682,7 +679,6 @@ s32 act_fall_after_star_grab(struct MarioState *m) {
return FALSE;
}
// general death hander
s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp) {
s32 animFrame = set_mario_animation(m, animation);
if (animFrame == frameToDeathWarp) {
@@ -700,7 +696,7 @@ s32 act_standing_death(struct MarioState *m) {
play_sound_if_no_flag(m, SOUND_MARIO_DYING, MARIO_ACTION_SOUND_PLAYED);
common_death_handler(m, MARIO_ANIM_DYING_FALL_OVER, 80);
if (m->marioObj->header.gfx.unk38.animFrame == 77) {
if (m->marioObj->header.gfx.animInfo.animFrame == 77) {
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_BODY_HIT_GROUND);
}
return FALSE;
@@ -793,7 +789,7 @@ s32 act_unlocking_key_door(struct MarioState *m) {
set_mario_animation(m, MARIO_ANIM_UNLOCK_DOOR);
}
switch (m->marioObj->header.gfx.unk38.animFrame) {
switch (m->marioObj->header.gfx.animInfo.animFrame) {
case 79:
play_sound(SOUND_GENERAL_DOOR_INSERT_KEY, m->marioObj->header.gfx.cameraToObject);
break;
@@ -861,7 +857,6 @@ s32 act_unlocking_star_door(struct MarioState *m) {
return FALSE;
}
// not sure what kind of door this is
s32 act_entering_star_door(struct MarioState *m) {
f32 targetDX;
f32 targetDZ;
@@ -944,13 +939,11 @@ s32 act_going_through_door(struct MarioState *m) {
if (m->actionTimer == 16) {
level_trigger_warp(m, WARP_OP_WARP_DOOR);
}
} else {
if (is_anim_at_end(m)) {
if (m->actionArg & 2) {
m->faceAngle[1] += 0x8000;
}
set_mario_action(m, ACT_IDLE, 0);
} else if (is_anim_at_end(m)) {
if (m->actionArg & 2) {
m->faceAngle[1] += 0x8000;
}
set_mario_action(m, ACT_IDLE, 0);
}
m->actionTimer++;
@@ -966,7 +959,7 @@ s32 act_warp_door_spawn(struct MarioState *m) {
m->usedObj->oInteractStatus = 0x00080000;
}
} else if (m->usedObj->oAction == 0) {
if (gShouldNotPlayCastleMusic == TRUE && gCurrLevelNum == LEVEL_CASTLE) {
if (gNeverEnteredCastle == TRUE && gCurrLevelNum == LEVEL_CASTLE) {
set_mario_action(m, ACT_READING_AUTOMATIC_DIALOG, DIALOG_021);
} else {
set_mario_action(m, ACT_IDLE, 0);
@@ -1344,7 +1337,7 @@ s32 act_bbh_enter_spin(struct MarioState *m) {
m->actionState = 4;
}
if (m->actionState == 2) {
if (m->marioObj->header.gfx.unk38.animFrame == 0) {
if (m->marioObj->header.gfx.animInfo.animFrame == 0) {
m->actionState = 3;
}
} else {
@@ -1523,7 +1516,7 @@ s32 act_squished(struct MarioState *m) {
}
// Both of the 1.8's are really floats, but one of them has to
// be written as a double for this to match on EU.
// be written as a double for this to match on -O2.
vec3f_set(m->marioObj->header.gfx.scale, 1.8, 0.05f, 1.8f);
#ifdef VERSION_SH
queue_rumble_data(10, 80);
@@ -2583,7 +2576,7 @@ static s32 act_credits_cutscene(struct MarioState *m) {
}
if (m->actionTimer++ == TIMER_CREDITS_WARP) {
level_trigger_warp(m, 24);
level_trigger_warp(m, WARP_OP_CREDITS_NEXT);
}
m->marioObj->header.gfx.angle[1] += (gCurrCreditsEntry->unk02 & 0xC0) << 8;
@@ -2701,10 +2694,8 @@ s32 mario_execute_cutscene_action(struct MarioState *m) {
}
/* clang-format on */
if (!cancel) {
if (m->input & INPUT_IN_WATER) {
m->particleFlags |= PARTICLE_IDLE_WATER_WAVE;
}
if (!cancel && (m->input & INPUT_IN_WATER)) {
m->particleFlags |= PARTICLE_IDLE_WATER_WAVE;
}
return cancel;
+42 -42
View File
@@ -70,14 +70,14 @@ s16 tilt_body_running(struct MarioState *m) {
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2) {
if (is_anim_past_frame(m, frame1) || is_anim_past_frame(m, frame2)) {
if (m->flags & MARIO_METAL_CAP) {
if (m->marioObj->header.gfx.unk38.animID == MARIO_ANIM_TIPTOE) {
if (m->marioObj->header.gfx.animInfo.animID == MARIO_ANIM_TIPTOE) {
play_sound_and_spawn_particles(m, SOUND_ACTION_METAL_STEP_TIPTOE, 0);
} else {
play_sound_and_spawn_particles(m, SOUND_ACTION_METAL_STEP, 0);
}
} else if (m->quicksandDepth > 50.0f) {
play_sound(SOUND_ACTION_QUICKSAND_STEP, m->marioObj->header.gfx.cameraToObject);
} else if (m->marioObj->header.gfx.unk38.animID == MARIO_ANIM_TIPTOE) {
} else if (m->marioObj->header.gfx.animInfo.animID == MARIO_ANIM_TIPTOE) {
play_sound_and_spawn_particles(m, SOUND_ACTION_TERRAIN_STEP_TIPTOE, 0);
} else {
play_sound_and_spawn_particles(m, SOUND_ACTION_TERRAIN_STEP, 0);
@@ -114,22 +114,20 @@ void check_ledge_climb_down(struct MarioState *m) {
if (find_wall_collisions(&wallCols) != 0) {
floorHeight = find_floor(wallCols.x, wallCols.y, wallCols.z, &floor);
if (floor != NULL) {
if (wallCols.y - floorHeight > 160.0f) {
wall = wallCols.walls[wallCols.numWalls - 1];
wallAngle = atan2s(wall->normal.z, wall->normal.x);
wallDYaw = wallAngle - m->faceAngle[1];
if (floor != NULL && (wallCols.y - floorHeight > 160.0f)) {
wall = wallCols.walls[wallCols.numWalls - 1];
wallAngle = atan2s(wall->normal.z, wall->normal.x);
wallDYaw = wallAngle - m->faceAngle[1];
if (wallDYaw > -0x4000 && wallDYaw < 0x4000) {
m->pos[0] = wallCols.x - 20.0f * wall->normal.x;
m->pos[2] = wallCols.z - 20.0f * wall->normal.z;
if (wallDYaw > -0x4000 && wallDYaw < 0x4000) {
m->pos[0] = wallCols.x - 20.0f * wall->normal.x;
m->pos[2] = wallCols.z - 20.0f * wall->normal.z;
m->faceAngle[0] = 0;
m->faceAngle[1] = wallAngle + 0x8000;
m->faceAngle[0] = 0;
m->faceAngle[1] = wallAngle + 0x8000;
set_mario_action(m, ACT_LEDGE_CLIMB_DOWN, 0);
set_mario_animation(m, MARIO_ANIM_CLIMB_DOWN_LEDGE);
}
set_mario_action(m, ACT_LEDGE_CLIMB_DOWN, 0);
set_mario_animation(m, MARIO_ANIM_CLIMB_DOWN_LEDGE);
}
}
}
@@ -155,7 +153,7 @@ s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 a
return set_mario_action(m, ACT_JUMP, 0);
}
return 0;
return FALSE;
}
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor) {
@@ -698,7 +696,7 @@ void push_or_sidle_wall(struct MarioState *m, Vec3f startPos) {
set_mario_anim_with_accel(m, MARIO_ANIM_SIDESTEP_LEFT, val04);
}
if (m->marioObj->header.gfx.unk38.animFrame < 20) {
if (m->marioObj->header.gfx.animInfo.animFrame < 20) {
play_sound(SOUND_MOVING_TERRAIN_SLIDE + m->terrainSoundAddend, m->marioObj->header.gfx.cameraToObject);
m->particleFlags |= PARTICLE_DUST;
}
@@ -713,7 +711,7 @@ void push_or_sidle_wall(struct MarioState *m, Vec3f startPos) {
void tilt_body_walking(struct MarioState *m, s16 startYaw) {
struct MarioBodyState *val0C = m->marioBodyState;
UNUSED struct Object *marioObj = m->marioObj;
s16 animID = m->marioObj->header.gfx.unk38.animID;
s16 animID = m->marioObj->header.gfx.animInfo.animID;
s16 dYaw;
s16 val02;
s16 val00;
@@ -1204,7 +1202,7 @@ s32 act_hold_decelerating(struct MarioState *m) {
}
s32 act_riding_shell_ground(struct MarioState *m) {
/*06*/ s16 startYaw = m->faceAngle[1];
s16 startYaw = m->faceAngle[1];
if (m->input & INPUT_A_PRESSED) {
return set_mario_action(m, ACT_RIDING_SHELL_JUMP, 0);
@@ -1363,9 +1361,9 @@ void tilt_body_butt_slide(struct MarioState *m) {
}
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation) {
Vec3f val14;
Vec3f pos;
vec3f_copy(val14, m->pos);
vec3f_copy(pos, m->pos);
