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https://github.com/zeldaret/ss
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100% eggSystem.cpp
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@@ -3,7 +3,7 @@
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#include "common.h"
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#include "egg/core/eggHeap.h"
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#include "egg/core/eggProcessMeter.h"
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#include "egg/core/eggPerformanceView.h"
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#include "egg/core/eggSystem.h"
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#include "nw4r/ut/ut_Color.h"
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@@ -0,0 +1,26 @@
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#ifndef EGG_PROCESS_METER_H
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#define EGG_PROCESS_METER_H
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#include "egg/core/eggThread.h"
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namespace EGG {
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class PerformanceView {
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public:
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// vtable at 0x0
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/* 0x08 */ virtual void measureBeginFrame() = 0;
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/* 0x0C */ virtual void measureEndFrame() = 0;
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/* 0x10 */ virtual void measureBeginRender() = 0;
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/* 0x14 */ virtual void measureEndRender() = 0;
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/* 0x18 */ virtual void callbackDrawSync(u16 token) = 0;
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/* 0x1C */ virtual void unused() = 0;
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/* 0x20 */ virtual void draw() = 0;
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/* 0x24 */ virtual void setVisible(bool visible) = 0;
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/* 0x28 */ virtual bool isVisible() = 0;
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};
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class ProcessMeter : public Thread, public PerformanceView {};
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}; // namespace EGG
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#endif // EGG_PROCESS_METER_H
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@@ -1,14 +0,0 @@
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#ifndef EGG_PROCESS_METER_H
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#define EGG_PROCESS_METER_H
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#include "egg/core/eggThread.h"
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namespace EGG {
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class PerformanceView {};
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class ProcessMeter : public Thread, public PerformanceView {};
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};
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#endif // EGG_PROCESS_METER_H
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@@ -0,0 +1,20 @@
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#ifndef EGG_SCENE_MANAGER_H
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#define EGG_SCENE_MANAGER_H
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namespace EGG {
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class SceneManager {
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public:
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// vtable at 0x0
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/* 0x08 */ virtual void calc();
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/* 0x0C */ virtual void draw();
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/* 0x10 */ virtual void calcCurrentScene();
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/* 0x14 */ virtual void calcCurrentFader();
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/* 0x18 */ virtual void drawCurrentScene();
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/* 0x1C */ virtual void drawCurrentFader();
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/* 0x20 */ virtual void createDefaultFader();
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};
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} // namespace EGG
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#endif // EGG_SCENE_MANAGER_H
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@@ -4,6 +4,8 @@
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#include "common.h"
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#include "egg/core/eggVideo.h"
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struct OSBootInfo;
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namespace EGG {
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class Display;
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@@ -35,18 +37,18 @@ public:
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/* vt 0x38 */ virtual void initialize() = 0;
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public:
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/* 0x04 */ u32 mRoot1HeapStart;
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/* 0x08 */ u32 mRoot1HeapEnd;
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/* 0x0C */ u32 mRoot2HeapStart;
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/* 0x10 */ u32 mRoot2HeapEnd;
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/* 0x04 */ void *mRoot1HeapStart;
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/* 0x08 */ void *mRoot1HeapEnd;
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/* 0x0C */ void *mRoot2HeapStart;
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/* 0x10 */ void *mRoot2HeapEnd;
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/* 0x14 */ u32 mMemSize;
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/* 0x18 */ Heap *mRootHeapMem1;
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/* 0x1C */ Heap *mRootHeapMem2;
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/* 0x20 */ Heap *mRootHeapDebug;
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/* 0x24 */ Heap *mSystemHeap;
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/* 0x28 */ Thread *mSystemThread;
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/* 0x2C */ u32 field_0x2C;
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/* 0x30 */ u32 mSystemHeapStart;
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/* 0x2C */ OSBootInfo *mBootInfo;
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/* 0x30 */ void *mSystemHeapStart;
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/* 0x34 */ u32 mSystemHeapSize;
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};
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class BaseSystem {
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