#include "d/a/e/d_a_e_bc_arrow.h"

SPECIAL_ACTOR_PROFILE(E_BCARROW, dAcEbcarrow_c, fProfile::E_BCARROW, 0xD3, 0, 2);

STATE_DEFINE(dAcEbcarrow_c, Move);

void dAcEbcarrow_c::initializeState_Move() {}
void dAcEbcarrow_c::executeState_Move() {}
void dAcEbcarrow_c::finalizeState_Move() {}