play_sound(SOUND_MOVING_TERRAIN_SLIDE + m->terrainSoundAddend, m->marioObj->header.gfx.cameraToObject);
#ifdef VERSION_SH
@@ -1592,7 +1590,7 @@ s32 act_dive_slide(struct MarioState *m) {
}
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4) {
s32 val04;
s32 animFrame;
if (arg3) {
play_mario_heavy_landing_sound_once(m, SOUND_ACTION_TERRAIN_BODY_HIT_GROUND);
@@ -1615,8 +1613,8 @@ s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2
m->forwardVel = -32.0f;
}
val04 = set_mario_animation(m, animation);
if (val04 < arg2) {
animFrame = set_mario_animation(m, animation);
if (animFrame < arg2) {
apply_landing_accel(m, 0.9f);
} else if (m->forwardVel >= 0.0f) {
mario_set_forward_vel(m, 0.1f);
@@ -1641,23 +1639,23 @@ s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2
}
}
return val04;
return animFrame;
}
s32 act_hard_backward_ground_kb(struct MarioState *m) {
s32 val04 =
common_ground_knockback_action(m, MARIO_ANIM_FALL_OVER_BACKWARDS, 0x2B, TRUE, m->actionArg);
if (val04 == 0x2B && m->health < 0x100) {
s32 animFrame =
common_ground_knockback_action(m, MARIO_ANIM_FALL_OVER_BACKWARDS, 43, TRUE, m->actionArg);
if (animFrame == 43 && m->health < 0x100) {
set_mario_action(m, ACT_DEATH_ON_BACK, 0);
}
#ifndef VERSION_JP
if (val04 == 0x36 && m->prevAction == ACT_SPECIAL_DEATH_EXIT) {
if (animFrame == 54 && m->prevAction == ACT_SPECIAL_DEATH_EXIT) {
play_sound(SOUND_MARIO_MAMA_MIA, m->marioObj->header.gfx.cameraToObject);
}
#endif
if (val04 == 0x45) {
if (animFrame == 69) {
play_mario_landing_sound_once(m, SOUND_ACTION_TERRAIN_LANDING);
}
@@ -1665,8 +1663,9 @@ s32 act_hard_backward_ground_kb(struct MarioState *m) {
}
s32 act_hard_forward_ground_kb(struct MarioState *m) {
s32 val04 = common_ground_knockback_action(m, MARIO_ANIM_LAND_ON_STOMACH, 0x15, TRUE, m->actionArg);
if (val04 == 0x17 && m->health < 0x100) {
s32 animFrame =
common_ground_knockback_action(m, MARIO_ANIM_LAND_ON_STOMACH, 21, TRUE, m->actionArg);
if (animFrame == 23 && m->health < 0x100) {
set_mario_action(m, ACT_DEATH_ON_STOMACH, 0);
}
@@ -1674,45 +1673,46 @@ s32 act_hard_forward_ground_kb(struct MarioState *m) {
}
s32 act_backward_ground_kb(struct MarioState *m) {
common_ground_knockback_action(m, MARIO_ANIM_BACKWARD_KB, 0x16, TRUE, m->actionArg);
common_ground_knockback_action(m, MARIO_ANIM_BACKWARD_KB, 22, TRUE, m->actionArg);
return FALSE;
}
s32 act_forward_ground_kb(struct MarioState *m) {
common_ground_knockback_action(m, MARIO_ANIM_FORWARD_KB, 0x14, TRUE, m->actionArg);
common_ground_knockback_action(m, MARIO_ANIM_FORWARD_KB, 20, TRUE, m->actionArg);
return FALSE;
}
s32 act_soft_backward_ground_kb(struct MarioState *m) {
common_ground_knockback_action(m, MARIO_ANIM_SOFT_BACK_KB, 0x64, FALSE, m->actionArg);
common_ground_knockback_action(m, MARIO_ANIM_SOFT_BACK_KB, 100, FALSE, m->actionArg);
return FALSE;
}
s32 act_soft_forward_ground_kb(struct MarioState *m) {
common_ground_knockback_action(m, MARIO_ANIM_SOFT_FRONT_KB, 0x64, FALSE, m->actionArg);
common_ground_knockback_action(m, MARIO_ANIM_SOFT_FRONT_KB, 100, FALSE, m->actionArg);
return FALSE;
}
s32 act_ground_bonk(struct MarioState *m) {
s32 val04 = common_ground_knockback_action(m, MARIO_ANIM_GROUND_BONK, 0x20, TRUE, m->actionArg);
if (val04 == 0x20) {
s32 animFrame =
common_ground_knockback_action(m, MARIO_ANIM_GROUND_BONK, 32, TRUE, m->actionArg);
if (animFrame == 32) {
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
}
return FALSE;
}
s32 act_death_exit_land(struct MarioState *m) {
s32 val04;
s32 animFrame;
apply_landing_accel(m, 0.9f);
play_mario_heavy_landing_sound_once(m, SOUND_ACTION_TERRAIN_BODY_HIT_GROUND);
val04 = set_mario_animation(m, MARIO_ANIM_FALL_OVER_BACKWARDS);
animFrame = set_mario_animation(m, MARIO_ANIM_FALL_OVER_BACKWARDS);
if (val04 == 0x36) {
if (animFrame == 54) {
play_sound(SOUND_MARIO_MAMA_MIA, m->marioObj->header.gfx.cameraToObject);
}
if (val04 == 0x44) {
if (animFrame == 68) {
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
}
+5 -5
View File
@@ -47,7 +47,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
m->actionArg = 1;
}
if (m->marioObj->header.gfx.unk38.animFrame >= 2) {
if (m->marioObj->header.gfx.animInfo.animFrame >= 2) {
if (mario_check_object_grab(m)) {
return TRUE;
}
@@ -63,7 +63,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
case 2:
set_mario_animation(m, MARIO_ANIM_FIRST_PUNCH_FAST);
if (m->marioObj->header.gfx.unk38.animFrame <= 0) {
if (m->marioObj->header.gfx.animInfo.animFrame <= 0) {
m->flags |= MARIO_PUNCHING;
}
@@ -87,7 +87,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
m->actionArg = 4;
}
if (m->marioObj->header.gfx.unk38.animFrame > 0) {
if (m->marioObj->header.gfx.animInfo.animFrame > 0) {
m->flags |= MARIO_PUNCHING;
}
@@ -98,7 +98,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
case 5:
set_mario_animation(m, MARIO_ANIM_SECOND_PUNCH_FAST);
if (m->marioObj->header.gfx.unk38.animFrame <= 0) {
if (m->marioObj->header.gfx.animInfo.animFrame <= 0) {
m->flags |= MARIO_PUNCHING;
}
@@ -130,7 +130,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
case 9:
play_mario_action_sound(m, SOUND_MARIO_PUNCH_HOO, 1);
set_mario_animation(m, MARIO_ANIM_BREAKDANCE);
animFrame = m->marioObj->header.gfx.unk38.animFrame;
animFrame = m->marioObj->header.gfx.animInfo.animFrame;
if (animFrame >= 2 && animFrame < 8) {
m->flags |= MARIO_TRIPPING;
+177 -197
View File
@@ -2,7 +2,6 @@
#include "sm64.h"
#include "area.h"
#include "audio/data.h"
#include "audio/external.h"
#include "behavior_data.h"
#include "camera.h"
@@ -57,7 +56,7 @@ s32 check_common_idle_cancels(struct MarioState *m) {
return set_mario_action(m, ACT_START_CROUCHING, 0);
}
return 0;
return FALSE;
}
s32 check_common_hold_idle_cancels(struct MarioState *m) {
@@ -100,7 +99,7 @@ s32 check_common_hold_idle_cancels(struct MarioState *m) {
return drop_and_set_mario_action(m, ACT_START_CROUCHING, 0);
}
return 0;
return FALSE;
}
s32 act_idle(struct MarioState *m) {
@@ -117,7 +116,7 @@ s32 act_idle(struct MarioState *m) {
}
if (check_common_idle_cancels(m)) {
return 1;
return TRUE;
}
if (m->actionState == 3) {
@@ -170,22 +169,22 @@ s32 act_idle(struct MarioState *m) {
stationary_ground_step(m);
return 0;
return FALSE;
}
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound) {
if (m->actionState == actionState && m->marioObj->header.gfx.unk38.animFrame == animFrame) {
if (m->actionState == actionState && m->marioObj->header.gfx.animInfo.animFrame == animFrame) {
play_sound(sound, m->marioObj->header.gfx.cameraToObject);
}
}
s32 act_start_sleeping(struct MarioState *m) {
#ifndef VERSION_JP
s32 sp24;
s32 animFrame;
#endif
if (check_common_idle_cancels(m)) {
return 1;
return TRUE;
}
if (m->quicksandDepth > 30.0f) {
@@ -199,35 +198,31 @@ s32 act_start_sleeping(struct MarioState *m) {
switch (m->actionState) {
case 0:
#ifndef VERSION_JP
