#ifndef D_A_NPC_SHINKAN2_H
#define D_A_NPC_SHINKAN2_H

#include "d/a/npc/d_a_npc.h"
#include "s/s_State.hpp"

class dAcNpcSkn2_c : public dAcNpc_c {
public:
    dAcNpcSkn2_c() : mStateMgr(*this) {}
    virtual ~dAcNpcSkn2_c() {}

    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch0);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, WatchLerp0);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch1);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch2);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch3);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, TurnRemly);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, Watch4);
    STATE_FUNC_DECLARE(dAcNpcSkn2_c, WatchLerp);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcNpcSkn2_c);
};

#endif
