mirror of https://github.com/snesrev/smw.git
703 lines
24 KiB
C
703 lines
24 KiB
C
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// Bank 0
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uint8 BBChk_E(uint8 k, uint8 j, uint8 a);
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uint8 BlockBufferChk_Enemy(uint8 k, uint8 j, uint8 a);
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uint8 BlockBufferChk_FBall(uint8 k);
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uint8 BlockBufferColli_Feet(uint8 j);
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uint8 BlockBufferColli_Head(uint8 j);
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uint8 BlockBufferColli_Side(uint8 j);
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uint8 BlockBufferCollision(uint8 k, uint8 j, uint8 a);
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uint8 BlockBumpedChk(uint8 a);
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uint8 CODE_03AA4D(uint8 k);
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uint8 CODE_03EB81(uint8 j, uint8 a);
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uint8 CheckForClimbMTiles(uint8 a);
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uint8 CheckForCoinMTiles(uint8 a);
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uint8 CheckForSolidMTiles(uint8 a);
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uint8 CheckPlayerVertical(void);
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uint8 CheckTopOfBlock(void);
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uint8 ChkForNonSolids(uint8 a);
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uint8 ChkInvisibleMTiles(uint8 a);
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uint8 ChkJumpspringMetatiles(uint8 a);
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uint16 ChkLrgObjFixedLength(uint8 k, uint8 j);
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uint16 ChkLrgObjFixedLength_Far(uint8 k, uint8 j);
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uint16 ChkLrgObjLength(uint8 k);
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uint8 ChkUnderEnemy(uint8 k);
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uint8 ComputeDigitValue(uint8 a);
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uint8 DividePDiff(uint8 k, uint8 j, uint8 a);
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uint8 DrawLargePlatform_Next(uint8 j);
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uint8 DrawLevelPreviewSprites_Sub4(uint8 k, uint8 j);
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uint8 DrawOneSpriteRow(uint8 k, uint8 j, uint8 a);
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uint8 DrawOneSpriteRow_(uint8 j, uint8 a);
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uint8 DrawOneSpriteRow_Sub(uint8 j);
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uint8 FindEmptyEnemySlot(void);
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uint8 FindEmptyEnemySlotRev(void);
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uint8 FindEmptyEnemySlot_Far(void);
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uint8 FindEmptyMiscSlot(void);
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uint8 FirebarSpin(uint8 k, uint8 a);
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uint8 GetAreaObjXPosition(void);
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uint8 GetAreaObjXPosition_Far(void);
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uint8 GetAreaObjYPosition(void);
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uint8 GetAreaObjectID(void);
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uint8 GetCurrentAnimOffset(uint8 j);
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uint8 GetEnemyBoundBoxOfs(void);
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uint8 GetEnemyBoundBoxOfsArg(uint8 a);
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uint8 GetGfxOffsetAdder(uint8 j);
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uint8 GetLrgObjAttrib(uint8 k);
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uint8 GetMTileAttrib(uint8 a);
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uint8 GetObjRelativePosition(uint8 k, uint8 j);
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uint8 GetProperObjOffset(uint8 k, uint8 j);
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uint8 GetScreenPosition(void);
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uint8 GetXOffscreenBits(uint8 k);
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uint8 HandleChangeSize(void);
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uint8 MoveEnemyHoriz(uint8 k);
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uint8 MoveObjectHoriz(uint8 k);
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uint8 MovePlayerHoriz(void);
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uint8 PlayerCollisionCore(uint8 j);
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uint8 PlayerEnemyDiff(uint8 k);
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uint8 PlayerLakituDiff(uint8 k);
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uint8 ProcessPlayerAction(void);
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uint8 RelativeEnemyPosition(uint8 k);
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uint8 RunOffscrBitsSubs(uint8 k);
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uint8 SetFlameTimer(void);
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uint8 SetupFloateyNumber(uint8 k, uint8 a);
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uint8 SpawnThrownHammer(uint8 k);
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uint8 SprObjectCollisionCore(uint8 k, uint8 j);
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uint8 SubtEnemyYPos(uint8 k);
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uint8 TitleScreen_Func1(void);
