mirror of https://github.com/snesrev/smw.git
41 lines
1.0 KiB
Makefile
41 lines
1.0 KiB
Makefile
TARGET_EXEC:=smw
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SRCS:=$(wildcard smb1/*.c smbll/*.c src/*.c src/snes/*.c) third_party/gl_core/gl_core_3_1.c
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OBJS:=$(SRCS:%.c=%.o)
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PYTHON:=/usr/bin/env python3
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CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -fno-strict-aliasing -Werror )
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CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I.
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ifeq (${OS},Windows_NT)
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WINDRES:=windres
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# RES:=sm.res
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SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs)
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else
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SDLFLAGS:=$(shell sdl2-config --libs) -lm
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endif
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.PHONY: all clean clean_obj
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all: $(TARGET_EXEC) smw_assets.dat
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$(TARGET_EXEC): $(OBJS) $(RES)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS)
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%.o : %.c
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$(CC) -c $(CFLAGS) $< -o $@
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#$(RES): src/platform/win32/smw.rc
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# @echo "Generating Windows resources"
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# @$(WINDRES) $< -O coff -o $@
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smw_assets.dat:
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@echo "Extracting game resources"
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$(PYTHON) assets/restool.py
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clean: clean_obj clean_gen
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clean_obj:
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@$(RM) $(OBJS) $(TARGET_EXEC)
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clean_gen:
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@$(RM) $(RES) smw_assets.dat
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@rm -rf assets/__pycache__
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