#include "d/col/bg/d_bg_s_poly_pass_chk.h"

dBgS_PolyPassChk::dBgS_PolyPassChk() {
    mObject = false;
    mCamera = false;
    mLink = false;
    mArrow = false;
    mBomb = false;
    mWhip = false;
    mBeetle = false;
    mClawshot = false;
    mUnderwaterRoof = false;
    mBellows = false;
    field_0xE = false;
}

dBgS_PolyPassChk::~dBgS_PolyPassChk() {}