sp24 = set_mario_animation(m, MARIO_ANIM_START_SLEEP_IDLE);
#else
set_mario_animation(m, MARIO_ANIM_START_SLEEP_IDLE);
animFrame =
#endif
set_mario_animation(m, MARIO_ANIM_START_SLEEP_IDLE);
break;
case 1:
#ifndef VERSION_JP
sp24 = set_mario_animation(m, MARIO_ANIM_START_SLEEP_SCRATCH);
#else
set_mario_animation(m, MARIO_ANIM_START_SLEEP_SCRATCH);
animFrame =
#endif
set_mario_animation(m, MARIO_ANIM_START_SLEEP_SCRATCH);
break;
case 2:
#ifndef VERSION_JP
sp24 = set_mario_animation(m, MARIO_ANIM_START_SLEEP_YAWN);
#else
set_mario_animation(m, MARIO_ANIM_START_SLEEP_YAWN);
animFrame =
#endif
set_mario_animation(m, MARIO_ANIM_START_SLEEP_YAWN);
m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
break;
case 3:
#ifndef VERSION_JP
sp24 = set_mario_animation(m, MARIO_ANIM_START_SLEEP_SITTING);
#else
set_mario_animation(m, MARIO_ANIM_START_SLEEP_SITTING);
animFrame =
#endif
set_mario_animation(m, MARIO_ANIM_START_SLEEP_SITTING);
m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
break;
}
@@ -241,16 +236,12 @@ s32 act_start_sleeping(struct MarioState *m) {
}
#ifndef VERSION_JP
if (m->actionState == 2) {
if (sp24 == -1) {
play_sound(SOUND_MARIO_YAWNING, m->marioObj->header.gfx.cameraToObject);
}
if (m->actionState == 2 && animFrame == -1) {
play_sound(SOUND_MARIO_YAWNING, m->marioObj->header.gfx.cameraToObject);
}
if (m->actionState == 1) {
if (sp24 == -1) {
play_sound(SOUND_MARIO_IMA_TIRED, m->marioObj->header.gfx.cameraToObject);
}
if (m->actionState == 1 && animFrame == -1) {
play_sound(SOUND_MARIO_IMA_TIRED, m->marioObj->header.gfx.cameraToObject);
}
#else
if (m->actionState == 2) {
@@ -259,12 +250,14 @@ s32 act_start_sleeping(struct MarioState *m) {
#endif
stationary_ground_step(m);
return 0;
return FALSE;
}
s32 act_sleeping(struct MarioState *m) {
s32 sp24;
if (m->input & INPUT_UNKNOWN_A41F /* ? */) {
s32 animFrame;
if (m->input
& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE
| INPUT_FIRST_PERSON | INPUT_UNKNOWN_10 | INPUT_B_PRESSED | INPUT_Z_PRESSED)) {
return set_mario_action(m, ACT_WAKING_UP, m->actionState);
}
@@ -279,18 +272,18 @@ s32 act_sleeping(struct MarioState *m) {
m->marioBodyState->eyeState = MARIO_EYES_CLOSED;
stationary_ground_step(m);
switch (m->actionState) {
case 0: {
sp24 = set_mario_animation(m, MARIO_ANIM_SLEEP_IDLE);
case 0:
animFrame = set_mario_animation(m, MARIO_ANIM_SLEEP_IDLE);
if (sp24 == -1 && !m->actionTimer) {
if (animFrame == -1 && !m->actionTimer) {
lower_background_noise(2);
}
if (sp24 == 2) {
if (animFrame == 2) {
play_sound(SOUND_MARIO_SNORING1, m->marioObj->header.gfx.cameraToObject);
}
if (sp24 == 20) {
if (animFrame == 20) {
play_sound(SOUND_MARIO_SNORING2, m->marioObj->header.gfx.cameraToObject);
}
@@ -301,8 +294,8 @@ s32 act_sleeping(struct MarioState *m) {
}
}
break;
}
case 1: {
case 1:
if (set_mario_animation(m, MARIO_ANIM_SLEEP_START_LYING) == 18) {
play_mario_heavy_landing_sound(m, SOUND_ACTION_TERRAIN_BODY_HIT_GROUND);
}
@@ -311,24 +304,23 @@ s32 act_sleeping(struct MarioState *m) {
m->actionState++;
}
break;
}
case 2: {
sp24 = set_mario_animation(m, MARIO_ANIM_SLEEP_LYING);
case 2:
animFrame = set_mario_animation(m, MARIO_ANIM_SLEEP_LYING);
#ifndef VERSION_JP
play_sound_if_no_flag(m, SOUND_MARIO_SNORING3, MARIO_ACTION_SOUND_PLAYED);
#else
if (sp24 == 2) {
if (animFrame == 2) {
play_sound(SOUND_MARIO_SNORING2, m->marioObj->header.gfx.cameraToObject);
}
if (sp24 == 25) {
if (animFrame == 25) {
play_sound(SOUND_MARIO_SNORING1, m->marioObj->header.gfx.cameraToObject);
}
#endif
break;
}
}
return 0;
return FALSE;
}
s32 act_waking_up(struct MarioState *m) {
@@ -363,11 +355,11 @@ s32 act_waking_up(struct MarioState *m) {
set_mario_animation(m, !m->actionArg ? MARIO_ANIM_WAKE_FROM_SLEEP : MARIO_ANIM_WAKE_FROM_LYING);
return 0;
return FALSE;
}
s32 act_shivering(struct MarioState *m) {
s32 sp24;
s32 animFrame;
if (m->input & INPUT_UNKNOWN_10) {
return set_mario_action(m, ACT_SHOCKWAVE_BOUNCE, 0);
@@ -381,66 +373,67 @@ s32 act_shivering(struct MarioState *m) {
return set_mario_action(m, ACT_BEGIN_SLIDING, 0);
}
if (m->input & INPUT_UNKNOWN_A41F) {
if (m->input
& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE
| INPUT_FIRST_PERSON | INPUT_UNKNOWN_10 | INPUT_B_PRESSED | INPUT_Z_PRESSED)) {
m->actionState = 2;
}
stationary_ground_step(m);
switch (m->actionState) {
case 0: {
sp24 = set_mario_animation(m, MARIO_ANIM_SHIVERING_WARMING_HAND);
if (sp24 == 0x31) {
case 0:
animFrame = set_mario_animation(m, MARIO_ANIM_SHIVERING_WARMING_HAND);
if (animFrame == 49) {
m->particleFlags |= PARTICLE_BREATH;
play_sound(SOUND_MARIO_PANTING_COLD, m->marioObj->header.gfx.cameraToObject);
}
if (sp24 == 7 || sp24 == 0x51) {
if (animFrame == 7 || animFrame == 81) {
play_sound(SOUND_ACTION_CLAP_HANDS_COLD, m->marioObj->header.gfx.cameraToObject);
}
if (is_anim_past_end(m)) {
m->actionState = 1;
}
break;
}
case 1: {
sp24 = set_mario_animation(m, MARIO_ANIM_SHIVERING);
if (sp24 == 9 || sp24 == 0x19 || sp24 == 0x2C) {
case 1:
animFrame = set_mario_animation(m, MARIO_ANIM_SHIVERING);
if (animFrame == 9 || animFrame == 25 || animFrame == 44) {
play_sound(SOUND_ACTION_CLAP_HANDS_COLD, m->marioObj->header.gfx.cameraToObject);
}
break;
}
case 2: {
case 2:
set_mario_animation(m, MARIO_ANIM_SHIVERING_RETURN_TO_IDLE);
if (is_anim_past_end(m)) {
set_mario_action(m, ACT_IDLE, 0);
}
break;
}
}
return 0;
return FALSE;
}
s32 act_coughing(struct MarioState *m) {
s32 sp1C;
s32 animFrame;
if (check_common_idle_cancels(m)) {
return 1;
return TRUE;
}
stationary_ground_step(m);
sp1C = set_mario_animation(m, MARIO_ANIM_COUGHING);
if (sp1C == 0x19 || sp1C == 0x23) {
animFrame = set_mario_animation(m, MARIO_ANIM_COUGHING);
if (animFrame == 25 || animFrame == 35) {
play_sound(SOUND_MARIO_COUGHING3, m->marioObj->header.gfx.cameraToObject);
}
if (sp1C == 0x32 || sp1C == 0x3A) {
if (animFrame == 50 || animFrame == 58) {
play_sound(SOUND_MARIO_COUGHING2, m->marioObj->header.gfx.cameraToObject);
}
if (sp1C == 0x47 || sp1C == 0x50) {
if (animFrame == 71 || animFrame == 80) {
play_sound(SOUND_MARIO_COUGHING1, m->marioObj->header.gfx.cameraToObject);
}
return 0;
return FALSE;
}
s32 act_hold_idle(struct MarioState *m) {
@@ -457,12 +450,12 @@ s32 act_hold_idle(struct MarioState *m) {
}
if (check_common_hold_idle_cancels(m)) {
return 1;
return TRUE;
}
stationary_ground_step(m);
set_mario_animation(m, MARIO_ANIM_IDLE_WITH_LIGHT_OBJ);
return 0;
return FALSE;
}
s32 act_hold_heavy_idle(struct MarioState *m) {
@@ -488,7 +481,7 @@ s32 act_hold_heavy_idle(struct MarioState *m) {
stationary_ground_step(m);
set_mario_animation(m, MARIO_ANIM_IDLE_HEAVY_OBJ);
return 0;
return FALSE;
}
s32 act_standing_against_wall(struct MarioState *m) {
@@ -510,7 +503,7 @@ s32 act_standing_against_wall(struct MarioState *m) {
set_mario_animation(m, MARIO_ANIM_STAND_AGAINST_WALL);
stationary_ground_step(m);
return 0;
