mirror of https://github.com/snesrev/smw.git
653 lines
34 KiB
C
653 lines
34 KiB
C
extern bool g_smb1_want_reset;
|
|
|
|
#define R0_ (*(uint8*)(g_ram+0x0))
|
|
#define R1_ (*(uint8*)(g_ram+0x1))
|
|
#define R2_ (*(uint8*)(g_ram+0x2))
|
|
#define R3_ (*(uint8*)(g_ram+0x3))
|
|
#define R4_ (*(uint8*)(g_ram+0x4))
|
|
#define R5_ (*(uint8*)(g_ram+0x5))
|
|
#define R6_ (*(uint8*)(g_ram+0x6))
|
|
#define R7_ (*(uint8*)(g_ram+0x7))
|
|
#define unused_byte_7E0008 (*(uint8*)(g_ram+0x8))
|
|
#define frame_counter (*(uint8*)(g_ram+0x9))
|
|
#define buttons_a_b (*(uint8*)(g_ram+0xA))
|
|
#define buttons_up_down (*(uint8*)(g_ram+0xB))
|
|
#define buttons_left_right (*(uint8*)(g_ram+0xC))
|
|
#define buttons_a_b_previous (*(uint8*)(g_ram+0xD))
|
|
#define override_player_xpos_flag (*(uint8*)(g_ram+0xE))
|
|
#define game_engine_subroutine (*(uint8*)(g_ram+0xF))
|
|
#define enemy_flag ((uint8*)(g_ram+0x10))
|
|
#define disable_sprite_oamreset_flag (*(uint8*)(g_ram+0x1B))
|
|
#define enemy_id ((uint8*)(g_ram+0x1C))
|
|
#define player_state (*(uint8*)(g_ram+0x28))
|
|
#define enemy_state ((uint8*)(g_ram+0x29))
|
|
#define fireball_state ((uint8*)(g_ram+0x33))
|
|
#define block_state ((uint8*)(g_ram+0x35))
|
|
#define misc_state ((uint8*)(g_ram+0x39))
|
|
#define screen_left_xpos16 (*(uint16*)(g_ram+0x42))
|
|
#define unused_block_y_pos (*(uint8*)(g_ram+0x44))
|
|
#define player_moving_dir (*(uint8*)(g_ram+0x46))
|
|
#define enemy_moving_dir ((uint8*)(g_ram+0x47))
|
|
#define title_screen_erase_file_process (*(uint8*)(g_ram+0x51))
|
|
#define splash_screen_display_timer (*(uint8*)(g_ram+0x52))
|
|
#define splash_screen_palette_animation_timer (*(uint8*)(g_ram+0x53))
|
|
#define splash_screen_palette_animation_index (*(uint8*)(g_ram+0x54))
|
|
#define splash_screen_display_mario_coin_shine_flag (*(uint8*)(g_ram+0x55))
|
|
#define title_screen_file_aselected_world (*(uint8*)(g_ram+0x56))
|
|
#define title_screen_file_bselected_world (*(uint8*)(g_ram+0x57))
|
|
#define title_screen_file_cselected_world (*(uint8*)(g_ram+0x58))
|
|
#define area_type (*(uint8*)(g_ram+0x5C))
|
|
#define obj_xspeed (*(RelPosForOffs*)(g_ram+0x5D))
|
|
#define obj_xpos_hi (*(RelPosForOffs*)(g_ram+0x78))
|
|
#define bridge_collapse_sfx_flag (*(uint8*)(g_ram+0x95))
|
|
#define bowser_var0096 (*(uint8*)(g_ram+0x96))
|
|
#define bowser_var0097 (*(uint8*)(g_ram+0x97))
|
|
#define tileset_graphics_type (*(uint8*)(g_ram+0x99))
|
|
#define play_sound_flag_var009a (*(uint8*)(g_ram+0x9A))
|
|
#define draw_level_preview_sprites_var009B (*(uint8*)(g_ram+0x9B))
|
|
#define screen_left_xpos16_b (*(uint16*)(g_ram+0x9C))
|
|
#define object_index (*(uint8*)(g_ram+0x9E))
|
|
#define object_index_upper_empty (*(uint8*)(g_ram+0x9F))
|
|
#define obj_yspeed (*(RelPosForOffs*)(g_ram+0xA0))
|
|
#define obj_ypos_hi (*(RelPosForOffs*)(g_ram+0xBB))
|
|
#define tempD8 (*(LongPtr*)(g_ram+0xD8))
|
|
#define area_data_addr_index (*(uint8*)(g_ram+0xDB))
|
|
#define tempDD (*(uint8*)(g_ram+0xDD))
|
|
#define tempDE (*(uint8*)(g_ram+0xDE))
|
|
#define tempDF (*(uint8*)(g_ram+0xDF))
|
|
#define tempE0 (*(uint8*)(g_ram+0xE0))
|
|
#define tempE1 (*(uint8*)(g_ram+0xE1))
|
|
#define tempE2 (*(uint8*)(g_ram+0xE2))
|
|
#define tempE3 (*(uint8*)(g_ram+0xE3))
|
|
#define tempE4 (*(uint8*)(g_ram+0xE4))
|
|
#define tempE5 (*(uint8*)(g_ram+0xE5))
|
|
#define tempE6 (*(uint8*)(g_ram+0xE6))
|
|
#define tempE7 (*(uint8*)(g_ram+0xE7))
|
|
#define tempE8 (*(uint8*)(g_ram+0xE8))
|
|
#define tempE9 (*(uint8*)(g_ram+0xE9))
|
|
#define tempEA (*(uint8*)(g_ram+0xEA))
|
|
#define tempEB (*(uint8*)(g_ram+0xEB))
|
|
#define tempEC (*(uint8*)(g_ram+0xEC))
|
|
#define tempED (*(uint8*)(g_ram+0xED))
|
|
#define tempEE (*(uint8*)(g_ram+0xEE))
|
|
#define tempEF (*(uint8*)(g_ram+0xEF))
|
|
#define tempF0 (*(uint8*)(g_ram+0xF0))
|
|
#define tempF1 (*(uint8*)(g_ram+0xF1))
|
|
#define tempF2 (*(uint8*)(g_ram+0xF2))
|
|
#define tempF3 (*(uint8*)(g_ram+0xF3))
|
|
#define tempF4 (*(uint8*)(g_ram+0xF4))
|
|
#define tempF5 (*(uint8*)(g_ram+0xF5))
|
|
#define tempF6 (*(uint8*)(g_ram+0xF6))
|
|
#define tempF7 (*(uint8*)(g_ram+0xF7))
|
|
#define tempF8 (*(uint8*)(g_ram+0xF8))
|
|
#define tempF9 (*(uint8*)(g_ram+0xF9))
|
|
#define area_data_ptr (*(LongPtr*)(g_ram+0xFA))
|
|
#define enemy_data_ptr (*(LongPtr*)(g_ram+0xFD))
|
|
#define area_parser_var2 (*(uint8*)(g_ram+0x109))
|
|
#define level_3_byte_object_flag (*(uint8*)(g_ram+0x10B))
|
|
#define flagpole_score_ypos_lo (*(uint8*)(g_ram+0x10D))
|
|
#define flagpole_score_sub_ypos (*(uint8*)(g_ram+0x10E))
|
|
#define flagpole_score (*(uint8*)(g_ram+0x10F))
