#include "d/a/obj/d_a_obj_waterfall_D101.h"

SPECIAL_ACTOR_PROFILE(OBJ_WATERFALL_D101, dAcOWaterFallD101_c, fProfile::OBJ_WATERFALL_D101, 0x13B, 0, 6);

STATE_DEFINE(dAcOWaterFallD101_c, Wait);

void dAcOWaterFallD101_c::initializeState_Wait() {}
void dAcOWaterFallD101_c::executeState_Wait() {}
void dAcOWaterFallD101_c::finalizeState_Wait() {}
