mirror of
https://github.com/zeldaret/ss
synced 2026-07-30 07:54:03 -04:00
Tubo! (d_a_obj_tubo) (#95)
* begin work * fixup modifications to d_a_base header * progress * update from main again (forgor to fetch) * progress * Basically done * clean up some inlines * some at/tg hit typing and tubo naming * more naming
This commit is contained in:
@@ -6,8 +6,8 @@ SPECIAL_ACTOR_PROFILE(OBJ_SPIKE, dAcOspike_c, fProfile::OBJ_SPIKE, 0x1D9, 0, 2);
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// clang-format off
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dCcD_SrcUnk dAcOspike_c::sCcSrc = {
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{{0x400, 0x2003F, {0, 0, 0}, 1, 0, 0, 0, 0},
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{0xFEB77DFF, 0x111, 0x06, 0x407, 0, },
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{{AT_TYPE_DAMAGE, 0x2003F, {0, 0, 0}, 1, 0, 0, 0, 0},
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{~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x111, 0x06, 0x407, 0, },
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{0}},
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{-1.0f, -246.0f, -472.0f, 73.0f, 255.0f, 482.0f}};
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// clang-format on
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@@ -35,7 +35,7 @@ dCcD_SrcCyl dAcOtoD3StoneFigure_c::sCcSrc = {
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0
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},
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{
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0xFEB77DFF,
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~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND),
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0x1000111,
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{
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0x06,
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@@ -9,7 +9,7 @@ SPECIAL_ACTOR_PROFILE(OBJ_TRIFORCE, dAcOtriforce_c, fProfile::OBJ_TRIFORCE, 0x15
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// clang-format off
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dCcD_SrcSph dAcOtriforce_c::sCcSrc = {
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{{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0xFEB77DFF, 0x111, 0x06, 0x407, 0, 0},
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{~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x111, 0x06, 0x407, 0, 0},
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{0xE9}},
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{150.0f}};
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// clang-format on
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@@ -1,5 +1,47 @@
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#include "d/a/obj/d_a_obj_tubo.h"
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#include "c/c_lib.h"
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/d_a_item.h"
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#include "d/a/d_a_player.h"
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#include "d/a/npc/d_a_npc_ce_friend.h"
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#include "d/a/npc/d_a_npc_ce_lady.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_log.h"
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#include "d/col/bg/d_bg_pc.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_s_gnd_chk.h"
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#include "d/col/bg/d_bg_s_lin_chk.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_pla.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/flag/dungeonflag_manager.h"
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#include "d/flag/sceneflag_manager.h"
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#include "egg/math/eggMath.h"
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#include "f/f_manager.h"
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#include "f/f_profile_name.h"
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#include "m/m_angle.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/math/math_arithmetic.h"
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#include "rvl/MTX/mtxvec.h"
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#include "s/s_Math.h"
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#include "toBeSorted/attention.h"
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#include "toBeSorted/event_manager.h"
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#include "toBeSorted/special_item_drop_mgr.h"
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void float_ordering() {
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f32 f[] = {15.f, .4f, .4f, 5.f};
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}
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#pragma explicit_zero_data on
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u8 dAcOtubo_c::sUnk0 = 1;
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u32 dAcOtubo_c::sUnk1 = 0;
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#pragma explicit_zero_data off
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SPECIAL_ACTOR_PROFILE(OBJ_TUBO, dAcOtubo_c, fProfile::OBJ_TUBO, 0x194, 0, 130);
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STATE_DEFINE(dAcOtubo_c, Wait);
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@@ -8,18 +50,818 @@ STATE_DEFINE(dAcOtubo_c, Put);
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STATE_DEFINE(dAcOtubo_c, Slope);
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STATE_DEFINE(dAcOtubo_c, Rebirth);
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dCcD_SrcSph dAcOtubo_c::sSphSrc = {
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/* mObjInf */
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{/* mObjAt */ {AT_TYPE_PHYSICS, 0x12, {0, 0, 0}, 2, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_0x80000 | AT_TYPE_0x8000), 0x801111, {0xA, 0x40F}, 8, 0},
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/* mObjCo */ {0x1E9}},
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/* mSphInf */
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{30.f},
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};
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bool dAcOtubo_c::createHeap() {
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mRes = getOarcResFile("Tubo");
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const char *subtype = getSubtype() == 0 ? "Tubo00" : "Tubo01";
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TRY_CREATE(mMdl.create(mRes.GetResMdl(subtype), &heap_allocator, 0x120, 1, nullptr));
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return true;
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}
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int dAcOtubo_c::actorCreate() {
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CREATE_ALLOCATOR(dAcOtubo_c);
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mObjAcch.Set(this, 1, &mAcchCir);
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mAcchCir.SetWall(20.f, 30.f);
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mEff_0x91C.init(this, 60.f, mScale.x, 0.f);
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mEff_0x91C.setField_0x01(1);
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int unkParam = getParams_0x3000();
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if (unkParam != 1 && unkParam != 2) {
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fn_8002EA30(-60.f, -20.f, 2.f, 1.f, 4.f, &mObjAcch);