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uint8 TransposePlayers(void);
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uint8 TransposePlayers_Far(void);
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uint8 VariableObjOfsRelPos(uint8 k, uint8 j, uint8 a);
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void AddToScore(void);
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void AreaParserTaskControl(void);
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void AreaParserTaskHandler(void);
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void AreaParserTasks(uint8 a);
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void AutoControlPlayer(uint8 a);
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void BalPlatform_Init(uint8 k);
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void BalancePlatform(uint8 k);
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void BlockObjMT_Updater(void);
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void BlockObjectsCore(uint8 k);
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void Blooper_Init(uint8 k);
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uint8 BoundingBoxCore(uint8 k, uint8 j);
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void BowserFlame_Init(uint8 k);
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void BowserGfxHandler(uint8 k);
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void Bowser_Init(uint8 k);
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void BrickShatter(void);
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void BrickWithItem(uint8 k);
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void BridgeCollapse(void);
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void BridgeCollapse_Sub(uint8 a);
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void BubbleCheck(uint8 k);
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void BulletBillCheepCheep(uint8 k);
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void BulletBillHandler(uint8 k);
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void BulletBillSfxHandler(uint8 k, uint8 a);
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void BulletBill_Init(uint8 k);
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void BulletBill_MoveNew(uint8 k);
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void BumpBlock(void);
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void CODE_039F3E(uint8 j);
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void CODE_03A142(void);
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void CODE_03A28F(void);
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void CODE_03AAA4(uint8 k, uint8 a);
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void CODE_03AABA(uint8 k, uint8 a);
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void CODE_03AB55(uint8 k, uint8 a);
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void CODE_03AD74(void);
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void CODE_03AE2C(void);
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void CODE_03C35C(void);
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void CODE_03C36E(void);
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void CODE_03CEC7(uint8 k, uint8 j);
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void CODE_03CEE9(uint8 k);
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void CODE_03D809(void);
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void CODE_03E2CE(uint8 k, uint8 a);
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void CODE_03EC3C(uint8 j, uint8 a);
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void CODE_03F313(uint8 k, uint8 a);
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void CODE_03F326(uint8 k, uint8 a);
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void CODE_03FEE5(uint8 j);
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void CheckRightScreenBBox(uint8 k, uint8 j);
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void CheckpointEnemyID(uint8 k);
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void CheepCheep_Init(uint8 k);
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void ChgAreaMode(void);
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void ChkForBump_HammerBroJ(uint8 k);
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void ChkForLandJumpSpring(uint8 a);
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void ChkForPlayerC_LargeP(uint8 k);
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void ChkForPlayerInjury(uint8 k);
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void ChkSmallPlatCollision(uint8 k);
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void ChkToStunEnemies(uint8 k, uint8 a);
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void ChkYPCollision(uint8 k);
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void ClearAllOams(void);
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void ClearBuffersDrawIcon(void);
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void ColorRotation(void);
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void ContinueGame(void);
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void CreateSpiny(uint8 k, uint8 j);
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void CyclePlayerPalette(uint8 a);
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void DecodeAreaData(uint8 k, uint16 j);
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void DelayToAreaEnd(uint8 k);
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void DestroyBlockMetatile(void);
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void DigitsMathRoutine(uint8 j);
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void DoChangeSize(void);
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void DoEnemySideCheck(uint8 k);
