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https://github.com/zeldaret/ss
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@@ -2655,10 +2655,10 @@ loadHandsModels__19daPlayerModelBase_cFv = .text:0x8005DE40; // type:function si
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setSwordAnm__19daPlayerModelBase_cFPCc = .text:0x8005E090; // type:function size:0x64
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initSwordModel__19daPlayerModelBase_cFv = .text:0x8005E100; // type:function size:0x1F0
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updateSwordModel__19daPlayerModelBase_cFv = .text:0x8005E2F0; // type:function size:0xA8
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getCurrentShieldPouchSlot = .text:0x8005E3A0; // type:function size:0x50
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getCurrentShieldPouchSlot__19daPlayerModelBase_cFv = .text:0x8005E3A0; // type:function size:0x50
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isInBambooCuttingMinigame__7dAcPy_cFv = .text:0x8005E3F0; // type:function size:0x8
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getCurrentlyEquippedShieldId = .text:0x8005E400; // type:function size:0x4C
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getShieldSubtype = .text:0x8005E450; // type:function size:0x3C
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getCurrentlyEquippedShieldId__19daPlayerModelBase_cFv = .text:0x8005E400; // type:function size:0x4C
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getShieldType__19daPlayerModelBase_cFl = .text:0x8005E450; // type:function size:0x3C
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initShieldModel__19daPlayerModelBase_cFv = .text:0x8005E490; // type:function size:0x2C0
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updateShieldModel__19daPlayerModelBase_cFv = .text:0x8005E750; // type:function size:0xC8
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createGenericSmdl__19daPlayerModelBase_cFQ34nw4r3g3d6ResMdlRQ23m3d6smdl_cP12mAllocator_cUl = .text:0x8005E820; // type:function size:0x68
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@@ -2697,11 +2697,11 @@ getExternalAnmTexPat__19daPlayerModelBase_cFPCcPvUl = .text:0x80060450; // type:
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getExternalAnmTexSrt__19daPlayerModelBase_cFPCcPvUl = .text:0x80060530; // type:function size:0x94
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canStart__19daPlayerModelBase_cCFbUsUsPUsPUs = .text:0x800605D0; // type:function size:0x30
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setFaceTexPat__19daPlayerModelBase_cFlb = .text:0x80060600; // type:function size:0xEC
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fn_800606F0 = .text:0x800606F0; // type:function size:0x38
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checkFaceTexPat__19daPlayerModelBase_cFv = .text:0x800606F0; // type:function size:0x38
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setFaceTexSrt__19daPlayerModelBase_cFlb = .text:0x80060730; // type:function size:0xAC
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fn_800607E0 = .text:0x800607E0; // type:function size:0x38
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checkFaceTexSrt__19daPlayerModelBase_cFv = .text:0x800607E0; // type:function size:0x38
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setFaceAnmChr__19daPlayerModelBase_cFlb = .text:0x80060820; // type:function size:0xF0
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fn_80060910 = .text:0x80060910; // type:function size:0x38
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checkFaceAnmChr__19daPlayerModelBase_cFv = .text:0x80060910; // type:function size:0x38
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loadAnmChr__19daPlayerModelBase_cFllPvUl = .text:0x80060950; // type:function size:0x164
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removeAnmChr__19daPlayerModelBase_cFl = .text:0x80060AC0; // type:function size:0x6C
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loadSound__19daPlayerModelBase_cFRQ34nw4r3g3d7ResFilePCcl = .text:0x80060B30; // type:function size:0xCC
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@@ -2737,7 +2737,7 @@ __dt__13daPlBaseMdl_cFv = .text:0x800619C0; // type:function size:0x6C
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__dt__21daPlBaseMdlCallback_cFv = .text:0x80061A30; // type:function size:0x58
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ExecCallbackB__Q34nw4r3g3d18ICalcWorldCallbackFPQ34nw4r3g3d13WorldMtxManipQ34nw4r3g3d6ResMdlPQ34nw4r3g3d16FuncObjCalcWorld = .text:0x80061A90; // type:function size:0x4
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ExecCallbackA__Q34nw4r3g3d18ICalcWorldCallbackFPQ34nw4r3g3d12ChrAnmResultQ34nw4r3g3d6ResMdlPQ34nw4r3g3d16FuncObjCalcWorld = .text:0x80061AA0; // type:function size:0x4
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__sinit_\d_player_mdl_cpp = .text:0x80061AB0; // type:function size:0x5C scope:local
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__sinit_\d_player_guide_colors_cpp = .text:0x80061AB0; // type:function size:0x5C scope:local
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computeChecksumInner__FPvUl = .text:0x80061B10; // type:function size:0x88
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computeChecksum__FPvUl = .text:0x80061BA0; // type:function size:0x34
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setPrefix__FP18ArcCallbackHandlerPCcUl = .text:0x80061BE0; // type:function size:0x10
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@@ -10072,7 +10072,7 @@ fn_80189E10 = .text:0x80189E10; // type:function size:0xF4
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fn_80189F10 = .text:0x80189F10; // type:function size:0x8C
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getPouchSlotCount__Fb = .text:0x80189FA0; // type:function size:0x6C
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isPouchItem = .text:0x8018A010; // type:function size:0x88
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isItemShield = .text:0x8018A0A0; // type:function size:0x18
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isItemShield__Fl = .text:0x8018A0A0; // type:function size:0x18
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isItemExtraAmmo__Fl = .text:0x8018A0C0; // type:function size:0x18
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fn_8018A0E0 = .text:0x8018A0E0; // type:function size:0x20
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fn_8018A100 = .text:0x8018A100; // type:function size:0x20
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@@ -17048,7 +17048,7 @@ TgSirenTag__stateWaitUpdate = .text:0x802D7030; // type:function size:0x4E4
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fn_802D7520 = .text:0x802D7520; // type:function size:0x88
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outOfTimeMaybe = .text:0x802D75B0; // type:function size:0x74
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fn_802D7630 = .text:0x802D7630; // type:function size:0x8
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hasCollectedAllTears = .text:0x802D7640; // type:function size:0x3C
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_hasCollectedAllTears__10dTgSiren_cFv = .text:0x802D7640; // type:function size:0x3C
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fn_802D7680 = .text:0x802D7680; // type:function size:0x90
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fn_802D7710 = .text:0x802D7710; // type:function size:0x90
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setSilentRealmToPeaceful = .text:0x802D77A0; // type:function size:0x118
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@@ -41301,7 +41301,7 @@ lbl_8057520A = .sbss:0x8057520A; // type:object size:0x1 data:byte
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lbl_8057520B = .sbss:0x8057520B; // type:object size:0x5 data:byte
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sGuideColor1__19daPlayerModelBase_c = .sbss:0x80575210; // type:object size:0x4 data:4byte
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sGuideColor2__19daPlayerModelBase_c = .sbss:0x80575214; // type:object size:0x4 data:4byte
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sGuideColor3__19daPlayerModelBase_c = .sbss:0x80575218; // type:object size:0x8 data:4byte
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sGuideColor3__19daPlayerModelBase_c = .sbss:0x80575218; // type:object size:0x4 data:4byte
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RootActorParams = .sbss:0x80575220; // type:object size:0x4 scope:local data:4byte
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ms_configuration_p__6dSys_c = .sbss:0x80575228; // type:object size:0x4 data:4byte
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dSys_c__ms_RootHeapMem1 = .sbss:0x8057522C; // type:object size:0x4 data:4byte
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