More cleanups

This commit is contained in:
robojumper
2025-05-04 21:38:47 +02:00
parent 3bce2ab396
commit 35523a5ac2
28 changed files with 270 additions and 107 deletions
+1 -1
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@@ -17,7 +17,7 @@
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcItem_0xB34 {
public:
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@@ -9,7 +9,7 @@
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcArrow_c : public dAcObjBase_c {
public:
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@@ -13,7 +13,7 @@
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
// This may need its own file and could be independent of a bomb
class UnkBombColInfo : public cBgS_PolyInfo {
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@@ -13,7 +13,7 @@
#include "toBeSorted/actor_event.h"
#include "toBeSorted/actor_on_rail.h"
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/time_proc.h"
class dAcODungeonShip_c : public dAcObjBase_c {
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@@ -17,7 +17,7 @@
#include "s/s_StateMgr.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/attention.h"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcOSeatSword_c : public dAcObjBase_c {
public:
+1 -1
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@@ -9,7 +9,7 @@
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
/**
* A callback implementation that controls the button node in the switch model.
+1 -1
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@@ -13,7 +13,7 @@
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcOTowerHandD101_c : public dAcObjBase_c {
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@@ -8,7 +8,7 @@
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcOtriforce_c : public dAcObjBase_c {
public:
+1 -1
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@@ -15,7 +15,7 @@
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dAcOtubo_c : public dAcObjBase_c {
public:
+1 -1
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@@ -9,7 +9,7 @@
#include "s/s_FStateID.hpp"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
struct CsGameConfigMaybe {
CsGameConfigMaybe();
@@ -8,7 +8,7 @@
#include "d/lyt/d_window.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_State.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
class dLytMeterItemSelectIcon_c {
public:
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@@ -7,7 +7,7 @@
#include "d/lyt/d_window.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_State.hpp"
#include "toBeSorted/effects_struct.h"
#include "toBeSorted/d_emitter.h"
// At 0x8, [8], size 0x48
class dLytMeterMinusBtnMenuIcon_c {