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https://github.com/zeldaret/ss
synced 2026-07-08 13:56:15 -04:00
d_a_b_lastboss 99%
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@@ -325,14 +325,14 @@ private:
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/* 0x0620 */ dCcD_Linked_Cyl mCc2;
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/* 0x0780 */ dCcD_Linked_Cyl mCc3;
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/* 0x08E0 */ dCcD_Linked_Sph mCc4;
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/* 0x0A40 */ dCcD_Linked_Sph mCc5;
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/* 0x0A40 */ dCcD_Linked_Sph mLightningCc;
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/* 0x0BA0 */ dScnCallback_c mScnCallback;
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/* 0x0BAC */ STATE_MGR_DECLARE(dAcBlastboss_c);
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/* 0x0BE8 */ dColliderLinkedList mCcList;
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/* 0x0BF4 */ dEnemySwordMdl_c mSwordMdl;
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/* 0x1130 */ u8 field_0x1130;
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/* 0x1130 */ u8 mThunderWaitSceneFlag;
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/* 0x1131 */ u8 field_0x1131;
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/* 0x1132 */ u8 field_0x1132;
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/* 0x1132 */ bool field_0x1132;
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/* 0x1133 */ u8 field_0x1133;
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/* 0x1134 */ u8 field_0x1134;
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/* 0x1135 */ s8 mNumConsecutiveOppositeDirectionAttacks;
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@@ -346,23 +346,23 @@ private:
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/* 0x113D */ u8 field_0x113D;
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/* 0x113E */ u8 field_0x113E;
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/* 0x113F */ u8 field_0x113F;
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/* 0x1140 */ u8 field_0x1140;
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/* 0x1141 */ u8 field_0x1141;
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/* 0x1140 */ bool field_0x1140;
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/* 0x1141 */ bool mIsDown;
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/* 0x1142 */ u8 field_0x1142;
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/* 0x1143 */ u8 mInvulnerabilityTimerMaybe;
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/* 0x1144 */ s8 mGuardDirection;
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/* 0x1145 */ s8 mLinkCloseRangeShieldTime;
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/* 0x1146 */ bool mIsSwordEmpowered;
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/* 0x1147 */ u8 field_0x1147;
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/* 0x1148 */ u8 field_0x1148;
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/* 0x1147 */ bool mIsThunderBeamAttackActive;
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/* 0x1148 */ u8 mThunderBeamTimer;
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/* 0x1149 */ s8 mIsPhaseTwo;
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/* 0x114A */ u8 field_0x114A;
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/* 0x114B */ u8 field_0x114B;
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/* 0x114A */ u8 mLightingFallSwordTimer;
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/* 0x114B */ u8 mStunState;
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/* 0x114C */ u8 field_0x114C;
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/* 0x114D */ bool mInBossRush;
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/* 0x114E */ u8 field_0x114E;
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/* 0x114F */ u8 field_0x114F;
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/* 0x1150 */ u8 field_0x1150;
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/* 0x114F */ bool mIsDead;
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/* 0x1150 */ bool mThunderBeamReflected;
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/* 0x1152 */ u16 field_0x1152;
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/* 0x1154 */ u16 mStunCounter;
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/* 0x1156 */ u16 mTimers[TIMER_MAX];
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@@ -400,8 +400,8 @@ private:
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/* 0x1194 */ u8 _0x1194[0x119C - 0x1194];
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/* 0x119C */ f32 field_0x119C;
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/* 0x11A0 */ f32 field_0x11A0;
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/* 0x119C */ f32 mAttackKnockbackX;
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/* 0x11A0 */ f32 mAttackKnockbackZ;
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/* 0x11A4 */ f32 field_0x11A4;
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/* 0x11A8 */ f32 mAnmRate;
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/* 0x11AC */ f32 field_0x11AC;
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@@ -416,14 +416,14 @@ private:
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/* 0x11D0 */ f32 field_0x11D0;
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/* 0x11D4 */ s32 mLastAttackDir;
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/* 0x11D8 */ s32 mSecondLastAttackDirection;
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/* 0x11DC */ mAng3_c field_0x11DC;
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/* 0x11DC */ mAng3_c mThunderBeamRotation;
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/* 0x11E4 */ mVec3_c mThumbL2Translation;
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/* 0x11F0 */ mVec3_c mBackbone1Translation;
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/* 0x11FC */ mVec3_c mChestTranslation;
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/* 0x1208 */ mVec3_c field_0x1208;
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/* 0x1208 */ mVec3_c mSwordPosition;
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/* 0x1214 */ mVec3_c mBugNetPos;
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/* 0x1220 */ mVec3_c field_0x1220;
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/* 0x122C */ mVec3_c field_0x122C;
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/* 0x1220 */ mVec3_c mThunderBeamPosition;
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/* 0x122C */ mVec3_c mThunderBeamVelocity;
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/* 0x1238 */ mVec3_c mToeTranslation[2];
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/* 0x1250 */ mVec3_c field_0x1250[2];
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