#include "d/a/b/d_a_b_girahimu3_second.h"

SPECIAL_ACTOR_PROFILE(B_GIRAHIMU3_SECOND, dAcGirahimu3Second_c, fProfile::B_GIRAHIMU3_SECOND, 0x112, 0, 0);

STATE_DEFINE(dAcGirahimu3Second_c, Demo);
STATE_DEFINE(dAcGirahimu3Second_c, Demo2);
STATE_DEFINE(dAcGirahimu3Second_c, Wait);
STATE_DEFINE(dAcGirahimu3Second_c, Walk);
STATE_DEFINE(dAcGirahimu3Second_c, Attack);
STATE_DEFINE(dAcGirahimu3Second_c, CounterAttack);
STATE_DEFINE(dAcGirahimu3Second_c, Disturb);
STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamDamage);
STATE_DEFINE(dAcGirahimu3Second_c, GuardSword);
STATE_DEFINE(dAcGirahimu3Second_c, Provoke);
STATE_DEFINE(dAcGirahimu3Second_c, KnifeReady);
STATE_DEFINE(dAcGirahimu3Second_c, KnifeAttack);
STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamReady);
STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamAttack);
STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamRally);
STATE_DEFINE(dAcGirahimu3Second_c, GuardJust);
STATE_DEFINE(dAcGirahimu3Second_c, Damage);
STATE_DEFINE(dAcGirahimu3Second_c, SummonSword);
STATE_DEFINE(dAcGirahimu3Second_c, EscapeWarp);

void dAcGirahimu3Second_c::initializeState_Demo() {}
void dAcGirahimu3Second_c::executeState_Demo() {}
void dAcGirahimu3Second_c::finalizeState_Demo() {}
void dAcGirahimu3Second_c::initializeState_Demo2() {}
void dAcGirahimu3Second_c::executeState_Demo2() {}
void dAcGirahimu3Second_c::finalizeState_Demo2() {}
void dAcGirahimu3Second_c::initializeState_Wait() {}
void dAcGirahimu3Second_c::executeState_Wait() {}
void dAcGirahimu3Second_c::finalizeState_Wait() {}
void dAcGirahimu3Second_c::initializeState_Walk() {}
void dAcGirahimu3Second_c::executeState_Walk() {}
void dAcGirahimu3Second_c::finalizeState_Walk() {}
void dAcGirahimu3Second_c::initializeState_Attack() {}
void dAcGirahimu3Second_c::executeState_Attack() {}
void dAcGirahimu3Second_c::finalizeState_Attack() {}
void dAcGirahimu3Second_c::initializeState_CounterAttack() {}
void dAcGirahimu3Second_c::executeState_CounterAttack() {}
void dAcGirahimu3Second_c::finalizeState_CounterAttack() {}
void dAcGirahimu3Second_c::initializeState_Disturb() {}
void dAcGirahimu3Second_c::executeState_Disturb() {}
void dAcGirahimu3Second_c::finalizeState_Disturb() {}
void dAcGirahimu3Second_c::initializeState_SwordBeamDamage() {}
void dAcGirahimu3Second_c::executeState_SwordBeamDamage() {}
void dAcGirahimu3Second_c::finalizeState_SwordBeamDamage() {}
void dAcGirahimu3Second_c::initializeState_GuardSword() {}
void dAcGirahimu3Second_c::executeState_GuardSword() {}
void dAcGirahimu3Second_c::finalizeState_GuardSword() {}
void dAcGirahimu3Second_c::initializeState_Provoke() {}
void dAcGirahimu3Second_c::executeState_Provoke() {}
void dAcGirahimu3Second_c::finalizeState_Provoke() {}
void dAcGirahimu3Second_c::initializeState_KnifeReady() {}
void dAcGirahimu3Second_c::executeState_KnifeReady() {}
void dAcGirahimu3Second_c::finalizeState_KnifeReady() {}
void dAcGirahimu3Second_c::initializeState_KnifeAttack() {}
void dAcGirahimu3Second_c::executeState_KnifeAttack() {}
void dAcGirahimu3Second_c::finalizeState_KnifeAttack() {}
void dAcGirahimu3Second_c::initializeState_SwordBeamReady() {}
void dAcGirahimu3Second_c::executeState_SwordBeamReady() {}
void dAcGirahimu3Second_c::finalizeState_SwordBeamReady() {}
void dAcGirahimu3Second_c::initializeState_SwordBeamAttack() {}
void dAcGirahimu3Second_c::executeState_SwordBeamAttack() {}
void dAcGirahimu3Second_c::finalizeState_SwordBeamAttack() {}
void dAcGirahimu3Second_c::initializeState_SwordBeamRally() {}
void dAcGirahimu3Second_c::executeState_SwordBeamRally() {}
void dAcGirahimu3Second_c::finalizeState_SwordBeamRally() {}
void dAcGirahimu3Second_c::initializeState_GuardJust() {}
void dAcGirahimu3Second_c::executeState_GuardJust() {}
void dAcGirahimu3Second_c::finalizeState_GuardJust() {}
void dAcGirahimu3Second_c::initializeState_Damage() {}
void dAcGirahimu3Second_c::executeState_Damage() {}
void dAcGirahimu3Second_c::finalizeState_Damage() {}
void dAcGirahimu3Second_c::initializeState_SummonSword() {}
void dAcGirahimu3Second_c::executeState_SummonSword() {}
void dAcGirahimu3Second_c::finalizeState_SummonSword() {}
void dAcGirahimu3Second_c::initializeState_EscapeWarp() {}
void dAcGirahimu3Second_c::executeState_EscapeWarp() {}
void dAcGirahimu3Second_c::finalizeState_EscapeWarp() {}