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}
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mStts.SetRank(5);
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mSph.Set(sSphSrc);
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mSph.SetStts(mStts);
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mSph.ClrAtSet();
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forwardAccel = -4.f;
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forwardMaxSpeed = -40.f;
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mbMovingForward = 0;
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mField_0x9D8 = 2.f;
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mQuat_0x98C.set(1.f, 0.f, 0.f, 0.f);
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mQuat_0x97C.set(1.f, 0.f, 0.f, 0.f);
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mQuat_0x99C.set(1.f, 0.f, 0.f, 0.f);
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mSceneflag = getSceneflag();
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mSubtype = getSubtype();
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mbField_0x9ED = getParams_0x3000() == 0;
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mbField_0x9EF = getParams_0x3000() == 2;
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if (getParams_0x3000() == 1) {
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mTimer_0x9F4 = 0xF;
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mSph.SetTgInfo_0x2(0);
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}
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mbField_0x9F0 = getParams_0xC000() == 0;
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if (mSceneflag < 0xFF && checkSceneflag()) {
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fillUpperParams2Byte();
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}
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mStateMgr.changeState(StateID_Wait);
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boundingBox.Set(mVec3_c(-100.f, -40.f, -100.f), mVec3_c(100.f, 80.f, 100.f));
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mActorCarryInfo.set(0xC8A0, 28.f, 50.f, 28.f, nullptr); // TODO (ActorCarry Flags)
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mActorCarryInfo.field_0x8C = 26.f;
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mActorCarryInfo.field_0x90 = 46.f;
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mActorCarryInfo.field_0x94 = 28.f;
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mActorCarryInfo.field_0x98 = 0.f;
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return SUCCEEDED;
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}
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int dAcOtubo_c::actorPostCreate() {
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mCeLady.link((dAcNpcCeLady_c *)fManager_c::searchBaseByProfName(fProfile::NPC_CE_LADY, nullptr));
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if (mbField_0x9EF) {
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if (DungeonflagManager::sInstance->getCounterOrFlag(3, 8) != 0) {
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return FAILED;
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}
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actor_properties |= 4; // TODO ( actor_properties )
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if (dBgS_ObjGndChk ::CheckPos(position + mVec3_c::Ey * 50.f)) {
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position.y = dBgS_ObjGndChk::GetGroundHeight();
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}
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}
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return SUCCEEDED;
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}
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int dAcOtubo_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOtubo_c::actorExecute() {
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mStateMgr.executeState();
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bool bOffGround = false;
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if (mTimer_0x9F4 != 0) {
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mField_0x9DC = 0.f;
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if (dBgS_ObjGndChk::CheckPos(position + mVec3_c::Ey * 500.f)) {
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if (dBgS_ObjGndChk::GetGroundHeight() - position.y > 5.f) {
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bOffGround = true;
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mSph.ClrTgSet();
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} else if (sLib::calcTimer(&mTimer_0x9F4) == 0) {
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mSph.SetTgInfo_0x2(8);
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mSph.OnTgSet();
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bOffGround = false;
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}
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}
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}
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if (mSph.ChkCoHit()) {
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mObjAcch.OnLineCheck();
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} else {
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mObjAcch.OffLineCheck();
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}
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if (!bOffGround) {
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if (!checkCarryType()) {
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calcVelocity();
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position += velocity;
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position += mStts.GetCcMove();
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mField_0x9DC += position.y - mOldPosition.y;
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adjustRoll();
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}
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mActorCarryInfo.bushTpFunc(mObjAcch);
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}
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if (mStateMgr.isState(StateID_Wait) || mStateMgr.isState(StateID_Slope)) {
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attemptDestroy();
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}
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mSph.SetC(getCenter());
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dCcS::GetInstance()->Set(&mSph);
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mActorCarryInfo.fn_800511E0(this);
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mField_0x8F0.modifyMtx();
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calcRoll();
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.calc(false);
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poscopy2 = position + mVec3_c(0.f, 28.f, 0.f);
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poscopy3 = poscopy2;
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poscopy3.y += 48.f;
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mbField_0x9EB = 0;
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return SUCCEEDED;
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}
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extern "C" void fn_800A0550(dAcBase_c *);
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void dAcOtubo_c::registerInEvent() {