return FALSE;
}
s32 act_in_quicksand(struct MarioState *m) {
@@ -518,8 +511,8 @@ s32 act_in_quicksand(struct MarioState *m) {
return set_mario_action(m, ACT_IDLE, 0);
}
if (check_common_idle_cancels(m) != 0) {
return 1;
if (check_common_idle_cancels(m)) {
return TRUE;
}
if (m->quicksandDepth > 70.0f) {
@@ -529,7 +522,7 @@ s32 act_in_quicksand(struct MarioState *m) {
}
stationary_ground_step(m);
return 0;
return FALSE;
}
s32 act_crouching(struct MarioState *m) {
@@ -567,7 +560,7 @@ s32 act_crouching(struct MarioState *m) {
stationary_ground_step(m);
set_mario_animation(m, MARIO_ANIM_CROUCHING);
return 0;
return FALSE;
}
s32 act_panting(struct MarioState *m) {
@@ -580,7 +573,7 @@ s32 act_panting(struct MarioState *m) {
}
if (check_common_idle_cancels(m)) {
return 1;
return TRUE;
}
if (set_mario_animation(m, MARIO_ANIM_WALK_PANTING) == 1) {
@@ -590,7 +583,7 @@ s32 act_panting(struct MarioState *m) {
stationary_ground_step(m);
m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
return 0;
return FALSE;
}
s32 act_hold_panting_unused(struct MarioState *m) {
@@ -606,20 +599,20 @@ s32 act_hold_panting_unused(struct MarioState *m) {
return set_mario_action(m, ACT_HOLD_IDLE, 0);
}
if (check_common_hold_idle_cancels(m) != 0) {
return 1;
if (check_common_hold_idle_cancels(m)) {
return TRUE;
}
set_mario_animation(m, MARIO_ANIM_WALK_PANTING);
stationary_ground_step(m);
m->marioBodyState->eyeState = MARIO_EYES_HALF_CLOSED;
return 0;
return FALSE;
}
void stopping_step(struct MarioState *m, s32 animID, u32 action) {
stationary_ground_step(m);
set_mario_animation(m, animID);
if (is_anim_at_end(m) != 0) {
if (is_anim_at_end(m)) {
set_mario_action(m, action, 0);
}
}
@@ -643,7 +636,7 @@ s32 act_braking_stop(struct MarioState *m) {
}
stopping_step(m, MARIO_ANIM_STOP_SKID, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_butt_slide_stop(struct MarioState *m) {
@@ -656,11 +649,11 @@ s32 act_butt_slide_stop(struct MarioState *m) {
}
stopping_step(m, MARIO_ANIM_STOP_SLIDE, ACT_IDLE);
if (m->marioObj->header.gfx.unk38.animFrame == 6) {
if (m->marioObj->header.gfx.animInfo.animFrame == 6) {
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
}
return 0;
return FALSE;
}
s32 act_hold_butt_slide_stop(struct MarioState *m) {
@@ -681,7 +674,7 @@ s32 act_hold_butt_slide_stop(struct MarioState *m) {
}
stopping_step(m, MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, ACT_HOLD_IDLE);
return 0;
return FALSE;
}
s32 act_slide_kick_slide_stop(struct MarioState *m) {
@@ -694,7 +687,7 @@ s32 act_slide_kick_slide_stop(struct MarioState *m) {
}
stopping_step(m, MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, ACT_CROUCHING);
return 0;
return FALSE;
}
s32 act_start_crouching(struct MarioState *m) {
@@ -719,7 +712,7 @@ s32 act_start_crouching(struct MarioState *m) {
if (is_anim_past_end(m)) {
set_mario_action(m, ACT_CROUCHING, 0);
}
return 0;
return FALSE;
}
s32 act_stop_crouching(struct MarioState *m) {
@@ -744,7 +737,7 @@ s32 act_stop_crouching(struct MarioState *m) {
if (is_anim_past_end(m)) {
set_mario_action(m, ACT_IDLE, 0);
}
return 0;
return FALSE;
}
s32 act_start_crawling(struct MarioState *m) {
@@ -770,7 +763,7 @@ s32 act_start_crawling(struct MarioState *m) {
set_mario_action(m, ACT_CRAWLING, 0);
}
return 0;
return FALSE;
}
s32 act_stop_crawling(struct MarioState *m) {
@@ -791,14 +784,14 @@ s32 act_stop_crawling(struct MarioState *m) {
if (is_anim_past_end(m)) {
set_mario_action(m, ACT_CROUCHING, 0);
}
return 0;
return FALSE;
}
s32 act_shockwave_bounce(struct MarioState *m) {
s16 sp1E;
f32 sp18;
if (m->marioObj->oInteractStatus & 0x10) {
if (m->marioObj->oInteractStatus & INT_STATUS_HIT_BY_SHOCKWAVE) {
#ifdef VERSION_SH
queue_rumble_data(70, 40);
#endif
@@ -814,11 +807,11 @@ s32 act_shockwave_bounce(struct MarioState *m) {
}
}
if (++m->actionTimer == 0x30) {
if (++m->actionTimer == 48) {
return set_mario_action(m, ACT_IDLE, 0);
}
sp1E = (m->actionTimer % 0x10) << 0xC;
sp1E = (m->actionTimer % 16) << 12;
sp18 = (f32)(((f32)(6 - m->actionTimer / 8) * 8.0f) + 4.0f);
mario_set_forward_vel(m, 0);
vec3f_set(m->vel, 0.0f, 0.0f, 0.0f);
@@ -831,7 +824,7 @@ s32 act_shockwave_bounce(struct MarioState *m) {
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
set_mario_animation(m, MARIO_ANIM_A_POSE);
return 0;
return FALSE;
}
s32 landing_step(struct MarioState *m, s32 arg1, u32 action) {
@@ -840,7 +833,7 @@ s32 landing_step(struct MarioState *m, s32 arg1, u32 action) {
if (is_anim_at_end(m)) {
return set_mario_action(m, action, 0);
}
return 0;
return FALSE;
}
s32 check_common_landing_cancels(struct MarioState *m, u32 action) {
@@ -868,90 +861,89 @@ s32 check_common_landing_cancels(struct MarioState *m, u32 action) {
return set_mario_action(m, ACT_PUNCHING, 0);
}
return 0;
return FALSE;
}
s32 act_jump_land_stop(struct MarioState *m) {
if (check_common_landing_cancels(m, 0)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_LAND_FROM_SINGLE_JUMP, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_double_jump_land_stop(struct MarioState *m) {
if (check_common_landing_cancels(m, 0)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_side_flip_land_stop(struct MarioState *m) {
if (check_common_landing_cancels(m, 0)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_SLIDEFLIP_LAND, ACT_IDLE);
m->marioObj->header.gfx.angle[1] += 0x8000;
return 0;
return FALSE;
}
s32 act_freefall_land_stop(struct MarioState *m) {
if (check_common_landing_cancels(m, 0)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_GENERAL_LAND, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_triple_jump_land_stop(struct MarioState *m) {
if (check_common_landing_cancels(m, ACT_JUMP)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_TRIPLE_JUMP_LAND, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_backflip_land_stop(struct MarioState *m) {
if (!(m->input & INPUT_Z_DOWN) || m->marioObj->header.gfx.unk38.animFrame >= 6) {
m->input &= -3;
if (!(m->input & INPUT_Z_DOWN) || m->marioObj->header.gfx.animInfo.animFrame >= 6) {
m->input &= ~INPUT_A_PRESSED;
}
if (check_common_landing_cancels(m, ACT_BACKFLIP)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_TRIPLE_JUMP_LAND, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_lava_boost_land(struct MarioState *m) {
m->input &= -0x2011;
m->input &= ~(INPUT_FIRST_PERSON | INPUT_B_PRESSED);
if (check_common_landing_cancels(m, 0)) {
return 1;
return TRUE;
}
landing_step(m, MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_long_jump_land_stop(struct MarioState *m) {
m->input &= -0x2001;
m->input &= ~INPUT_B_PRESSED;
if (check_common_landing_cancels(m, ACT_JUMP)) {
return 1;
return TRUE;
}
landing_step(m,
!m->marioObj->oMarioLongJumpIsSlow ? MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP
: MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
ACT_CROUCHING);