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void DonePlayerTask(void);
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void DrawBlock(uint8 k);
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void DrawBrickChunks(uint8 k);
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void DrawEnemyObjRow(uint8 k, uint8 j);
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void DrawExplodingPlayerFireball(uint8 k);
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void DrawExplosion_Fireworks(uint8 j, uint8 a);
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void DrawFireball(uint8 k);
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void DrawFirebar(uint8 j);
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void DrawFirebar_Collision(void);
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void DrawFlagSetTimer(uint8 k);
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void DrawLakituAboveSpinyInLevelPreview(uint8 k);
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void DrawLargePlatform(uint8 k);
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void DrawLargePlatform_DrawOne(uint8 j);
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void DrawLevelPreviewSprites(void);
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void DrawLevelPreviewSprites_Sub(uint8 j);
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uint8 DrawLevelPreviewSprites_Sub2(void);
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void DrawLevelPreviewSprites_Sub3(uint8 k, uint8 a);
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void DrawLevelPreviewSprites_Sub5(uint8 k);
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void DrawLevelPreviewSprites_Sub6(uint8 k);
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void DrawLevelPreviewSprites_Sub_New(void);
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void DrawMushroomIcon(void);
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uint8 DrawPlayerLoop(uint8 k, uint8 j);
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void DrawPowerUp(void);
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void DrawSmallPlatform(uint8 k);
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void DrawStarFlag(uint8 k);
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void DrawTitleScreen(void);
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void DropPlatform(uint8 k);
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void DumpFourSpr(uint8 j, uint8 a);
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void DumpSixSpr(uint8 j, uint8 a);
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void DumpThreeSpr(uint8 j, uint8 a);
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void DumpTwoSpr(uint8 j, uint8 a);
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void DumpTwoSpr_(uint8 j, uint8 a);
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void DuplicateEnemyObj(uint8 k);
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void EndAreaPoints(void);
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void EndFrenzy(uint8 k);
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void EndOfEnemyInitCode(uint8 k);
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void EnemiesAndLoopsCore(uint8 k);
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void EnemiesCollision(uint8 k);
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uint8 EnemyFacePlayer(uint8 k);
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void EnemyGfxHandler_New(uint8 k);
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void EnemyJump(uint8 k);
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void EnemyLanding(uint8 k);
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void EnemyMovementSubs(uint8 k);
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void EnemyToBGCollisionDet(uint8 k);
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void EnemyTurnAround(uint8 k);
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void EnterSidePipe(void);
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void Entrance_GameTimerSetup(void);
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void EraseCoinMetatile(void);
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void EraseEnemyObject(uint8 k);
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void EraseEnemyObject2(uint8 k);
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void ExecGameLoopback(uint8 j);
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void ExtObj01_GrassyOrMushroomPlatform(uint8 k);
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void ExtObj02_RowOfBricks(uint8 k);
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void ExtObj03_RowOfSolidBlocks(uint8 k);
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void ExtObj04_RowOfCoins(uint8 k);
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void ExtObj05_ColumnOfBricks(uint8 k);
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void ExtObj06_ColumnOfSolidBlocks(uint8 k);
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void ExtObj07_VerticalPipe(uint8 k);
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void ExtObj08_Hole(uint8 k);
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void ExtObj09_PulleyRope(uint8 k);
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void ExtObj0A_Bridge_High(uint8 k);
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void ExtObj0B_Bridge_Low(uint8 k);
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void ExtObj0B_Bridge_Middle(uint8 k);
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void ExtObj0D_HoleWater(uint8 k);
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void ExtObj0E_QuestionBlockHigh(uint8 k);
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void ExtObj0E_QuestionBlockLow(uint8 k);
