#ifndef D_T_ROCK_BOAT
#define D_T_ROCK_BOAT

#include "d/t/d_tg.h"
#include "f/f_list_nd.h"
#include "s/s_State.hpp"

class dTgRockBoat_c : public dTg_c {
public:
    dTgRockBoat_c() : mStateMgr(*this) {}
    virtual ~dTgRockBoat_c() {}
    virtual int create() override;
    virtual int actorExecute() override;
    virtual int draw() override;
    virtual int doDelete() override;

    STATE_FUNC_DECLARE(dTgRockBoat_c, Wait);

private:
    STATE_MGR_DECLARE(dTgRockBoat_c);
    int cooldown;
    int boatNum;
};

#endif