return 0;
landing_step(m, !m->marioObj->oMarioLongJumpIsSlow ? MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP
: MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
ACT_CROUCHING);
return FALSE;
}
s32 act_hold_jump_land_stop(struct MarioState *m) {
@@ -972,7 +964,7 @@ s32 act_hold_jump_land_stop(struct MarioState *m) {
}
landing_step(m, MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, ACT_HOLD_IDLE);
return 0;
return FALSE;
}
s32 act_hold_freefall_land_stop(struct MarioState *m) {
@@ -992,7 +984,7 @@ s32 act_hold_freefall_land_stop(struct MarioState *m) {
return set_mario_action(m, ACT_THROWING, 0);
}
landing_step(m, MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, ACT_HOLD_IDLE);
return 0;
return FALSE;
}
s32 act_air_throw_land(struct MarioState *m) {
@@ -1009,7 +1001,7 @@ s32 act_air_throw_land(struct MarioState *m) {
}
landing_step(m, MARIO_ANIM_THROW_LIGHT_OBJECT, ACT_IDLE);
return 0;
return FALSE;
}
s32 act_twirl_land(struct MarioState *m) {
@@ -1034,14 +1026,12 @@ s32 act_twirl_land(struct MarioState *m) {
}
m->marioObj->header.gfx.angle[1] += m->twirlYaw;
if (is_anim_at_end(m)) {
if (m->angleVel[1] == 0) {
m->faceAngle[1] += m->twirlYaw;
set_mario_action(m, ACT_IDLE, 0);
}
if (is_anim_at_end(m) && m->angleVel[1] == 0) {
m->faceAngle[1] += m->twirlYaw;
set_mario_action(m, ACT_IDLE, 0);
}
return 0;
return FALSE;
}
s32 act_ground_pound_land(struct MarioState *m) {
@@ -1059,43 +1049,35 @@ s32 act_ground_pound_land(struct MarioState *m) {
}
landing_step(m, MARIO_ANIM_GROUND_POUND_LANDING, ACT_BUTT_SLIDE_STOP);
return 0;
return FALSE;
}
s32 act_first_person(struct MarioState *m) {
s32 sp1C;
s16 sp1A;
s16 sp18;
s32 sp1C = (m->input & (INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE | INPUT_UNKNOWN_10)) != 0;
sp1C = 0 != (m->input & (INPUT_UNKNOWN_10 | 0xC));
if (m->actionState == 0) {
lower_background_noise(2);
set_camera_mode(m->area->camera, CAMERA_MODE_C_UP, 0x10);
m->actionState = 1;
} else {
if (!(m->input & INPUT_FIRST_PERSON) || sp1C) {
raise_background_noise(2);
// Go back to the last camera mode
set_camera_mode(m->area->camera, -1, 1);
return set_mario_action(m, ACT_IDLE, 0);
}
} else if (!(m->input & INPUT_FIRST_PERSON) || sp1C) {
raise_background_noise(2);
// Go back to the last camera mode
set_camera_mode(m->area->camera, -1, 1);
return set_mario_action(m, ACT_IDLE, 0);
}
if (m->floor->type == SURFACE_LOOK_UP_WARP) {
if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 0x18) >= 10) {
sp1A = m->statusForCamera->headRotation[0];
sp18 = ((m->statusForCamera->headRotation[1] * 4) / 3) + m->faceAngle[1];
if (sp1A == -0x1800) {
if (sp18 < -0x6FFF || sp18 >= 0x7000) {
level_trigger_warp(m, 1);
}
}
if (m->floor->type == SURFACE_LOOK_UP_WARP
&& save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) >= 10) {
s16 sp1A = m->statusForCamera->headRotation[0];
s16 sp18 = ((m->statusForCamera->headRotation[1] * 4) / 3) + m->faceAngle[1];
if (sp1A == -0x1800 && (sp18 < -0x6FFF || sp18 >= 0x7000)) {
level_trigger_warp(m, WARP_OP_UNKNOWN_01);
}
}
stationary_ground_step(m);
set_mario_animation(m, MARIO_ANIM_FIRST_PERSON);
return 0;
return FALSE;
}
s32 check_common_stationary_cancels(struct MarioState *m) {
@@ -1112,72 +1094,70 @@ s32 check_common_stationary_cancels(struct MarioState *m) {
return drop_and_set_mario_action(m, ACT_SQUISHED, 0);
}
if (m->action != 0x0002020E) {
if (m->action != ACT_UNKNOWN_0002020E) {
if (m->health < 0x100) {
update_mario_sound_and_camera(m);
return drop_and_set_mario_action(m, ACT_STANDING_DEATH, 0);
}
}
return 0;
return FALSE;
}
s32 mario_execute_stationary_action(struct MarioState *m) {
s32 sp24;
s32 cancel;
if (check_common_stationary_cancels(m)) {
return 1;
return TRUE;
}
if (mario_update_quicksand(m, 0.5f)) {
return 1;
return TRUE;
}
/* clang-format off */
switch (m->action) {
case ACT_IDLE: sp24 = act_idle(m); break;
case ACT_START_SLEEPING: sp24 = act_start_sleeping(m); break;
case ACT_SLEEPING: sp24 = act_sleeping(m); break;
case ACT_WAKING_UP: sp24 = act_waking_up(m); break;
case ACT_PANTING: sp24 = act_panting(m); break;
case ACT_HOLD_PANTING_UNUSED: sp24 = act_hold_panting_unused(m); break;
case ACT_HOLD_IDLE: sp24 = act_hold_idle(m); break;
case ACT_HOLD_HEAVY_IDLE: sp24 = act_hold_heavy_idle(m); break;
case ACT_IN_QUICKSAND: sp24 = act_in_quicksand(m); break;
case ACT_STANDING_AGAINST_WALL: sp24 = act_standing_against_wall(m); break;
case ACT_COUGHING: sp24 = act_coughing(m); break;
case ACT_SHIVERING: sp24 = act_shivering(m); break;
case ACT_CROUCHING: sp24 = act_crouching(m); break;
case ACT_START_CROUCHING: sp24 = act_start_crouching(m); break;
case ACT_STOP_CROUCHING: sp24 = act_stop_crouching(m); break;
case ACT_START_CRAWLING: sp24 = act_start_crawling(m); break;
case ACT_STOP_CRAWLING: sp24 = act_stop_crawling(m); break;
case ACT_SLIDE_KICK_SLIDE_STOP: sp24 = act_slide_kick_slide_stop(m); break;
case ACT_SHOCKWAVE_BOUNCE: sp24 = act_shockwave_bounce(m); break;
case ACT_FIRST_PERSON: sp24 = act_first_person(m); break;
case ACT_JUMP_LAND_STOP: sp24 = act_jump_land_stop(m); break;
case ACT_DOUBLE_JUMP_LAND_STOP: sp24 = act_double_jump_land_stop(m); break;
case ACT_FREEFALL_LAND_STOP: sp24 = act_freefall_land_stop(m); break;
case ACT_SIDE_FLIP_LAND_STOP: sp24 = act_side_flip_land_stop(m); break;
case ACT_HOLD_JUMP_LAND_STOP: sp24 = act_hold_jump_land_stop(m); break;
case ACT_HOLD_FREEFALL_LAND_STOP: sp24 = act_hold_freefall_land_stop(m); break;
case ACT_AIR_THROW_LAND: sp24 = act_air_throw_land(m); break;
case ACT_LAVA_BOOST_LAND: sp24 = act_lava_boost_land(m); break;
case ACT_TWIRL_LAND: sp24 = act_twirl_land(m); break;
case ACT_TRIPLE_JUMP_LAND_STOP: sp24 = act_triple_jump_land_stop(m); break;
case ACT_BACKFLIP_LAND_STOP: sp24 = act_backflip_land_stop(m); break;
case ACT_LONG_JUMP_LAND_STOP: sp24 = act_long_jump_land_stop(m); break;
case ACT_GROUND_POUND_LAND: sp24 = act_ground_pound_land(m); break;
case ACT_BRAKING_STOP: sp24 = act_braking_stop(m); break;
case ACT_BUTT_SLIDE_STOP: sp24 = act_butt_slide_stop(m); break;
case ACT_HOLD_BUTT_SLIDE_STOP: sp24 = act_hold_butt_slide_stop(m); break;
case ACT_IDLE: cancel = act_idle(m); break;
case ACT_START_SLEEPING: cancel = act_start_sleeping(m); break;
case ACT_SLEEPING: cancel = act_sleeping(m); break;
case ACT_WAKING_UP: cancel = act_waking_up(m); break;
case ACT_PANTING: cancel = act_panting(m); break;
case ACT_HOLD_PANTING_UNUSED: cancel = act_hold_panting_unused(m); break;
case ACT_HOLD_IDLE: cancel = act_hold_idle(m); break;
case ACT_HOLD_HEAVY_IDLE: cancel = act_hold_heavy_idle(m); break;
case ACT_IN_QUICKSAND: cancel = act_in_quicksand(m); break;
case ACT_STANDING_AGAINST_WALL: cancel = act_standing_against_wall(m); break;
case ACT_COUGHING: cancel = act_coughing(m); break;
case ACT_SHIVERING: cancel = act_shivering(m); break;