|
|
#define floateynum_control ((uint8*)(g_ram+0x110))
|
|
#define score_spr_xpos_lo ((uint8*)(g_ram+0x11A))
|
|
#define score_spr_ypos_lo ((uint8*)(g_ram+0x124))
|
|
#define shell_chain_counter ((uint8*)(g_ram+0x12E))
|
|
#define floateynum_timer ((uint8*)(g_ram+0x138))
|
|
#define g_byte_7E0144 (*(uint8*)(g_ram+0x144))
|
|
#define digit_modifier ((uint8*)(g_ram+0x145))
|
|
#define bowser_var014B (*(uint8*)(g_ram+0x14B))
|
|
#define bowser_var014C (*(uint8*)(g_ram+0x14C))
|
|
#define wait_for_vblank (*(uint8*)(g_ram+0x154))
|
|
#define stack ((uint8*)(g_ram+0x155))
|
|
#define error_screen_palette_mirror (*(uint8*)(g_ram+0x200))
|
|
#define bowser_var0201 (*(uint8*)(g_ram+0x201))
|
|
#define player_facing_dir (*(uint8*)(g_ram+0x202))
|
|
#define enemy_data_a ((uint8*)(g_ram+0x203))
|
|
#define power_up_type (*(uint8*)(g_ram+0x20C))
|
|
#define fire_spr_hit_ground_flag ((uint8*)(g_ram+0x20D))
|
|
#define enemy_data_c ((uint8*)(g_ram+0x20F))
|
|
#define vertical_pipe_flag_var0218 (*(uint8*)(g_ram+0x218))
|
|
#define obj_xpos_lo (*(RelPosForOffs*)(g_ram+0x219))
|
|
#define vine_at_entrance_flag (*(uint8*)(g_ram+0x236))
|
|
#define obj_ypos_lo (*(RelPosForOffs*)(g_ram+0x237))
|
|
#define player_disable_auto_palette_update (*(uint8*)(g_ram+0x254))
|
|
#define player_sprattrib (*(uint8*)(g_ram+0x256))
|
|
#define enemy_sprattrib ((uint8*)(g_ram+0x257))
|
|
#define cannon_offset (*(uint8*)(g_ram+0x26A))
|
|
#define cannon_xpos_hi ((uint8*)(g_ram+0x26B))
|
|
#define cannon_xpos_lo ((uint8*)(g_ram+0x271))
|
|
#define cannon_ypos_lo ((uint8*)(g_ram+0x277))
|
|
#define cannon_timer ((uint8*)(g_ram+0x27D))
|
|
#define bowser_hit_points (*(uint8*)(g_ram+0x283))
|
|
#define stomp_chain_counter (*(uint8*)(g_ram+0x284))
|
|
#define graphics_upload_ptr (*(LongPtr*)(g_ram+0x285))
|
|
#define graphics_upload_size (*(uint16*)(g_ram+0x288))
|
|
#define graphics_upload_vramaddress (*(uint16*)(g_ram+0x28A))
|
|
#define vram_flag_028c (*(uint8*)(g_ram+0x28C))
|
|
#define vram_flag_028d (*(uint8*)(g_ram+0x28D))
|
|
#define vram_flag_028e (*(uint8*)(g_ram+0x28E))
|
|
#define player_graphics_pointer (*(LongPtr*)(g_ram+0x28F))
|
|
#define player_graphics_upload_size (*(uint16*)(g_ram+0x293))
|
|
#define player_vramaddress (*(uint16*)(g_ram+0x295))
|
|
#define draw_bubble_var3 (*(uint8*)(g_ram+0x2F7))
|
|
#define tileset_graphics_flag_var2f8 (*(uint8*)(g_ram+0x2F8))
|
|
#define bowser_timer_02f9 (*(uint8*)(g_ram+0x2F9))
|
|
#define bowser_xpos16 (*(uint16*)(g_ram+0x2FA))
|
|
#define bowser_enemy_slot_plus1 (*(uint8*)(g_ram+0x2FC))
|
|
#define some_xpos16_var02fd (*(uint16*)(g_ram+0x2FD))
|
|
#define player_entered_coin_heaven_flag (*(uint8*)(g_ram+0x2FF))
|
|
#define bridge_sprite_slot_exists_flag ((uint8*)(g_ram+0x300))
|
|
#define bridge_animation_frame ((uint8*)(g_ram+0x30D))
|
|
#define level_bridge_spr_xpos_lo ((uint8*)(g_ram+0x31A))
|
|
#define level_bridge_spr_animation_frame_timer ((uint8*)(g_ram+0x327))
|
|
#define bridge_segment_index ((uint8*)(g_ram+0x334))
|
|
#define browser_body_controls (*(uint8*)(g_ram+0x363))
|
|
#define bowser_feet_counter (*(uint8*)(g_ram+0x364))
|
|
#define bowser_movement_speed (*(uint8*)(g_ram+0x365))
|
|
#define bowser_orig_xpos (*(uint8*)(g_ram+0x366))
|
|
#define bowser_flame_timer_ctrl (*(uint8*)(g_ram+0x367))
|
|
#define browser_front_offset (*(uint8*)(g_ram+0x368))
|
|
#define bridge_collapse_offset (*(uint8*)(g_ram+0x369))
|
|
#define bowser_gfx_flag (*(uint8*)(g_ram+0x36A))
|
|
#define enemy_data_b ((uint8*)(g_ram+0x388))
|
|
#define vine_flag_offset (*(uint8*)(g_ram+0x398))
|
|
#define vine_height (*(uint8*)(g_ram+0x399))
|
|
#define vine_obj_offset ((uint8*)(g_ram+0x39A))
|
|
#define vinestart_y_pos (*(uint8*)(g_ram+0x39D))
|
|
#define bal_platform_alignment (*(uint8*)(g_ram+0x3A0))
|
|
#define platform_x_scroll (*(uint8*)(g_ram+0x3A1))
|
|
#define enemy_data_d ((uint8*)(g_ram+0x3A2))
|
|
#define rel_xpos_lo (*(RelPosStruct*)(g_ram+0x3AD))
|
|
#define rel_ypos (*(RelPosStruct*)(g_ram+0x3B8))
|
|
#define rel_xpos_hi (*(RelPosStruct*)(g_ram+0x3C1))
|
|
#define bowser_woozy_effect_animation_frame (*(uint8*)(g_ram+0x3CA))
|
|
#define bowser_feeling_woozy_flag (*(uint8*)(g_ram+0x3CB))
|
|
#define flagpole_player_xpos16 (*(uint16*)(g_ram+0x3CC))
|
|
#define mario_goal_walk_var03ce (*(uint8*)(g_ram+0x3CE))
|
|
#define mario_goal_walk_var03cf (*(uint8*)(g_ram+0x3CF))
|
|
#define offscreen_bits (*(RelPosStruct*)(g_ram+0x3D0))
|
|
#define spr_array_D ((uint8*)(g_ram+0x3D9))
|
|
#define block_orig_ypos ((uint8*)(g_ram+0x3E6))
|
|
