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d_a_obj_under_cloud OK
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@@ -1,3 +1,77 @@
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#include "d/a/obj/d_a_obj_under_cloud.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_light_env.h"
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#include "d/d_stage.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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SPECIAL_ACTOR_PROFILE(OBJ_UNDER_CLOUD, dAcOunderCloud_c, fProfile::OBJ_UNDER_CLOUD, 0x202, 0, 4);
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bool dAcOunderCloud_c::createHeap() {
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void *data = getOarcResFile("F020UnderCloud");
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mResFile = nw4r::g3d::ResFile(data);
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dStage_c::bindStageResToFile(&mResFile);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("F020UnderCloud");
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TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x160));
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nw4r::g3d::ResAnmTexSrt anm = mResFile.GetResAnmTexSrt("F020UnderCloud");
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TRY_CREATE(mAnm.create(mdl, anm, &heap_allocator, nullptr, 1));
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mMdl.setOption(0x30001, false);
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return true;
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}
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int dAcOunderCloud_c::create() {
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CREATE_ALLOCATOR(dAcOunderCloud_c);
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mMdl.setAnm(mAnm);
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updateMatrix();
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.setPriorityDraw(0x1C, 9);
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boundingBox.Set(mVec3_c(-550000.0f, -30000.0f, -500000.0f), mVec3_c(500000.0f, -10000.0f, 500000.0f));
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return SUCCEEDED;
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}
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int dAcOunderCloud_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOunderCloud_c::actorExecute() {
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mAnm.play();
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return SUCCEEDED;
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}
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int dAcOunderCloud_c::actorExecuteInEvent() {
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nw4r::g3d::ScnMdl *mdl = nw4r::g3d::ScnObj::DynamicCast<nw4r::g3d::ScnMdl>(mMdl.getG3dObject());
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nw4r::g3d::ScnMdl::CopiedVisAccess visAccess(mdl, 1);
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switch (mEvent.getCurrentEventCommand()) {
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case 'act0': {
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actorExecute();
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mEvent.advanceNext();
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break;
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};
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case 'act1': {
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actorExecute();
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visAccess.SetVisibility(false);
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break;
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};
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case '????': {
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actorExecute();
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break;
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};
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default: {
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mEvent.advanceNext();
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};
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}
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return SUCCEEDED;
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}
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int dAcOunderCloud_c::draw() {
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dLightEnv_c &lightEnv = dLightEnv_c::GetInstance();
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if (lightEnv.fn_80024770(6) && !lightEnv.fn_800247A0(6)) {
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return SUCCEEDED;
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}
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drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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