#ifndef D_A_OBJ_ROCK_DRAGON_H
#define D_A_OBJ_ROCK_DRAGON_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcORockDragon_c : public dAcObjBase_c {
public:
    dAcORockDragon_c() : mStateMgr(*this) {}
    virtual ~dAcORockDragon_c() {}

    STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_Wait);
    STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_Move);
    STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_End);
    STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_Wait);
    STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_RockCatch);
    STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_End);
    STATE_FUNC_DECLARE(dAcORockDragon_c, BossRoom_Wait);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcORockDragon_c);
};

#endif
