#ifndef D_A_OBJ_CARRY_STONE_H
#define D_A_OBJ_CARRY_STONE_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOcarryStone_c : public dAcObjBase_c {
public:
    dAcOcarryStone_c() : mStateMgr(*this) {}
    virtual ~dAcOcarryStone_c() {}

    STATE_FUNC_DECLARE(dAcOcarryStone_c, Wait);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, GrabCarry);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, Water);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, Slope);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, SlopeWait);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, MoveVacuum);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, ShakeWind);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, MoveMoleGlove);
    STATE_FUNC_DECLARE(dAcOcarryStone_c, EggEnterSwitch);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOcarryStone_c);
};

#endif