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void ExtObj18_QuestionBlock(uint8 k);
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void ExtObj19_Hidden1upBlock(uint8 j);
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void ExtObj1D_BrickWith10Coins(uint8 k);
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void ExtObj1F_WaterPipe(uint8 k);
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void ExtObj20_EmptyBlock(uint8 k);
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void ExtObj21_Jumpspring(uint8 k);
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void ExtObj22_IntroPipe(uint8 k);
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void ExtObj23_FlagpoleObject(uint8 j);
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void ExtObj24_AxeObj(uint8 k);
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void ExtObj25_ChainObj(uint8 k);
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void ExtObj26_CastleBridge(uint8 k);
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void ExtObj27_ScrollLockObject_Warp(uint8 k);
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void ExtObj28_ScrollLockObject(uint8 k);
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void ExtObj2C_AreaFrenzy(uint8 k);
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void ExtObj2D_LoopCmdE(uint8 k);
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void ExtObj2E_AlterAreaAttributes(uint8 k);
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void FBallB(uint8 k, uint8 j);
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void FindPlayerAction(void);
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void FireballBGCollision(uint8 k);
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void FireballEnemyCollision(uint8 k);
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void FirebarCollision(uint8 j);
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void FlagpoleRoutine(void);
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void FlagpoleSlide(void);
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void FloateyNumbersRoutine(uint8 k);
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void FlyingCheepCheep_Init(uint8 k);
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void ForceInjury(uint8 a);
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void GameMode00_TitleScreen(void);
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void GameMode01_Level(void);
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void GameMode01_Level_GameCoreRoutine(void);
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void GameMode01_Level_InitializeArea(void);
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void GameMode01_Level_SecondaryGameSetup(void);
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void GameMode02_Cutscene(void);
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void GameMode03_GameOverScreen(void);
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void GameRoutines(void);
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void GetBlockBufferAddr(uint8 a);
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void GetBlockOffscreenBits(uint8 k);
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void GetBubbleOffscreenBits(uint8 k);
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void GetEnemyBoundBox(uint8 k);
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void GetEnemyOffscreenBits(uint8 k);
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void GetEnemyXPos(uint8 k);
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void GetFireballBoundBox(uint8 k);
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void GetFireballOffscreenBits(uint8 k);
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void GetFirebarPosition(uint8 a);
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void GetMaskedOffScrBits(uint8 k, uint8 j);
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void GetMiscBoundBox(uint8 k);
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void GetMiscOffscreenBits(uint8 k);
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void GetOffScreenBitsSet(uint8 k, uint8 j);
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void GetPlayerAnimSpeed(void);
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void GetPlayerOffscreenBits(void);
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void GetRow(uint8 k, uint8 a);
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void GetSBNibbles(void);
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void GetSomeXpos_(uint8 k);
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void GiveOneCoin(void);
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void GoContinue(uint8 a);
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void Goomba_Init(uint8 k);
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void HammerBro_Init(uint8 k);
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void HandleAxeMetatile(void);
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void HandleClimbing(uint8 a);
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void HandleCoinMetatile(void);
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void HandleEnemyFBallCol(uint8 k);
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void HandleGroupEnemies(uint8 a);
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void HandlePauseMenu(void);
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void HandlePipeEntry(void);
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void HandlePowerUpCollision(uint8 k);
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void HandleScreenTransition(void);
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void Smb1VectorIRQ(void);
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void ImpedePlayerMove(void);
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void ImposeFriction(uint8 a);