#define block_bbuf_low ((uint8*)(g_ram+0x3E8))
|
|
#define block_metatile ((uint8*)(g_ram+0x3EA))
|
|
#define block_xpos_hi2 ((uint8*)(g_ram+0x3EC))
|
|
#define block_repflag ((uint8*)(g_ram+0x3EE))
|
|
#define spr_data_offset_ctrl (*(uint8*)(g_ram+0x3F0))
|
|
#define block_residual_counter_unused (*(uint8*)(g_ram+0x3F2))
|
|
#define block_orig_xpos_lo ((uint8*)(g_ram+0x3F3))
|
|
#define flagpole_timer_var03fa (*(uint8*)(g_ram+0x3FA))
|
|
#define flagpole_timer_var03fb (*(uint8*)(g_ram+0x3FB))
|
|
#define g_byte_7E0400 (*(uint8*)(g_ram+0x400))
|
|
#define obj_xpos_fract (*(RelPosForOffs*)(g_ram+0x401))
|
|
#define obj_sub_ypos (*(RelPosForOffs*)(g_ram+0x41C))
|
|
#define obj_sub_yspeed (*(RelPosForOffs*)(g_ram+0x43C))
|
|
#define max_left_speed (*(uint8*)(g_ram+0x45D))
|
|
#define max_right_speed (*(uint8*)(g_ram+0x463))
|
|
#define player_collision_bits (*(uint8*)(g_ram+0x480))
|
|
#define enemy_collision_bits ((uint8*)(g_ram+0x481))
|
|
#define player_hitbox_ctrl (*(uint8*)(g_ram+0x48F))
|
|
#define enemy_hitbox_ctrl ((uint8*)(g_ram+0x490))
|
|
#define fireball_hitbox_size_index ((uint8*)(g_ram+0x49A))
|
|
#define misc_boundboxctrl ((uint8*)(g_ram+0x49C))
|
|
#define level_data_map16_lo ((uint8*)(g_ram+0x500))
|
|
#define level_data_map16_hi ((uint8*)(g_ram+0x5D0))
|
|
#define block_buffer_column_pos (*(uint8*)(g_ram+0x6A0))
|
|
#define metatile_buffer ((uint8*)(g_ram+0x6A1))
|
|
#define hammer_enemy_offset ((uint8*)(g_ram+0x6AE))
|
|
#define misc_slot_index (*(uint8*)(g_ram+0x6B7))
|
|
#define g_byte_7E06BB (*(uint8*)(g_ram+0x6BB))
|
|
#define brick_coin_timer_flag (*(uint8*)(g_ram+0x6BC))
|
|
#define misc_collision_flag ((uint8*)(g_ram+0x6BE))
|
|
#define unused_06C9 (*(uint8*)(g_ram+0x6C9))
|
|
#define enemy_frenzy_buffer (*(uint8*)(g_ram+0x6CB))
|
|
#define secondary_hard_mode (*(uint8*)(g_ram+0x6CC))
|
|
#define enemy_frenzy_queue (*(uint8*)(g_ram+0x6CD))
|
|
#define fireball_counter (*(uint8*)(g_ram+0x6CE))
|
|
#define duplicate_obj_offset (*(uint8*)(g_ram+0x6CF))
|
|
#define lakitu_reappear_timer (*(uint8*)(g_ram+0x6D1))
|
|
#define number_of_group_enemies (*(uint8*)(g_ram+0x6D3))
|
|
#define player_gfx_offset (*(uint8*)(g_ram+0x6D5))
|
|
#define warp_zone_control (*(uint8*)(g_ram+0x6D6))
|
|
#define fireworks_counter (*(uint8*)(g_ram+0x6D7))
|
|
#define multi_loop_correct_cntr (*(uint8*)(g_ram+0x6D9))
|
|
#define multi_loop_pass_cntr (*(uint8*)(g_ram+0x6DA))
|
|
#define jumpspring_force (*(uint8*)(g_ram+0x6DB))
|
|
#define bowser_var06DC (*(uint8*)(g_ram+0x6DC))
|
|
#define bit_m_filter (*(uint8*)(g_ram+0x6DD))
|
|
#define change_area_timer (*(uint8*)(g_ram+0x6DE))
|
|
#define player_x_scroll (*(uint8*)(g_ram+0x6FF))
|
|
#define player_x_speed_absolute (*(uint8*)(g_ram+0x700))
|
|
#define friction_adder_high (*(uint8*)(g_ram+0x701))
|
|
#define friction_adder_low (*(uint8*)(g_ram+0x702))
|
|
#define running_speed (*(uint8*)(g_ram+0x703))
|
|
#define swimming_flag (*(uint8*)(g_ram+0x704))
|
|
#define player_x_move_force (*(uint8*)(g_ram+0x705))
|
|
#define diff_to_halt_jump (*(uint8*)(g_ram+0x706))
|
|
#define jump_origin_y_pos_hi (*(uint8*)(g_ram+0x707))
|
|
#define jump_origin_y_pos_lo (*(uint8*)(g_ram+0x708))
|
|
#define vertical_force (*(uint8*)(g_ram+0x709))
|
|
#define vertical_force_down (*(uint8*)(g_ram+0x70A))
|
|
#define player_change_size_flag (*(uint8*)(g_ram+0x70B))
|
|
#define player_anim_timer_set (*(uint8*)(g_ram+0x70C))
|
|
#define player_anim_ctrl (*(uint8*)(g_ram+0x70D))
|
|
#define jumpspring_anim_ctrl (*(uint8*)(g_ram+0x70E))
|
|
#define climbing_ypos_unk (*(uint8*)(g_ram+0x70F))
|
|
#define player_entrance_ctrl (*(uint8*)(g_ram+0x710))
|
|
#define fireball_throwing_timer (*(uint8*)(g_ram+0x711))
|
|
#define death_music_loaded (*(uint8*)(g_ram+0x712))
|
|
#define flagpole_sound_queue (*(uint8*)(g_ram+0x713))
|
|
#define crouching_flag (*(uint8*)(g_ram+0x714))
|
|
#define game_timer_setting (*(uint8*)(g_ram+0x715))
|
|
#define disable_collision_detection (*(uint8*)(g_ram+0x716))
|
|
#define title_screen_menu_var0717 (*(uint8*)(g_ram+0x717))
|
|
#define title_screen_menu_var0718 (*(uint8*)(g_ram+0x718))
|
|
#define cutscene_toad_line_to_display (*(uint8*)(g_ram+0x719))
|
|
#define screen_left_xpos_hi (*(uint8*)(g_ram+0x71A))
|
|
#define screen_right_xpos_hi (*(uint8*)(g_ram+0x71B))
|
|
#define screen_left_xpos_lo (*(uint8*)(g_ram+0x71C))
|
|
#define screen_right_xpos (*(uint8*)(g_ram+0x71D))
|
|
#define column_sets (*(uint8*)(g_ram+0x71E))
|
|
#define area_parser_task_num (*(uint8*)(g_ram+0x71F))
|
|
#define render_graphics_var0720 (*(uint16*)(g_ram+0x720))
