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https://github.com/zeldaret/ss
synced 2026-09-02 17:53:15 -04:00
Tubo! (d_a_obj_tubo) (#95)
* begin work * fixup modifications to d_a_base header * progress * update from main again (forgor to fetch) * progress * Basically done * clean up some inlines * some at/tg hit typing and tubo naming * more naming
This commit is contained in:
@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_BASE_H
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#define D_A_OBJ_BASE_H
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#include "c/c_math.h"
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#include "d/a/d_a_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_aab.h"
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@@ -12,6 +13,9 @@
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#include "m/m_vec.h"
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#include "m/types_m.h"
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class dAcObjBase_c;
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class dBgS_Acch;
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// Size: 0xA8
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struct ActorCarryStruct {
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/* 0x00 */ fLiNdBa_c actorLink;
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@@ -24,14 +28,29 @@ struct ActorCarryStruct {
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/* 0x28 */ mMtx_c carryTransMtx;
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/* 0x58 */ mMtx_c field_0x58;
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/* 0x88 */ s32 isCarried;
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/* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c
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/* 0x9C */ void *dtor; // ???
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/* 0x8C */ f32 field_0x8C;
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/* 0x90 */ f32 field_0x90;
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/* 0x94 */ f32 field_0x94;
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/* 0x98 */ f32 field_0x98;
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/* 0x9C */ void *dtor; // ???
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/* 0xA0 */ u32 field_0xA0;
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/* 0xA4 */ u32 field_0xA4;
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void set(u32 flags, f32 x, f32 y, f32 z, void *unk);
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// not real name, but sure
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void bushTpFunc(dBgS_Acch &);
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void fn_80050EA0(dAcObjBase_c *);
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void fn_800511E0(dAcObjBase_c *);
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bool testCarryFlag(u32 flag) {
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return (carryFlags & flag) != 0;
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}
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bool checkCarryType(int type) const {
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return (isCarried == 1 && carryType == type);
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}
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};
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// Ghidra has it as `unk_ActorObjectBase`
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@@ -48,7 +67,7 @@ struct LightingInfo {
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class dAcObjBase_c : public dAcBase_c {
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public:
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/* 0x0FC */ f32 yoffset;
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/* 0x100 */ char _0[4];
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/* 0x100 */ f32 field_0x100;
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/* 0x104 */ f32 unkfloat;
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/* 0x108 */ char _1[12];
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/* 0x114 */ u16 targetFiTextId;
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@@ -66,11 +85,9 @@ public:
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/* 0x1A4 */ f32 mCullingDistance;
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/* 0x1A8 */ f32 field_0x1A8;
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/* 0x1AC */ u32 mObjectActorFlags;
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/* 0x1B0 */ u8 unk_0x1B0[0x1C0 - 0x1B0];
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/* 0x1B0 */ f32 mField_0x1B0;
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/* 0x1B4 */ mVec3_c mField_0x1B4;
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/* 0x1C0 */ cCcD_Stts mStts;
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/* 0x1FC */ mVec3_c mStartingPos;
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/* 0x208 */ mAng3_c mStartingRot;
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/* 0x210 */ ActorCarryStruct mActorCarryInfo;
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@@ -101,6 +118,20 @@ public:
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return fabsf(forwardSpeed) <= speed;
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}
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bool checkYOffsetField_0x100() const {
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return yoffset <= field_0x100;
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}
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void clearObjectProperty(u32 property) {
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mObjectActorFlags &= ~property;
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}
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void setObjectProperty(u32 property) {
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mObjectActorFlags |= property;
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}
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bool checkObjectProperty(u32 property) const {
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return mObjectActorFlags & property;
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}
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// could be their own thing?
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/* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName);
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/* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName);
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@@ -192,4 +223,22 @@ public:
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} \
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} while (0)
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class dAcObjRef_unk {
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public:
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dAcObjRef_unk(dAcObjBase_c *ref) : mObj(nullptr), refOwner(ref) {}
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~dAcObjRef_unk() {
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refOwner = nullptr;
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}
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bool fn_80051780(const cCcD_Obj &);
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void fn_800051630();
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void modifyMtx();
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/* 0x00 */ dAcRef_c<dAcObjBase_c> mObj;
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/* 0x0C */ u8 _0C[4];
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/* 0x10 */ dAcObjBase_c *refOwner;
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/* 0x14 */ u8 _14[0x2C - 0x14];
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};
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#endif
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@@ -35,7 +35,7 @@ public:
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/* vt 0x44 */ virtual bool createHeap() override;
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/* vt 0x54 */ virtual int actorExecute() override;
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/* vt 0x5C */ virtual void unkVirtFunc_0x5C() override;
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/* vt 0x68 */ virtual void *getCurrentEventActor() override;
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/* vt 0x68 */ virtual void registerInEvent() override;
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/* vt 0x6C */ virtual void unkVirtFunc_0x6C() override;
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STATE_FUNC_DECLARE(dAcBomb_c, Wait);
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@@ -16,7 +16,14 @@ public:
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STATE_FUNC_DECLARE(dAcOlog_c, Fall);
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STATE_FUNC_DECLARE(dAcOlog_c, Shake);
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u8 getField_0xE4E() const {
