#ifndef D_A_OBJ_DRUM_H
#define D_A_OBJ_DRUM_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOdrum_c : public dAcObjBase_c {
public:
    dAcOdrum_c() : mStateMgr(*this) {}
    virtual ~dAcOdrum_c() {}

    STATE_FUNC_DECLARE(dAcOdrum_c, Wait);
    STATE_FUNC_DECLARE(dAcOdrum_c, Move);
    STATE_FUNC_DECLARE(dAcOdrum_c, MoveEnd);
    STATE_FUNC_DECLARE(dAcOdrum_c, Fall);
    STATE_FUNC_DECLARE(dAcOdrum_c, Init);
    STATE_FUNC_DECLARE(dAcOdrum_c, BeltMove);
    STATE_FUNC_DECLARE(dAcOdrum_c, TeniN);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOdrum_c);
};

#endif