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if (EventManager::isCurrentEvent("HoleIn") || EventManager::isCurrentEvent("HoleOut")) {
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fn_800A0550(this);
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}
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}
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int dAcOtubo_c::draw() {
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drawModelType1(&mMdl);
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static mQuat_c quat(0.f, 30.f, 0.f, 40.f);
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if (yoffset >= 0.f) {
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drawShadow(mShdw, nullptr, mWorldMtx, &quat, -1, -1, -1, -1, -1, position.y - mObjAcch.GetGroundH());
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}
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return SUCCEEDED;
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}
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extern "C" void fn_8002A450(const mVec3_c &, u8, u8, const mVec3_c &, int, f32, f32);
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void dAcOtubo_c::initializeState_Wait() {}
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void dAcOtubo_c::executeState_Wait() {}
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void dAcOtubo_c::executeState_Wait() {
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if (mObjAcch.ChkGroundLanding()) {
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if (!mbField_0x9EF || !EventManager::isInEvent()) {
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if (mField_0x9F6 == 2) {
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fn_8002A450(position, field_0xEE, field_0xEF, mField_0x1B4, 0, 1.0f, mField_0x1B0);
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}
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if (mbField_0x9F3) {
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playSound(0xA46);
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mbField_0x9F3 = false;
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}
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if (checkOnLava()) {
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if (mField_0x9F6 != 2) {
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fn_8002A450(position, field_0xEE, field_0xEF, mField_0x1B4, 0, 1.0f, mField_0x1B0);
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}
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playSound(0x9A3);
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}
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}
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} else if (mObjAcch.ChkGndHit()) {
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mObjAcch.SetRoofNone();
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if (mbField_0x9EE) {
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mbField_0x9EE = false;
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}
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addPickupTarget();
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if (checkSlope()) {
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mStateMgr.changeState(StateID_Slope);
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return;
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}
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adjustSpeed();
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if (forwardSpeed < 1.f) {
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mbMovingForward = 0;
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sLib::chase(&forwardSpeed, 0.f, 0.05f);
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mField_0x9D8 = 2.f;
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}
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if (mSph.ChkAtSet()) {
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mSph.ClrAtSet();
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}
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playRollSound();
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if (!mbField_0x9EF) {
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if (dBgS::GetInstance()->ChkMoveBG(mObjAcch.GetGnd(), true)) {
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clearActorProperty(0x1);
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} else {
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setActorProperty(0x1);
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}
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}
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mField_0x9DC = 0.f;
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}
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fn_272_2670();
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}
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void dAcOtubo_c::finalizeState_Wait() {}
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void dAcOtubo_c::initializeState_Grab() {}
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void dAcOtubo_c::executeState_Grab() {}
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void dAcOtubo_c::finalizeState_Grab() {}
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void dAcOtubo_c::initializeState_Grab() {
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velocity = mVec3_c::Zero;
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angle = mAng3_c::Zero;
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mbMovingForward = 0;
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mSph.SetCo_0x400();
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clearActorProperty(0x1);
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if (mbField_0x9ED) {
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mTimer_0x9F7 = 5;
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mbField_0x9EE = true;
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}
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mTimer_0x9F5 = 15;
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mField_0x9DC = 0.f;
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}
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void dAcOtubo_c::executeState_Grab() {
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if (mbField_0x9ED && sLib::calcTimer(&mTimer_0x9F7) == 0) {
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dAcNpcCeLady_c *lady = mCeLady.get();
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dAcNpcCeFriend_c *ceFriend = mCeFriend.get();
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if (ceFriend && ceFriend->fn_11_17C0(this)) {
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mActorCarryInfo.fn_80050EA0(this);
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} else if (lady && lady->fn_12_1C20(this)) {
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mActorCarryInfo.fn_80050EA0(this);
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}
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}
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if (mActorCarryInfo.checkCarryType(5) && sLib::calcTimer(&mTimer_0x9F5) == 0 &&
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(mObjAcch.ChkGndHit() || mObjAcch.ChkWallHit(nullptr) || mObjAcch.ChkRoofHit())) {
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destroy();
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} else if (dAcPy_c::LINK->getCurrentAction() == 66 /* Put Down Medium */) { // TODO (Link Action ID)
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mStateMgr.changeState(StateID_Put);
