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Implement a solution that seemingly works
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@@ -2,4 +2,12 @@
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#include "d/a/npc/d_a_npc.h"
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#include "s/s_StateID.hpp"
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Wait);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Pain);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Surprised);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Withstand);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Walk);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, LookAwaySt);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, LookAway);
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STATE_VIRTUAL_DEFINE(dAcOrdinaryNpc_c, Turn);
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STATE_DEFINE(dAcOrdinaryNpc_c, PreWalkTurn);
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