#include "d/a/obj/d_a_obj_goddess_statue.h"

SPECIAL_ACTOR_PROFILE(OBJ_GODDESS_STATUE, dAcOGoddessStatue_c, fProfile::OBJ_GODDESS_STATUE, 0x24A, 0, 3);

STATE_DEFINE(dAcOGoddessStatue_c, Wait);

void dAcOGoddessStatue_c::initializeState_Wait() {}
void dAcOGoddessStatue_c::executeState_Wait() {}
void dAcOGoddessStatue_c::finalizeState_Wait() {}