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} else {
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if (mActorCarryInfo.isCarried != 4) {
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bool isCarried = false;
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if (mActorCarryInfo.isCarried == 1 && mActorCarryInfo.carryType == 5) {
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isCarried = true;
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}
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if (isCarried) {
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mField_0x9F6 = 0;
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} else {
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mField_0x9F6 = mActorCarryInfo.isCarried;
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}
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}
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if (!checkCarryType()) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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}
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void dAcOtubo_c::finalizeState_Grab() {
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mField_0x9DC = 0.f;
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if (forwardSpeed > 0.f) {
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mbMovingForward = 1;
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}
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mField_0x9D4 = cM::rndF(40.f);
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mSph.ClrCo_0x400();
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if ((u8)mActorCarryInfo.isCarried == 2) {
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mSph.OnAtSet();
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}
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mObjAcch.ClrRoofNone();
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mObjAcch.mField_0x0D4 = 50.f;
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}
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void dAcOtubo_c::initializeState_Put() {}
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void dAcOtubo_c::executeState_Put() {}
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void dAcOtubo_c::finalizeState_Put() {}
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void dAcOtubo_c::initializeState_Slope() {}
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void dAcOtubo_c::executeState_Slope() {}
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void dAcOtubo_c::executeState_Put() {
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if (dAcPy_c::LINK->getCurrentAction() == 66 /* Put Down Medium */) { // TODO (Link Action ID)
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mQuat_0x98C.slerpTo(mQuat_0x97C, 0.5f, mQuat_0x98C);
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mQuat_0x98C.normalise();
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}
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if (!checkCarryType()) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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void dAcOtubo_c::finalizeState_Put() {
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if (dBgS_ObjGndChk::CheckPos(position + mVec3_c::Ey * 10.f)) {
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mbField_0x9F3 = nw4r::math::FAbs(position.y - dBgS_ObjGndChk::GetGroundHeight()) < 100.f;
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}
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if (!(dBgS_ObjGndChk::CheckPos(position + mVec3_c::Ey * 10.f) &&
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nw4r::math::FAbs(position.y - dBgS_ObjGndChk::GetGroundHeight()) < 100.f)) {
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mSph.OnAtSet();
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}
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forwardSpeed = 0.f;
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}
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void dAcOtubo_c::initializeState_Slope() {
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cM3dGPla pla;
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dBgS::GetInstance()->GetTriPla(mObjAcch.GetGnd(), &pla);
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||||
if (cM::isZero(forwardSpeed)) {
|
||||
angle.y = pla.GetAngleY();
|
||||
}
|
||||
mAng plaAng = pla.GetAngleY();
|
||||
mField_0x9C4 = (plaAng - angle.y);
|
||||
mAng other = labs((s16)(angle.y - mField_0x9C4));
|
||||
mField_0x9C6 = nw4r::math::FSqrt(other.degree2() / 180.f) * 910.f;
|
||||
}
|
||||
void dAcOtubo_c::executeState_Slope() {
|
||||
if (mObjAcch.ChkGroundLanding()) {
|
||||
fn_8002A450(position, field_0xEE, field_0xEF, mField_0x1B4, 0, 1.0f, mField_0x1B0);
|
||||
} else if (mObjAcch.ChkGndHit()) {
|
||||
mField_0x9DC = 0.f;
|
||||
addPickupTarget();
|
||||
if (checkRollHitMaybe()) {
|
||||
adjustAngle();
|
||||
} else {
|
||||
mbMovingForward = 0;
|
||||
forwardSpeed = 0.f;
|
||||
velocity = mVec3_c::Zero;
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(mObjAcch.GetGnd(), &pla);
|
||||
angle.y = cM::atan2s(pla.GetN().x, pla.GetN().z);
|
||||
}
|
||||
adjustSpeed();
|
||||
if (mSph.ChkAtSet()) {
|
||||
mSph.ClrAtSet();
|
||||
}
|
||||
playRollSound();
|
||||
if (!checkSlope()) {
|
||||
mStateMgr.changeState(StateID_Wait);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
fn_272_2670();
|
||||
}
|
||||
void dAcOtubo_c::finalizeState_Slope() {}
|
||||
void dAcOtubo_c::initializeState_Rebirth() {}
|
||||
void dAcOtubo_c::executeState_Rebirth() {}
|
||||
void dAcOtubo_c::finalizeState_Rebirth() {}
|
||||
|
||||
void dAcOtubo_c::initializeState_Rebirth() {
|
||||
SpecialItemDropMgr *mgr = SpecialItemDropMgr::sInstance;
|
||||
mgr->giveSpecialDropItem(getParams2UpperByte(), roomid, &position, 0, rotation.y, -1);
|
||||
mField_0x9AC = position;
|
||||
obj_pos = &mField_0x9AC;
|
||||
mField_0x9F6 = 0;
|
||||
rotation = rot_copy;
|
||||
|
||||
mQuat_0x98C.set(1.f, 0.f, 0.f, 0.f);
|
||||
|
||||
forwardSpeed = 0.f;
|
||||
velocity.y = 0.f;
|
||||
mField_0x9DC = 0.f;
|
||||
|
||||
mSph.ClrCoSet();
|
||||
mSph.ClrTgSet();
|
||||
setObjectProperty(0x200);
|
||||
mActorCarryInfo.fn_80050EA0(this);
|
||||
|
||||
int item_drop_table = getParams2UpperByte();
|
||||
switch (item_drop_table) {
|
||||
default: break;
|
||||
case SPECIAL_ITEM_11: mField_0x9FC = 2; break;
|
||||
case SPECIAL_ITEM_12: mField_0x9FC = 0; break;
|
||||
case SPECIAL_ITEM_13: mField_0x9FC = 1; break;
|
||||
}
|
||||
mTimer_0x9E8 = 150;
|
||||
clearActorProperty(0x1);
|
||||
}
|
||||
void dAcOtubo_c::executeState_Rebirth() {
|
||||
setPostion(pos_copy);
|
||||
mOldPosition = pos_copy;
|
||||
u8 count = -1;
|
||||
switch (mField_0x9FC) {
|
||||
case 2: count = dAcItem_c::getTotalBombCount(); break;
|
||||
case 0: count = dAcItem_c::getTotalArrowCount(); break;
|
||||
case 1: count = dAcItem_c::getTotalSeedCount(); break;
|
||||
}
|
||||
if (checkObjectProperty(0x2) && count <= 3) {
|
||||
if (sLib::calcTimer(&mTimer_0x9E8) == 0) {
|
||||
mStateMgr.changeState(StateID_Wait);
|
||||
}
|
||||
} else {
|
||||
mTimer_0x9E8 = 150;
|
||||
}
|
||||
}
|
||||
void dAcOtubo_c::finalizeState_Rebirth() {
|
||||
mSph.OnCoSet();
|
||||
mSph.OnTgSet();
|
||||
obj_pos = &position;
|
||||
clearObjectProperty(0x200);
|
||||
setActorProperty(0x1);
|
||||
}
|
||||
|
||||
extern "C" void fn_80027510(void *, bool);
|
||||
extern "C" void fn_80027560(void *, bool, int);
|
||||
extern "C" void *fn_800298B0(u16, mVec3_c *, mVec3_c *, u32, u32, u32, u32, u32);
