#ifndef D_A_OBJ_HARP_HINT_H
#define D_A_OBJ_HARP_HINT_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOHarpHint_c : public dAcObjBase_c {
public:
    dAcOHarpHint_c() : mStateMgr(*this) {}
    virtual ~dAcOHarpHint_c() {}

    STATE_FUNC_DECLARE(dAcOHarpHint_c, Wait);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Rotate);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Shift);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, TalkStart);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Talk);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Beetle);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Bomb);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Whip);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, WhipRot);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Water);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Wind);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, HorizonHit);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, VerticalHit);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, Appear);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, AppearShiekah);
    STATE_FUNC_DECLARE(dAcOHarpHint_c, ItemGen);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOHarpHint_c);
};

#endif
