#include "d/a/obj/d_a_obj_sand_D301.h"

SPECIAL_ACTOR_PROFILE(OBJ_SAND_D301, dAcOSandD301_c, fProfile::OBJ_SAND_D301, 0x1AB, 0, 4);

STATE_DEFINE(dAcOSandD301_c, Wait);

void dAcOSandD301_c::initializeState_Wait() {}
void dAcOSandD301_c::executeState_Wait() {}
void dAcOSandD301_c::finalizeState_Wait() {}