|
||||
extern "C" u16 PARTICLE_RESOURCE_ID_MAPPING_109_, PARTICLE_RESOURCE_ID_MAPPING_209_;
|
||||
extern "C" void *ENVIRONMENT;
|
||||
extern "C" void fn_80022BE0(void *, const mVec3_c &);
|
||||
|
||||
void dAcOtubo_c::destroy() {
|
||||
dAcNpcCeLady_c *lady = mCeLady.get();
|
||||
bool boolParam = true;
|
||||
if (lady) {
|
||||
lady->fn_12_1E00(this, &boolParam);
|
||||
}
|
||||
if (!boolParam) {
|
||||
return;
|
||||
}
|
||||
fn_80022BE0(ENVIRONMENT, position);
|
||||
mActorCarryInfo.fn_80050EA0(this);
|
||||
|
||||
void *fx_thing = fn_800298B0(PARTICLE_RESOURCE_ID_MAPPING_209_, &poscopy2, nullptr, 0, 0, 0, 0, 0);
|
||||
if (fx_thing) {
|
||||
fn_80027510(fx_thing, mSubtype != 0);
|
||||
}
|
||||
fx_thing = fn_800298B0(PARTICLE_RESOURCE_ID_MAPPING_109_, &position, nullptr, 0, 0, 0, 0, 0);
|
||||
if (fx_thing) {
|
||||
fn_80027560(fx_thing, mSubtype != 0, 0);
|
||||
}
|
||||
|
||||
playSound(0xA47); // TODO (Sound ID)
|
||||
|
||||
if (mSceneflag < 0xFF && !checkSceneflag()) {
|
||||
SceneflagManager::sInstance->setFlag(roomid, mSceneflag);
|
||||
}
|
||||
|
||||
if (mbField_0x9F0) {
|
||||
mStateMgr.changeState(StateID_Rebirth);
|
||||
} else {
|
||||
deleteRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOtubo_c::calcRoll() {
|
||||
bool onLog = checkOnLog_0xE4E();
|
||||
if (mbMovingForward || onLog) {
|
||||
if (onLog) {
|
||||
velocity = position - mOldPosition;
|
||||
forwardSpeed = EGG::Math<f32>::sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||
angle.y = cM::atan2s(velocity.x, velocity.z);
|
||||
}
|
||||
f32 vel_mag = VEC3Len(velocity);
|
||||
f32 f1 = mAng(vel_mag * (mField_0x9D4 + 200.f)).radian();
|
||||
f32 f2 = mAng(vel_mag * 182.0f * 0.2f).radian();
|
||||
f32 f0 = mAng(angle.y - rotation.y).radian();
|
||||
|
||||
mQuat_c q0, q1, q2, q3;
|
||||
q1.setAxisRotation(mVec3_c::Ey, f0);
|
||||
q0.setAxisRotation(mVec3_c::Ey, -f0);
|
||||
q3.setAxisRotation(mVec3_c::Ex, f1);
|
||||
q2.setAxisRotation(mVec3_c::Ey, f2);
|
||||
|
||||
mQuat_0x98C = q1 * q3 * q2 * q0 * mQuat_0x98C;
|
||||
|
||||
if (onLog) {
|
||||
velocity = mVec3_c::Zero;
|
||||
forwardSpeed = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
mMtx_c mtx0, mtx1, mtx2;
|
||||
mtx0.fromQuat(mQuat_0x99C * mQuat_0x98C);
|
||||
mtx1.transS(0.f, 28.f, 0.f);
|
||||
mWorldMtx += mtx1;
|
||||
mWorldMtx += mtx0;
|
||||
mtx2.transS(0.f, -28.f, 0.f);
|
||||
mWorldMtx += mtx2;
|
||||
}
|
||||
|
||||
void dAcOtubo_c::adjustRoll() {
|
||||
if (!mObjAcch.ChkGndHit()) {
|
||||
return;
|
||||
}
|
||||
if (cM::isZero(forwardSpeed)) {
|
||||
return;
|
||||
}
|
||||
|
||||
s32 adj = forwardSpeed * 182;
|
||||
|
||||
mVec3_c vel = velocity;
|
||||
vel.y = 0.f;
|
||||
|
||||
vel.normalize();
|
||||
vel.rotY(0x4000);
|
||||
vel *= mField_0x9D8 * mField_0x9C8.sin();
|
||||
|
||||
mAng old_9C8 = mField_0x9C8;
|
||||
mField_0x9C8 += adj;
|
||||
|
||||
if (old_9C8.sin() * mField_0x9C8.sin() < 0.f) {
|
||||
mField_0x9D8 *= 0.75f;
|
||||
}
|
||||
|
||||
position += vel;
|
||||
}
|
||||
|
||||
void dAcOtubo_c::fn_272_2670() {
|
||||
if (mbField_0x9EF && EventManager::isInEvent()) {
|
||||
mField_0x9DC = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mSph.ChkTgHit()) {
|
||||
if (mSph.ChkTgAtHitType(AT_TYPE_BELLOWS | AT_TYPE_WIND)) {
|
||||
mField_0x9DC = 0.f;
|
||||
if (mTimer_0x9F4 == 0) {
|
||||
if (!mbField_0x9EB) {
|
||||
mField_0x9D0 = cM::rndFX(0.25f) + 1.f;
|
||||
}
|
||||
mbField_0x9EB = true;
|
||||
fn_272_2E60(mSph.GetTgAtHitDir());
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (mbField_0x9F1 && mField_0x8F0.fn_80051780(mSph)) {
|
||||
velocity += mField_0x9B8;
|
||||
mbField_0x9F1 = false;
|
||||
}
|
||||
static const s16 unk = {0}; // needed for rodata ordering
|
||||
if (!cM::isZero(mField_0x9CA)) {
|
||||
angle.y = (*(s16 *)((u8 *)this + 0x9CA)); // HACK to force load again
|
||||
mField_0x9CA = 0;
|
||||
} else {
|
||||
mQuat_c q;
|
||||
q.set(1.f, 0.f, 0.f, 0.f);
|
||||
mQuat_0x99C.slerpTo(q, 0.2f, mQuat_0x99C);
|
||||
}
|
||||
}
|
||||
|
||||
if (mObjAcch.ChkGndHit()) {
|
||||
if (yoffset >= 0.f && !checkCarryType()) {
|
||||
mField_0x9DC = 0.f;
|
||||
} else if (checkInvalidGround()) {
|
||||
forwardSpeed = 0.0f;
|
||||
mbMovingForward = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (mSph.ChkCoHit()) {
|
||||
if (fn_272_38C0()) {
|
||||
fn_272_3020();
|
||||
}
|
||||
} else if (cM::isZero(mField_0x9E0)) {
|
||||
mField_0x9E0 = 0.1f;
|
||||
}
|
||||
|
||||
// the ordering is weird here
|
||||
f32 groundH = mObjAcch.GetGroundH();
|
||||
f32 waterH = mObjAcch.GetWtrGroundH();
|
||||
bool noSound = mbSubmerged;
|
||||
mEff_0x91C.fn_8002B120(waterH, groundH);
|
||||
|
||||
if (checkSubmerged()) {
|
||||
forwardAccel = -0.8f;
|
||||
forwardMaxSpeed = -7.f;
|
||||
mField_0x9DC = 0.f;
|
||||
cLib::addCalcPosXZ(&velocity, mVec3_c::Zero, 0.05f, 1.0f, 0.2f);
|
||||
forwardSpeed = EGG::Math<f32>::sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||
if (!noSound) {
|
||||
playSound(0x9A0); // TODO (Sound ID) - Fall Water S
|
||||
}
|
||||
mbSubmerged = true;
|
||||
} else {
|
||||
forwardAccel = -4.f;
|
||||
forwardMaxSpeed = -40.f;
|
||||
mbSubmerged = false;
|
||||
if (checkCarryType()) {
|
||||
mStateMgr.changeState(StateID_Grab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOtubo_c::attemptDestroy() {
|
||||
if (mbField_0x9EF && mSph.ChkCoHit() && mSph.GetCoActor()->profile_name == fProfile::B_MG) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mObjAcch.ChkWallHit(nullptr) && sLib::absDiff(mAcchCir.GetWallAngleY(), angle.y) > mAng::deg2short(70.f)) {
|
||||
attemptDestroyOnWall(&sUnk1, &sUnk0);
|
||||
angle.y = mAcchCir.GetWallAngleY();
|
||||
forwardSpeed *= 0.5f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mSph.ChkTgHit() && ((mSph.ChkTgAtHitType(AT_TYPE_BEETLE) && mSph.ChkTgBit14()) ||
|
||||
!mSph.ChkTgAtHitType(AT_TYPE_BEETLE | AT_TYPE_BELLOWS | AT_TYPE_WHIP | AT_TYPE_WIND))) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mObjAcch.ChkGndHit() && yoffset >= 0.f && !checkCarryType()) {
|
||||
if ((mField_0x9DC < -100.f && !mbField_0x9EE) || fn_272_3660()) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
mField_0x9DC = 0.f;
|
||||
}
|
||||
if (!mObjAcch.ChkGndHit() && mSph.ChkCoHit()) {
|
||||
if (mActorCarryInfo.isCarried != 1 && forwardSpeed > 0.f) {
|
||||
if (mSph.GetCoActor()->unkByteTargetFiRelated == 4) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mSph.ChkCoHit()) {
|
||||
dAcObjBase_c *obj = mSph.GetCoActor();
|
||||
if (obj->isPlayer() &&
|
||||
static_cast<dAcPy_c *>(obj)->getCurrentAction() == 0xC /* ROLL */) { // TODO (Player Action ID)
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
|
||||
if (mObjAcch.ChkRoofHit()) {
|
||||
destroy();
|
||||
} else if (!mbField_0x9EF && checkYOffsetField_0x100() && getParams_0x3000() != 1) {
|
||||
FUN_8002dcd0();
|
||||
} else if (fn_272_38A0()) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOtubo_c::attemptDestroyOnWall(u32 *, const u8 *unk) {
|
||||
if (*unk && sLib::absDiff(mAcchCir.GetWallAngleY(), angle.y) > mAng::deg2short(70.f) && 15.f < forwardSpeed) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
|
||||
mVec3_c dAcOtubo_c::getCenter() const {
|
||||
mMtx_c m;
|
||||
m.ZXYrotS(rotation.x, rotation.y, rotation.z);
|
||||
mVec3_c dir;
|
||||
PSMTXMultVecSR(m, mVec3_c::Ey, dir);
|
||||
|
||||
return position + dir * 28.f;
|
||||
}
|
||||
|
||||
void dAcOtubo_c::fn_272_2E60(const mVec3_c &vel) {
|
||||
if (mField_0x8F0.fn_80051780(mSph)) {
|
||||
if (mSph.ChkCoHit()) {
|
||||
position += mStts.GetCcMove();
|
||||
mField_0x8F0.fn_800051630();
|
||||
}
|
||||
forwardSpeed = 0.f;
|
