#include "d/a/obj/d_a_obj_bb_objects.h"

SPECIAL_ACTOR_PROFILE(OBJ_BB_OBJECTS, dAcObbObjects_c, fProfile::OBJ_BB_OBJECTS, 0x1C7, 0, 3);

STATE_DEFINE(dAcObbObjects_c, Wait);

void dAcObbObjects_c::initializeState_Wait() {}
void dAcObbObjects_c::executeState_Wait() {}
void dAcObbObjects_c::finalizeState_Wait() {}
