#include "d/a/obj/d_a_obj_decoA.h"

SPECIAL_ACTOR_PROFILE(OBJ_DECOA, dAcODecoA_c, fProfile::OBJ_DECOA, 0x160, 0, 0);

STATE_DEFINE(dAcODecoA_c, Wait);

void dAcODecoA_c::initializeState_Wait() {}
void dAcODecoA_c::executeState_Wait() {}
void dAcODecoA_c::finalizeState_Wait() {}