||||
velocity = mVec3_c::Zero;
|
||||
mbField_0x9F1 = 1;
|
||||
mField_0x9B8 = vel * 2.f;
|
||||
} else if (mSph.ChkTgAtHitType(AT_TYPE_BELLOWS)) {
|
||||
velocity.x += vel.x * 0.06f;
|
||||
velocity.y += vel.y * 0.2f;
|
||||
velocity.z += vel.z * 0.06f;
|
||||
mField_0x9CA = cM::atan2s(vel.x, vel.z);
|
||||
forwardSpeed = mField_0x9D0 * EGG::Math<f32>::sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||
}
|
||||
|
||||
mbMovingForward = 1;
|
||||
}
|
||||
|
||||
void dAcOtubo_c::fn_272_3020() {
|
||||
static const s16 ang_inc = {0x2000}; // needed for rodata ordering
|
||||
|
||||
mbField_0x9EB = 1;
|
||||
static mVec3_c sRot = mVec3_c::Ey;
|
||||
|
||||
mQuat_c quat;
|
||||
mVec3_c rot = mVec3_c::Ey + mVec3_c(0.f, 0.f, 1.f) * mField_0x9E0;
|
||||
|
||||
rot.normalize();
|
||||
rot.rotY(mField_0x9CC);
|
||||
mField_0x9CC += 0x2000;
|
||||
|
||||
quat.makeVectorRotation(sRot, rot);
|
||||
sLib::chase(&mField_0x9E0, 0.f, 0.005f);
|
||||
mQuat_0x99C.slerpTo(quat, 0.5f, mQuat_0x99C);
|
||||
}
|
||||
|
||||
void dAcOtubo_c::addPickupTarget() {
|
||||
if (cM::isZero(forwardSpeed)) {
|
||||
AttentionManager *ins = AttentionManager::sInstance;
|
||||
ins->addPickUpTarget(*this, 120.f);
|
||||
ins->addUnk3Target(*this, 1, 500.f, -200.f, 200.f);
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOtubo_c::adjustAngle() {
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(mObjAcch.GetGnd(), &pla);
|
||||
|
||||
// ??
|
||||
f32 mult = 1.f;
|
||||
velocity.x += pla.mNormal.x * mult;
|
||||
velocity.z += pla.mNormal.z * mult;
|
||||
|
||||
velocity.y = -(velocity.x * pla.GetN().x + velocity.z * pla.GetN().z) / pla.GetN().y;
|
||||
forwardSpeed = nw4r::math::FSqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||
forwardSpeed = cM::minMaxLimit(forwardSpeed, -30.f, 30.f);
|
||||
|
||||
mAng a = mAng::fromVec(pla.GetN()); // Probably mean to be angle from Ey
|
||||
if (sLib::absDiff(a, angle.y) < mAng::deg2short(90.f)) {
|
||||
sLib::addCalcAngle(angle.y.ref(), pla.GetAngleY(), 5, 0x71C, 0x100);
|
||||
} else {
|
||||
angle.y = mAng::fromVec(velocity);
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOtubo_c::adjustSpeed() {
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(mObjAcch.mGnd, &pla);
|
||||
f32 step = 0.4f;
|
||||
mAng gndAngle = mAng::angle(mVec3_c::Ey, pla.GetN());
|
||||
step *= gndAngle.cos();
|
||||
|
||||
if (gndAngle < mAng::deg2short(5) ||
|
||||
sLib::absDiff(cM::atan2s(pla.mNormal.x, pla.mNormal.z), angle.y) > mAng::deg2short(90)) {
|
||||
f32 stepSize = yoffset;
|
||||
sLib::chase(&forwardSpeed, 0.f, step + stepSize * -0.05f);
|
||||
} else {
|
||||
if (!mbMovingForward) {
|
||||
step *= -1.f;
|
||||
}
|
||||
forwardSpeed = cM::minMaxLimit(forwardSpeed + step, 0.f, 30.f);
|
||||
}
|
||||
|
||||
mbMovingForward = forwardSpeed > 0.f;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkSlope() {
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(mObjAcch.mGnd, &pla);
|
||||
mAng gndAngle = mAng::angle(mVec3_c::Ey, pla.GetN());
|
||||
|
||||
return sLib::absDiff(gndAngle, 0) > mAng::deg2short(5);
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::fn_272_3660() {
|
||||
int poly_code = dBgS::GetInstance()->GetSpecialCode(mObjAcch.GetGnd());
|
||||
|
||||
return mField_0x9F6 == 2 && !mStateMgr.isState(StateID_Grab) && !checkSubmerged() && poly_code != POLY_ATTR_LAVA;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkInvalidGround() {
|
||||
int poly_code = dBgS::GetInstance()->GetSpecialCode(mObjAcch.GetGnd());
|
||||
|
||||
return poly_code == POLY_ATTR_LAVA || poly_code == POLY_ATTR_SAND_MED || poly_code == POLY_ATTR_SAND_DEEP_INSTANT ||
|
||||
poly_code == POLY_ATTR_SAND_DEEP_SLOW;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkOnLava() {
|
||||
int poly_code = dBgS::GetInstance()->GetSpecialCode(mObjAcch.GetGnd());
|
||||
|
||||
return poly_code == POLY_ATTR_LAVA;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkCarryType() const {
|
||||
return mActorCarryInfo.checkCarryType(1) || mActorCarryInfo.checkCarryType(7) || mActorCarryInfo.checkCarryType(5);
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkSubmerged() {
|
||||
return mObjAcch.ChkWaterIn() && position.y + 28.f < mObjAcch.mWtr.GetGroundH();
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::fn_272_38A0() {
|
||||
return mField_0x9DC < -30000.f;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::fn_272_38C0() {
|
||||
return mSph.ChkCoBit4();
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkOnLog_0xE4E() const {
|
||||
if (mObjAcch.ChkGndHit() && dBgS::GetInstance()->ChkMoveBG(mObjAcch.mGnd, true)) {
|
||||
const dAcObjBase_c *obj = dBgS::GetInstance()->GetActorPointer(mObjAcch.mGnd);
|
||||
if (obj && obj->profile_name == fProfile::OBJ_LOG) {
|
||||
return static_cast<const dAcOlog_c *>(obj)->getField_0xE4E() >= 4;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool dAcOtubo_c::checkRollHitMaybe() {
|
||||
if (15.f < forwardSpeed) {
|
||||
return true;
|
||||
}
|
||||
if (mObjAcch.ChkWallHit(nullptr)) {
|
||||
mVec3_c a = mVec3_c::Ez * 60.f;
|
||||
mVec3_c start = getCenter();
|
||||
a.rotY(mAng::fromVec(velocity));
|
||||
mVec3_c end = start + a;
|
||||
if (dBgS_ObjLinChk::LineCross(&start, &end, this)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dAcOtubo_c::playRollSound() {
|
||||
if (!(forwardSpeed > 0.f)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (checkSubmerged()) {
|
||||
return;
|
||||
}
|
||||
|
||||
FUN_8002d770(0xA48, forwardSpeed);
|
||||
}
|
||||
|
||||
void float_order() {
|
||||
const f32 arr[] = {-30000.f, -0.05f, 30.f};
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ STATE_DEFINE(dAcOTumbleWeed_c, Slope);
|
||||
dCcD_SrcSph dAcOTumbleWeed_c::sSphSrc = {
|
||||
/* mObjInf */
|
||||
{/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
|
||||
/* mObjTg */ {0xFFB77FFF, 0x111, {8, 0x40F}, 0, 0},
|
||||
/* mObjTg */ {~(AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000), 0x111, {8, 0x40F}, 0, 0},
|
||||
/* mObjCo */ {0xE9}},
|
||||
/* mSphInf */
|
||||
{60.f},
|
||||
@@ -124,14 +124,14 @@ int dAcOTumbleWeed_c::actorExecute() {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
if (mSph.ChkTgHit() && mSph.ChkTgAtHitType(AT_TYPE_0x10000 | AT_TYPE_0x200)) {
|
||||
if (mSph.ChkTgHit() && mSph.ChkTgAtHitType(AT_TYPE_BELLOWS | AT_TYPE_WIND)) {
|
||||
mField_0x974 = 0.f;
|
||||
adjustTumble(mSph.GetTg_0x2C() * 0.06f);
|
||||
adjustTumble(mSph.GetTgAtHitDir() * 0.06f);
|
||||
}
|
||||
adjustTimeScale();
|
||||
|
||||
// TODO(mObjectActorFlags)
|
||||
if (mObjectActorFlags & 0x2) {
|
||||
if (checkObjectProperty(0x2)) {
|
||||
// Weak function not being placed right
|
||||
if (sLib::calcTimer(&mTumbleTimer) == 0) {
|
||||
FUN_8002dcd0();
|
||||
@@ -274,7 +274,7 @@ void dAcOTumbleWeed_c::doBreak() {
|
||||
|
||||
void dAcOTumbleWeed_c::calcMatrix() {
|
||||
if (mField_0x98B) {
|
||||
f32 vel_mag = PSVECMag(velocity);
|
||||
f32 vel_mag = VEC3Len(velocity);
|
||||
f32 f1 = mAng(vel_mag * (mField_0x978 + 200.f)).radian();
|
||||
f32 f2 = mAng(vel_mag * 182.0f * 0.2f).radian();
|
||||
f32 f0 = mAng(angle.y - rotation.y).radian();
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "d/col/cc/d_cc_s.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(TAG_REACTION, dTgReaction_c, fProfile::TAG_REACTION, 0x0151, 0, 0);
|
||||
|
||||
STATE_DEFINE(dTgReaction_c, Wait);
|
||||
@@ -21,7 +20,7 @@ const f32 dTgReaction_c::sHeight = 100.0f;
|
||||
// clang-format off
|
||||
dCcD_SrcCyl dTgReaction_c::sCcSrc = {
|
||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{0x10000, 0x213, 0, 0x8, 0x8,},
|
||||
{AT_TYPE_BELLOWS, 0x213, 0, 0x8, 0x8,},
