mirror of https://github.com/snesrev/smw.git
Audio latency is a little high (Fixes #12)
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@ -418,7 +418,7 @@ int main(int argc, char** argv) {
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want.freq = 44100;
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want.freq = 44100;
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want.format = AUDIO_S16;
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want.format = AUDIO_S16;
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want.channels = 2;
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want.channels = 2;
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want.samples = 2048;
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want.samples = g_config.audio_samples;
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want.callback = &AudioCallback;
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want.callback = &AudioCallback;
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g_audio_device = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
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g_audio_device = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
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if (g_audio_device == 0) {
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if (g_audio_device == 0) {
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