case ACT_CROUCHING: cancel = act_crouching(m); break;
case ACT_START_CROUCHING: cancel = act_start_crouching(m); break;
case ACT_STOP_CROUCHING: cancel = act_stop_crouching(m); break;
case ACT_START_CRAWLING: cancel = act_start_crawling(m); break;
case ACT_STOP_CRAWLING: cancel = act_stop_crawling(m); break;
case ACT_SLIDE_KICK_SLIDE_STOP: cancel = act_slide_kick_slide_stop(m); break;
case ACT_SHOCKWAVE_BOUNCE: cancel = act_shockwave_bounce(m); break;
case ACT_FIRST_PERSON: cancel = act_first_person(m); break;
case ACT_JUMP_LAND_STOP: cancel = act_jump_land_stop(m); break;
case ACT_DOUBLE_JUMP_LAND_STOP: cancel = act_double_jump_land_stop(m); break;
case ACT_FREEFALL_LAND_STOP: cancel = act_freefall_land_stop(m); break;
case ACT_SIDE_FLIP_LAND_STOP: cancel = act_side_flip_land_stop(m); break;
case ACT_HOLD_JUMP_LAND_STOP: cancel = act_hold_jump_land_stop(m); break;
case ACT_HOLD_FREEFALL_LAND_STOP: cancel = act_hold_freefall_land_stop(m); break;
case ACT_AIR_THROW_LAND: cancel = act_air_throw_land(m); break;
case ACT_LAVA_BOOST_LAND: cancel = act_lava_boost_land(m); break;
case ACT_TWIRL_LAND: cancel = act_twirl_land(m); break;
case ACT_TRIPLE_JUMP_LAND_STOP: cancel = act_triple_jump_land_stop(m); break;
case ACT_BACKFLIP_LAND_STOP: cancel = act_backflip_land_stop(m); break;
case ACT_LONG_JUMP_LAND_STOP: cancel = act_long_jump_land_stop(m); break;
case ACT_GROUND_POUND_LAND: cancel = act_ground_pound_land(m); break;
case ACT_BRAKING_STOP: cancel = act_braking_stop(m); break;
case ACT_BUTT_SLIDE_STOP: cancel = act_butt_slide_stop(m); break;
case ACT_HOLD_BUTT_SLIDE_STOP: cancel = act_hold_butt_slide_stop(m); break;
}
/* clang-format on */
if (!sp24) {
if (m->input & INPUT_IN_WATER) {
m->particleFlags |= PARTICLE_IDLE_WATER_WAVE;
}
if (!cancel && (m->input & INPUT_IN_WATER)) {
m->particleFlags |= PARTICLE_IDLE_WATER_WAVE;
}
return sp24;
return cancel;
}
-2
View File
@@ -5,8 +5,6 @@
#include "types.h"
#define INPUT_UNKNOWN_A41F 0xA41F
s32 check_common_idle_cancels(struct MarioState *m);
s32 check_common_hold_idle_cancels(struct MarioState *m);
s32 act_idle(struct MarioState *m);
+4 -4
View File
@@ -480,9 +480,9 @@ static void common_swimming_step(struct MarioState *m, s16 swimStrength) {
}
static void play_swimming_noise(struct MarioState *m) {
s16 animFrame = m->marioObj->header.gfx.unk38.animFrame;
s16 animFrame = m->marioObj->header.gfx.animInfo.animFrame;
// (this need to be on one line to match on PAL)
// This must be one line to match on -O2
if (animFrame == 0 || animFrame == 12) play_sound(SOUND_ACTION_UNKNOWN434, m->marioObj->header.gfx.cameraToObject);
}
@@ -920,7 +920,7 @@ static s32 act_drowning(struct MarioState *m) {
case 1:
set_mario_animation(m, MARIO_ANIM_DROWNING_PART2);
m->marioBodyState->eyeState = MARIO_EYES_DEAD;
if (m->marioObj->header.gfx.unk38.animFrame == 30) {
if (m->marioObj->header.gfx.animInfo.animFrame == 30) {
level_trigger_warp(m, WARP_OP_DEATH);
}
break;
@@ -1257,7 +1257,7 @@ static s32 act_metal_water_walking(struct MarioState *m) {
break;
case GROUND_STEP_HIT_WALL:
m->forwardVel = 0;
m->forwardVel = 0.0f;
break;
}
+23 -30
View File
@@ -88,7 +88,7 @@ Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *
UNUSED Mat4 *transform = c;
if (callContext == GEO_CONTEXT_RENDER) {
if (gPlayer1Controller->controllerData != NULL && gWarpTransition.isActive == 0) {
if (gPlayer1Controller->controllerData != NULL && !gWarpTransition.isActive) {
gd_copy_p1_contpad(gPlayer1Controller->controllerData);
}
gfx = (Gfx *) PHYSICAL_TO_VIRTUAL(gdm_gettestdl(asGenerated->parameter));
@@ -101,9 +101,9 @@ Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *
static void toad_message_faded(void) {
if (gCurrentObject->oDistanceToMario > 700.0f) {
gCurrentObject->oToadMessageRecentlyTalked = 0;
gCurrentObject->oToadMessageRecentlyTalked = FALSE;
}
if (gCurrentObject->oToadMessageRecentlyTalked == 0 && gCurrentObject->oDistanceToMario < 600.0f) {
if (!gCurrentObject->oToadMessageRecentlyTalked && gCurrentObject->oDistanceToMario < 600.0f) {
gCurrentObject->oToadMessageState = TOAD_MESSAGE_OPACIFYING;
}
}
@@ -111,14 +111,12 @@ static void toad_message_faded(void) {
static void toad_message_opaque(void) {
if (gCurrentObject->oDistanceToMario > 700.0f) {
gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADING;
} else {
if (gCurrentObject->oToadMessageRecentlyTalked == 0) {
gCurrentObject->oInteractionSubtype = INT_SUBTYPE_NPC;
if (gCurrentObject->oInteractStatus & INT_STATUS_INTERACTED) {
gCurrentObject->oInteractStatus = 0;
gCurrentObject->oToadMessageState = TOAD_MESSAGE_TALKING;
play_toads_jingle();
}
} else if (!gCurrentObject->oToadMessageRecentlyTalked) {
gCurrentObject->oInteractionSubtype = INT_SUBTYPE_NPC;
if (gCurrentObject->oInteractStatus & INT_STATUS_INTERACTED) {
gCurrentObject->oInteractStatus = 0;
gCurrentObject->oToadMessageState = TOAD_MESSAGE_TALKING;
play_toads_jingle();
}
}
}
@@ -126,7 +124,7 @@ static void toad_message_opaque(void) {
static void toad_message_talking(void) {
if (cur_obj_update_dialog_with_cutscene(3, 1, CUTSCENE_DIALOG, gCurrentObject->oToadMessageDialogId)
!= 0) {
gCurrentObject->oToadMessageRecentlyTalked = 1;
gCurrentObject->oToadMessageRecentlyTalked = TRUE;
gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADING;
switch (gCurrentObject->oToadMessageDialogId) {
case TOAD_STAR_1_DIALOG:
@@ -182,33 +180,33 @@ void bhv_toad_message_loop(void) {
void bhv_toad_message_init(void) {
s32 saveFlags = save_file_get_flags();
s32 starCount = save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24);
s32 starCount = save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
s32 dialogId = (gCurrentObject->oBehParams >> 24) & 0xFF;
s32 enoughStars = TRUE;
switch (dialogId) {
case TOAD_STAR_1_DIALOG:
enoughStars = (starCount >= TOAD_STAR_1_REQUIREMENT);
if (saveFlags & (1 << 24)) {
if (saveFlags & SAVE_FLAG_COLLECTED_TOAD_STAR_1) {
dialogId = TOAD_STAR_1_DIALOG_AFTER;
}
break;
case TOAD_STAR_2_DIALOG:
enoughStars = (starCount >= TOAD_STAR_2_REQUIREMENT);
if (saveFlags & (1 << 25)) {
if (saveFlags & SAVE_FLAG_COLLECTED_TOAD_STAR_2) {
dialogId = TOAD_STAR_2_DIALOG_AFTER;
}
break;
case TOAD_STAR_3_DIALOG:
enoughStars = (starCount >= TOAD_STAR_3_REQUIREMENT);
if (saveFlags & (1 << 26)) {
if (saveFlags & SAVE_FLAG_COLLECTED_TOAD_STAR_3) {
dialogId = TOAD_STAR_3_DIALOG_AFTER;
}
break;
}
if (enoughStars) {
gCurrentObject->oToadMessageDialogId = dialogId;
gCurrentObject->oToadMessageRecentlyTalked = 0;
gCurrentObject->oToadMessageRecentlyTalked = FALSE;
gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADED;
gCurrentObject->oOpacity = 81;
} else {
@@ -347,7 +345,7 @@ Gfx *geo_switch_mario_stand_run(s32 callContext, struct GraphNode *node, UNUSED
if (callContext == GEO_CONTEXT_RENDER) {
// assign result. 0 if moving, 1 if stationary.
