#include "d/a/obj/d_a_obj_propera.h"

SPECIAL_ACTOR_PROFILE(OBJ_PROPERA, dAcObjPropera_c, fProfile::OBJ_PROPERA, 0x96, 0, 386);

STATE_VIRTUAL_DEFINE(dAcObjPropera_c, DemoThrow);

void dAcObjPropera_c::initializeState_DemoThrow() {}
void dAcObjPropera_c::executeState_DemoThrow() {}
void dAcObjPropera_c::finalizeState_DemoThrow() {}