|
|
#define sprite0_hit_detect_flag (*(uint8*)(g_ram+0x722))
|
|
#define scroll_lock (*(uint8*)(g_ram+0x723))
|
|
#define column_pos_hi (*(uint8*)(g_ram+0x725))
|
|
#define current_column_pos_lo (*(uint8*)(g_ram+0x726))
|
|
#define terrain_control (*(uint8*)(g_ram+0x727))
|
|
#define backloading_flag (*(uint8*)(g_ram+0x728))
|
|
#define behind_area_parser_flag (*(uint8*)(g_ram+0x729))
|
|
#define area_object_page_loc (*(uint8*)(g_ram+0x72A))
|
|
#define area_object_page_sel (*(uint8*)(g_ram+0x72B))
|
|
#define area_data_offset (*(uint16*)(g_ram+0x72C))
|
|
#define area_style (*(uint8*)(g_ram+0x733))
|
|
#define decode_area_data_var0734 (*(uint8*)(g_ram+0x734))
|
|
#define area_object_height (*(uint8*)(g_ram+0x735))
|
|
#define enemy_data_offset2 (*(uint8*)(g_ram+0x739))
|
|
#define enemy_object_page_loc (*(uint8*)(g_ram+0x73A))
|
|
#define enemy_object_page_sel (*(uint8*)(g_ram+0x73B))
|
|
#define screen_routine_task (*(uint8*)(g_ram+0x73C))
|
|
#define scroll_thirty_two (*(uint8*)(g_ram+0x73D))
|
|
#define layer1_xpos_lo (*(uint8*)(g_ram+0x73F))
|
|
#define layer1_ypos_lo (*(uint8*)(g_ram+0x740))
|
|
#define foreground_scenery (*(uint8*)(g_ram+0x741))
|
|
#define background_scenery (*(uint8*)(g_ram+0x742))
|
|
#define cloud_type_override (*(uint8*)(g_ram+0x743))
|
|
#define background_color_ctrl (*(uint8*)(g_ram+0x744))
|
|
#define loop_command (*(uint8*)(g_ram+0x745))
|
|
#define star_flag_task_control (*(uint8*)(g_ram+0x746))
|
|
#define timer_control (*(uint8*)(g_ram+0x747))
|
|
#define coin_tally_for_1ups (*(uint8*)(g_ram+0x748))
|
|
#define cutscene_toad_text_timer (*(uint8*)(g_ram+0x749))
|
|
#define area_addrs_l_offset (*(uint8*)(g_ram+0x74F))
|
|
#define area_pointer (*(uint8*)(g_ram+0x750))
|
|
#define entrance_page (*(uint8*)(g_ram+0x751))
|
|
#define alt_entrance_ctrl (*(uint8*)(g_ram+0x752))
|
|
#define current_player (*(uint8*)(g_ram+0x753))
|
|
#define player_size (*(uint8*)(g_ram+0x754))
|
|
#define player_pos_for_scroll (*(uint8*)(g_ram+0x755))
|
|
#define player_status (*(uint8*)(g_ram+0x756))
|
|
#define fetch_new_game_timer_flag (*(uint8*)(g_ram+0x757))
|
|
#define vine_screen_exit_flag (*(uint8*)(g_ram+0x758))
|
|
#define game_timer_expired_flag (*(uint8*)(g_ram+0x759))
|
|
#define number_of_lives (*(uint8*)(g_ram+0x75A))
|
|
#define halfway_page (*(uint8*)(g_ram+0x75B))
|
|
#define level_number (*(uint8*)(g_ram+0x75C))
|
|
#define hidden_1up_flag (*(uint8*)(g_ram+0x75D))
|
|
#define player_coin_count (*(uint8*)(g_ram+0x75E))
|
|
#define world_number (*(uint8*)(g_ram+0x75F))
|
|
#define area_number (*(uint8*)(g_ram+0x760))
|
|
#define other_player_num_lives (*(uint8*)(g_ram+0x761))
|
|
#define player_other_players_starting_screen (*(uint8*)(g_ram+0x762))
|
|
#define player_other_players_level_number_display (*(uint8*)(g_ram+0x763))
|
|
#define offscr_hidden_1up_flag (*(uint8*)(g_ram+0x764))
|
|
#define player_other_players_coin_count (*(uint8*)(g_ram+0x765))
|
|
#define offscreen_players_world (*(uint8*)(g_ram+0x766))
|
|
#define player_other_players_level (*(uint8*)(g_ram+0x767))
|
|
#define cutscene_task_subpos (*(uint8*)(g_ram+0x768))
|
|
#define screen_routines_flag0769 (*(uint8*)(g_ram+0x769))
|
|
#define primary_hard_mode (*(uint8*)(g_ram+0x76A))
|
|
#define game_mode (*(uint8*)(g_ram+0x770))
|
|
#define UNUSED_game_mode_upper ((None*)(g_ram+0x771))
|
|
#define game_mode_task (*(uint8*)(g_ram+0x772))
|
|
#define vram_buffer_addr_ctrl (*(uint8*)(g_ram+0x773))
|
|
#define disable_screen_flag (*(uint8*)(g_ram+0x774))
|
|
#define scroll_amount (*(uint8*)(g_ram+0x775))
|
|
#define display_pause_menu_flag (*(uint8*)(g_ram+0x776))
|
|
#define pausemenu_delay (*(uint8*)(g_ram+0x777))
|
|
#define mirror_ppu_ctrl_reg1 (*(uint8*)(g_ram+0x778))
|
|
#define number_of_players (*(uint8*)(g_ram+0x77A))
|
|
#define other_player_size (*(uint8*)(g_ram+0x77F))
|
|
#define other_player_power_up (*(uint8*)(g_ram+0x780))
|
|
#define other_player_hard_mode (*(uint8*)(g_ram+0x781))
|
|
#define interval_timer_control (*(uint8*)(g_ram+0x787))
|
|
#define all_timers (*(uint8*)(g_ram+0x788))
|
|
#define player_anim_timer (*(uint8*)(g_ram+0x789))
|
|
#define jump_swim_timer (*(uint8*)(g_ram+0x78A))
|
|
#define running_timer (*(uint8*)(g_ram+0x78B))
|
|
#define block_bounce_timer (*(uint8*)(g_ram+0x78C))
|
|
#define side_collision_timer (*(uint8*)(g_ram+0x78D))
|
|
#define jumpspring_timer (*(uint8*)(g_ram+0x78E))
|
|
#define game_paused_timer (*(uint8*)(g_ram+0x78F))
|
|
#define climb_side_timer (*(uint8*)(g_ram+0x791))
|
|
#define enemy_frame_timer ((uint8*)(g_ram+0x792))
