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https://github.com/zeldaret/ss
synced 2026-07-29 07:32:47 -04:00
Refactoring
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@@ -10,12 +10,12 @@
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#include "d/col/bg/d_bg_w_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_pla.h"
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#include "d/snd/d_snd_wzsound.h"
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#include "m/m_angle.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "toBeSorted/attention.h"
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/small_sound_mgr.h"
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void dAcOInsect_c::kill() {
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dJEffManager_c::spawnEffect(PARTICLE_RESOURCE_ID_MAPPING_394_, position, nullptr, nullptr, nullptr, nullptr, 0, 0);
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@@ -6,10 +6,10 @@
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#include "d/d_linkage.h"
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#include "d/d_rumble.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/snd/d_snd_wzsound.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_Math.h"
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/small_sound_mgr.h"
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SPECIAL_ACTOR_PROFILE(OBJ_SW, dAcOsw_c, fProfile::OBJ_SW, 0x12B, 0, 0x1002);
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@@ -17,6 +17,7 @@
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#include "d/flag/sceneflag_manager.h"
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#include "d/flag/storyflag_manager.h"
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#include "d/flag/tboxflag_manager.h"
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#include "d/snd/d_snd_small_effect_mgr.h"
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#include "d/t/d_t_siren.h"
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#include "m/m3d/m_fanm.h"
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#include "m/m3d/m_scnleaf.h"
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@@ -35,7 +36,6 @@
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#include "toBeSorted/counters/goddess_chest_counter.h"
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#include "toBeSorted/dowsing_target.h"
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#include "toBeSorted/event_manager.h"
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#include "toBeSorted/small_sound_mgr.h"
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SPECIAL_ACTOR_PROFILE(TBOX, dAcTbox_c, fProfile::TBOX, 0x018D, 0, 6);
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@@ -1781,7 +1781,7 @@ void dAcTbox_c::executeState_DemoAppear() {
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if (isStop && mAnmMatClr1.isStop(0) && field_0x11F8 > 0x5A) {
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mEvent.advanceNext();
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mStateMgr.changeState(StateID_WaitOpen);
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SmallSoundManager::GetInstance()->playSound(SE_S_READ_RIDDLE_A);
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dSndSmallEffectMgr_c::GetInstance()->playSound(SE_S_READ_RIDDLE_A);
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}
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}
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}
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