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void ImposeGravity(uint8 k, uint8 a);
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void ImposeGravityBlock(uint8 k);
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void ImposeGravitySpr(uint8 k, uint8 a);
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void ImposeGravity_Far(uint8 k, uint8 a);
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void IncAreaObjOffset(void);
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void IncModeTask_B(void);
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void IncrementSFTask2(void);
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void InitBlock_XY_Pos(uint8 k);
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void InitChangeSize(void);
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void InitDropPlatform_Init(uint8 k);
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void InitEnemyFrenzy(uint8 k);
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void InitEnemyObject(uint8 k);
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void InitFireworks(uint8 k);
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void InitHoriPlatform_Init(uint8 k);
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void InitHorizFlySwimEnemy(uint8 k);
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void InitPlatformFall(uint8 k, uint8 j);
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void InitVStf(uint8 k);
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void InjurePlayer(void);
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void JumpGPTroopa_Init(uint8 k);
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void JumpspringHandler(uint8 k);
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void KillAllEnemies(void);
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void KillEnemies(uint8 a);
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void KillEnemyAboveBlock(uint8 k);
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void KillPlayer(uint8 k);
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void LakituAndSpinyHandler(uint8 k);
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void Lakitu_Init(uint8 k);
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void LargeLiftDown_Init(uint8 k);
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void LargeLiftUp_Init(uint8 k);
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void LargePlatformBoundBox(uint8 k);
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void LargePlatformCollision(uint8 k);
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void LargePlatformSubroutines(uint8 k);
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void LongFirebar_Init(uint8 k);
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void MiscObjectsCore(void);
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void MoveBloober(uint8 k);
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void MoveBulletBill(uint8 k);
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void MoveD_EnemyVert(uint8 k);
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void MoveDropPlatform(uint8 k);
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void MoveEnemySlowVert(uint8 k);
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void MoveFallingPlatform(uint8 k);
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void MoveFlyGreenPTroopa(uint8 k);
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void MoveFlyingCheepCheep(uint8 k);
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void MoveJ_EnemyVert(uint8 k);
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void MoveJumpingEnemy(uint8 k);
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void MoveLakitu(uint8 k);
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void MoveLargeLiftPlat(uint8 k);
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void MoveLiftPlatforms(uint8 k);
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void MoveNormalEnemy(uint8 k);
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void MovePiranhaPlant(uint8 k);
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void MovePlatformCommon(uint8 k, uint8 a);
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void MovePlatformDown(uint8 k);
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void MovePlatformUp(uint8 k);
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void MovePlayerVert(void);
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void MovePlayerYAxis(uint8 a);
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void MovePodoboo(uint8 k);
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void MoveRedPTroopa(uint8 k, uint8 j);
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void MoveRedPTroopaDown(uint8 k);
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void MoveRedPTroopaUp(uint8 k);
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void MoveSixSpritesOffscreen(uint8 j);
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void MoveSmallPlatform(uint8 k);
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void MoveSwimmingCheepCheep(uint8 k);
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void MoveVOffset(void);
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void MoveWithXMCntrs(uint8 k);
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void NoEnemyInit(uint8 k);
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void NoFrenzyCode(uint8 k);
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void NoInter(void);
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void NoMoveCode(uint8 k);
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void NoRunCode(uint8 k);
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void NormalEnemy_Init(uint8 k);
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void OffscreenBoundsCheck(uint8 k);
