#ifndef D_A_OBJ_FRUIT_H
#define D_A_OBJ_FRUIT_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOFruit_c : public dAcObjBase_c {
public:
    dAcOFruit_c() : mStateMgr(*this) {}
    virtual ~dAcOFruit_c() {}

    STATE_FUNC_DECLARE(dAcOFruit_c, NormalWait);
    STATE_FUNC_DECLARE(dAcOFruit_c, StickWait);
    STATE_FUNC_DECLARE(dAcOFruit_c, GrabCarry);
    STATE_FUNC_DECLARE(dAcOFruit_c, SwordCarry);
    STATE_FUNC_DECLARE(dAcOFruit_c, BoomerangCarry);
    STATE_FUNC_DECLARE(dAcOFruit_c, WhipCarry);
    STATE_FUNC_DECLARE(dAcOFruit_c, Dead);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOFruit_c);
};

#endif
