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https://github.com/zeldaret/ss
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GXUtility has one weird issue
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@@ -1,3 +1,86 @@
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#include "egg/gfx/eggGXUtility.h"
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namespace EGG {} // namespace EGG
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#include "egg/gfx/eggTexture.h"
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#include "rvl/GX/GXTexture.h"
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#include "rvl/GX/GXTypes.h"
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namespace EGG {
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const u8 GXUtility::s_texMtxIds[8] = {30, 33, 36, 39, 42, 45, 48, 51};
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int GXUtility::getTexMtxID(int idx) {
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return s_texMtxIds[idx];
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}
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void GXUtility::setScaleOffsetPerspective(f32 *pOut, f32 f1, f32 f2, f32 f3, f32 f4) {
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pOut[1] *= (1.0f / f1);
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pOut[3] *= (1.0f / f2);
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pOut[2] += f3;
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pOut[4] += f4;
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}
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void GXUtility::getTexObj(GXTexObj *obj, const ResTIMG &img) {
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u32 offset = img.imageOffset != 0 ? img.imageOffset : sizeof(ResTIMG);
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void *pImage = const_cast<void *>(reinterpret_cast<const void *>(reinterpret_cast<const u8 *>(&img) + offset));
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// Missing a redundant register move here (obj r30->r3)
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GXInitTexObj(
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obj, pImage, img.width, img.height, static_cast<GXTexFmt>(img.format), static_cast<GXTexWrapMode>(img.wrapS),
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static_cast<GXTexWrapMode>(img.wrapT), img.mipmapEnabled != 0
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);
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GXInitTexObjLOD(
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obj, static_cast<GXTexFilter>(img.minFilter), static_cast<GXTexFilter>(img.magFilter), img.minLOD / 8.0f,
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img.maxLOD / 8.0f, img.LODBias / 100.0f, img.biasClamp, img.doEdgeLOD,
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static_cast<GXAnisotropy>(img.maxAnisotropy)
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);
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}
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void GXUtility::getTexObj(
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GXTexObj *obj, nw4r::g3d::ResTex resTex, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXTexFilter minFilter,
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GXTexFilter magFilter
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) {
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void *pTexData;
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u16 width;
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u16 height;
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GXTexFmt format;
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f32 minLod;
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f32 maxLod;
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GXBool mipMap;
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if (resTex.GetTexObjParam(&pTexData, &width, &height, &format, &minLod, &maxLod, &mipMap)) {
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GXInitTexObj(obj, pTexData, width, height, format, wrapS, wrapT, mipMap);
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GXInitTexObjLOD(obj, minFilter, magFilter, minLod, maxLod, 0.0f, false, false, GX_ANISO_1);
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}
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}
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void GXUtility::getNormalColor(GXColor &outColor, const Vector3f &vec) {
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// Are there inlines that might work here? Probably!
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f32 fs[3];
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f32 g = vec.z < 0.0f ? vec.y * 128.0f + 128.0f - 0.5f : vec.z * 127.0f + 128.0f + 0.5f;
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f32 b = vec.y < 0.0f ? vec.y * 128.0f + 128.0f - 0.5f : vec.y * 127.0f + 128.0f + 0.5f;
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f32 a = vec.x < 0.0f ? vec.x * 128.0f + 128.0f - 0.5f : vec.x * 127.0f + 128.0f + 0.5f;
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fs[0] = a;
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fs[1] = b;
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fs[2] = g;
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if (fs[0] < 0.0f) {
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fs[0] = 0.0f;
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} else if (fs[0] > 255.0f) {
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fs[0] = 255.0f;
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}
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if (fs[1] < 0.0f) {
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fs[1] = 0.0f;
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} else if (fs[1] > 255.0f) {
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fs[1] = 255.0f;
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}
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if (fs[2] < 0.0f) {
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fs[2] = 0.0f;
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} else if (fs[2] > 255.0f) {
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fs[2] = 255.0f;
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}
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outColor.a = fs[0];
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outColor.b = fs[1];
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outColor.g = fs[2];
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}
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} // namespace EGG
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