tf: update tracer rounds fix for spectators viewmodels
Updates https://github.com/ValveSoftware/source-sdk-2013/pull/1244 to work with https://github.com/ValveSoftware/source-sdk-2013/pull/1439 Co-authored-by: birchish <lbrennan002@my.wilmu.edu>
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@ -37,6 +37,7 @@
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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#include "c_baseviewmodel.h"
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#include "c_te_effect_dispatch.h"
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#include "c_tf_fx.h"
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#include "soundenvelope.h"
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@ -197,8 +198,6 @@ ConVar tf_afterburn_debug( "tf_afterburn_debug", "0", FCVAR_REPLICATED | FCVAR_C
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#ifdef CLIENT_DLL
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ConVar tf_colorblindassist( "tf_colorblindassist", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Setting this to 1 turns on colorblind mode." );
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extern ConVar cl_flipviewmodels;
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extern ConVar cam_idealdist;
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extern ConVar cam_idealdistright;
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@ -10058,7 +10057,7 @@ void CTFPlayer::GetHorriblyHackedRailgunPosition( const Vector& vStart, Vector *
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#ifdef CLIENT_DLL
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// Flips the horizontal position.
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if ( cl_flipviewmodels.GetBool() )
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if ( TeamFortress_ShouldFlipClientViewModel() )
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{
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vRight *= -1;
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}
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