switchCase->selectedCase = ((bodyState->action & ACT_FLAG_STATIONARY) == FALSE);
switchCase->selectedCase = ((bodyState->action & ACT_FLAG_STATIONARY) == 0);
}
return NULL;
}
@@ -527,7 +525,7 @@ Gfx *geo_mario_rotate_wing_cap_wings(s32 callContext, struct GraphNode *node, UN
if (callContext == GEO_CONTEXT_RENDER) {
struct GraphNodeRotation *rotNode = (struct GraphNodeRotation *) node->next;
if (gBodyStates[asGenerated->parameter >> 1].wingFlutter == FALSE) {
if (!gBodyStates[asGenerated->parameter >> 1].wingFlutter) {
rotX = (coss((gAreaUpdateCounter & 0xF) << 12) + 1.0f) * 4096.0f;
} else {
rotX = (coss((gAreaUpdateCounter & 7) << 13) + 1.0f) * 6144.0f;
@@ -588,7 +586,7 @@ Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *
*/
Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
f32 mirroredX;
struct Object *mario = gMarioStates->marioObj;
struct Object *mario = gMarioStates[0].marioObj;
switch (callContext) {
case GEO_CONTEXT_CREATE:
@@ -604,24 +602,19 @@ Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat
if (mario->header.gfx.pos[0] > 1700.0f) {
// TODO: Is this a geo layout copy or a graph node copy?
gMirrorMario.sharedChild = mario->header.gfx.sharedChild;
gMirrorMario.unk18 = mario->header.gfx.unk18;
gMirrorMario.areaIndex = mario->header.gfx.areaIndex;
vec3s_copy(gMirrorMario.angle, mario->header.gfx.angle);
vec3f_copy(gMirrorMario.pos, mario->header.gfx.pos);
vec3f_copy(gMirrorMario.scale, mario->header.gfx.scale);
// FIXME: why does this set unk38, an inline struct, to a ptr to another one? wrong
// GraphNode types again?
gMirrorMario.unk38 = *(struct GraphNodeObject_sub *) &mario->header.gfx.unk38.animID;
gMirrorMario.animInfo = mario->header.gfx.animInfo;
mirroredX = MIRROR_X - gMirrorMario.pos[0];
gMirrorMario.pos[0] = mirroredX + MIRROR_X;
gMirrorMario.angle[1] = -gMirrorMario.angle[1];
gMirrorMario.scale[0] *= -1.0f;
// FIXME: Why doesn't this match?
// gMirrorMario.node.flags |= 1;
((s16 *) &gMirrorMario)[1] |= 1;
((struct GraphNode *) &gMirrorMario)->flags |= 1;
} else {
// FIXME: Why doesn't this match?
// gMirrorMario.node.flags &= ~1;
((s16 *) &gMirrorMario)[1] &= ~1;
((struct GraphNode *) &gMirrorMario)->flags &= ~1;
}
break;
}
+9 -9
View File
@@ -152,7 +152,7 @@ u32 mario_update_quicksand(struct MarioState *m, f32 sinkingSpeed) {
}
}
return 0;
return FALSE;
}
u32 mario_push_off_steep_floor(struct MarioState *m, u32 action, u32 actionArg) {
@@ -181,10 +181,10 @@ u32 mario_update_moving_sand(struct MarioState *m) {
m->vel[0] += pushSpeed * sins(pushAngle);
m->vel[2] += pushSpeed * coss(pushAngle);
return 1;
return TRUE;
}
return 0;
return FALSE;
}
u32 mario_update_windy_ground(struct MarioState *m) {
@@ -214,10 +214,10 @@ u32 mario_update_windy_ground(struct MarioState *m) {
#if VERSION_JP
play_sound(SOUND_ENV_WIND2, m->marioObj->header.gfx.cameraToObject);
#endif
return 1;
return TRUE;
}
return 0;
return FALSE;
}
void stop_and_set_height_to_floor(struct MarioState *m) {
@@ -352,7 +352,7 @@ u32 check_ledge_grab(struct MarioState *m, struct Surface *wall, Vec3f intendedP
f32 displacementZ;
if (m->vel[1] > 0) {
return 0;
return FALSE;
}
displacementX = nextPos[0] - intendedPos[0];
@@ -361,7 +361,7 @@ u32 check_ledge_grab(struct MarioState *m, struct Surface *wall, Vec3f intendedP
// Only ledge grab if the wall displaced Mario in the opposite direction of
// his velocity.
if (displacementX * m->vel[0] + displacementZ * m->vel[2] > 0.0f) {
return 0;
return FALSE;
}
//! Since the search for floors starts at y + 160, we will sometimes grab
@@ -371,7 +371,7 @@ u32 check_ledge_grab(struct MarioState *m, struct Surface *wall, Vec3f intendedP
ledgePos[1] = find_floor(ledgePos[0], nextPos[1] + 160.0f, ledgePos[2], &ledgeFloor);
if (ledgePos[1] - nextPos[1] <= 100.0f) {
return 0;
return FALSE;
}
vec3f_copy(m->pos, ledgePos);
@@ -382,7 +382,7 @@ u32 check_ledge_grab(struct MarioState *m, struct Surface *wall, Vec3f intendedP
m->faceAngle[0] = 0;
m->faceAngle[1] = atan2s(wall->normal.z, wall->normal.x) + 0x8000;
return 1;
return TRUE;
}
s32 perform_air_quarter_step(struct MarioState *m, Vec3f intendedPos, u32 stepArg) {
+24 -22
View File
@@ -21,7 +21,7 @@ struct MainPoolState {
u32 freeSpace;
struct MainPoolBlock *listHeadL;
struct MainPoolBlock *listHeadR;
void *prev;
struct MainPoolState *prev;
};
struct MainPoolBlock {
@@ -29,17 +29,17 @@ struct MainPoolBlock {
struct MainPoolBlock *next;
};
struct MemoryPool {
u32 totalSpace;
struct MemoryBlock *firstBlock;
struct MemoryBlock *freeList;
};
struct MemoryBlock {
struct MemoryBlock *next;
u32 size;
};
struct MemoryPool {
u32 totalSpace;
struct MemoryBlock *firstBlock;
struct MemoryBlock freeList;
};
extern uintptr_t sSegmentTable[32];
extern u32 sPoolFreeSpace;
extern u8 *sPoolStart;
@@ -90,8 +90,9 @@ void *virtual_to_segmented(u32 segment, const void *addr) {
void move_segment_table_to_dmem(void) {
s32 i;
for (i = 0; i < 16; i++)
for (i = 0; i < 16; i++) {
gSPSegment(gDisplayListHead++, i, sSegmentTable[i]);
}
}
#else
void *segmented_to_virtual(const void *addr) {
@@ -157,7 +158,8 @@ void *main_pool_alloc(u32 size, u32 side) {
/**
* Free a block of memory that was allocated from the pool. The block must be
* the most recently allocated block from its end of the pool.
* the most recently allocated block from its end of the pool, otherwise all
* newer blocks are freed as well.
* Return the amount of free space left in the pool.
*/
u32 main_pool_free(void *addr) {
@@ -212,7 +214,7 @@ u32 main_pool_available(void) {
* in the pool.
*/
u32 main_pool_push_state(void) {
void *prevState = gMainPoolState;
struct MainPoolState *prevState = gMainPoolState;
u32 freeSpace = sPoolFreeSpace;
struct MainPoolBlock *lhead = sPoolListHeadL;
struct MainPoolBlock *rhead = sPoolListHeadR;
@@ -434,13 +436,13 @@ struct MemoryPool *mem_pool_init(u32 size, u32 side) {
struct MemoryPool *pool = NULL;
size = ALIGN4(size);
addr = main_pool_alloc(size + ALIGN16(sizeof(struct MemoryPool)), side);
addr = main_pool_alloc(size + sizeof(struct MemoryPool), side);
if (addr != NULL) {
pool = (struct MemoryPool *) addr;
pool->totalSpace = size;
pool->firstBlock = (struct MemoryBlock *) ((u8 *) addr + ALIGN16(sizeof(struct MemoryPool)));
pool->freeList = (struct MemoryBlock *) ((u8 *) addr + ALIGN16(sizeof(struct MemoryPool)));
pool->firstBlock = (struct MemoryBlock *) ((u8 *) addr + sizeof(struct MemoryPool));
pool->freeList.next = (struct MemoryBlock *) ((u8 *) addr + sizeof(struct MemoryPool));
block = pool->firstBlock;
block->next = NULL;
@@ -453,7 +455,7 @@ struct MemoryPool *mem_pool_init(u32 size, u32 side) {
* Allocate from a memory pool. Return NULL if there is not enough space.