|
|
#define frenzy_enemy_timer (*(uint8*)(g_ram+0x79B))
|
|
#define bowser_fire_breath_timer (*(uint8*)(g_ram+0x79C))
|
|
#define stomp_timer (*(uint8*)(g_ram+0x79D))
|
|
#define air_bubble_timer (*(uint8*)(g_ram+0x79E))
|
|
#define scroll_interval_timer (*(uint8*)(g_ram+0x7A1))
|
|
#define enemy_interval_timer (*(uint8*)(g_ram+0x7A2))
|
|
#define brick_coin_timer (*(uint8*)(g_ram+0x7AD))
|
|
#define player_hurt_timer (*(uint8*)(g_ram+0x7AE))
|
|
#define player_star_power_timer (*(uint8*)(g_ram+0x7AF))
|
|
#define screen_timer (*(uint8*)(g_ram+0x7B0))
|
|
#define event_music_buffer (*(uint8*)(g_ram+0x7B1))
|
|
#define demo_timer (*(uint8*)(g_ram+0x7B2))
|
|
#define random_byte1 (*(uint8*)(g_ram+0x7B7))
|
|
#define random_byte2 (*(uint8*)(g_ram+0x7B8))
|
|
#define random_byte3 (*(uint8*)(g_ram+0x7B9))
|
|
#define random_byte4 (*(uint8*)(g_ram+0x7BA))
|
|
#define random_byte5 (*(uint8*)(g_ram+0x7BB))
|
|
#define random_byte6 (*(uint8*)(g_ram+0x7BC))
|
|
#define random_byte7 (*(uint8*)(g_ram+0x7BD))
|
|
#define random_lfsr_tmp (*(uint8*)(g_ram+0x7C7))
|
|
#define displayed_score ((uint8*)(g_ram+0x7C8))
|
|
#define marios_score ((uint8*)(g_ram+0x7CE))
|
|
#define luigis_score ((uint8*)(g_ram+0x7D4))
|
|
#define score_and_coin_display ((uint8*)(g_ram+0x7DA))
|
|
#define level_timer_hundreds (*(uint8*)(g_ram+0x7E9))
|
|
#define level_timer_tens (*(uint8*)(g_ram+0x7EA))
|
|
#define level_timer_ones (*(uint8*)(g_ram+0x7EB))
|
|
#define title_screen_hard_mode_flag (*(uint8*)(g_ram+0x7FB))
|
|
#define player_hard_mode_flag (*(uint8*)(g_ram+0x7FC))
|
|
#define continue_world (*(uint8*)(g_ram+0x7FD))
|
|
#define title_screen_var07FF (*(uint8*)(g_ram+0x7FF))
|
|
#define oam_buf ((OamEnt*)(g_ram+0x800))
|
|
#define compressed_oam_size_buf ((uint8*)(g_ram+0xA00))
|
|
#define g_word_7E0A46 (*(uint16*)(g_ram+0xA46))
|
|
#define g_word_7E0A4A (*(uint16*)(g_ram+0xA4A))
|
|
#define g_word_7E0ACA (*(uint16*)(g_ram+0xACA))
|
|
#define podoboo_array_1 ((uint8*)(g_ram+0xB00))
|
|
#define podoboo_array_2 ((uint8*)(g_ram+0xB09))
|
|
#define podoboo_array_3 ((uint8*)(g_ram+0xB12))
|
|
#define contact_sprite_arr1 ((uint8*)(g_ram+0xB25))
|
|
#define contact_sprite_x_hi ((uint8*)(g_ram+0xB2A))
|
|
#define contact_sprite_x_lo ((uint8*)(g_ram+0xB2F))
|
|
#define contact_sprite_y ((uint8*)(g_ram+0xB34))
|
|
#define contact_sprite_some_x_pos (*(uint16*)(g_ram+0xB39))
|
|
#define contact_sprite_some_y_pos (*(uint8*)(g_ram+0xB3B))
|
|
#define unused_byte_7E0B41 (*(uint8*)(g_ram+0xB41))
|
|
#define unused_byte_7E0B42 (*(uint8*)(g_ram+0xB42))
|
|
#define unused_byte_7E0B43 (*(uint8*)(g_ram+0xB43))
|
|
#define spr_data_offset (*(uint8*)(g_ram+0xB45))
|
|
#define enemy_obj_id ((uint8*)(g_ram+0xB46))
|
|
#define block_obj_id ((uint8*)(g_ram+0xB51))
|
|
#define bubble_obj_id ((uint8*)(g_ram+0xB53))
|
|
#define fireball_oam_id ((uint8*)(g_ram+0xB56))
|
|
#define floatey_numbers_oam_id (*(uint8*)(g_ram+0xB58))
|
|
#define misc_spr_oam_id ((uint8*)(g_ram+0xB62))
|
|
#define pausemenu_var4 (*(uint16*)(g_ram+0xB6B))
|
|
#define pausemenu_var5 (*(uint16*)(g_ram+0xB6D))
|
|
#define pausemenu_var6 (*(uint16*)(g_ram+0xB6F))
|
|
#define pausemenu_var7 (*(uint16*)(g_ram+0xB71))
|
|
#define pausemenu_var8 (*(uint16*)(g_ram+0xB73))
|
|
#define pause_menu_idx (*(uint8*)(g_ram+0xB75))
|
|
#define pausemenu_var3 (*(uint8*)(g_ram+0xB76))
|
|
#define pausemenu_var1 (*(uint8*)(g_ram+0xB77))
|
|
#define blinking_cursor_frame_counter (*(uint8*)(g_ram+0xB78))
|
|
#define auto_control_player_var1 (*(uint8*)(g_ram+0xB7A))
|
|
#define cutscene_hdma_varB80 (*(uint16*)(g_ram+0xB80))
|
|
#define cutscene_hdma_varB82 (*(uint16*)(g_ram+0xB82))
|
|
#define cutscene_hdma_varB84 (*(uint16*)(g_ram+0xB84))
|
|
#define cutscene_hdma_varB86 (*(uint16*)(g_ram+0xB86))
|
|
#define cutscene_hdma_varB88 (*(uint16*)(g_ram+0xB88))
|
|
#define cutscene_hdma_varB8E (*(uint16*)(g_ram+0xB8E))
|
|
#define cutscene_hdma_varB90 (*(uint16*)(g_ram+0xB90))
|
|
#define cutscene_hdma_varB92 (*(uint16*)(g_ram+0xB92))
|
|
#define cutscene_hdma_varB94 (*(uint16*)(g_ram+0xB94))
|
|
#define cutscene_hdma_varB96 (*(uint16*)(g_ram+0xB96))
|
|
#define cutscene_hdma_varB98 (*(uint16*)(g_ram+0xB98))
|
|
#define cutscene_hdma_varB9A (*(uint16*)(g_ram+0xB9A))
|
|
#define cutscene_toad_has_been_initialized_flag (*(uint8*)(g_ram+0xB9C))
|
|
#define cutscene_var0B9D_oam_id (*(uint8*)(g_ram+0xB9D))
|
|
#define cutscene_var0B9E (*(uint8*)(g_ram+0xB9E))
|
|
#define cutscene_var0B9F (*(uint8*)(g_ram+0xB9F))
|
|
#define cutscene_var0BA0 (*(uint8*)(g_ram+0xBA0))
|
