#include "d/a/obj/d_a_obj_terry_hole.h"

SPECIAL_ACTOR_PROFILE(OBJ_TERRY_HOLE, dAcOTerryHole_c, fProfile::OBJ_TERRY_HOLE, 0x279, 0, 4);

STATE_DEFINE(dAcOTerryHole_c, Wait);

void dAcOTerryHole_c::initializeState_Wait() {}
void dAcOTerryHole_c::executeState_Wait() {}
void dAcOTerryHole_c::finalizeState_Wait() {}
