#include "d/a/obj/d_a_obj_sword_stab.h"

SPECIAL_ACTOR_PROFILE(OBJ_SWORD_STAB, dAcOSwordStab_c, fProfile::OBJ_SWORD_STAB, 0x25D, 0, 3);

STATE_DEFINE(dAcOSwordStab_c, Wait);

void dAcOSwordStab_c::initializeState_Wait() {}
void dAcOSwordStab_c::executeState_Wait() {}
void dAcOSwordStab_c::finalizeState_Wait() {}
