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https://github.com/zeldaret/ss
synced 2026-07-10 06:26:47 -04:00
lyt_window matching
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@@ -8,13 +8,6 @@
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namespace nw4r {
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namespace lyt {
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struct ResBlockSet {
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const res::TextureList *pTextureList; // at 0x00
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const res::FontList *pFontList; // at 0x04
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const res::MaterialList *pMaterialList; // at 0x08
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ResourceAccessor *pResAccessor; // at 0x0C
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};
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class Bounding : public Pane {
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public:
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Bounding(const res::Bounding *, const ResBlockSet &);
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@@ -75,10 +75,19 @@ void MultipleAlpha(ut::Color *, const ut::Color *, u8); // Inlined
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ut::Color MultipleAlpha(ut::Color, u8);
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void SetVertexFormat(bool, u8);
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void DrawQuad(const math::VEC2 &, const Size &, u8, const TexCoordData *, const ut::Color *);
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void DrawQuad(const math::VEC2 &, const Size &, u8, const TexCoordData *, const ut::Color *, u8);
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void DrawQuad(const math::VEC2 &basePt, const Size &size, u8 texCoordNum, const TexCoordData *texCoords,
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const ut::Color *vtxColors, u8 alpha);
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void DrawLine(const math::VEC2 &pos, const Size &size, ut::Color color);
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} // namespace detail
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struct ResBlockSet {
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const res::TextureList *pTextureList; // at 0x00
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const res::FontList *pFontList; // at 0x04
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const res::MaterialList *pMaterialList; // at 0x08
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ResourceAccessor *pResAccessor; // at 0x0C
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};
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} // namespace lyt
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} // namespace nw4r
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@@ -3,6 +3,7 @@
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#include "common.h"
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#include <new.h>
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#include <nw4r/lyt/lyt_animation.h>
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#include <nw4r/lyt/lyt_material.h>
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#include <nw4r/lyt/lyt_types.h>
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#include <nw4r/ut/ut_ResFont.h>
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#include <rvl/MEM/mem_allocator.h>
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@@ -3,6 +3,7 @@
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#include <common.h>
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#include <nw4r/lyt/lyt_common.h>
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#include <nw4r/lyt/lyt_layout.h>
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#include <nw4r/lyt/lyt_pane.h>
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#include <nw4r/lyt/lyt_types.h>
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@@ -10,6 +11,19 @@ namespace nw4r {
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namespace lyt {
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// NOT OFFICAL
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// Pulled from https://wiki.tockdom.com/wiki/BRLYT_(File_Format)#Window_Frames
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enum TextureFlip {
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TEXFLIP_NONE,
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TEXFLIP_HORIZONTAL,
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TEXFLIP_VERTICAL,
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TEXFLIP_ROTATE_90,
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TEXFLIP_ROTATE_180,
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TEXFLIP_ROTATE_270,
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};
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enum TextureCoord { TopL, TopR, BotL, BotR };
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struct WindowFrameSize {
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f32 l; // at 0x00
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f32 r; // at 0x04
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@@ -20,13 +34,17 @@ struct WindowFrameSize {
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class Window : public Pane {
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public:
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struct Content {
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Content() {}
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Content() : vtxColors(), texCoordAry() {}
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ut::Color vtxColors[4]; // at 0x00
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detail::TexCoordAry texCoordAry; // at 0x10
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};
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struct Frame {
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bool textureFlip; // at 0x00
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Frame() : textureFlip(false), pMaterial(nullptr) {}
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~Frame() {
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Layout::DeleteObj(pMaterial);
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}
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u8 textureFlip; // at 0x00
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Material *pMaterial; // at 0x04
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};
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@@ -35,12 +53,8 @@ public:
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void InitContent(u8 texNum);
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void InitFrame(u8 frameNum);
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void ReserveTexCoord(u8 num);
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AnimationLink *FindAnimationLink(AnimTransform *pAnimTrans);
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void SetAnimationEnable(AnimTransform *pAnimTrans, bool, bool);
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static WindowFrameSize GetFrameSize(u8 frameNum, const Frame *frames);
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Material *GetFrameMaterial(u32 frameIdx) const;
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Material *GetContentMaterial() const;
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virtual ~Window(); // at 0x08
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NW4R_UT_RTTI_DECL(Window); // at 0x0C
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@@ -54,18 +68,20 @@ public:
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virtual void UnbindAnimationSelf(AnimTransform *pAnimTrans); // at 0x50
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virtual u8 GetMaterialNum() const; // at 0x64
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virtual Material *GetMaterial(u32 idx) const; // at 0x6C
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virtual void DrawContent(const math::VEC2 &basePt, const WindowFrameSize &frameSize, u8 alpha); // at 0x74
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virtual Material *GetContentMaterial() const; // at 0x74
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virtual Material *GetFrameMaterial(u32 frameIdx) const; // at 0x78
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virtual void DrawContent(const math::VEC2 &basePt, const WindowFrameSize &frameSize, u8 alpha); // at 0x7C
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virtual void DrawFrame(const math::VEC2 &basePt, const Frame &frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x78
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virtual void DrawFrame4(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x7C
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virtual void DrawFrame8(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x80
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virtual void DrawFrame4(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x84
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virtual void DrawFrame8(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x88
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private:
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res::InflationLRTB mContentInflation; // at 0x0D8
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Content mContent; // at 0x0E8
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Frame *mFrams; // at 0x100
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Frame *mFrames; // at 0x100
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u8 mFrameNum; // 0x104
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};
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