#include "d/a/obj/d_a_obj_sea_F301.h"

SPECIAL_ACTOR_PROFILE(OBJ_SEA_F301, dAcOSeaF301_c, fProfile::OBJ_SEA_F301, 0x253, 0, 5);

STATE_DEFINE(dAcOSeaF301_c, Wait);

void dAcOSeaF301_c::initializeState_Wait() {}
void dAcOSeaF301_c::executeState_Wait() {}
void dAcOSeaF301_c::finalizeState_Wait() {}