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void OutputInter(uint8 a);
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void OutputNumbers(uint8 a);
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void PiranhaPlant_Init(uint8 k);
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void PlatLiftDown_Init(uint8 k);
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void PlatLiftUp_Init(uint8 k);
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void PlatformFall(uint8 k, uint8 j);
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void PlayerBGCollision(void);
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void PlayerChangeSize(void);
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void PlayerCtrlRoutine(void);
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void PlayerDeath(void);
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void PlayerEndLevel(void);
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void PlayerEnemyCollision(uint8 k);
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void PlayerEntrance(void);
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void PlayerFireFlower(void);
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void PlayerGfxHandler(void);
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void PlayerGfxProcessing(uint8 a);
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void PlayerGfxProcessing_Sub_New(void);
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void PlayerHammerCollision(uint8 k);
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void PlayerHeadCollision(uint8 a);
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void PlayerInjuryBlink(void);
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void PlayerKilled(void);
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void PlayerLoseLife(void);
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void PlayerMovementSubs(void);
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void PlayerPhysicsSub(void);
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void Podoboo_Init(uint8 k);
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void PosPlatform(uint8 k, uint8 j);
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void PositionPlayerOnHPlat(uint8 k);
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void PositionPlayerOnS_Plat(uint8 k, uint8 a);
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void PositionPlayerOnVPlat(uint8 k);
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void PowerUpObjHandler(uint8 k);
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void PrintStatusBarNumbers(uint8 a);
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void PrintStatusBarNumbers_Far(uint8 a);
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void ProcBowserFlame(uint8 k);
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void ProcEnemyCollisions(uint8 k, uint8 j);
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void ProcFireball_Bubble(void);
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void ProcFirebar(uint8 k);
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void ProcHammerBro(uint8 k);
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void ProcHammerObj(uint8 k);
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void ProcLPlatCollisions(uint8 k, uint8 j);
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void ProcMoveRedPTroopa(uint8 k);
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void ProcSwimmingB(uint8 k);
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void ProcessAreaData(void);
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void ProcessBowserHalf(uint8 k);
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void ProcessCannons(void);
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void ProcessGameMode(void);
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void ProcessPlayerFireballs(uint8 k);
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void ProcessWhirlpools(void);
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void PutAtRightExtent(uint8 k, uint8 a);
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void PutBlockMetatile(uint8 a, uint8 j);
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void RaiseFlagSetoffFWorks(uint8 k);
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void RedKoopa_Init(uint8 k);
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void RedPTroopaGrav(uint8 k, uint8 a);
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void RedPTroopa_Init(uint8 k);
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void RelWOfs(uint8 k, uint8 j);
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void RelativeBlockPosition(uint8 k);
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void RelativeBubblePosition(uint8 k);
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void RelativeFireballPosition(uint8 k);
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void RelativeMiscPosition(uint8 k);
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void RelativePlayerPosition(void);
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void RemBridge(uint8 k, uint8 j);
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void RemoveCoin_Axe(void);
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void RenderAreaGraphics(void);
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void RenderPlayerSub(uint8 a);
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uint8 RenderUnderPart(uint8 k, uint8 j, uint8 a);
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uint8 RenderUnderPart_Far(uint8 k, uint8 j, uint8 a);
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void ReplaceBlockMetatile(uint8 k, uint8 a);
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void ResetAllSpriteOams(void);
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void ResetAllSpriteOams_Far(void);
