#include "d/a/b/d_a_b_kr.h"

SPECIAL_ACTOR_PROFILE(B_KR, dAcBkr_c, fProfile::B_KR, 0xB7, 0, 0);

STATE_DEFINE(dAcBkr_c, StartDemo);
STATE_DEFINE(dAcBkr_c, UnderWater);
STATE_DEFINE(dAcBkr_c, Appear);
STATE_DEFINE(dAcBkr_c, Fight);
STATE_DEFINE(dAcBkr_c, Attack);
STATE_DEFINE(dAcBkr_c, AttackCrash);
STATE_DEFINE(dAcBkr_c, LastFight);
STATE_DEFINE(dAcBkr_c, LastDamage);
STATE_DEFINE(dAcBkr_c, ArmDamage);
STATE_DEFINE(dAcBkr_c, ArmDamage2);
STATE_DEFINE(dAcBkr_c, CoreDamage);
STATE_DEFINE(dAcBkr_c, SmallDamage);
STATE_DEFINE(dAcBkr_c, ArmRecover);

void dAcBkr_c::initializeState_StartDemo() {}
void dAcBkr_c::executeState_StartDemo() {}
void dAcBkr_c::finalizeState_StartDemo() {}
void dAcBkr_c::initializeState_UnderWater() {}
void dAcBkr_c::executeState_UnderWater() {}
void dAcBkr_c::finalizeState_UnderWater() {}
void dAcBkr_c::initializeState_Appear() {}
void dAcBkr_c::executeState_Appear() {}
void dAcBkr_c::finalizeState_Appear() {}
void dAcBkr_c::initializeState_Fight() {}
void dAcBkr_c::executeState_Fight() {}
void dAcBkr_c::finalizeState_Fight() {}
void dAcBkr_c::initializeState_Attack() {}
void dAcBkr_c::executeState_Attack() {}
void dAcBkr_c::finalizeState_Attack() {}
void dAcBkr_c::initializeState_AttackCrash() {}
void dAcBkr_c::executeState_AttackCrash() {}
void dAcBkr_c::finalizeState_AttackCrash() {}
void dAcBkr_c::initializeState_LastFight() {}
void dAcBkr_c::executeState_LastFight() {}
void dAcBkr_c::finalizeState_LastFight() {}
void dAcBkr_c::initializeState_LastDamage() {}
void dAcBkr_c::executeState_LastDamage() {}
void dAcBkr_c::finalizeState_LastDamage() {}
void dAcBkr_c::initializeState_ArmDamage() {}
void dAcBkr_c::executeState_ArmDamage() {}
void dAcBkr_c::finalizeState_ArmDamage() {}
void dAcBkr_c::initializeState_ArmDamage2() {}
void dAcBkr_c::executeState_ArmDamage2() {}
void dAcBkr_c::finalizeState_ArmDamage2() {}
void dAcBkr_c::initializeState_CoreDamage() {}
void dAcBkr_c::executeState_CoreDamage() {}
void dAcBkr_c::finalizeState_CoreDamage() {}
void dAcBkr_c::initializeState_SmallDamage() {}
void dAcBkr_c::executeState_SmallDamage() {}
void dAcBkr_c::finalizeState_SmallDamage() {}
void dAcBkr_c::initializeState_ArmRecover() {}
void dAcBkr_c::executeState_ArmRecover() {}
void dAcBkr_c::finalizeState_ArmRecover() {}
