#include "d/t/d_t_pumpkin_clay.h"

SPECIAL_ACTOR_PROFILE(TAG_PUMPKIN_CLAY, dTgPumpkinClay_c, fProfile::TAG_PUMPKIN_CLAY, 0x150, 0, 0);

STATE_DEFINE(dTgPumpkinClay_c, Wait);

void dTgPumpkinClay_c::initializeState_Wait() {}
void dTgPumpkinClay_c::executeState_Wait() {}
void dTgPumpkinClay_c::finalizeState_Wait() {}
