#include "d/a/obj/d_a_obj_wind03.h"

SPECIAL_ACTOR_PROFILE(OBJ_WIND03, dAcOwind03_c, fProfile::OBJ_WIND03, 0xDD, 0, 262);

STATE_DEFINE(dAcOwind03_c, Wait);

void dAcOwind03_c::initializeState_Wait() {}
void dAcOwind03_c::executeState_Wait() {}
void dAcOwind03_c::finalizeState_Wait() {}