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return mField_0xE4E;
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}
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private:
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// TODO: Fixup stuff
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/* 0x330 */ u8 _330[0xE4E - 0x330];
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/* 0xE4E */ u8 mField_0xE4E;
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/* 0x??? */ STATE_MGR_DECLARE(dAcOlog_c);
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};
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@@ -1,15 +1,80 @@
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#ifndef D_A_OBJ_TUBO_H
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#define D_A_OBJ_TUBO_H
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/npc/d_a_npc_ce_friend.h"
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#include "d/a/npc/d_a_npc_ce_lady.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/effects_struct.h"
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class dAcOtubo_c : public dAcObjBase_c {
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public:
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dAcOtubo_c() : mStateMgr(*this, sStateID::null) {}
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dAcOtubo_c() : mStateMgr(*this, sStateID::null), mField_0x8F0(this) {}
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virtual ~dAcOtubo_c() {}
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual void registerInEvent() override;
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bool checkCarryType() const;
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void destroy();
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void calcRoll();
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void adjustRoll();
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void attemptDestroy();
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void fn_272_2670();
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mVec3_c getCenter() const;
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void attemptDestroyOnWall(u32 *, const u8 *);
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void fn_272_2E60(const mVec3_c &);
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void fn_272_3020();
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void addPickupTarget();
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void adjustAngle();
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void adjustSpeed();
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bool checkSlope();
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bool fn_272_3660();
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bool checkInvalidGround();
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bool checkOnLava();
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bool checkSubmerged();
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bool fn_272_38A0();
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bool fn_272_38C0();
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bool checkRollHitMaybe();
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void playRollSound();
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bool checkOnLog_0xE4E() const;
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u8 getSubtype() const {
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return params & 0xF; // 0 -> Tubo00, Else -> Tubo01
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}
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int getParams_0x3000() const {
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return params >> 12 & 0x3;
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}
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u8 getParams_0xC000() const {
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return params >> 14 & 0x3;
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}
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u8 getSceneflag() const {
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return params >> 4 & 0xFF;
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}
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bool checkSceneflag() {
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return SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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}
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STATE_FUNC_DECLARE(dAcOtubo_c, Wait);
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STATE_FUNC_DECLARE(dAcOtubo_c, Grab);
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STATE_FUNC_DECLARE(dAcOtubo_c, Put);
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@@ -17,7 +82,55 @@ public:
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STATE_FUNC_DECLARE(dAcOtubo_c, Rebirth);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcOtubo_c);
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/* 0x330 */ nw4r::g3d::ResFile mRes;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dShadowCircle_c mShdw;
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/* 0x358 */ dBgS_AcchCir mAcchCir;
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/* 0x3B4 */ dBgS_ObjAcch mObjAcch;
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/* 0x764 */ dCcD_Sph mSph;
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/* 0x8B4 */ STATE_MGR_DECLARE(dAcOtubo_c);
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/* 0x8F0 */ dAcObjRef_unk mField_0x8F0;
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/* 0x91C */ EffectsStruct_Ext mEff_0x91C;
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/* 0x964 */ dAcRef_c<dAcNpcCeLady_c> mCeLady;
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/* 0x970 */ dAcRef_c<dAcNpcCeFriend_c> mCeFriend;
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/* 0x97C */ mQuat_c mQuat_0x97C;
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/* 0x98C */ mQuat_c mQuat_0x98C;
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/* 0x99C */ mQuat_c mQuat_0x99C;
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/* 0x9AC */ mVec3_c mField_0x9AC;
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/* 0x9B8 */ mVec3_c mField_0x9B8;
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/* 0x9C4 */ mAng mField_0x9C4;
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/* 0x9C6 */ mAng mField_0x9C6;
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/* 0x9C8 */ mAng mField_0x9C8;
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/* 0x9CA */ mAng mField_0x9CA;
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/* 0x9CC */ mAng mField_0x9CC;
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/* 0x9D0 */ f32 mField_0x9D0;
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/* 0x9D4 */ f32 mField_0x9D4;
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/* 0x9D8 */ f32 mField_0x9D8;
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/* 0x9DC */ f32 mField_0x9DC;
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/* 0x9E0 */ f32 mField_0x9E0;
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/* 0x9E4 */ f32 mField_0x9E4;
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/* 0x9E8 */ u16 mTimer_0x9E8;
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/* 0x9EA */ bool mbMovingForward;
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/* 0x9EB */ bool mbField_0x9EB;
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/* 0x9EC */ bool mbField_0x9EC;
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/* 0x9ED */ bool mbField_0x9ED;
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/* 0x9EE */ bool mbField_0x9EE;
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/* 0x9EF */ bool mbField_0x9EF;
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/* 0x9F0 */ bool mbField_0x9F0;
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/* 0x9F1 */ bool mbField_0x9F1;
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/* 0x9F2 */ bool mbSubmerged;
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/* 0x9F2 */ bool mbField_0x9F3;
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/* 0x9F4 */ u8 mTimer_0x9F4;
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/* 0x9F5 */ u8 mTimer_0x9F5;
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/* 0x9F6 */ u8 mField_0x9F6;
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/* 0x9F7 */ u8 mTimer_0x9F7;
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/* 0x9F8 */ u8 mSceneflag;
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/* 0x9F9 */ u8 mSubtype;
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/* 0x9FC */ int mField_0x9FC;
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static u8 sUnk0;
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static u32 sUnk1;
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static dCcD_SrcSph sSphSrc;
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};
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#endif
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