Fix Detonator making world-detonation sound when attempting to fire underwater
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@ -413,7 +413,7 @@ void CTFProjectile_Flare::Explode_Air( trace_t *pTrace, int bitsDamageType, bool
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if ( bSelfOnly )
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{
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bitsDamageType |= DMG_BLAST;
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nSound = SPECIAL2;
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nSound = SPECIAL3;
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}
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CTakeDamageInfo info( this, pAttacker, m_hLauncher, vec3_origin, vecOrigin, GetDamage(), bitsDamageType | DMG_HALF_FALLOFF, TF_DMG_CUSTOM_FLARE_EXPLOSION );
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