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void ResetAlmostAllSpriteOams(void);
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void ResetMiscSpriteOamId(void);
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void ResetPalStar(void);
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void ResetScreenTimer(void);
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void ResetSpritesAndScreenTimer(void);
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void RetainerObj_Init(uint8 k);
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void ReverseXSpeed(uint8 k);
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void RightPlatform(uint8 k);
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void RunBowser(uint8 k);
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void RunBowserFlame(uint8 k);
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void RunCutsceneTask(void);
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void RunEnemyObjectsCore(void);
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void RunFirebarObj(uint8 k);
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void RunFireworks(uint8 k);
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void RunGameOver(void);
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void RunGameOver_(void);
|
|
void RunGameTimer(void);
|
|
void RunLargePlatform(uint8 k);
|
|
void RunNormalEnemies(uint8 k);
|
|
void RunRetainerObj(uint8 k);
|
|
void RunSmallPlatform(uint8 k);
|
|
void RunStarFlagObj(uint8 k);
|
|
void Smb1VectorReset(void);
|
|
void SPBBox(uint8 k);
|
|
void ScreenRoutines(void);
|
|
void ScrollHandler(int scrollamt);
|
|
void SetBBox_3(uint8 k);
|
|
void SetEntr(void);
|
|
void SetOffscrBitsOffset(uint8 k, uint8 a, uint8 j);
|
|
void SetPROut_1(uint8 a);
|
|
void SetPRout(uint8 j, uint8 a);
|
|
void SetStun(uint8 k);
|
|
void SetXMoveAmt(uint8 k, uint8 j, uint8 a);
|
|
void SetupBubble(uint8 k);
|
|
void SetupCoinCommon(uint8 k, uint8 j);
|
|
void SetupFloateyNumber1(uint8 k, uint8 a);
|
|
void SetupGameOver(void);
|
|
void SetupJumpCoin(uint8 k);
|
|
void SetupLakitu(uint8 k);
|
|
void SetupPlatformRope(uint8 j, uint8 a);
|
|
void ShellOrBlockDefeat(uint8 k);
|
|
void ShortFirebar_Init(uint8 k);
|
|
void SideExitPipeEntry(void);
|
|
void SixSpriteStacker(uint8 j, uint8 a);
|
|
void SmallBBox(uint8 k);
|
|
void SmallPlatformBoundBox(uint8 k);
|
|
void SmallPlatformCollision(uint8 k);
|
|
void SpawnBrickChunks(uint8 k);
|
|
void Spr02E_Powerup_Init(uint8 k);
|
|
void Spr02F_Vine_Init(uint8 k, uint8 j);
|
|
void Spr02F_Vine_Init2(uint8 k);
|
|
void SprObjectOffscrChk(uint8 j);
|
|
void StopPlatforms(uint8 k, uint8 j);
|
|
void TallBBox2(uint8 k);
|
|
void TitleScreen_0_InitializeGame(void);
|
|
void TitleScreen_2_PrimaryGameSetup(void);
|
|
void TitleScreen_3_GameMenuRoutine(void);
|
|
void UNUSED_ChkForPlayerAttrib(void);
|
|
void UNUSED_InitializeMemory(uint8 j, uint8 k);
|
|
void Unused_CODE_03F9EC(void);
|
|
void Unused_CODE_03FF07(uint8 j);
|
|
void Unused_CODE_03FF26(uint8 j, uint8 a);
|
|
void UpdateNumber(uint8 a);
|
|
void UploadStripeImage(void);
|
|
void Smb1VectorNMI(void);
|
|
void VertPlatform_Init(uint8 k);
|
|
void VerticalPipeEntry(void);
|
|
void VineObjectHandler(uint8 k);
|
|
void Vine_AutoClimb(void);
|
|
void VramFunc_9B5C(void);
|
|
void VramFunc_9BD4(uint8 k);
|
|
void WarpZoneObject(uint8 k);
|
|
void WriteBlockMetatile(uint8 a);
|
|
uint8 WriteGameText(uint8 a);
|
|
void WriteTopScore(void);
|
|
void XMoveCntr_GreenPTroopa(uint8 k);
|
|
void XMoveCntr_Platform(uint8 k, uint8 a);
|
|
void XMovingPlatform(uint8 k);
|
|
void YMovingPlatform(uint8 k);
|
|
void func_sub_8E50(void);
|
|
void func_sub_B02C(void);
|
|
void func_sub_B7F4(uint8 k);
|
|
void func_sub_C179(uint8 k, uint8 j);
|
|
void func_sub_C17F(uint8 k, uint8 j);
|
|
void func_sub_C18C(uint8 k);
|
|
void func_sub_DDAE(uint8 k, uint8 a);
|
|
void func_sub_EA11(uint8 k);
|
|
void func_sub_EA1E(uint8 k);
|
|
void nullsub_9390(void);
|
|
void nullsub_A2C9(void);
|
|
void nullsub_A85C(uint8 k);
|
|
|
|
// Bank 1
|
|
PairU16 CODE_049724(uint8 k, uint8 j);
|
|
uint8 CODE_048895(uint8 j);
|
|
uint8 CODE_0491C0(uint8 k);
|
|
uint8 CODE_0491DD(void);
|
|
uint8 FindAreaPointer(void);
|
|
uint8 RunGameOver_Sub(void);
|
|
void AdjustUnderwaterHDMAGradient(void);
|
|
void BufferAnimatedWaterSurfaceTiles(void);
|
|
void CODE_048600(void);
|
|
void CODE_04862A(void);
|
|
void CODE_0486DF(uint8 j);
|
|
void CODE_048B49(void);
|
|
void CODE_048B59(void);
|
|
void CODE_048C77(void);
|
|
void CODE_048C85(void);
|
|
void CODE_048D71(void);
|
|
void CODE_0492E7(void);
|
|
void CODE_0494EA(void);
|
|
void CODE_04956B(void);
|
|
void CODE_0495E2(void);
|
|
void CODE_04973C(void);
|
|
void CODE_049B35(void);
|
|
void CODE_049B96(void);
|
|
void CODE_049BBC(void);
|
|
void CODE_04D85A(void);
|
|
void CODE_04DBDA(void);
|
|
void CODE_04DE54(void);
|
|
void CODE_04F031(void);
|
|
void CODE_04F091(uint8 j);
|
|
void CODE_04F0ED(uint8 j);
|
|
void CODE_04F124(uint8 j);
|
|
void CODE_04F1D7(void);
|
|
void CODE_04F2AB(void);
|
|
void CODE_04F412(void);
|
|
void CODE_04F586(void);
|
|
void CODE_04F6A4(uint8 j);
|
|
void CODE_04F6F9(uint8 j);
|
|
void CODE_04F74C(void);
|
|
void CODE_04F8DC(uint8 a);
|
|
void CutsceneBowserDefeat_04ECCA(void);
|
|
void CutsceneHdma(void);
|
|
void CutsceneToad_04ED07(void);
|
|
void CutsceneToad_Func0(void);
|
|
void CutsceneToad_Func1(void);
|
|
void CutsceneToad_Func2(void);
|
|
void CutsceneToad_Func3(void);
|
|
void CutsceneToad_Func4(void);
|
|
void CutsceneToad_Func5(void);
|
|
void CutsceneToad_Func6(void);
|
|
void DecodeAreaData_Sub2_New(uint16 j);
|
|
void DecodeAreaData_Sub_New(void);
|
|
void Dma_CODE_0480EF(void);
|
|
void Dma_FillWith0x24(void);
|
|
void Dma_FillWith0x28(void);
|
|
void DrawLevelPreviewSprites_Sub7(void);
