#include "d/a/obj/d_a_obj_terry_switch.h"

SPECIAL_ACTOR_PROFILE(OBJ_TERRY_SWITCH, dAcOTerrySwitch_c, fProfile::OBJ_TERRY_SWITCH, 0x278, 0, 4);

STATE_DEFINE(dAcOTerrySwitch_c, Wait);

void dAcOTerrySwitch_c::initializeState_Wait() {}
void dAcOTerrySwitch_c::executeState_Wait() {}
void dAcOTerrySwitch_c::finalizeState_Wait() {}
