#include "d/a/obj/d_a_obj_desert_ago.h"

SPECIAL_ACTOR_PROFILE(OBJ_DESERT_AGO, dAcODesertAgo_c, fProfile::OBJ_DESERT_AGO, 0x1A9, 0, 4);

STATE_DEFINE(dAcODesertAgo_c, Wait);

void dAcODesertAgo_c::initializeState_Wait() {}
void dAcODesertAgo_c::executeState_Wait() {}
void dAcODesertAgo_c::finalizeState_Wait() {}
