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d_a_obj_junk_repairing OK (#27)
* d_a_obj_junk_repairing OK * Fix rel_sieve with multi-file RELs
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@@ -3,6 +3,8 @@
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#include "d/a/d_a_base.h"
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#include "m/m_mtx.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m3d/m_shadow.h"
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#include "m/types_m.h"
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#include "nw4r/g3d/g3d_resfile.h"
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@@ -102,7 +104,7 @@ public:
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// Disabling make Lava and other objects Disappear
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/* 8002ecd0 */ void drawModel2();
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/* 8002ed20 */ void fn_8002ed20();
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/* 8002edb0 */ void fn_8002edb0();
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/* 8002edb0 */ void fn_8002edb0(m3d::mShadowCircle_c& shadow, m3d::smdl_c& smdl, const mQuat_c *rot, s32, s32, f32);
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/* 8002ee40 */ void drawShadow();
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/* 8002ef40 */ void createChildAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
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mVec3_c *scale, u32 params2, u32 roomId);
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@@ -0,0 +1,42 @@
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#ifndef D_A_OBJ_JUNK_REPAIRING_H
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#define D_A_OBJ_JUNK_REPAIRING_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_smdl.h>
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#include <m/m3d/m_shadow.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dMyShadowCircle_c : public m3d::mShadowCircle_c {};
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class dAcOJunkRep_c : public dAcObjBase_c {
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public:
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dAcOJunkRep_c() : mStateMgr(*this, sStateID::null), mpModelToUse(nullptr) {}
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virtual ~dAcOJunkRep_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOJunkRep_c, Wait);
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private:
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static const f32 sSomeFloat;
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static char sMdlName1[];
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static char sMdlName2[];
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bool loadMdl(m3d::smdl_c &mdl, const char *name);
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void realizeState();
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bool getState();
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c *mpModelToUse;
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m3d::smdl_c mModel1;
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m3d::smdl_c mModel2;
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dMyShadowCircle_c mShadow;
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STATE_MGR_DECLARE(dAcOJunkRep_c);
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};
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#endif
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@@ -9,6 +9,7 @@ namespace EGG {
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struct Quatf : public Vector3f {
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Quatf() {}
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Quatf(f32 f, Vector3f v) : w(f), Vector3f(v) {}
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Quatf(f32 f, f32 x, f32 y, f32 z) : w(f), Vector3f(Vector3f(x, y, z)) {}
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~Quatf() {}
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friend Quatf operator*(const Quatf &q, const Vector3f &vec) {
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@@ -6,6 +6,8 @@
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class mQuat_c : public EGG::Quatf {
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public:
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mQuat_c() {}
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mQuat_c(f32 x, f32 y, f32 z, f32 w): EGG::Quatf(w, x, y, z) {}
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void fn_802F2780(const mQuat_c &other);
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};
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