#include "d/a/obj/d_a_obj_step_gumarm.h"

SPECIAL_ACTOR_PROFILE(OBJ_STEP_GUMARM, dAcOStepGumarm_c, fProfile::OBJ_STEP_GUMARM, 0x22F, 0, 3);

STATE_DEFINE(dAcOStepGumarm_c, Wait);

void dAcOStepGumarm_c::initializeState_Wait() {}
void dAcOStepGumarm_c::executeState_Wait() {}
void dAcOStepGumarm_c::finalizeState_Wait() {}
