Allow server admins to change powerup mode convars without forcing cheats to be enabled
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@ -1135,11 +1135,11 @@ void cc_powerup_mode( IConVar *pConVar, const char *pOldString, float flOldValue
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ConVar tf_powerup_mode( "tf_powerup_mode", "0", FCVAR_NOTIFY, "Enable/disable powerup mode. Not compatible with Mann Vs Machine mode", cc_powerup_mode );
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ConVar tf_powerup_mode_imbalance_delta( "tf_powerup_mode_imbalance_delta", "24", FCVAR_CHEAT, "Powerup kill score lead one team must have before imbalance measures are initiated" );
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ConVar tf_powerup_mode_imbalance_consecutive_min_players( "tf_powerup_mode_imbalance_consecutive_min_players", "10", FCVAR_CHEAT, "Minimum number of players on the server before consecutive imbalance measures trigger team balancing" );
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ConVar tf_powerup_mode_imbalance_consecutive_time( "tf_powerup_mode_imbalance_consecutive_time", "1200", FCVAR_CHEAT, "Teams are balanced if consecutive imbalance measures for the same team are triggered in less time (seconds)" );
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ConVar tf_powerup_mode_dominant_multiplier( "tf_powerup_mode_dominant_multiplier", "3", FCVAR_CHEAT, "The multiple by which a player must exceed the median kills by in order to be considered dominant" );
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ConVar tf_powerup_mode_killcount_timer_length( "tf_powerup_mode_killcount_timer_length", "300", FCVAR_CHEAT, "How long to wait between kill count tests that determine if a player is dominating" ); //should be a multiple of 60 because we use this to calculate an integer
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ConVar tf_powerup_mode_imbalance_delta( "tf_powerup_mode_imbalance_delta", "24", FCVAR_REPLICATED, "Powerup kill score lead one team must have before imbalance measures are initiated" );
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ConVar tf_powerup_mode_imbalance_consecutive_min_players( "tf_powerup_mode_imbalance_consecutive_min_players", "10", FCVAR_REPLICATED, "Minimum number of players on the server before consecutive imbalance measures trigger team balancing" );
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ConVar tf_powerup_mode_imbalance_consecutive_time( "tf_powerup_mode_imbalance_consecutive_time", "1200", FCVAR_REPLICATED, "Teams are balanced if consecutive imbalance measures for the same team are triggered in less time (seconds)" );
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ConVar tf_powerup_mode_dominant_multiplier( "tf_powerup_mode_dominant_multiplier", "3", FCVAR_REPLICATED, "The multiple by which a player must exceed the median kills by in order to be considered dominant" );
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ConVar tf_powerup_mode_killcount_timer_length( "tf_powerup_mode_killcount_timer_length", "300", FCVAR_REPLICATED, "How long to wait between kill count tests that determine if a player is dominating" ); //should be a multiple of 60 because we use this to calculate an integer
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ConVar tf_skillrating_update_interval( "tf_skillrating_update_interval", "180", FCVAR_ARCHIVE, "How often to update the GC and OGS." );
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