#ifndef D_T_D3_SCENE_CHANGE_H
#define D_T_D3_SCENE_CHANGE_H

#include "d/t/d_tg.h"

class dTgD3SceneChange_c : public dTg_c {
public:
    dTgD3SceneChange_c() {}
    virtual ~dTgD3SceneChange_c() {}

private:
};

#endif
