#include "d/a/obj/d_a_obj_bigbomb_flower.h"

SPECIAL_ACTOR_PROFILE(OBJ_BIGBOMB_FLOWER, dAcOBBombFlower_c, fProfile::OBJ_BIGBOMB_FLOWER, 0xA6, 0, 3);

STATE_DEFINE(dAcOBBombFlower_c, Wait);

void dAcOBBombFlower_c::initializeState_Wait() {}
void dAcOBBombFlower_c::executeState_Wait() {}
void dAcOBBombFlower_c::finalizeState_Wait() {}