|
|
void DrawToadAndRelatedSprites(uint8 k);
|
|
void DrawToadAndRelatedSprites_Func10(void);
|
|
void DrawToadAndRelatedSprites_Func11(uint8 j, uint8 a);
|
|
void DrawToadAndRelatedSprites_Func12(void);
|
|
void DrawToadAndRelatedSprites_Func13(void);
|
|
void DrawToadAndRelatedSprites_Func14(uint8 j, uint16 a);
|
|
void DrawToadAndRelatedSprites_Func15(void);
|
|
void DrawToadAndRelatedSprites_Func16(void);
|
|
void DrawToadAndRelatedSprites_Func17(void);
|
|
void DrawToadAndRelatedSprites_Func18(void);
|
|
void Ending_SetGfxPtrToUpload(void);
|
|
void Ending_SetPaletteWriteText(void);
|
|
void Ending_WriteText(void);
|
|
void GetAreaDataAddrs(void);
|
|
void GetBackgroundColor_0(void);
|
|
void GetPlayerColors(void);
|
|
void GiveExtraLife(void);
|
|
void HandleLayersScroll(void);
|
|
void HandleSfx(void);
|
|
void InitializeGradientHDMA(uint8 a);
|
|
void LoadAreaPointer(void);
|
|
void MaybeUnused_CODE_04DDC3(void);
|
|
void PeachCutscene_04DE8B(void);
|
|
void PeachCutscene_04E221(void);
|
|
void ProcessPeachMovement(void);
|
|
void RenderPlayerSub_New(void);
|
|
void ResetScrollRegs(void);
|
|
void SMB3_BufferLayer3CloudTilemap(void);
|
|
void SMB3_BufferLayer3Tilemap(void);
|
|
void SpawnCastleTilesWithPriority(void);
|
|
void SpawnMushroomDuringPeachCutscene(void);
|
|
void UpdateVineAtEntrance_New(void);
|
|
void UploadSpriteGFX(void);
|
|
void WaitForMusicAndChangeTask(void);
|
|
|
|
// Bank 2
|
|
uint8 CODE_05E8CA(uint8 j);
|
|
uint8 CODE_05EA10(uint8 k, uint8 j, uint8 a);
|
|
uint8 DrawCrumblingBridgeSegment_Sub2(uint8 j, uint8 a);
|
|
uint8 HandleMarioGoalWalk(void);
|
|
uint8 OffsetYPosAndIncr(uint8 j);
|
|
uint8 SetupLayer2Bg_Helper1(uint16 k, uint8 a);
|
|
uint8 TurnAroundSmoke_Sub3(uint8 k);
|
|
void BowserDraw(uint8 k);
|
|
void BrowserDraw_Sub1(void);
|
|
void CODE_05C950(void);
|
|
void CODE_05C95B(void);
|
|
void CODE_05D3B4(uint8 k, uint8 j);
|
|
void CODE_05EBAB(void);
|
|
void CheckIfBowserTouchedLava(void);
|
|
void CheckIfBowserTouchedLava_Sub2(void);
|
|
void CompressOAMTileSizeBuffer(void);
|
|
void ContactSprite_Func1(uint8 k, uint8 j);
|
|
void ContactSprite_Func2(uint8 k);
|
|
void ContactSprite_Func3(uint8 k, uint8 j);
|
|
void ControllerStuff_05C860(void);
|
|
void DoSomeDigitsStuff(void);
|
|
void DrawBubble(uint8 k);
|
|
void DrawCrumblingBridgeSegment(uint8 k);
|
|
void DrawCrumblingBridgeSegment_Sub(uint8 k);
|
|
void DrawCrumblingBridgeSegment_Sub3(uint8 j, uint8 a);
|
|
void DrawHammer(uint8 k);
|
|
void DrawLargePlatform_Sub1(void);
|
|
void DrawLevelPreviewSprites_Sub8(void);
|
|
void DrawPauseMenuLetters(void);
|
|
void DrawSpinningCoinSprite(uint8 k);
|
|
void DrawVine(uint8 j);
|
|
void DrawVine_Sub(uint8 j, uint8 a);
|
|
void EnemyGfxHandler_Sub1(uint8 k);
|
|
void EnemyGfxHandler_Sub4(uint8 k);
|
|
void FlagpoleGfxHandler(uint8 k);
|
|
void GenerateLayer2Map16(void);
|
|
void HandleBowserWoozy(void);
|
|
void Smb1HandleLevelTileAnimations(void);
|
|
void HandleMarioGoalWalk_Sub(void);
|
|
void HandlePaletteAnimations(void);
|
|
void HandlePaletteAnimations_Sub1(void);
|
|
void HandlePaletteAnimations_Sub3(void);
|
|
void HandleTilesetGraphicsUploads(void);
|
|
void HandleTurnAroundSmoke(void);
|
|
void InitializeContactSprite(uint8 k);
|
|
void LoadTopScoreFromSram(void);
|
|
void MaybePauseMenuHandler(void);
|
|
void MaybePauseMenu_State0(void);
|
|
void MaybePauseMenu_State1(void);
|
|
void MaybePauseMenu_State2(void);
|
|
void MaybePauseMenu_State3(void);
|
|
void MovePodoboo_Sub1(uint8 k);
|
|
void MovePodoboo_Sub2(uint8 j);
|
|
void PauseMenu_Func1(void);
|
|
void PauseMenu_Func2(void);
|
|
void PauseMenu_Func3(void);
|
|
void PauseMenu_Func4(void);
|
|
void PauseMenu_Func5(void);
|
|
void PauseMenu_Func6(void);
|
|
void PauseMenu_Func7_Hdma_05E21F(void);
|
|
void Smb1PollJoypadInputs(void);
|
|
void ProcBowserFlame_Sub(uint8 k);
|
|
void ProcessContactSprites(void);
|
|
void SetAllLayer2BgData(uint16 k, uint16 a);
|
|
void SetAllLayer2BgDataByte(uint16 k, uint8 a);
|
|
void SetLevelMusic(void);
|
|
void SetTwoTileSizes(uint8 j, uint8 a);
|
|
void SetupLayer2Bg(void);
|
|
void SetupLayer2BgA(void);
|
|
void SetupLayer2BgB(void);
|
|
void SpinningCoinSprite_Draw(uint8 k, uint8 j);
|
|
void SpinningCoinSprite_Draw2(void);
|
|
void SpinningCoinSprite_Draw3(uint8 j);
|
|
void SpinningCoinSprite_Init(uint8 k);
|
|
void TurnAroundSmoke_Sub1(void);
|
|
void TurnAroundSmoke_Sub2(void);
|
|
void UNUSED_CODE_05C9A5(void);
|
|
void UNUSED_CODE_05D4EF(void);
|
|
void UploadTilesetGraphics(uint8 a);
|
|
void UploadTilesetGraphicsDma(void);
|
|
|
|
// Bank 8
|
|
uint16 LoadFileSelectMenu_BufferStripeImage(uint16 k, uint16 a);
|
|
uint16 StoreToSramAndUpdateChecksum(uint16 k, uint8 a);
|
|
uint16 VerifySaveDataIsValid_CODE_008D41(uint16 k);
|
|
void ChangeSelectedWorld_Main(uint8 a);
|
|
void CheckWhichControllersArePluggedIn_Main(void);
|
|
void ClearSaveData_Main(void);
|
|
void HandleSPCUploads_Main(void);
|
|
void HandleSplashScreenMarioCoinShine_Main(void);
|
|
void InitializeRAMOnStartup(void);
|
|
void InitializeSelectedRAM(uint8 j, uint16 a);
|
|
void InitializeSelectedRAM_Entry2(uint8 j, uint16 a);
|
|
void LoadFileSelectMenu_Entry2(void);
|
|
void LoadFileSelectMenu_Main(void);
|
|
void LoadFileSelectMenu_Sub(void);
|
|
void LoadPlayerSelectMenu_Entry2(void);
|
|
void LoadPlayerSelectMenu_Main(void);
|
|
void LoadPlayerSelectMenu_Sub(void);
|
|
void LoadSaveFileData_Main(void);
|
|
void LoadSplashScreen(void);
|
|
void LoadSplashScreen_WaitForVBlank(void);
|
|
void MoveTitleScreenMenuCursor_Main(uint8 a);
|
|
void ResetGame_Main(void);
|
|
void SaveGame_CODE_009041(void);
|
|
void SaveGame_Main(void);
|
|
void SplashScreenGFXRt_Main(void);
|
|
void UploadMainSampleData(void);
|
|
void UploadSPCEngine(void);
|
|
void UploadSpuData(void);
|
|
void VerifySaveDataIsValid(void);
|
|
void func_sub_88AD8(void);
|