#include "d/a/obj/d_a_obj_harp_hint.h"

SPECIAL_ACTOR_PROFILE(OBJ_HARP_HINT, dAcOHarpHint_c, fProfile::OBJ_HARP_HINT, 0x1B1, 0, 3);

STATE_DEFINE(dAcOHarpHint_c, Wait);
STATE_DEFINE(dAcOHarpHint_c, Rotate);
STATE_DEFINE(dAcOHarpHint_c, Shift);
STATE_DEFINE(dAcOHarpHint_c, TalkStart);
STATE_DEFINE(dAcOHarpHint_c, Talk);
STATE_DEFINE(dAcOHarpHint_c, Beetle);
STATE_DEFINE(dAcOHarpHint_c, Bomb);
STATE_DEFINE(dAcOHarpHint_c, Whip);
STATE_DEFINE(dAcOHarpHint_c, WhipRot);
STATE_DEFINE(dAcOHarpHint_c, Water);
STATE_DEFINE(dAcOHarpHint_c, Wind);
STATE_DEFINE(dAcOHarpHint_c, HorizonHit);
STATE_DEFINE(dAcOHarpHint_c, VerticalHit);
STATE_DEFINE(dAcOHarpHint_c, Appear);
STATE_DEFINE(dAcOHarpHint_c, AppearShiekah);
STATE_DEFINE(dAcOHarpHint_c, ItemGen);

void dAcOHarpHint_c::initializeState_Wait() {}
void dAcOHarpHint_c::executeState_Wait() {}
void dAcOHarpHint_c::finalizeState_Wait() {}
void dAcOHarpHint_c::initializeState_Rotate() {}
void dAcOHarpHint_c::executeState_Rotate() {}
void dAcOHarpHint_c::finalizeState_Rotate() {}
void dAcOHarpHint_c::initializeState_Shift() {}
void dAcOHarpHint_c::executeState_Shift() {}
void dAcOHarpHint_c::finalizeState_Shift() {}
void dAcOHarpHint_c::initializeState_TalkStart() {}
void dAcOHarpHint_c::executeState_TalkStart() {}
void dAcOHarpHint_c::finalizeState_TalkStart() {}
void dAcOHarpHint_c::initializeState_Talk() {}
void dAcOHarpHint_c::executeState_Talk() {}
void dAcOHarpHint_c::finalizeState_Talk() {}
void dAcOHarpHint_c::initializeState_Beetle() {}
void dAcOHarpHint_c::executeState_Beetle() {}
void dAcOHarpHint_c::finalizeState_Beetle() {}
void dAcOHarpHint_c::initializeState_Bomb() {}
void dAcOHarpHint_c::executeState_Bomb() {}
void dAcOHarpHint_c::finalizeState_Bomb() {}
void dAcOHarpHint_c::initializeState_Whip() {}
void dAcOHarpHint_c::executeState_Whip() {}
void dAcOHarpHint_c::finalizeState_Whip() {}
void dAcOHarpHint_c::initializeState_WhipRot() {}
void dAcOHarpHint_c::executeState_WhipRot() {}
void dAcOHarpHint_c::finalizeState_WhipRot() {}
void dAcOHarpHint_c::initializeState_Water() {}
void dAcOHarpHint_c::executeState_Water() {}
void dAcOHarpHint_c::finalizeState_Water() {}
void dAcOHarpHint_c::initializeState_Wind() {}
void dAcOHarpHint_c::executeState_Wind() {}
void dAcOHarpHint_c::finalizeState_Wind() {}
void dAcOHarpHint_c::initializeState_HorizonHit() {}
void dAcOHarpHint_c::executeState_HorizonHit() {}
void dAcOHarpHint_c::finalizeState_HorizonHit() {}
void dAcOHarpHint_c::initializeState_VerticalHit() {}
void dAcOHarpHint_c::executeState_VerticalHit() {}
void dAcOHarpHint_c::finalizeState_VerticalHit() {}
void dAcOHarpHint_c::initializeState_Appear() {}
void dAcOHarpHint_c::executeState_Appear() {}
void dAcOHarpHint_c::finalizeState_Appear() {}
void dAcOHarpHint_c::initializeState_AppearShiekah() {}
void dAcOHarpHint_c::executeState_AppearShiekah() {}
void dAcOHarpHint_c::finalizeState_AppearShiekah() {}
void dAcOHarpHint_c::initializeState_ItemGen() {}
void dAcOHarpHint_c::executeState_ItemGen() {}
void dAcOHarpHint_c::finalizeState_ItemGen() {}