*/
void *mem_pool_alloc(struct MemoryPool *pool, u32 size) {
struct MemoryBlock *freeBlock = (struct MemoryBlock *) &pool->freeList;
struct MemoryBlock *freeBlock = &pool->freeList;
void *addr = NULL;
size = ALIGN4(size) + sizeof(struct MemoryBlock);
@@ -481,20 +483,20 @@ void *mem_pool_alloc(struct MemoryPool *pool, u32 size) {
*/
void mem_pool_free(struct MemoryPool *pool, void *addr) {
struct MemoryBlock *block = (struct MemoryBlock *) ((u8 *) addr - sizeof(struct MemoryBlock));
struct MemoryBlock *freeList = pool->freeList;
struct MemoryBlock *freeList = pool->freeList.next;
if (pool->freeList == NULL) {
pool->freeList = block;
if (pool->freeList.next == NULL) {
pool->freeList.next = block;
block->next = NULL;
} else {
if (block < pool->freeList) {
if ((u8 *) pool->freeList == (u8 *) block + block->size) {
if (block < pool->freeList.next) {
if ((u8 *) pool->freeList.next == (u8 *) block + block->size) {
block->size += freeList->size;
block->next = freeList->next;
pool->freeList = block;
pool->freeList.next = block;
} else {
block->next = pool->freeList;
pool->freeList = block;
block->next = pool->freeList.next;
pool->freeList.next = block;
}
} else {
while (freeList->next != NULL) {
+4 -4
View File
@@ -308,9 +308,9 @@ Gfx *geo_wdw_set_initial_water_level(s32 callContext, UNUSED struct GraphNode *n
// Why was this global variable needed when they could just check for GEO_CONTEXT_AREA_LOAD?
if (callContext != GEO_CONTEXT_RENDER) {
gWdwWaterLevelSet = 0;
gWdwWaterLevelSet = FALSE;
} else if (callContext == GEO_CONTEXT_RENDER && gEnvironmentRegions != NULL
&& gWdwWaterLevelSet == 0) {
&& !gWdwWaterLevelSet) {
if (gPaintingMarioYEntry <= 1382.4) {
wdwWaterHeight = 31;
} else if (gPaintingMarioYEntry >= 1600.0) {
@@ -321,7 +321,7 @@ Gfx *geo_wdw_set_initial_water_level(s32 callContext, UNUSED struct GraphNode *n
for (i = 0; i < *gEnvironmentRegions; i++) {
gEnvironmentRegions[i * 6 + 6] = wdwWaterHeight;
}
gWdwWaterLevelSet = 1;
gWdwWaterLevelSet = TRUE;
}
return NULL;
}
@@ -648,7 +648,7 @@ Gfx *geo_movtex_draw_water_regions(s32 callContext, struct GraphNode *node, UNUS
if (gLakituState.goalPos[1] < 1024.0) { // if camera under water
return NULL;
}
if (save_file_get_star_flags(gCurrSaveFileNum - 1, 2) & 1) { // first level in JRB complete
if (save_file_get_star_flags(gCurrSaveFileNum - 1, COURSE_JRB - 1) & 1) { // first star in JRB complete
return NULL;
}
} else if (asGenerated->parameter == HMC_MOVTEX_TOXIC_MAZE_MIST) {
+8 -9
View File
@@ -107,7 +107,7 @@ Gfx UNUSED *geo_obj_transparency_something(s32 callContext, struct GraphNode *no
gfxHead = alloc_display_list(3 * sizeof(Gfx));
gfx = gfxHead;
obj->header.gfx.node.flags =
(obj->header.gfx.node.flags & 0xFF) | (GRAPH_NODE_TYPE_FUNCTIONAL | GRAPH_NODE_TYPE_400); // sets bits 8, 10 and zeros upper byte
(obj->header.gfx.node.flags & 0xFF) | (GRAPH_NODE_TYPE_FUNCTIONAL | GRAPH_NODE_TYPE_400);
gDPSetEnvColor(gfx++, 255, 255, 255, heldObject->oOpacity);
@@ -212,12 +212,12 @@ void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ)
Mat4 *throwMatrix;
// Passes on orienting certain objects that shouldn't be oriented, like boulders.
if (sOrientObjWithFloor == FALSE) {
if (!sOrientObjWithFloor) {
return;
}
// Passes on orienting billboard objects, i.e. coins, trees, etc.
if ((obj->header.gfx.node.flags & GRAPH_RENDER_BILLBOARD) != 0) {
if (obj->header.gfx.node.flags & GRAPH_RENDER_BILLBOARD) {
return;
}
@@ -681,9 +681,9 @@ s8 current_mario_room_check(s16 room) {
s16 trigger_obj_dialog_when_facing(s32 *inDialog, s16 dialogID, f32 dist, s32 actionArg) {
s16 dialogueResponse;
if ((is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, (s32) dist) == 1
&& obj_check_if_facing_toward_angle(o->oFaceAngleYaw, gMarioObject->header.gfx.angle[1] + 0x8000, 0x1000) == 1
&& obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x1000) == 1)
if ((is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, (s32) dist) == TRUE
&& obj_check_if_facing_toward_angle(o->oFaceAngleYaw, gMarioObject->header.gfx.angle[1] + 0x8000, 0x1000) == TRUE
&& obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x1000) == TRUE)
|| (*inDialog == 1)) {
*inDialog = 1;
@@ -709,8 +709,7 @@ void obj_check_floor_death(s16 collisionFlags, struct Surface *floor) {
return;
}
if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) == 1)
{
if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) == OBJ_COL_FLAG_GROUNDED) {
switch (floor->type) {
case SURFACE_BURNING:
o->oAction = OBJ_ACT_LAVA_DEATH;
@@ -783,7 +782,7 @@ s32 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
}
// If the third controller button pressed is next in sequence, reset timer and progress to next value.
if ((debugInputSequence[sDebugSequenceTracker] & gPlayer3Controller->buttonPressed) != 0) {
if (debugInputSequence[sDebugSequenceTracker] & gPlayer3Controller->buttonPressed) {
sDebugSequenceTracker++;
sDebugTimer = 0;
// If wrong input or timer reaches 10, reset sequence progress.
+9 -11
View File
@@ -362,7 +362,7 @@ static s32 cur_obj_set_anim_if_at_end(s32 arg0) {
static s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound) {
s32 val04;
if ((val04 = o->header.gfx.unk38.animAccel / 0x10000) <= 0) {
if ((val04 = o->header.gfx.animInfo.animAccel / 0x10000) <= 0) {
val04 = 1;
}
@@ -759,7 +759,7 @@ static s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioActi
static void obj_act_knockback(UNUSED f32 baseScale) {
cur_obj_update_floor_and_walls();
if (o->header.gfx.unk38.curAnim != NULL) {
if (o->header.gfx.animInfo.curAnim != NULL) {
cur_obj_extend_animation_if_at_end();
}
@@ -778,7 +778,7 @@ static void obj_act_squished(f32 baseScale) {
cur_obj_update_floor_and_walls();
if (o->header.gfx.unk38.curAnim != NULL) {
if (o->header.gfx.animInfo.curAnim != NULL) {
cur_obj_extend_animation_if_at_end();
}
@@ -932,19 +932,17 @@ static void treat_far_home_as_mario(f32 threshold) {
#include "behaviors/flying_bookend_switch.inc.c"
/**
* Used by fly guy, piranha plant, and fire spitters.
* Used by bowser, fly guy, piranha plant, and fire spitters.
*/
void obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model,
f32 startSpeed, f32 endSpeed, s16 movePitch) {
struct Object *sp2C;
sp2C = spawn_object_relative_with_scale(1, relativePosX, relativePosY, relativePosZ, scale, o,
model, bhvSmallPiranhaFlame);
struct Object *sp2C = spawn_object_relative_with_scale(1, relativePosX, relativePosY, relativePosZ,
scale, o, model, bhvSmallPiranhaFlame);
if (sp2C != NULL) {
sp2C->oSmallPiranhaFlameUnkF4 = startSpeed;
sp2C->oSmallPiranhaFlameUnkF8 = endSpeed;
sp2C->oSmallPiranhaFlameUnkFC = model;
sp2C->oSmallPiranhaFlameStartSpeed = startSpeed;
sp2C->oSmallPiranhaFlameEndSpeed = endSpeed;
sp2C->oSmallPiranhaFlameModel = model;
sp2C->oMoveAnglePitch = movePitch;
}
}
+2 -2
View File
@@ -22,7 +22,7 @@ struct Object *debug_print_obj_collision(struct Object *a) {
return NULL;
}
int detect_object_hitbox_overlap(struct Object *a, struct Object *b) {
s32 detect_object_hitbox_overlap(struct Object *a, struct Object *b) {
f32 sp3C = a->oPosY - a->hitboxDownOffset;
f32 sp38 = b->oPosY - b->hitboxDownOffset;
f32 dx = a->oPosX - b->oPosX;
@@ -59,7 +59,7 @@ int detect_object_hitbox_overlap(struct Object *a, struct Object *b) {
//! no return value
}
int detect_object_hurtbox_overlap(struct Object *a, struct Object *b) {
s32 detect_object_hurtbox_overlap(struct Object *a, struct Object *b) {
f32 sp3C = a->oPosY - a->hitboxDownOffset;
f32 sp38 = b->oPosY - b->hitboxDownOffset;
f32 sp34 = a->oPosX - b->oPosX;

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