|
#define cutscene_var0BA1 (*(uint8*)(g_ram+0xBA1))
|
|
#define cutscene_toad_var0BA3 (*(uint8*)(g_ram+0xBA3))
|
|
#define cutscene_var0BA4 (*(uint8*)(g_ram+0xBA4))
|
|
#define cutscene_var0BA5 (*(uint8*)(g_ram+0xBA5))
|
|
#define cutscene_toad_var0BA6 (*(uint8*)(g_ram+0xBA6))
|
|
#define cutscene_var0BA7 (*(uint8*)(g_ram+0xBA7))
|
|
#define cutscene_arr0BB0 ((uint8*)(g_ram+0xBB0))
|
|
#define cutscene_arr0BB4 ((uint8*)(g_ram+0xBB4))
|
|
#define cutscene_arr0BB8 ((uint8*)(g_ram+0xBB8))
|
|
#define g_byte_7E0BBC ((uint8*)(g_ram+0xBBC))
|
|
#define oam_tile_size_buffer ((uint8*)(g_ram+0xC00))
|
|
#define offscreen_bits_shr1 (*(RelPosStruct*)(g_ram+0xE00))
|
|
#define offscreen_bits_and1 (*(RelPosStruct*)(g_ram+0xE08))
|
|
#define some_xpos_0E12 (*(uint16*)(g_ram+0xE12))
|
|
#define xpos16 (*(uint16*)(g_ram+0xE14))
|
|
#define xpos_new_var0E16 (*(uint16*)(g_ram+0xE16))
|
|
#define unused_byte_7E0E1A (*(uint8*)(g_ram+0xE1A))
|
|
#define enemy_arr_0E1B ((uint8*)(g_ram+0xE1B))
|
|
#define palette_anim0E20 (*(uint8*)(g_ram+0xE20))
|
|
#define level_level_preview_image_to_use (*(uint8*)(g_ram+0xE21))
|
|
#define background_color_ctrl_0 (*(uint8*)(g_ram+0xE22))
|
|
#define unused_byte_7E0E23 (*(uint8*)(g_ram+0xE23))
|
|
#define original_level (*(uint8*)(g_ram+0xE24))
|
|
#define turn_around_smoke_flag (*(uint8*)(g_ram+0xE40))
|
|
#define turn_around_smoke_flag2 (*(uint8*)(g_ram+0xE41))
|
|
#define turn_around_smoke_bits ((uint8*)(g_ram+0xE42))
|
|
#define turn_around_smoke_xpos ((uint8*)(g_ram+0xE46))
|
|
#define turn_around_smoke_ypos ((uint8*)(g_ram+0xE4A))
|
|
#define player_gfx_processing_flag (*(uint8*)(g_ram+0xE4E))
|
|
#define enable_mosaic_fades_flag (*(uint8*)(g_ram+0xE4F))
|
|
#define floateynum_xpos_word ((uint16*)(g_ram+0xE50))
|
|
#define override_area_data_addr_index (*(uint8*)(g_ram+0xE65))
|
|
#define override_player_xpos2_flag (*(uint8*)(g_ram+0xE66))
|
|
#define var0E67 (*(uint8*)(g_ram+0xE67))
|
|
#define podoboo_animation_frame_counter (*(uint8*)(g_ram+0xE68))
|
|
#define spinning_coin_xpos0E6B (*(uint16*)(g_ram+0xE6B))
|
|
#define spinning_coin_sprite_ypos (*(uint8*)(g_ram+0xE6D))
|
|
#define spinning_coin_ctr (*(uint8*)(g_ram+0xE6E))
|
|
#define spinning_coin_ctr2 (*(uint8*)(g_ram+0xE6F))
|
|
#define spinning_coin_sprite_xpos (*(uint16*)(g_ram+0xE70))
|
|
#define level_free_movement_debug_flag (*(uint8*)(g_ram+0xE73))
|
|
#define palette_animation_frame_counter (*(uint8*)(g_ram+0xE74))
|
|
#define coin_palette_animation_frame_counter (*(uint8*)(g_ram+0xE75))
|
|
#define palette_animation0E76 (*(uint8*)(g_ram+0xE76))
|
|
#define mosaic_mirror (*(uint8*)(g_ram+0xE7E))
|
|
#define fade_direction (*(uint8*)(g_ram+0xE7F))
|
|
#define which_enemy_gfx_offs (*(uint8*)(g_ram+0xE85))
|
|
#define spr_rel_xpos16 ((uint16*)(g_ram+0xE87))
|
|
#define bullet_bill_arr0E9D ((uint8*)(g_ram+0xE9D))
|
|
#define bullet_bill_arr0EA2 ((uint8*)(g_ram+0xEA2))
|
|
#define bullet_bill_arr0EA7 ((uint8*)(g_ram+0xEA7))
|
|
#define bullet_bill_arr0EAC ((uint8*)(g_ram+0xEAC))
|
|
#define bullet_bill_arr0EB1 ((uint8*)(g_ram+0xEB1))
|
|
#define UNUSED_byte_7E0EB6 (*(uint8*)(g_ram+0xEB6))
|
|
#define palette_animation0EB7 (*(uint8*)(g_ram+0xEB7))
|
|
#define palette_animation0EB8 (*(uint8*)(g_ram+0xEB8))
|
|
#define palette_animation0EB9 (*(uint8*)(g_ram+0xEB9))
|
|
#define palette_animation0EBA (*(uint8*)(g_ram+0xEBA))
|
|
#define layer2_bg_0EC0 (*(uint16*)(g_ram+0xEC0))
|
|
#define player_luigi_graphics (*(uint8*)(g_ram+0xEC2))
|
|
#define current_player_mirror (*(uint8*)(g_ram+0xEC3))
|
|
#define UNUSED_byte_7E0EC8 (*(uint8*)(g_ram+0xEC8))
|
|
#define render_graphics_var0EC9 (*(uint8*)(g_ram+0xEC9))
|
|
#define tree_ledge_saved_x (*(uint8*)(g_ram+0xECA))
|
|
#define tree_ledge_countdown (*(uint8*)(g_ram+0xECB))
|
|
#define render_graphics_var0ecc (*(uint16*)(g_ram+0xECC))
|
|
#define render_area_gfx_0ECE (*(uint16*)(g_ram+0xECE))
|
|
#define vblank_which_layer2_scroll_flag (*(uint8*)(g_ram+0xED1))
|
|
#define layer2_ypos (*(uint16*)(g_ram+0xED2))
|
|
#define vblank_flag_0ED4 (*(uint8*)(g_ram+0xED4))
|
|
#define game_loop_toggler (*(uint8*)(g_ram+0xED6))
|
|
#define UNUSED_word_7E0ED7 (*(uint16*)(g_ram+0xED7))
|
|
#define buffer_layer3_cloud_tilemap_offs (*(uint16*)(g_ram+0xED9))
|
|
#define var0EDB (*(uint8*)(g_ram+0xEDB))
|
|
#define enable_layer3_bgflag (*(uint8*)(g_ram+0xEDC))
|
|
#define area_parser_varEDD (*(uint8*)(g_ram+0xEDD))
|
|
#define vblank_enable_vtimel_flag (*(uint8*)(g_ram+0xEDE))
|
|
#define set_level_music_flag (*(uint8*)(g_ram+0xEDF))
|
|
#define coldata1_mirror (*(uint8*)(g_ram+0xEE0))