|
||||
{0xE8}},
|
||||
{dTgReaction_c::sRadius, dTgReaction_c::sHeight}
|
||||
};
|
||||
@@ -81,19 +80,19 @@ int dTgReaction_c::create() {
|
||||
|
||||
switch (getReactType()) {
|
||||
case REACT_SLINGSHOT:
|
||||
mCollision.SetTgFlag(0x80);
|
||||
mCollision.SetTgType(AT_TYPE_SLINGSHOT);
|
||||
mCollision.SetTgFlag_0xA(0);
|
||||
mCollision.SetR(sCcSrc.mCylInf.mRadius * mScale.x);
|
||||
mCollision.SetH(sCcSrc.mCylInf.mHeight * mScale.y);
|
||||
break;
|
||||
case REACT_GUST_BELLOWS:
|
||||
mCollision.SetTgFlag(0x10000);
|
||||
mCollision.SetTgType(AT_TYPE_BELLOWS);
|
||||
mCollision.SetTgFlag_0xA(8);
|
||||
mCollision.SetR(sCcSrc.mCylInf.mRadius * mScale.x);
|
||||
mCollision.SetH(sCcSrc.mCylInf.mHeight * mScale.y);
|
||||
break;
|
||||
case REACT_UNDERWATER:
|
||||
mCollision.SetTgFlag(0x100000);
|
||||
mCollision.SetTgType(AT_TYPE_BUBBLE);
|
||||
mCollision.SetTgFlag_0xA(0);
|
||||
mCollision.SetR(sCcSrc.mCylInf.mRadius * mScale.x);
|
||||
mCollision.SetH(sCcSrc.mCylInf.mHeight * mScale.y);
|
||||
@@ -213,7 +212,7 @@ void dTgReaction_c::checkForBonkItem() {
|
||||
}
|
||||
|
||||
void dTgReaction_c::checkForBubble() {
|
||||
if (mCollision.ChkTgHit() && mCollision.ChkTgAtHitType(AT_TYPE_0x100000)) {
|
||||
if (mCollision.ChkTgHit() && mCollision.ChkTgAtHitType(AT_TYPE_BUBBLE)) {
|
||||
if (dAcPy_c::LINK != nullptr && dAcPy_c::LINK->checkFlags0x350(0x40)) {
|
||||
mVec3_c spawnPos = position;
|
||||
dAcObjBase_c::create(fProfile::OBJ_BUBBLE, roomid, 0x4, &spawnPos, nullptr, nullptr, 0xFFFFFFFF);
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#include "d/a/d_a_player.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "d/d_heap.h"
|
||||
#include "d/flag/enemyflag_manager.h"
|
||||
#include "f/f_list_nd.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "toBeSorted/event.h"
|
||||
#include "toBeSorted/event_manager.h"
|
||||
#include "toBeSorted/file_manager.h"
|
||||
#include "d/flag/enemyflag_manager.h"
|
||||
#include "toBeSorted/room_manager.h"
|
||||
#include "toBeSorted/scgame.h"
|
||||
#include "toBeSorted/special_item_drop_mgr.h"
|
||||
@@ -243,9 +243,7 @@ u32 dAcBase_c::itemDroppingAndGivingRelated(mVec3_c *spawnPos, int subtype) {
|
||||
u32 param2Copy = params2;
|
||||
params2 = param2Copy | 0xFF000000;
|
||||
// mAng3_c rot = {};
|
||||
return SpecialItemDropMgr::sInstance->giveSpecialDropItem(
|
||||
param2Copy >> 0x18, roomid, spawnPos, subtype, 0, -1
|
||||
);
|
||||
return SpecialItemDropMgr::sInstance->giveSpecialDropItem(param2Copy >> 0x18, roomid, spawnPos, subtype, 0, -1);
|
||||
}
|
||||
|
||||
// 8002cf90
|
||||
@@ -264,7 +262,7 @@ void dAcBase_c::setParams2Upper_ignoreLower(u32 val) {
|
||||
}
|
||||
|
||||
// 8002cfc0
|
||||
u8 dAcBase_c::getParams2UpperByte() {
|
||||
int dAcBase_c::getParams2UpperByte() {
|
||||
return params2 >> 0x18;
|
||||
}
|
||||
|
||||
@@ -450,7 +448,7 @@ void dAcBase_c::FUN_8002d6d0() {}
|
||||
// currently named ActorBase__playSoundEffect1
|
||||
void dAcBase_c::playSoundEffect1(u16) {}
|
||||
void dAcBase_c::FUN_8002d740() {}
|
||||
void dAcBase_c::FUN_8002d770() {}
|
||||
void dAcBase_c::FUN_8002d770(u16, f32) {}
|
||||
void dAcBase_c::FUN_8002d7a0() {}
|
||||
void dAcBase_c::FUN_8002d7d0() {}
|
||||
void dAcBase_c::FUN_8002d7f0() {}
|
||||
@@ -551,7 +549,7 @@ dAcBase_c *dAcBase_c::createActorStage(
|
||||
}
|
||||
|
||||
// 8002db80
|
||||
void *dAcBase_c::getCurrentEventActor() {}
|
||||
void dAcBase_c::registerInEvent() {}
|
||||
|
||||
// 8002db90
|
||||
void dAcBase_c::unkVirtFunc_0x6C() {}
|
||||
|
||||
+5
-14
@@ -10,20 +10,11 @@
|
||||
#include "d/col/bg/d_bg_w_base.h"
|
||||
#include "d/col/c/c_cc_d.h"
|
||||
#include "d/col/c/c_m3d_g_pla.h"
|
||||
#include "egg/math/eggMath.h"
|
||||
#include "m/m_angle.h"
|
||||
#include "m/m_mtx.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "rvl/MTX/mtxvec.h"
|
||||
#include "toBeSorted/attention.h"
|
||||
|
||||
#include <cmath.h>
|
||||
|
||||
// Very Hack ??
|
||||
static inline bool IsZero(f32 in) {
|
||||
return in <= EGG::Math<f32>::epsilon();
|
||||
}
|
||||
|
||||
extern "C" void fn_800298B0(u16, mVec3_c *, mVec3_c *, u32, u32, u32, u32, u32);
|
||||
extern "C" u16 PARTICLE_RESOURCE_ID_MAPPING_394_;
|
||||
|
||||
@@ -179,10 +170,10 @@ bool dAcOInsect_c::checkDeath(cCcD_Obj &col) {
|
||||
}
|
||||
|
||||
if (col.ChkTgHit() &&
|
||||
(col.ChkTgAtHitType(AT_TYPE_0x2) || col.ChkTgAtHitType(AT_TYPE_0x8) || col.ChkTgAtHitType(AT_TYPE_0x20) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_0x40) || col.ChkTgAtHitType(AT_TYPE_0x80) || col.ChkTgAtHitType(AT_TYPE_0x2000) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_0x4000) || col.ChkTgAtHitType(AT_TYPE_0x800000) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_0x800))) {
|
||||
(col.ChkTgAtHitType(AT_TYPE_SWORD) || col.ChkTgAtHitType(AT_TYPE_PHYSICS) || col.ChkTgAtHitType(AT_TYPE_BOMB) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_0x40) || col.ChkTgAtHitType(AT_TYPE_SLINGSHOT) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_ARROW) || col.ChkTgAtHitType(AT_TYPE_CLAWSHOT) ||
|
||||
col.ChkTgAtHitType(AT_TYPE_0x800000) || col.ChkTgAtHitType(AT_TYPE_WHIP))) {
|
||||
mLinkNearby = 0;
|
||||
return true;
|
||||
}
|
||||
@@ -212,7 +203,7 @@ bool dAcOInsect_c::fn_8018FAA0() {
|
||||
|
||||
bool dAcOInsect_c::fn_8018FAD0() {
|
||||
f32 speed = fabsf(forwardSpeed);
|
||||
if (IsZero(speed)) {
|
||||
if (cM::isLessThanZero(speed)) {
|
||||
fn_8018FDF0(mPlane_0x3A8.GetN());
|
||||
return true;
|
||||
} else {
|
||||
|
||||
@@ -16,8 +16,11 @@ STATE_DEFINE(dAcArrow_c, Bound);
|
||||
|
||||
cCcD_SrcGObj dAcArrow_c::sCcSrcInf = {
|
||||
|
||||
{0x2000, 0x8BB, 0x15000000, 0, 0, 0, 0, 0, 0},
|
||||
{0xFEB75C7F, 0x210, 0, 0x407, 0, 0},
|
||||
{AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, 0, 0, 0, 0, 0, 0},
|
||||
{
|
||||
~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_ARROW | AT_TYPE_0x100 | AT_TYPE_WIND | AT_TYPE_SLINGSHOT),
|
||||
0x210, 0, 0x407, 0, 0
|
||||
},
|
||||
{0},
|
||||
};
|
||||
|
||||
@@ -28,7 +31,7 @@ dCcD_SrcCps dAcArrow_c::sCc1 = {
|
||||
|
||||
const dCcD_SrcSph dAcArrow_c::sCc2 = {
|
||||
{{0x0, 0x0, 0x0, 0, 0, 0, 0, 0, 0},
|
||||
{0x2, 0x211, 0, 0x407, 0, 0},
|
||||
{AT_TYPE_SWORD, 0x211, 0, 0x407, 0, 0},
|
||||
{0xC28}},
|
||||
{100.0f},
|
||||
};
|
||||
|
||||
@@ -96,7 +96,7 @@ void dAcObjFairy_c::executeState_CatchDemo() {
|
||||
}
|
||||
void dAcObjFairy_c::finalizeState_CatchDemo() {
|
||||
field_0xB89 = 0;
|
||||
mObjectActorFlags &= ~0x00000200;
|
||||
clearObjectProperty(0x200);
|
||||
}
|
||||
|
||||
bool dAcObjFairy_c::shouldAvoidLink() const {
|
||||
|
||||
@@ -58,7 +58,7 @@ void dAcOsw_c::rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *in
|
||||
}
|
||||
}
|
||||
}
|
||||
interactor->mObjectActorFlags |= 0x40;
|
||||
interactor->setObjectProperty(0x40);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -58,8 +58,8 @@ void dBgS_ObjGndChk::ClearInstance() {
|
||||
sInstance.ClearPi();
|
||||
}
|
||||
|
||||
bool dBgS_ObjGndChk::CheckPos(const mVec3_c *pPos) {
|
||||
sInstance.SetPos(pPos);
|
||||
bool dBgS_ObjGndChk::CheckPos(const mVec3_c &pPos) {
|
||||
sInstance.SetPos(&pPos);
|
||||
sGroundHeight = dBgS::GetInstance()->GroundCross(&sInstance);
|
||||
return sGroundHeight != -1e9f;
|
||||
}
|
||||
|
||||
+7
-10
@@ -1,5 +1,6 @@
|
||||
#include "d/col/c/c_cc_d.h"
|
||||
|
||||
#include "c/c_math.h"
|
||||
#include "common.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "d/col/c/c_m3d.h"
|
||||
@@ -16,10 +17,6 @@
|
||||
#include "rvl/MTX.h" // IWYU pragma: export
|
||||
#include "s/s_Math.h"
|
||||
|
||||
// Very Hack ??
