Mods that use ASM hooks will not work except for wall jump. You might have to edit the ROM with the latest lunar magic (3.33) and edit a level and save it, and edit a map16 tile and save it, just to make sure Lunar Magic upgrades the code in the ROM to the latest version. Run the asset tool like: python3 assets/restool.py -f -r "enhanced/enhanced.sfc" |
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|---|---|---|
| .github | ||
| assets | ||
| other | ||
| smb1 | ||
| smbll | ||
| src | ||
| third_party | ||
| .clang-format | ||
| .gitignore | ||
| BUILDING.md | ||
| LICENSE.txt | ||
| Makefile | ||
| README.md | ||
| extract_assets.bat | ||
| run_with_tcc.bat | ||
| smw.ini | ||
| smw.sln | ||
README.md
smw
Our discord server is: https://discord.gg/AJJbJAzNNJ
Early version. It has bugs and the code is messy.
You must self-build for now. Easy method on 64-bit Windows (no terminal or big downloads):
(1) Download Python if you don't have it and install with "Add to PATH" checked
(2) Click the green button "Code > Download ZIP" on the github page and extract the ZIP
(3) Place your USA rom named smw.sfc in that folder
(4) Download TCC and SDL2 and extract each ZIP into the "third-party" subfolder
(5) Double click "extract_assets.bat" in the main dir. This will create smw_assets.dat.
(6) Double-click "run_with_tcc.bat" in the main dir. This will create smw.exe and run it.
(7) Configure with smw.ini in a text editor like notepad++
For other platforms and compilers, see: https://github.com/snesrev/smw/blob/main/BUILDING.md
When running, it runs an emulated version in the background and compares the ram state every frame. If it detects a mismatch, it saves a snapshot in saves/ and displays a counter on screen counting down from 300. Please submit these bug snapshots on discord so that they can be fixed.