fix miniguns spinning very slowly in third-person
fixes a bug introduced by ValveSoftware/source-sdk-2013/pull/845
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@ -1095,7 +1095,7 @@ void CTFMinigun::StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternio
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//-----------------------------------------------------------------------------
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void CTFMinigun::UpdateBarrelMovement()
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{
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if ( !prediction->IsFirstTimePredicted() )
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if ( prediction->InPrediction() && !prediction->IsFirstTimePredicted() )
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{
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return;
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}
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