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update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
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@@ -2,12 +2,14 @@
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_heap.h"
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#include "f/f_list_nd.h"
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#include "m/m_vec.h"
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#include "toBeSorted/event.h"
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#include "toBeSorted/event_manager.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/misc_flag_managers.h"
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#include "toBeSorted/room_manager.h"
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#include "toBeSorted/scgame.h"
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#include "toBeSorted/special_item_drop_mgr.h"
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@@ -300,7 +302,7 @@ dAcBase_c *dAcBase_c::findActor(char *objName, dAcBase_c *parent) {
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// searches for actor based on groupType
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// 8002d0a0
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DECOMP_INLINE dAcBase_c *findActor(dAcBase_c *parent) {
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FORCE_INLINE dAcBase_c *findActor(dAcBase_c *parent) {
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if (!parent) {
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return (dAcBase_c *)fManager_c::searchBaseByGroupType(2, nullptr);
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}
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@@ -358,8 +360,8 @@ bool dAcBase_c::getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDis
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s32 doAbs(s16 val) {
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return labs(val);
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}
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// Similar weirdness as the above function. Also, r29->31 are initted in the wrong order?
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// 8002d290
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// Similar weirdness as the above function. Also, r29->31 are initted in the
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// wrong order? 8002d290
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bool dAcBase_c::getDistanceAndAngleToActor(
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dAcBase_c *actor, f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX
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) {
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