#ifndef D_A_B_NUSI_TENTAKLE_H
#define D_A_B_NUSI_TENTAKLE_H

#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"

class dAcNusiTentakle_c : public dAcEnBase_c {
public:
    dAcNusiTentakle_c() : mStateMgr(*this) {}
    virtual ~dAcNusiTentakle_c() {}

    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Hide);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Appear);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Wait);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, HideWait);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Attack);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, AppearDemo);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, HideAppearDemo);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, ScarfDamage);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Anger);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Down);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, DownDamage);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, LastDamage);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Recover);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, Death);
    STATE_FUNC_DECLARE(dAcNusiTentakle_c, CloseEye);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcNusiTentakle_c);
};

#endif
