mirror of
https://github.com/zeldaret/ss
synced 2026-06-01 09:47:32 -04:00
dAcEKs_c State ChaseAttack, Fighting, AttackReady, Attack, Damage, Stun, WindBlow and PathMove
This commit is contained in:
@@ -12,6 +12,7 @@ s16 offsetPos(mVec3_c &target, const mVec3_c &v1, s16 angle, const mVec3_c &v2);
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void addCalcPos2(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep);
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f32 addCalcPosXZ(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep);
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f32 addCalcPos(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep);
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bool chasePos(mVec3_c &, mVec3_c &, f32);
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bool chasePosXZ(mVec3_c &, mVec3_c &, f32);
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// made up name
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@@ -186,7 +186,9 @@ private:
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/* 0xC48 */ f32 field_0xC48;
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/* 0xC4C */ u8 _0xC4C[0xC70 - 0xC4C];
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/* 0xC70 */ f32 field_0xC70;
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/* 0xC74 */ u8 _0xC74[0xCE0 - 0xC74];
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/* 0xC74 */ u8 _0xC74[0xC90 - 0xC74];
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/* 0xC90 */ f32 field_0xC90;
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/* 0xC94 */ u8 _0xC94[0xCE0 - 0xC94];
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/* 0xCE0 */ f32 field_0xCE0;
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/* 0xCE4 */ f32 field_0xCE4;
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/* 0xCE8 */ u8 _0xCE8[0xCF8 - 0xCE8];
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@@ -232,7 +234,7 @@ private:
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/* 0xD74 */ s16 field_0xD74;
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/* 0xD76 */ s16 field_0xD76;
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/* 0xD78 */ s16 mBlinkTimer;
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/* 0xD7A */ s16 field_0xD7A;
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/* 0xD7A */ u16 field_0xD7A;
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/* 0xD7C */ s16 field_0xD7C;
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/* 0xD7E */ s16 mSqueakSoundTimer;
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/* 0xD80 */ s16 mStunSoundTimer;
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@@ -252,7 +254,7 @@ private:
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/* 0xD9C */ s16 field_0xD9C;
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/* 0xD9E */ s16 field_0xD9E;
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/* 0xDA0 */ s16 field_0xDA0;
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/* 0xDA2 */ u8 _0xDA2[0xDA4 - 0xDA2];
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/* 0xDA2 */ s16 field_0xDA2;
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/* 0xDA4 */ u8 field_0xDA4;
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/* 0xDA5 */ u8 field_0xDA5;
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/* 0xDA6 */ u8 field_0xDA6;
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@@ -51,12 +51,14 @@ public:
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/* 0x33C */ u32 mInteractionFlags;
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/* 0x340 */ u16 field_0x338;
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/* 0x342 */ u16 mHealth;
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/* 0x344 */ u8 _344[0x358 - 0x344];
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/* 0x344 */ u8 _0x344[0x346 - 0x344];
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/* 0x346 */ u8 field_0x346;
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/* 0x347 */ u8 _0x347[0x358 - 0x347];
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/* 0x358 */ mVec3_c mFinalBlowPosition;
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/* 0x364 */ u8 _364[0x374 - 0x364];
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/* 0x364 */ u8 _0x364[0x374 - 0x364];
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/* 0x374 */ dAcEnData *mpEnemyData;
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bool checkInteractionFlags(u32 mask) {
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bool checkInteractionFlags(u32 mask) const {
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return mInteractionFlags & mask;
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}
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void setInteractionFlags(u32 flag) {
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@@ -65,6 +67,9 @@ public:
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void resetInteractionFlags(u32 flag) {
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mInteractionFlags &= ~flag;
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}
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void setFinalBlowPosition(const mVec3_c &v) {
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mFinalBlowPosition = v;
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}
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dAcBomb_c *getBombWithinRadius(f32 radius); // fn_8002f700
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@@ -78,6 +83,7 @@ public:
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// Returns 0-3 based on collision
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int fn_800301b0(const mVec3_c &pos, mAng ang, bool, f32);
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void fn_80030400(m3d::mdl_c &, u8, bool, u8);
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bool fn_80030570(m3d::mdl_c &, u8, f32); // lighting related
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void fn_800306D0();
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void fn_80030700();
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dAcObjBase_c *targetPlayerOrScrapper(f32 biasToScrapper);
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@@ -59,6 +59,11 @@ public:
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return mpPathPtr->pointCount;
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}
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s32 getLastPointIdx() const {
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s32 pnt = getNumPoints() - 1;
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return pnt >= 0 ? pnt : 0;
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}
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bool initWithPathId(s32 pathId, s32 roomId, bool pathSubtype);
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bool initWithPathIndex(s32 pathIndex, s32 roomId, bool pathSubtype);
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@@ -138,10 +143,18 @@ public:
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mSpeed = speed;
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}
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f32 getSpeed() const {
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return mSpeed;
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}
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void getDirection(mVec3_c &result) {
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mPath.getDirection(mSegmentIndex, mSegmentTime, result);
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}
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const Vec *getPoint(s32 idx) const {
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return mPath.getPoint(idx);
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}
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bool checkFlag(u32 flags) const {
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return (mFlags & flags) != 0;
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}
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@@ -154,6 +167,11 @@ public:
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mFlags |= flags;
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}
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const dPath_c &getPath() const {
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return mPath;
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}
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s32 getNextPointIndex2() const;
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private:
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s32 getNextPointIndex(s32 point) const;
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s32 getNextPointIndex() const;
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