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snd_PlayerHeap OK
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@@ -2984,6 +2984,7 @@ nw4r/snd/snd_NandSoundArchive.cpp:
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nw4r/snd/snd_PlayerHeap.cpp:
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.text start:0x804700C0 end:0x804702DC align:16
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.data start:0x8056DFF0 end:0x8056E000
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nw4r/snd/snd_RemoteSpeaker.cpp:
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.text start:0x804702E0 end:0x80470C90 align:16
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@@ -38602,7 +38602,7 @@ lbl_8056DF48 = .data:0x8056DF48; // type:object size:0x10
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lbl_8056DF58 = .data:0x8056DF58; // type:object size:0x18
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lbl_8056DF70 = .data:0x8056DF70; // type:object size:0x60
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lbl_8056DFD0 = .data:0x8056DFD0; // type:object size:0x20
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lbl_8056DFF0 = .data:0x8056DFF0; // type:object size:0x10
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__vt__Q44nw4r3snd6detail10PlayerHeap = .data:0x8056DFF0; // type:object size:0x10
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lbl_8056E000 = .data:0x8056E000; // type:object size:0xC data:4byte
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lbl_8056E00C = .data:0x8056E00C; // type:object size:0xC data:4byte
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lbl_8056E018 = .data:0x8056E018; // type:object size:0xC data:4byte
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