#ifndef D_A_OBJ_BALLISTA_F3_H
#define D_A_OBJ_BALLISTA_F3_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOBallistaF3_c : public dAcObjBase_c {
public:
    dAcOBallistaF3_c() : mStateMgr(*this) {}
    virtual ~dAcOBallistaF3_c() {}

    STATE_FUNC_DECLARE(dAcOBallistaF3_c, Wait);
    STATE_FUNC_DECLARE(dAcOBallistaF3_c, Shot);
    STATE_FUNC_DECLARE(dAcOBallistaF3_c, Shot2);
    STATE_FUNC_DECLARE(dAcOBallistaF3_c, ShotEnd);
    STATE_FUNC_DECLARE(dAcOBallistaF3_c, FallStone);
    STATE_FUNC_DECLARE(dAcOBallistaF3_c, EndDemo);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOBallistaF3_c);
};

#endif
