#ifndef D_A_OBJ_ROLL_ROCK_H
#define D_A_OBJ_ROLL_ROCK_H

#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"

class dAcOrollRock_c : public dAcObjBase_c {
public:
    dAcOrollRock_c() : mStateMgr(*this) {}
    virtual ~dAcOrollRock_c() {}

    STATE_FUNC_DECLARE(dAcOrollRock_c, Wait);
    STATE_FUNC_DECLARE(dAcOrollRock_c, Slope);
    STATE_FUNC_DECLARE(dAcOrollRock_c, SlopeWait);
    STATE_FUNC_DECLARE(dAcOrollRock_c, SwitchStop);
    STATE_FUNC_DECLARE(dAcOrollRock_c, PathMove);
    STATE_FUNC_DECLARE(dAcOrollRock_c, PathJump);
    STATE_FUNC_DECLARE(dAcOrollRock_c, PathJumpArrive);
    STATE_FUNC_DECLARE(dAcOrollRock_c, GrabCarry);
    STATE_FUNC_DECLARE(dAcOrollRock_c, StopSink);
    STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoWait);
    STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPathMove);
    STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoStop);
    STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPreWait);
    STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPrePathMove);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcOrollRock_c);
};

#endif