|
|
#define coldata2_mirror (*(uint8*)(g_ram+0xEE1))
|
|
#define coldata3_mirror (*(uint8*)(g_ram+0xEE2))
|
|
#define render_graphics_var0EE6 (*(uint8*)(g_ram+0xEE6))
|
|
#define render_graphics_var0EE7 (*(uint8*)(g_ram+0xEE7))
|
|
#define area_parser_var3 (*(uint8*)(g_ram+0xEE8))
|
|
#define area_parser_var4 (*(uint8*)(g_ram+0xEE9))
|
|
#define layers_scroll_0EEC (*(uint16*)(g_ram+0xEEC))
|
|
#define layer3_xpos (*(uint16*)(g_ram+0xEEE))
|
|
#define area_parser_ctr1 (*(uint8*)(g_ram+0xEF0))
|
|
#define vtimel_mirror (*(uint8*)(g_ram+0xEF2))
|
|
#define UNUSED_byte_7E0EF3 (*(uint8*)(g_ram+0xEF3))
|
|
#define render_graphics_var0EF4 (*(uint8*)(g_ram+0xEF4))
|
|
#define UNUSED_render_graphics_var0EF5 (*(uint8*)(g_ram+0xEF5))
|
|
#define g_byte_7E0EF6 (*(uint8*)(g_ram+0xEF6))
|
|
#define g_word_7E0EF7 (*(uint16*)(g_ram+0xEF7))
|
|
#define vblank_upload_from_7f0000_flag (*(uint8*)(g_ram+0xEF9))
|
|
#define g_word_7E0EFA (*(uint16*)(g_ram+0xEFA))
|
|
#define area_parser_flag0EFC (*(uint8*)(g_ram+0xEFC))
|
|
#define layer2_xpos (*(uint16*)(g_ram+0xEFD))
|
|
#define g_byte_7E0F00 (*(uint8*)(g_ram+0xF00))
|
|
#define some_flag_for_transpose_players (*(uint8*)(g_ram+0xF03))
|
|
#define game_over_screen_blinking_cursor_pos (*(uint8*)(g_ram+0xF06))
|
|
#define var0F0B (*(uint8*)(g_ram+0xF0B))
|
|
#define enemy_array_0F36 ((uint8*)(g_ram+0xF36))
|
|
#define enemy_array_F40 ((uint8*)(g_ram+0xF40))
|
|
#define level_preview_sprites_ctr (*(uint8*)(g_ram+0xF4A))
|
|
#define bowser_var0F4C (*(uint8*)(g_ram+0xF4C))
|
|
#define var0F4D_new (*(uint8*)(g_ram+0xF4D))
|
|
#define bowser_flame_enemy_index (*(uint8*)(g_ram+0xF4E))
|
|
#define enemy_arr0F4F ((uint8*)(g_ram+0xF4F))
|
|
#define enemy_array_0F58 ((uint8*)(g_ram+0xF58))
|
|
#define enemy_array_0F62 ((uint8*)(g_ram+0xF62))
|
|
#define enemy_array_0F6B ((uint8*)(g_ram+0xF6B))
|
|
#define enemy_array_0F74 ((uint8*)(g_ram+0xF74))
|
|
#define cutscene_rustling_bag_animation_frame (*(uint8*)(g_ram+0xF7D))
|
|
#define cutscene_toad_popped_out_of_bag_flag (*(uint8*)(g_ram+0xF7E))
|
|
#define cutscene_wait_before_toad_breaks_out_of_bag (*(uint8*)(g_ram+0xF7F))
|
|
#define cutscene_peach_close_up_animation_frame (*(uint8*)(g_ram+0xF80))
|
|
#define cutscene_peach_var0F81 (*(uint8*)(g_ram+0xF81))
|
|
#define cutscene_peach_var0F82 (*(uint8*)(g_ram+0xF82))
|
|
#define cutscene_peach_var0F83 (*(uint8*)(g_ram+0xF83))
|
|
#define cutscene_peach_var0F84 (*(uint8*)(g_ram+0xF84))
|
|
#define cutscene_peach_var0F85 (*(uint16*)(g_ram+0xF85))
|
|
#define cutscene_peach_current_state (*(uint8*)(g_ram+0xF87))
|
|
#define cutscene_peach_state_timer (*(uint8*)(g_ram+0xF88))
|
|
#define cutscene_peach_var0F89 (*(uint8*)(g_ram+0xF89))
|
|
#define pausemenu_var2 (*(uint8*)(g_ram+0xF8A))
|
|
#define player_hitbox_left (*(uint8*)(g_ram+0xF9C))
|
|
#define player_hitbox_top (*(uint8*)(g_ram+0xF9D))
|
|
#define player_hitbox_right (*(uint8*)(g_ram+0xF9E))
|
|
#define player_hitbox_bottom (*(uint8*)(g_ram+0xF9F))
|
|
#define enemy_hitbox_left (*(uint8*)(g_ram+0xFA0))
|
|
#define enemy_hitbox_top (*(uint8*)(g_ram+0xFA1))
|
|
#define enemy_hitbox_right (*(uint8*)(g_ram+0xFA2))
|
|
#define enemy_hitbox_bottom (*(uint8*)(g_ram+0xFA3))
|
|
#define g_byte_7E0FB4 (*(uint8*)(g_ram+0xFB4))
|
|
#define g_byte_7E0FB5 (*(uint8*)(g_ram+0xFB5))
|
|
#define g_byte_7E0FB6 (*(uint8*)(g_ram+0xFB6))
|
|
#define g_byte_7E0FB7 (*(uint8*)(g_ram+0xFB7))
|
|
#define saved_joypad_bits (*(uint8*)(g_ram+0xFF4))
|
|
#define controller_hold1p2 (*(uint8*)(g_ram+0xFF5))
|
|
#define controller_press1p1 (*(uint8*)(g_ram+0xFF6))
|
|
#define controller_press1p2 (*(uint8*)(g_ram+0xFF7))
|
|
#define controller_hold2p1 (*(uint8*)(g_ram+0xFF8))
|
|
#define controller_hold2p2 (*(uint8*)(g_ram+0xFF9))
|
|
#define controller_press2p1 (*(uint8*)(g_ram+0xFFA))
|
|
#define controller_press2p2 (*(uint8*)(g_ram+0xFFB))
|
|
#define p1_ctrl_disable (*(uint16*)(g_ram+0xFFC))
|
|
#define p2_ctrl_disable_hi (*(uint8*)(g_ram+0xFFE))
|
|
#define p2_ctrl_disable_lo (*(uint8*)(g_ram+0xFFF))
|
|
#define palette_mirror ((uint16*)(g_ram+0x1000))
|
|
#define update_entire_palette_flag (*(uint8*)(g_ram+0x1200))
|
|
#define inidisp_mirror (*(uint8*)(g_ram+0x1201))
|
|
#define hdmaenable_mirror (*(uint8*)(g_ram+0x1203))
|
|
#define w12sel_mirror (*(uint8*)(g_ram+0x1204))
|
|
#define w34sel_mirror (*(uint8*)(g_ram+0x1205))
|
|
#define wobjsel_mirror (*(uint8*)(g_ram+0x1206))
|
|
#define tmw_mirror (*(uint8*)(g_ram+0x1207))
|
|
#define tsw_mirror (*(uint8*)(g_ram+0x1208))
|
|
#define cgwsel_mirror (*(uint8*)(g_ram+0x1209))
