#include "critical_regions.gamecube.h"

/* 8036546C-80365470 35FDAC 0004+00 0/0 2/2 0/0 .text            __kill_critical_regions */
void __kill_critical_regions() {}

/* 80365468-8036546C 35FDA8 0004+00 0/0 12/12 0/0 .text            __begin_critical_region */
void __begin_critical_region() {}

/* 80365464-80365468 35FDA4 0004+00 0/0 12/12 0/0 .text            __end_critical_region */
void __end_critical_region() {}