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brief lightObject cleanup
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@@ -125,12 +125,11 @@ public:
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void UpdatePosAt(LightObject &other) {
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SetPosAt(other.mPos, other.mAt);
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}
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const GXColor &GetBlack() const {
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return mBlack;
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}
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private:
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/* 0x04 */ u16 mIndex;
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/* 0x06 */ u16 field_0x06;
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@@ -145,9 +144,9 @@ private:
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/* 0x3D */ u8 field_0x3D;
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/* 0x3E */ u8 mSpotFn;
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/* 0x3F */ u8 mDistAttnFn;
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/* 0x40 */ f32 field_0x40;
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/* 0x44 */ f32 field_0x44;
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/* 0x48 */ f32 field_0x48;
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/* 0x40 */ f32 mCutoff;
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/* 0x44 */ f32 mRefDist;
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/* 0x48 */ f32 mRefBrightness;
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/* 0x4C */ nw4r::math::VEC3 field_0x4C;
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/* 0x58 */ nw4r::math::VEC3 field_0x58;
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/* 0x64 */ f32 mShininess;
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