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https://github.com/zeldaret/ss
synced 2026-06-12 13:34:57 -04:00
More cleanups
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@@ -17,7 +17,7 @@
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#include "s/s_State.hpp"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/dowsing_target.h"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcItem_0xB34 {
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public:
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@@ -9,7 +9,7 @@
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateID.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcArrow_c : public dAcObjBase_c {
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public:
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@@ -13,7 +13,7 @@
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateID.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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// This may need its own file and could be independent of a bomb
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class UnkBombColInfo : public cBgS_PolyInfo {
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@@ -13,7 +13,7 @@
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/actor_on_rail.h"
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#include "toBeSorted/dowsing_target.h"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/time_proc.h"
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class dAcODungeonShip_c : public dAcObjBase_c {
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@@ -17,7 +17,7 @@
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/attention.h"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcOSeatSword_c : public dAcObjBase_c {
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public:
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@@ -9,7 +9,7 @@
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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/**
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* A callback implementation that controls the button node in the switch model.
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@@ -13,7 +13,7 @@
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcOTowerHandD101_c : public dAcObjBase_c {
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@@ -8,7 +8,7 @@
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcOtriforce_c : public dAcObjBase_c {
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public:
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@@ -15,7 +15,7 @@
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dAcOtubo_c : public dAcObjBase_c {
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public:
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@@ -9,7 +9,7 @@
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#include "s/s_FStateID.hpp"
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#include "s/s_State.hpp"
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#include "s/s_StateID.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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struct CsGameConfigMaybe {
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CsGameConfigMaybe();
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@@ -8,7 +8,7 @@
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#include "d/lyt/d_window.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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class dLytMeterItemSelectIcon_c {
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public:
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@@ -7,7 +7,7 @@
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#include "d/lyt/d_window.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/effects_struct.h"
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#include "toBeSorted/d_emitter.h"
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// At 0x8, [8], size 0x48
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class dLytMeterMinusBtnMenuIcon_c {
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