#include "d/a/obj/d_a_obj_terry_gimmick.h"

SPECIAL_ACTOR_PROFILE(OBJ_TERRY_GIMMICK, dAcOTerryGimmick_c, fProfile::OBJ_TERRY_GIMMICK, 0x277, 0, 4);

STATE_DEFINE(dAcOTerryGimmick_c, Wait);

void dAcOTerryGimmick_c::initializeState_Wait() {}
void dAcOTerryGimmick_c::executeState_Wait() {}
void dAcOTerryGimmick_c::finalizeState_Wait() {}
