d_lang OK

This commit is contained in:
robojumper
2025-09-27 15:47:58 +02:00
parent 74aef29093
commit 183ce0e86f
11 changed files with 72 additions and 31 deletions
+4 -5
View File
@@ -2,6 +2,7 @@
#include "d/d_dvd_unk.h"
#include "d/d_gfx.h"
#include "d/d_lang.h"
#include "d/d_lyt_hio.h"
#include "d/d_reset.h"
#include "egg/gfx/eggDrawGX.h"
@@ -64,8 +65,6 @@ static const wchar_t *sErrorsFr[] = {
sErrFrDiskError,
};
extern "C" u8 fn_80054F30();
void dDvdDriveError_c::draw() {
EGG::Screen screen;
screen.SetCanvasMode(EGG::Screen::CANVASMODE_0);
@@ -105,11 +104,11 @@ void dDvdDriveError_c::draw() {
idx = 2;
}
u8 lang = fn_80054F30();
u8 lang = getCurrentLanguage1();
const wchar_t *str;
if (lang == 3) {
if (lang == D_LANG_FR) {
str = sErrorsFr[idx];
} else if (lang == 4) {
} else if (lang == D_LANG_ES) {
str = sErrorsEs[idx];
} else {
str = sErrorsEn[idx];
+19
View File
@@ -0,0 +1,19 @@
#include "d/d_lang.h"
#include "rvl/SC/scapi.h"
u8 getCurrentLanguage1() {
return getCurrentLanguage2();
}
u8 getCurrentLanguage2() {
return getCurrentLanguage();
}
u8 getCurrentLanguage() {
u8 lang = SCGetLanguage();
if (lang != SC_LANG_FR && lang != SC_LANG_SP) {
lang = SC_LANG_EN;
}
return lang;
}
+4 -4
View File
@@ -6,6 +6,7 @@
#include "d/a/d_a_itembase.h"
#include "d/a/d_a_player.h"
#include "d/d_base.h"
#include "d/d_lang.h"
#include "d/d_light_env.h"
#include "d/d_lyt_hio.h"
#include "d/d_player.h"
@@ -1776,13 +1777,12 @@ void dMessage_c::reset() {
mMinigameTime = 0;
}
extern "C" u8 fn_80054F30();
static SizedString<8> sCurrentLanguage;
const char *dMessage_c::getLanguageIdentifier() {
u8 lang = fn_80054F30();
if (lang == 3) {
u8 lang = getCurrentLanguage1();
if (lang == D_LANG_FR) {
sCurrentLanguage = "fr_US";
} else if (lang == 4) {
} else if (lang == D_LANG_ES) {
sCurrentLanguage = "es_US";
} else {
sCurrentLanguage = "en_US";
+2 -3
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@@ -1,6 +1,7 @@
#include "d/lyt/d_lyt_auto_explain.h"
#include "common.h"
#include "d/d_lang.h"
#include "d/d_tag_processor.h"
#include "d/lyt/d2d.h"
#include "d/lyt/d_lyt_control_game.h"
@@ -45,11 +46,9 @@ void dLytAutoExplain_c::executeState_Invisible() {
}
void dLytAutoExplain_c::finalizeState_Invisible() {}
extern "C" u8 fn_80054F30();
void dLytAutoExplain_c::initializeState_In() {
int numLines = mpTagProcessor->getNumLinesMaybe() - 1;
if (fn_80054F30() != 0 && numLines == 3) {
if (getCurrentLanguage1() != D_LANG_JP && numLines == 3) {
numLines = 2;
}
+4 -5
View File
@@ -3,6 +3,7 @@
#include "common.h"
#include "d/d_base.h"
#include "d/d_fader.h"
#include "d/d_lang.h"
#include "d/d_message.h"
#include "d/d_sc_game.h"
#include "d/d_sc_title.h"
@@ -62,14 +63,12 @@ dLytGameOver_c::dLytGameOver_c() : mStateMgr(*this) {
init();
}
extern "C" u8 fn_80054F30();
bool dLytGameOver_c::build() {
u8 lang = fn_80054F30();
u8 lang = getCurrentLanguage1();
s32 variant;
if (lang == 3) {
if (lang == D_LANG_FR) {
variant = 1;
} else if (lang == 4) {
} else if (lang == D_LANG_ES) {
variant = 2;
} else {
variant = 0;
+1 -1
View File
@@ -358,7 +358,7 @@ void dLytPauseMain_c::initializeState_Select() {
mpPauseText->requestIn();
}
}
extern "C" void fn_80059F40(void *);
void dLytPauseMain_c::executeState_Select() {
switch (mStep) {
case 0: {