#include "d/a/obj/d_a_obj_fruit_tree.h"

SPECIAL_ACTOR_PROFILE(OBJ_FRUIT_TREE, dAcOFruitTree_c, fProfile::OBJ_FRUIT_TREE, 0x154, 0, 4099);

STATE_DEFINE(dAcOFruitTree_c, Wait);

void dAcOFruitTree_c::initializeState_Wait() {}
void dAcOFruitTree_c::executeState_Wait() {}
void dAcOFruitTree_c::finalizeState_Wait() {}