|
||||
static inline bool IsZero(f32 in) {
|
||||
return fabsf(in) <= EGG::Math<f32>::epsilon();
|
||||
}
|
||||
static inline void MtxTransMinusXYZ(mMtx_c &mtx, f32 x, f32 y, f32 z) {
|
||||
PSMTXTrans(mtx, -x, -y, -z);
|
||||
}
|
||||
@@ -441,7 +438,7 @@ bool cCcD_Obj::ChkTgAtHitType(u32 mask) const {
|
||||
return mTg.mAtHitSrc.mType & mask;
|
||||
}
|
||||
|
||||
u32 cCcD_Obj::GetTg_0x58() const {
|
||||
u32 cCcD_Obj::GetTgAtHitType() const {
|
||||
return mTg.mAtHitSrc.mType;
|
||||
}
|
||||
|
||||
@@ -508,8 +505,8 @@ dAcObjBase_c *cCcD_Obj::GetTgActor() {
|
||||
return mTg.GetActor();
|
||||
}
|
||||
|
||||
const mVec3_c &cCcD_Obj::GetTg_0x2C() const {
|
||||
return mTg.mField_0x2C;
|
||||
const mVec3_c &cCcD_Obj::GetTgAtHitDir() const {
|
||||
return mTg.mAtHitDir;
|
||||
}
|
||||
|
||||
dAcObjBase_c *cCcD_Obj::GetCoActor() {
|
||||
@@ -612,7 +609,7 @@ bool cCcD_TriAttr::Calc(const mVec3_c &start, const mVec3_c &end, mVec3_c *pOut)
|
||||
}
|
||||
mVec3_c tmp2 = tmp1 - tmp0;
|
||||
f32 mag = tmp2.squaredLength();
|
||||
if (IsZero(mag)) {
|
||||
if (cM::isZero(mag)) {
|
||||
bVar1 = true;
|
||||
} else {
|
||||
mag = tmp2.dot(*pOut - tmp0) / mag;
|
||||
@@ -978,7 +975,7 @@ bool cCcD_CpsAttr::Calc(const mVec3_c &start, const mVec3_c &end, mVec3_c *pOut)
|
||||
bool bInverse;
|
||||
|
||||
f32 dist = EGG::Math<f32>::sqrt(tmp0.x * tmp0.x + tmp0.z * tmp0.z);
|
||||
if (IsZero(dist)) {
|
||||
if (cM::isZero(dist)) {
|
||||
tmp1 = start;
|
||||
tmp2 = end;
|
||||
if (endRef.y > startRef.y) {
|
||||
@@ -1308,7 +1305,7 @@ void cCcD_SphAttr::Set(const cCcD_SrcSphAttr &src) {
|
||||
a.z = 0.0f;
|
||||
a.y = 0.0f;
|
||||
a.x = 0.0f;
|
||||
SetC(&a);
|
||||
SetC(a);
|
||||
}
|
||||
|
||||
mVec3_c &cCcD_SphAttr::GetCoP() {
|
||||
|
||||
@@ -6,12 +6,12 @@ cM3dGSph::cM3dGSph() {
|
||||
mRatio = 1.0f;
|
||||
}
|
||||
|
||||
void cM3dGSph::SetC(const mVec3_c *c) {
|
||||
mCenter = *c;
|
||||
void cM3dGSph::SetC(const mVec3_c &c) {
|
||||
mCenter = c;
|
||||
}
|
||||
|
||||
void cM3dGSph::Set(const mVec3_c *c, f32 r) {
|
||||
SetC(c);
|
||||
SetC(*c);
|
||||
SetR(r);
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ void cM3dGSph::SetR(f32 r) {
|
||||
|
||||
void cM3dGSph::SetC(f32 x, f32 y, f32 z) {
|
||||
mVec3_c c(x, y, z);
|
||||
SetC(&c);
|
||||
SetC(c);
|
||||
}
|
||||
|
||||
bool cM3dGSph::Cross(cM3dGUnk &pUnk, mVec3_c *pOut) {
|
||||
|
||||
@@ -62,17 +62,17 @@ void dCcD_Sph::Set(const dCcD_SrcSph &src) {
|
||||
|
||||
void dCcD_Sph::setCenter(const mVec3_c &c) {
|
||||
SetAtVec(mVec3_c::Zero);
|
||||
SetC(&c);
|
||||
SetC(c);
|
||||
}
|
||||
|
||||
void dCcD_Sph::moveCenter(const mVec3_c &c) {
|
||||
SetAtVec(c - GetC());
|
||||
SetC(&c);
|
||||
SetC(c);
|
||||
}
|
||||
|
||||
void dCcD_Sph::setCenterAndAtVec(const mVec3_c &a, const mVec3_c &b) {
|
||||
SetAtVec(b);
|
||||
SetC(&a);
|
||||
SetC(a);
|
||||
}
|
||||
|
||||
cCcD_ShapeAttr *dCcD_Sph::GetShapeAttr() {
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "toBeSorted/event.h"
|
||||
#include "toBeSorted/scgame.h"
|
||||
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(SW_TAG, dTgSw_c, fProfile::SW_TAG, 0x24, 0, 0);
|
||||
|
||||
STATE_DEFINE(dTgSw_c, OnWait);
|
||||
|
||||
Reference in New Issue
Block a user