|
|
#define cgadsub_mirror (*(uint8*)(g_ram+0x120A))
|
|
#define tm_mirror (*(uint8*)(g_ram+0x120B))
|
|
#define ts_mirror (*(uint8*)(g_ram+0x120C))
|
|
#define bgmode_mirror (*(uint8*)(g_ram+0x120D))
|
|
#define wh2_mirror (*(uint8*)(g_ram+0x120E))
|
|
#define wh3_mirror (*(uint8*)(g_ram+0x120F))
|
|
#define coldata_mirror (*(uint8*)(g_ram+0x1210))
|
|
#define area_object_length ((uint8*)(g_ram+0x1300))
|
|
#define area_obj_offset_buffer ((uint16*)(g_ram+0x1305))
|
|
#define tree_ledge_arr130F ((uint8*)(g_ram+0x130F))
|
|
#define mushroom_ledge_half_len ((uint8*)(g_ram+0x1314))
|
|
#define hdmagradient_red_channel_data ((uint8*)(g_ram+0x1400))
|
|
#define hdmagradient_green_channel_data ((uint8*)(g_ram+0x1460))
|
|
#define hdmagradient_blue_channel_data ((uint8*)(g_ram+0x14C0))
|
|
#define hdmagradient_red_channel_scanlines_and_ptrs_table ((uint8*)(g_ram+0x1520))
|
|
#define hdmagradient_green_channel_scanlines_and_ptrs_table ((uint8*)(g_ram+0x1560))
|
|
#define hdmagradient_blue_channel_scanlines_and_ptrs_table ((uint8*)(g_ram+0x15A0))
|
|
#define underwater_hdma_gradient_timer (*(uint8*)(g_ram+0x15E0))
|
|
#define underwater_hdma_gradient_index (*(uint8*)(g_ram+0x15E2))
|
|
#define global_frame_advance_debug_active_flag (*(uint8*)(g_ram+0x15E5))
|
|
#define sound_ch1 (*(uint8*)(g_ram+0x1600))
|
|
#define sound_ch2 (*(uint8*)(g_ram+0x1601))
|
|
#define music_ch1 (*(uint8*)(g_ram+0x1602))
|
|
#define sound_ch3 (*(uint8*)(g_ram+0x1603))
|
|
#define apui00_last (*(uint8*)(g_ram+0x1604))
|
|
#define apui01_last (*(uint8*)(g_ram+0x1605))
|
|
#define apui02_var1606 (*(uint8*)(g_ram+0x1606))
|
|
#define apui03_var1607 (*(uint8*)(g_ram+0x1607))
|
|
#define UNUSED_byte_7E1608 (*(uint8*)(g_ram+0x1608))
|
|
#define UNUSED_byte_7E1609 (*(uint8*)(g_ram+0x1609))
|
|
#define apui00_delay (*(uint8*)(g_ram+0x160A))
|
|
#define apui01_delay (*(uint8*)(g_ram+0x160B))
|
|
#define apui02_var160C (*(uint8*)(g_ram+0x160C))
|
|
#define apui03_delay (*(uint8*)(g_ram+0x160D))
|
|
#define UNUSED_byte_7E160E (*(uint8*)(g_ram+0x160E))
|
|
#define apui03_upper_bit (*(uint8*)(g_ram+0x160F))
|
|
#define cutscene_var1680 (*(uint8*)(g_ram+0x1680))
|
|
#define UNUSED_byte_7E1681 (*(uint8*)(g_ram+0x1681))
|
|
#define DUMMY_byte_7E16F2 (*(uint8*)(g_ram+0x16F2))
|
|
#define DUMMY_byte_7E16F4 ((uint8*)(g_ram+0x16F4))
|
|
#define vram_buffer1_offset (*(uint8*)(g_ram+0x1700))
|
|
#define vram_buffer1 ((uint8*)(g_ram+0x1701))
|
|
#define vram_buffer2_offset (*(uint16*)(g_ram+0x1A00))
|
|
#define vram_buffer2 ((uint16*)(g_ram+0x1A02))
|
|
#define layer2_map16_table ((uint16*)(g_ram+0x2000))
|
|
#define layer2_bgdata ((uint8*)(g_ram+0xD000))
|
|
#define upload_buffer_3 ((uint16*)(g_ram+0x10000))
|
|
#define layer3_tilemap_upload_buf ((uint16*)(g_ram+0x12000))
|
|
#define g_byte_7F3000 ((uint8*)(g_ram+0x13000))
|
|
#define hdma_data_array ((uint16*)(g_ram+0x1F000))
|
|
#define hdma_data_array_2 ((uint16*)(g_ram+0x1F200))
|
|
#define save_buffer (*(uint8*)(g_ram+0x1FB00))
|
|
#define save_buffer_current_level (*(uint8*)(g_ram+0x1FB01))
|
|
#define save_buffer_area_number_original (*(uint8*)(g_ram+0x1FB02))
|
|
#define save_buffer_current_life_count (*(uint8*)(g_ram+0x1FB03))
|
|
#define save_buffer_other_players_life_count (*(uint8*)(g_ram+0x1FB04))
|
|
#define save_buffer_hard_mode_active_flag (*(uint8*)(g_ram+0x1FB05))
|
|
#define save_buffer_2_player_flag (*(uint8*)(g_ram+0x1FB06))
|
|
#define save_buffer_checksum (*(uint16*)(g_ram+0x1FB07))
|
|
#define g_byte_7FFFFF (*(uint8*)(g_ram+0x1FFFF))
|
|
|
|
#define g_byte_700000 (*(uint8*)(g_sram+0x0))
|
|
#define g_word_700002 (*(uint16*)(g_sram+0x2))
|
|
#define g_word_700004 (*(uint16*)(g_sram+0x4))
|
|
#define sram_controller_type_x (*(uint8*)(g_sram+0x6))
|
|
#define debug_flag (*(uint8*)(g_sram+0x7))
|
|
#define sram_world_number (*(uint8*)(g_sram+0x8))
|
|
#define sram_initial_selected_level (*(uint8*)(g_sram+0x9))
|
|
#define g_byte_70000E (*(uint8*)(g_sram+0xE))
|
|
#define sram_cutscene_heart_eyes_flag (*(uint8*)(g_sram+0xF))
|
|
#define g_byte_700010 (*(uint8*)(g_sram+0x10))
|
|
#define g_byte_700015 (*(uint8*)(g_sram+0x15))
|
|
#define sram_top_score ((uint8*)(g_sram+0x1FE0))
|
|
#define sram_controller1_plugged_in (*(uint8*)(g_sram+0x1FF4))
|
|
#define sram_controller2_plugged_in (*(uint8*)(g_sram+0x1FF6))
|
|
#define sram_hard_mode_flag (*(uint8*)(g_sram+0x1FF8))
|
|
#define sram_world_number2 (*(uint8*)(g_sram+0x1FF9))
|
|
#define g_word_701FFC (*(uint16*)(g_sram+0x1FFC))
|
|
#define mirror_of_sram (*(uint16*)(g_sram+0x2000))
|